The idea being to forego splashing any classes and instead sticking to being a pure druid, with all of the spell benefits this entails.
I know what you're thinking. "Why?"
Well, to be honest, I don't like how every melee druid build I've seen has been heavily splashed into Monk (Which I don't want to do because of the decrease in damage die -- and I don't want to grind out three monk lives just to be able to play a druid beast) or Fighter and Rogue.
Now, I know that as a pure druid, my melee capabilities aren't going to be as great as if I had splashed some other classes. I'm aware of this. Which is why I try to make up for it with healing capability, if nothing else.
21: +1 Wisdom, not sure what feat yet. Maybe Greater Cleave?Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Pure Melee Druid Level 20 True Neutral Human Male (20 Druid) Hit Points: 282 Spell Points: 1568 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 5 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 16 18 Dexterity 8 8 8 Constitution 14 14 14 Intelligence 8 8 8 Wisdom 18 23 25 Charisma 8 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 10 Bluff 1 10 Concentration 6 25 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 4 7 Hide -1 -1 Intimidate -1 -1 Jump 4 11 Listen 4 7 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 7 Swim 3 5 Tumble 0 4 Use Magic Device n/a n/a Level 1 (Druid) Skill: Balance (+2) Skill: Bluff (+2) Skill: Concentration (+4) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Druid Wild Shape) Wild Shape: Wolf Level 3 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Cleave Level 4 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 5 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Druid Wild Shape) Wild Shape: Bear Level 6 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Maximize Spell Level 7 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 8 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Druid Wild Shape) Wild Shape: Winter Wolf Level 9 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Natural Fighting Level 10 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 11 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Druid Wild Shape) Wild Shape: Dire Bear Level 12 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Druid Wild Shape) Wild Shape: Fire Elemental Level 14 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Level 15 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Feat: (Selected) Natural Fighting Level 16 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Level 17 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Feat: (Druid Wild Shape) Wild Shape: Water Elemental Level 18 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Feat: (Selected) Natural Fighting Level 19 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Level 20 (Druid) Ability Raise: WIS Skill: Concentration (+1) Skill: Swim (+1) Skill: Tumble (+1) Enhancement: Druid Natural Adept Enhancement: Druid Aggravate I Enhancement: Druid Aggravate II Enhancement: Druid Beastial Nature I Enhancement: Druid Beastial Nature II Enhancement: Druid Essence of the Shrike I Enhancement: Druid Essence of the Shrike II Enhancement: Druid Hide of the Crocodile I Enhancement: Druid Hide of the Crocodile II Enhancement: Druid Nature's Warrior I Enhancement: Druid Nature's Warrior II Enhancement: Druid Reaving Roar Enhancement: Druid Shifting Rake I Enhancement: Druid Vengeful Hunter I Enhancement: Druid Vengeful Hunter II Enhancement: Druid Vengeful Hunter III Enhancement: Human Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Druid Waxing Life I Enhancement: Druid Waxing Life II Enhancement: Druid Zenith of Life I Enhancement: Druid Zenith of Life II Enhancement: Druid Energy of the Locus I Enhancement: Druid Energy of the Locus II Enhancement: Druid Energy of the Locus III Enhancement: Druid Eminence of Life I Enhancement: Druid Eminence of Life II Enhancement: Druid Eminence of Life III Enhancement: Druid Eminence of Life IV Enhancement: Druid Strength I Enhancement: Druid Strength II Enhancement: Druid Wisdom I Enhancement: Druid Toughness I Enhancement: Druid Toughness II
24: Not sure what feat yet
Note that the enhancements are liable to change as this character levels up. I took Reaving Roar here because it sounds really useful at low levels, but the... other one will probably be more useful at higher levels. Just consider that particular enhancement Schrodinger's Enhancement for now.
As far as skills go, I'm considering getting rid of Bluff and getting UMD instead -- I don't yet fully understand how Druid works so I don't know if Bluff triggers need to be successful for the purpose of the relative enhancement.
Now then, I am definitely looking for advice, with only one stipulation: I want to remain a pure druid. Sorry for that.