Code:
Fighter 12 / Monk 8
Male Warforged - Lawful Good
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PAST LIVES SELECTED:
Monk (1)
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LEVEL 1
Race Selected: Male Warforged
Alignment Selected: Lawful Good
Class Selected: Monk (Monk 1)
Abilities Raised: STR: 17, DEX: 13, CON: 17, WIS: 13
Skills Ranks Raised: Balance +4 (4), Concentration +4 (4),
Jump +3 (3), Tumble +1 (1)
Feats Selected: Stunning Blow, Power Attack
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LEVEL 2:
Class Selected: Monk (Monk 2)
Skills Ranks Raised: Balance +1 (5), Concentration +1 (5),
Jump +1 (4)
Feats Selected: Toughness
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LEVEL 3:
Class Selected: Monk (Monk 3)
Skills Ranks Raised: Balance +1 (6), Concentration +1 (6),
Jump +1 (5)
Feats Selected: Past Life (Disciple of the Fist),
Path of Harmonious Balance
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
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LEVEL 4:
Class Selected: Monk (Monk 4)
Abilities Raised: STR: 19
Skills Ranks Raised: Balance +1 (7), Concentration +1 (7),
Jump +1 (6)
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LEVEL 5:
Class Selected: Fighter (Monk 4 / Fighter 1)
Skills Ranks Raised: Concentration +0.5 (7.5)
Feats Selected: Weapon Focus (Bludgeoning)
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LEVEL 6:
Class Selected: Fighter (Monk 4 / Fighter 2)
Skills Ranks Raised: Concentration +0.5 (8)
Feats Selected: Stunning Fist, Cleave
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LEVEL 7:
Class Selected: Fighter (Monk 4 / Fighter 3)
Skills Ranks Raised: Concentration +0.5 (8.5)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
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LEVEL 8:
Class Selected: Fighter (Fighter 4 / Monk 4)
Abilities Raised: STR: 21
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +0.5 (9)
Feats Selected: Two Weapon Fighting
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LEVEL 9:
Class Selected: Fighter (Fighter 5 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8), Concentration +0.5 (9.5)
Feats Selected: Weapon Specialization (Bludgeoning)
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LEVEL 10:
Class Selected: Fighter (Fighter 6 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +0.5 (10)
Feats Selected: Improved Critical (Bludgeoning)
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LEVEL 11:
Class Selected: Fighter (Fighter 7 / Monk 4)
Skills Ranks Raised: Balance +0.5 (9), Concentration +0.5 (10.5)
Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3,
WIS: +3, CHA: +3
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LEVEL 12:
Class Selected: Monk (Fighter 7 / Monk 5)
Abilities Raised: WIS: 17
Skills Ranks Raised: Concentration +4 (14.5)
Feats Selected: Great Cleave
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LEVEL 13:
Class Selected: Monk (Fighter 7 / Monk 6)
Skills Ranks Raised: Balance +3 (12), Concentration +1 (15.5)
Feats Selected: Improved Sunder
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LEVEL 14:
Class Selected: Fighter (Fighter 8 / Monk 6)
Skills Ranks Raised: Concentration +0.5 (16), Jump +1 (7)
Feats Selected: Precision
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LEVEL 15:
Class Selected: Fighter (Fighter 9 / Monk 6)
Skills Ranks Raised: Concentration +1 (17)
Feats Selected: Dodge
Tomes Applied: STR: +4, DEX: +4, CON: +4, WIS: +4
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LEVEL 16:
Class Selected: Fighter (Fighter 10 / Monk 6)
Abilities Raised: WIS: 19
Skills Ranks Raised: Jump +2 (9)
Feats Selected: Improved Two Weapon Fighting
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LEVEL 17:
Class Selected: Fighter (Fighter 11 / Monk 6)
Skills Ranks Raised: Balance +1 (13)
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LEVEL 18:
Class Selected: Fighter (Fighter 12 / Monk 6)
Skills Ranks Raised: Jump +2 (11)
Feats Selected: Greater Two Weapon Fighting,
Greater Weapon Specialization (Bludgeoning)
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LEVEL 19:
Class Selected: Monk (Fighter 12 / Monk 7)
Skills Ranks Raised: Concentration +4 (21)
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LEVEL 20:
Class Selected: Monk (Fighter 12 / Monk 8)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +2 (15), Concentration +2 (23)
Equipment Mods Changed To: AC: 9, HP: 30, STR: 11,
DEX: 11, CON: 11, INT: 2, WIS: 11, CHA: 2, FORT: 10,
REFL: 10, WILL: 10
Enhancements Selected: Warforged Healers Friend I,
Fighter Toughness I, Monk Wisdom I, Fighter Critical Accuracy I,
Monk Improved Recovery I, Fighter Attack Boost I, Racial Toughness I,
Fighter Critical Accuracy II, Fighter Attack Boost II,
Fighter Toughness II, Fighter Kensei I, Racial Toughness II,
Kensei Specified Weapon Mastery I, Monk Improved Recovery II,
Warforged Healers Friend II, Adept of Rock, Warforged Constitution I,
Warforged Constitution II, Fighter Strength I, Way of the Patient Tortoise I,
Fighter Kensei II, Fighter Strength II, Warforged Tactics I,
Warforged Tactics II, Fighter Weapon Specialization I,
Kensei Specified Weapon Mastery II, Fighter Haste Boost I,
Fighter Haste Boost II, Fighter Haste Boost III, Fighter Haste Boost IV,
Fighter Strategy (Stunning Blow) I, Fighter Extra Action Boost I,
Warforged Tactics III, Fighter Strategy (Stunning Blow) II,
Fighter Strategy (Stunning Blow) III
Stats at End of Level 20:
HP:541 SP:0 AC:42 FORT:36 REFL:29 WILL:31 BAB:+18/+18/+23/+28
STR:36(+13) DEX:28(+9) CON:34(+12) INT:13(+1) WIS:32(+11) CHA:11(0)
Balance:24, Bluff:2, Concentration:40, Diplomacy:2,
Disable Device: n/a, Haggle:0, Heal:11, Hide:9, Intimidate:2,
Jump:24, Listen:11, Move Silently:9, Open Lock: n/a,
Perform: n/a, Repair:1, Search:1, Spot:11, Swim:13,
Tumble:10, UMD: n/a
He will run in Earth II stance, take Overwhelming Critical at L21 and Epic Toughness at L24... that is, unless somebody has some better ideas. I'm prepared to entertain notions like using a +x heart to swap out some levels if need be. Also, I'm not at all convinced that Precision is worthwhile but I couldn't see anything else useful to take at that stage :/