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  1. #21
    Community Member azrael4h's Avatar
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    Jan 2010
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    Quote Originally Posted by Memnir View Post
    . The only side effect of this would be faster gameplay and happier players. There is literally no downside to speeding it up.
    Therefore it must never be done, and in fact the animation must be doubled. We can't have faster gameplay and happy players! That's just crazy talk!

    /sarcasm for the dense.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  2. #22
    Community Member Jay203's Avatar
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    Feb 2007
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    for the record, they can cut the time to perform a bard song, but not search?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #23
    Community Member
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    Feb 2007
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    Quote Originally Posted by psykopeta View Post
    in pnp search detects the trap, immediately

    when you spend X time, you get +10 or +20, depending the time you spend
    You're mixing up take 10, take 20 and I don't even know what else.

    This is one of the few things I don't disagree with in the game. Search is a full-round action (6 seconds), and disabling a trap takes 2d4 rounds (12 -48 seconds), so the game is actually a bit generous on disabling. They do need to implement this rule though:

    A dwarf, even one who is not a rogue, can use the Search skill to find a difficult trap (one with a DC higher than 20) if the trap is built into or out of stone.
    I also think that it should incorporate a Concentration check when you take damage while searching or disabling.

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