clothing could be divided into upper half, lower half and armor. ofc. some tings would not work together.. a nifty looking shirt covered by a troll-ugly armor would not yield the chr bonus of said shirt or something like that.
clothing could be divided into upper half, lower half and armor. ofc. some tings would not work together.. a nifty looking shirt covered by a troll-ugly armor would not yield the chr bonus of said shirt or something like that.
In a way they are adding a new item slot with the new acid quiver.
how about giving warforges some pants
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Extra Trinket Slot. most of these items are supposed to be slotless.
MOONWALK +X
Your grace while moving backwards in legendary. When this is active, you move back 10% slower than usual, but enemies find it harder to attack you. You gain 2X% dodge (ignoring maximum), +X to AC, and monsters attacking you have 5X% chance to be fascinated (will save DC 50+X negates). In addition, each monster in 30 feet radius may be fascinated simply by watching your Moonwalking (DC as with attack, X% chance). Moonwalk comes in +1, +3, +5, +7 and +10 variants. In addition, if you posses any levels of bard, you gain +2 to Moonwalk value.
In new destiny planned in future updates
They could always add clothing. The shirt and pants people wear under the armor/robes. I even doubt most wizards wearing the robes, like priests in the real world, had shirts and pants under the robes for both modesty and practical reasons (temperature!). And people had cloth clothing under the armor to protect them from the effects of wearing armor also, as well as padding to lighten the effects of bludgeoning blows. Clothing would not be entirely unrealistic for any of the currently used armor types.
And as has been meantioned earrings. In pen and paper multiple ioun stones could be worm, if them gave them a seperate spot from trinkets, or even maybe three ioun only spots for a selection, still within the bounds of realism. Although probably way overpowered.
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I knew this thread is a few months old, but thougt I'd share this story about a character wearing boots without socks:
I once had a DM tell me my character would get blisters from not wearing socks with her new boots. Character was an elven archer lady who had acquired boots of elven kind, and she'd just escaped from a torture chamber where she had "woken up in a dark room with no possessions whatsoever, except a short green tunic, and no other clothing or equipment of anykind." DM was in a bad mood and was trying to get back for ruining his subplot the weekend before, so after freeing the rest of the party, and locating the hidden treasure room, my character got first pick on loot. She picked the boots of elvenkind, because a) she had no boots and was barefoot b) improved move silently is always handy c) shes an elf, why not have elven boots if available.
DM said she could wear the boots, but that she'd get blisters because the boot leather would rub up against the skin on her bare feet and she would suffer a -1 to Dex. I called B.S. and we found a reference somewhere that said magical garments, including boots, can be worn by most standard sized humanoid PCs. I argued that it made sense that she could wear her boots without socks and still not get blisters, since she was elven they were probably made for her sized feet. I also pointed out that nobody ever heard of socks of elven kind. DM got very "chaffed" at my arguing with him infront of the rest of the group about his arbitrary reading of the rules.
So from then on, I decided that my character (named Sera, pronounced like "Sarah" because I lacked pronunciation imagination) would refuse to wear socks of anykind whatsoever, for as long as she may live (which is a long time for elves), and would thenceforth be known as "Sockless Sera"
"Sockless Sera" continued to terrorize the DM for the rest of the campain that year.