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  1. #1
    Hero Paxsmickey's Avatar
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    Default Possible Paladin Life (advice needed)

    Shoelace is my main toon, and I plan to unlock completionist on him eventually (staying WF the whole way)

    My first life was Cleric, my second (on-going) is Wizard. I will eventually need a paladin life, and With past lives not making too much of a difference to this concept I thought I'd give it a shot. I wanted a build that could solo, but also add to a party, and I've wanted to make a paladin with trap skills for some time now. With +4 tomes and a 36 point build I think that should be possible without sacrificing too much. Any input would be very much appreciated. (Not sure if I'll be using this for epic level content)

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Shoelace 
    Level 20 Lawful Good Warforged Male
    (18 Paladin \ 2 Rogue) 
    Hit Points: 394
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 21
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            15                    20
    Constitution         17                    22
    Intelligence         14                    18
    Wisdom                6                    10
    Charisma             12                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                 1                     4
    Concentration         5                    24
    Diplomacy             1                     4
    Disable Device        6                    23
    Haggle                5                     8
    Heal                 -2                     0
    Hide                  5                     8
    Intimidate            1                     4
    Jump                  6                    11
    Listen               -2                     0
    Move Silently         6                     9
    Open Lock             6                     9
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    23
    Spot                 -2                     0
    Swim                  2                     7
    Tumble                3                     6
    Use Magic Device      5                    27
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Skill: Search (+1)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Search (+1)
    
    
    Level 5 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+2)
    Skill: Search (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 7 (Paladin)
    Skill: Concentration (+2)
    Skill: Search (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+5)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Force of Personality
    
    
    Level 19 (Paladin)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+3)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Paladin Hunter of the Dead III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Extra Turning III
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Enhancement: Paladin Improved Turning III
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    I have a collection of trapper gear I'm still adding to, but I should be able to craft some if needed.

  2. #2
    Community Member Lauf's Avatar
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    Jun 2011
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    Default

    I've went down a similar route for my pally life, only with more rogue levels as I prefer assassin 1 to HoTD 3.
    I'm including the build in the hope it would give you some ideas to play with
    best of luck

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 12 Paladin \ 7 Rogue) 
    Hit Points: 334
    Spell Points: 161 
    BAB: 18\18\23\28\28
    Fortitude: 24
    Reflex: 20
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    17
    Constitution         15                    19
    Intelligence         12                    15
    Wisdom               10                    13
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II

  3. #3
    Community Member Lonnbeimnech's Avatar
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    Default

    Quote Originally Posted by Paxsmickey View Post
    Feat: (Selected) Force of Personality
    A paladins saves are so high that this feat is redundant, you will only fail on a 1 anyway. Plus your a wf, hold person isnt going to do anything.

    Consider power attack.

  4. #4
    Hero Paxsmickey's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    A paladins saves are so high that this feat is redundant, you will only fail on a 1 anyway. Plus your a wf, hold person isnt going to do anything.

    Consider power attack.
    That's a derp on my part. I took Force of Personality thinking I had already taken Power attack. Good catch, thank you.

    @Lauf I was looking for more of a paladin with just a splash of rogue, but your build does look interesting. Another build I was thinking about was a 12/7/1 Paladin/Monk/Rogue along the lines of a solar phoenix. I didn't think I could squeeze traps in a build like that, but maybe with Marks of Cannith on my Race restricted Trap gear could make up for that.

    Any other mistakes?

    Thanks again,
    -PaxsMickey

  5. #5
    Community Member Lauf's Avatar
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    the main reason for going with more rogue levels was that paladins don't really offer much in terms of dps. gtwf with a rad2 gs weapon and 7 rogue levels made up for it nicely while leveling.

    12/7/1 Paladin/Monk/Rogue is also a very solid split, you should have no problems doing traps as long as you have 12+ int to start with

  6. #6
    Founder & Hero
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    Uska's Avatar
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    For Khandi's first paladin life I went 1/9/10 rogue/monk/paladin was fun and she could get most traps and did fair dps wish I had done it this time for her second paladin life.

    I did her leveling a bit weird I guess
    Human
    1 rogue
    2-4 monk(fists of light)
    5-10 paladin(hunter of the dead)
    11-16 monk
    17-20 paladin(tr time)


    Beware the Sleepeater

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