What sort of changes do you think would help DDO maintain people's interest and hopefully allow DDO to have a long life?
I'm wondering if developers have compiled a list of suggestions. I apologize if there is already a thread on this, I'm an infrequent and inexperienced forum user. Here are some ideas I would like to see implemented which would keep me coming back to DDO. Hopefully it is stuff the developers have and are considering!
To preface, what I like about DDO is the melding of persistant characters (being online) with DnD rules which I've grown up with. DnD rules have some issues, but really it is just a system that allows people to role-play and create interesting and unexpected character combinations. This separates DDO from other online games, which often play like arcade games or fps, and which limit your exploration of character development/skills. The flexibility of DDO makes it hard for game balancing, but would say spend less time on game balancing and more on content creation. People like to explore content in different ways, e.g. for the challenge, for the exploration, as a supremely powerful solo individual, or with friends, to find secrets, to find humor, for gear and loot, for honor, etc. I can live with the game engine improvements/changes that fix/break/introduce new problems, that's just developers trying to make the engine better in the long run.
DnD is based on role-playing and I would emphisize that in the design/future of DDO. That is what will keep me coming back.
Ok below is my list. Long live DDO!