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  1. #1
    Eternally Mediocre Girl Maelodic's Avatar
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    Default Could this build...

    work?

    So I've been attempting to make a wraith puncher build viable, and so far, this is what I've come up with.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Male
    (2 Monk \ 12 Wizard \ 6 Artificer) 
    Hit Points: 227
    Spell Points: 1162 
    BAB: 11\11\16\21
    Fortitude: 12
    Reflex: 13
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    13
    Dexterity            16                    17
    Constitution         14                    14
    Intelligence         16                    24
    Wisdom               12                    12
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 5
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     9.5
    Bluff                -1                     3
    Concentration         6                    28
    Diplomacy            -1                    -1
    Disable Device        7                    30
    Haggle               -1                    -1
    Heal                  1                     1
    Hide                  3                     7
    Intimidate           -1                    -1
    Jump                  2                     4
    Listen                1                     3
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     7
    Search                7                    26.5
    Spot                  5                    12
    Swim                  1                     1
    Tumble                4                     4
    Use Magic Device      3                    23
    
    Level 1 (Artificer)
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Selected) Precision
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    Feat: (Selected) Power Attack
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Skill Boost I
    Enhancement: Artificer Skill Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Uncaring Master
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Use Magic Device I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    Enhancement: Flame Manipulation V
    Enhancement: Flame Manipulation VI
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith

    Basicaly it's:
    Use Insightful Damage, so you can pump int, allowing you to do traps and UMD.
    Attempt to be immortal with:
    Blur
    Incorporeality
    Displacement
    Dusk Heart if it stacks with all that
    Death Aura Heals
    Little Death Aura Heals
    Negative Energy Burst when scared.
    Evasion
    Trap skills
    "Okay" AC... possibly.

    Throw down some acid aoe dot and have at it.
    Precision was taken to make up for the lack of to-hit if you can't hit things, stunning fist could be an alternative but I don't see how you can get the DC high enough that mobs won't laugh at you.
    As a bonus, you get haste/rage/elemental weapons/stoneskine/protection from elements/resist elements, all those tasty buffs.

    THE PROBLEM IS.

    You don't have enough BAB at 18 to take GTWF.

    Would this build be able to take it at 21?

    Also is this okay? It's based on geoffhanna's Oriental Adventures build (http://forums.ddo.com/showthread.php?t=157643), I just wanted something more dead and immortal with tons of intense AOE damage.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by TehBeWop View Post
    Use Insightful Damage, so you can pump int, allowing you to do traps and UMD.
    ID says "Enchants a crossbow or one handed melee weapon" - so might not work w/handwraps. Definitely test that before you commit to this build!
    Dusk Heart if it stacks with all that
    Concealment bonus, IIRC, so pretty sure it won't stack w/Blur or Displacement.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Eternally Mediocre Girl Maelodic's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    ID says "Enchants a crossbow or one handed melee weapon" - so might not work w/handwraps. Definitely test that before you commit to this build!

    Concealment bonus, IIRC, so pretty sure it won't stack w/Blur or Displacement.
    It does actually work with handwraps.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  4. #4
    Community Member legendlore's Avatar
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    Made a similar build when u14 launched (in signature if interested) that is more caster and tank focused but the class split and build concept of using of int is similar.

    I do wonder a bit though about what the int focus brings to your build (besides spell points) since you don't seem to use many feats to back it up. With the current melee feat focus I believe that a regular str/wis build might be preferable.

    Melee cc feats will as you suspected not be very viable at end game and you're better of using epic destiny cc or if you focus a bit more on it some cc spells.


    Quote Originally Posted by TehBeWop View Post
    You don't have enough BAB at 18 to take GTWF.

    Would this build be able to take it at 21?
    By my calculations you should have bab 12 by then, so no. Playing this type of build makes heavy use of Tensers transformation and Divine Power. Wouldn't be to worried about the to-hit though with the new to-hit system so think you could use precision for something else.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

  5. #5
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by legendlore View Post
    Made a similar build when u14 launched (in signature if interested) that is more caster and tank focused but the class split and build concept of using of int is similar.

    I do wonder a bit though about what the int focus brings to your build (besides spell points) since you don't seem to use many feats to back it up. With the current melee feat focus I believe that a regular str/wis build might be preferable.

    Melee cc feats will as you suspected not be very viable at end game and you're better of using epic destiny cc or if you focus a bit more on it some cc spells.
    Int focus brings traps, high enough spell DC to use circle of death on the trash, and yes, spell points. Also as a halfling, STR is a bit low anyway.


    By my calculations you should have bab 12 by then, so no. Playing this type of build makes heavy use of Tensers transformation and Divine Power. Wouldn't be to worried about the to-hit though with the new to-hit system so think you could use precision for something else.
    If it's bab 12 then it would qualify for GTWF, the requirement for that is bab 11.


    To-hit will be fine, especially when using halfling cunning/guile, which is part of the reason I made it a halfling. Precision is so I can always, always cast while I'm working on this because tensers makes it unavailiable, because this build is so aoe damage and healing based, you want to be able to cast always.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  6. #6
    Community Member legendlore's Avatar
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    Quote Originally Posted by TehBeWop View Post
    Int focus brings traps, high enough spell DC to use circle of death on the trash, and yes, spell points. Also as a halfling, STR is a bit low anyway.
    With a +8 int item, +3 insightful int and if you got room for it (I'm guessing most slots will be melee focused) a +2 necro dc item you will have a DC of 30 on your circle of death at end game, will likely work now and then in epic normal but not much more. You will also have to be very selective at choosing targets since your spell penetration will be 12 and you will notice that there is more monsters than drow that has spell resistance (such as yuanti etc) albeit at such low values that most casters never notice it, but this build will.

    It's your build and I hope you'll enjoy it, but the point was that I think you could utilize the int focus a bit more while you're going for it anyway. I'd probably swap weapon finesse for insightful reflexes as well since str is so easily buffed compared to dexterity (meaning you'll likely achieve about equal values in them), this makes gearing easier since you can focus your gear slots on int for max saves and to-hit shouldn't suffer to much unless you planed to use a lot of dex gear.


    Quote Originally Posted by TehBeWop View Post
    If it's bab 12 then it would qualify for GTWF, the requirement for that is bab 11.
    That's good then, got my feat prerequisite values mixed up.

    Quote Originally Posted by TehBeWop View Post
    To-hit will be fine, especially when using halfling cunning/guile, which is part of the reason I made it a halfling. Precision is so I can always, always cast while I'm working on this because tensers makes it unavailiable, because this build is so aoe damage and healing based, you want to be able to cast always.
    Tensers transformation doesn't prevent casting anymore, it doubles spell cool downs and gives a -2 penalty to DC:s, while double cool down might sound harsh my experience is that with auras already going healing is mostly fine anyway and the +8 to AC it brings makes the need for emergency energy bursts less frequent. At boss fights use a divine power clickie so you can keep your dots (and emergency heals) up.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

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