A character can have some 4.3 mil plat, an item in the AH can only be sold at 2.1 mil plat. I propose that the limit is increased to the max amount that a character can have.
A character can have some 4.3 mil plat, an item in the AH can only be sold at 2.1 mil plat. I propose that the limit is increased to the max amount that a character can have.
That which does not kill you gives you experience points.
(Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)
I doubt it would change much as players don't use the AH for trading very valuable items due to the 30% sales tax.
It's interesting how much more effective a low market/AH sales tax is at removing game currency from the economy than a high one - in EVE Online people frequently sell multi-billion ISK items on the game's market and each one has a 0.75-1.5% sales tax that takes an enormous amount of currency out of the economy (for reference a billion ISK would probably have the same in-game buying power as six million plat has in DDO). In DDO a transaction of that size would involve no sales tax at all.
My suggestions:
- Raise the player plat cap
- Raise the AH plat cap
- Reduce AH sales tax to 8% of item sale price
- Make it possible to post a buyout-only listing (as so many items are listed as 'bid 175k PP, buyout 176k PP' or similar as a workaround to not having this feature now)
- Add an AH listing fee of 1% of buyout price (if a buyout) or 2% of opening bid (if an auction) or 0.5% buyout plus 1% of opening bid (if a hybrid listing) to reduce the number of 'I know noone will ever buy this but I'll list it anyway in case someone misreads it' posts.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
The limitation would probably require more changes internally than Turbine is comfortable with. The AH cap is a signed 32 bit integer and character cap is an unsigned 32 bit integer. The number of places in the code that would have to be changed at the same time to fix this probably gives the devs a case of the shakes.
I personally can do without more random crash bugs after a change of this scope.
/not signed
OMFG! another EVE player! I thought I was the only one on here
Engineer: The glass is the wrong size.
TBH, I don't see a good reason to increase plat cap on AH. Not very many items are worth that much money, and most people would prefer to trade them away so they don't have to deal with a 30% cut in their profit.
There's now quite a number of items worth a lot more than 2m PP. All of the more sought after U16 EE items, EE Leaves of the Forest and probably even the EH version, the best Dun'Robar rings, +4 unbound tomes, the best +6 caster sticks (+6 Devotion of Evocation Mastery, +6 Magnetism of Necromatic Mastery, etc).
All of these are traded frequently too.
The AH provides the best way to sell items with low demand and ultra-low supply - something you could hawk in channels and find no takers for but that someone on the server IS looking for and desparately wants. +7 Celestial Leathers of Omniscience, Primal Shield of Resistance 7, etc.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
That which does not kill you gives you experience points.
(Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)
it makes sense to raise player cap if AH cap were to be increased. currently, by keeping the cap where it is, it makes it so anything really valuable is traded and not many things are sold with a huge tax cut on AH. raising the cap could mean maybe more people would be willing to sell +4 tomes and other high valuable items for a higher price, which could cause inflating other prices to even more ridiculous levels. if someone really wanted the plat, i guess i could see selling high value items, but you get more out of it by trading instead.
To be honest I doubt I would drop more than 2 million on any one item. Even if the cap were raised to 4.2 million on the AH I wouldn't spend more than 1 million. Anything over that amount I chose to trade for goods not plat.