Hey, so I'm thinking about putting effort into playing an arcane acrobat build. Generally, I went enchantment focused for CC. Went warforged for self heals and HP boosts. Acrobat II for the attack speed increases with staves and no knockdown plus full skill points into UMD and necessary rogue skills. Monk one level for the stance versatility. 7 Wiz for feats and 4th level spells/enhanced lower level spell selection and Archmage I for extra DCs on crowd control spells and SPs.
I'd like to see holes poked in or maybe better feat selection. The HPs seem a bit low to me and I'm not sure if that's the planner messing up or just a raw reality. Also, gear to strive for. I want this toon to be viable endgame epic elites and such but I've only just come back to the game after a few years and I'm just not familiar enough with what's available now for gear and Epic Destinies.
Thanks in advance for any and all help.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Onduul
Level 20 Lawful Neutral Warforged Male
(1 Monk \ 12 Rogue \ 7 Wizard)
Hit Points: 270
Spell Points: 539
BAB: 12\12\17\22
Fortitude: 12
Reflex: 17
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 14 20
Constitution 14 19
Intelligence 14 19
Wisdom 6 9
Charisma 6 9
Tomes Used
+3 Tome of Strength used at level 20
+3 Tome of Dexterity used at level 20
+3 Tome of Constitution used at level 20
+3 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+3 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff 2 22
Concentration 2 21
Diplomacy -2 -1
Disable Device 6 27
Haggle -2 -1
Heal -2 -1
Hide 2 5
Intimidate -2 -1
Jump 8 17
Listen -2 -1
Move Silently 2 5
Open Lock 6 28
Perform n/a n/a
Repair 6 9
Search 6 27
Spot 2 22
Swim 4 8
Tumble 6 16
Use Magic Device 2 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 3 (Wizard)
Skill: Concentration (+4)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Power Attack
Level 4 (Wizard)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Spell Focus: Enchantment
Level 7 (Wizard)
Skill: Disable Device (+2)
Feat: (Wizard Bonus) Mental Toughness
Level 8 (Wizard)
Ability Raise: STR
Skill: Search (+2)
Level 9 (Monk)
Skill: Concentration (+6)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Two Handed Fighting
Level 10 (Rogue)
Skill: Disable Device (+3)
Skill: Search (+3)
Skill: Use Magic Device (+4)
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+5)
Level 12 (Wizard)
Ability Raise: STR
Skill: Concentration (+4)
Feat: (Selected) Great Cleave
Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Search (+2)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Level 14 (Rogue)
Skill: Bluff (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+5)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+6)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 16 (Rogue)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+6)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 17 (Rogue)
Skill: Bluff (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Rogue)
Skill: Bluff (+5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 19 (Rogue)
Skill: Bluff (+5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+3)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Wizard Archmage I
Enhancement: Archmage Spell Mastery I: Enchantment
Enhancement: Enchantment I - Hypnotism