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  1. #1
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    Wink Which spells to take?

    Greetings

    I am pondering which spells to take - which to scroll - and which to simply ignore. This is considering the epic levels - not the 1-20 leveling process.

    Level 1 spells:
    Nightshield is the one I will definitely take.
    Protection from Evil is nice but I will probably just use Magic Circle at level 3.
    Command is nice but will Greater Command is much better.
    Honestly, I am not sure how to even fill the 4 slots so ideas are most welcome.

    Level 2 spells:
    Resist energy most definitely.
    Soundburst is nice.
    I am unsure what else I might even use so again ideas are most welcome.

    Level 3 spells:
    Magic Circle Against Evil is a definite.
    Probably some of the Removes - but not really sure what to bother with.

    Level 4 spells:
    Freedom of Movement I will want.
    Cure Critical Wounds as well to back Heal in a tight spot.
    Maybe Divine Power even though I dislike meleeing and rarely if ever do so.
    Maybe Dimissal if I cannot fit in Banishment
    Maybe Restoration if I cannot fit in Greater or Mass.
    Not sure if anything else is worth taking - so looking for advice.

    Level 5 spells:
    Divine Punishment is one of the best spells of any level - must have.
    Greater Command, please.
    Slay Living maybe to complement Destruction even though I wont be getting that high necro DC.
    Not sure after that.

    Level 6 spells:
    Blade Barrier!
    Heal!
    Maybe Harm since my main partner will be a PM.
    Maybe Cometfall though I will lack DC somewhat.
    Maybe Banishment.
    Nothing else looks competitive but I am looking to learn.

    Level 7 spells:
    Destruction!
    Protection from Elements, Mass is nice - but as far as I can tell I might as well scroll that.
    Spell Resistance, Mass might be nice - but I am unsure if it will really do much.
    Greater Restoration and/or Restoration Mass seems nice to have.
    Not sure about that rest.

    Level 8 spells:
    Death Ward, Mass I will definitely take.
    Cure Crit Wounds, mass to supplement Heal, Mass.
    Probably Holy Aura for the short time buff for boss fights.

    Level 9 spells:
    Implosion!
    Mass Heal!
    I really like True Rez so thats probably it. Otherwise I can either scroll the 50% rez or take it as a spell.
    Energy Drain seems nice - but on EH it doesnt seem needed and on EE I dont really have the Spell Pen.
    Summon IX seems good at level 20 but not so much at level 25 so it seems the worst of the 5.

    Any comments and ideas are most welcome.

  2. #2
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    FvS or Cleric?

    Pure or split levels, and if so how far?

    High DC’s?

    High Spell Pen?


    Based on the answers to these your list will be a
    bit different, though many of the basic spells
    will be shared across each archetype.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  3. #3
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    Quote Originally Posted by Tobril View Post
    FvS or Cleric?

    Pure or split levels, and if so how far?

    High DC’s?

    High Spell Pen?


    Based on the answers to these your list will be a
    bit different, though many of the basic spells
    will be shared across each archetype.
    Pure FvS healer/offensive caster - never melee - around 40 Spell Pen not sure about the exact DC but its decent without being top of the line.

    ED is EA with twists of +evoc DC and reflex saves.

  4. #4
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    Quote Originally Posted by mikarddo View Post
    Greetings

    I am pondering which spells to take - which to scroll - and which to simply ignore. This is considering the epic levels - not the 1-20 leveling process.

    Level 1 spells:
    Nightshield is the one I will definitely take.
    Protection from Evil is nice but I will probably just use Magic Circle at level 3.
    Command is nice but will Greater Command is much better.
    Honestly, I am not sure how to even fill the 4 slots so ideas are most welcome.

    Level 2 spells:
    Resist energy most definitely.
    Soundburst is nice.
    I am unsure what else I might even use so again ideas are most welcome.

    Level 3 spells:
    Magic Circle Against Evil is a definite.
    Probably some of the Removes - but not really sure what to bother with.

    Level 4 spells:
    Freedom of Movement I will want.
    Cure Critical Wounds as well to back Heal in a tight spot.
    Maybe Divine Power even though I dislike meleeing and rarely if ever do so.
    Maybe Dimissal if I cannot fit in Banishment
    Maybe Restoration if I cannot fit in Greater or Mass.
    Not sure if anything else is worth taking - so looking for advice.

    Level 5 spells:
    Divine Punishment is one of the best spells of any level - must have.
    Greater Command, please.
    Slay Living maybe to complement Destruction even though I wont be getting that high necro DC.
    Not sure after that.

    Level 6 spells:
    Blade Barrier!
    Heal!
    Maybe Harm since my main partner will be a PM.
    Maybe Cometfall though I will lack DC somewhat.
    Maybe Banishment.
    Nothing else looks competitive but I am looking to learn.

    Level 7 spells:
    Destruction!
    Protection from Elements, Mass is nice - but as far as I can tell I might as well scroll that.
    Spell Resistance, Mass might be nice - but I am unsure if it will really do much.
    Greater Restoration and/or Restoration Mass seems nice to have.
    Not sure about that rest.

    Level 8 spells:
    Death Ward, Mass I will definitely take.
    Cure Crit Wounds, mass to supplement Heal, Mass.
    Probably Holy Aura for the short time buff for boss fights.

    Level 9 spells:
    Implosion!
    Mass Heal!
    I really like True Rez so thats probably it. Otherwise I can either scroll the 50% rez or take it as a spell.
    Energy Drain seems nice - but on EH it doesnt seem needed and on EE I dont really have the Spell Pen.
    Summon IX seems good at level 20 but not so much at level 25 so it seems the worst of the 5.

    Any comments and ideas are most welcome.
    At level 1, Nightshield is a must for me, as is Divine Favor. (Evoker, melee, or otherwise, I've never build a divine caster that didn't at some point need to swing a weapon from time to time.) Like you said Command is great early, but you will swap out to GC later. Remove fear is always handy. Obscuring mist can cut down in incoming damage in a nasty fight, the light spell (I forget the name at the moment) is no-save, and SofF can be useful on some party members.

    Level 2: Soundburst and resist are 2 musts. After that, you could load remove paralysis or lesser restore for cheap quick debuff removal without switching to a wand or casting a more expensive spell. Depending on starting CHA, The eagle's ___ spell for +4 cha can come in handy if your CHA item gets disjuncted, to meet casting minimums.

    Level 3: Magic circle, Searing light, Remove curse, and Prayer. RC because it's a major PITA to swap to a wand every time you need to remove a curse.

    Level 4: Freedom, Divine power, recitation. Holy Smite can be good CC while levelling, but loses its luster later. You'll have DW while levelling but switch out to mass DW later.

    Level 5: The first level with some tough choices. I usually have slay living, greater command Divine punishment, and break enchantment. You can raise dead with scrolls. True seeing can be scrolled. Spell resistance loses its protective value at higher levels.

    Level 6: The toughest level. There are 5-6 great spells, you only get 3. On a caster build I go with Heal, Blade barrier, and Cometfall. I sometimes carry Banishment instead of CF in the vale, but swap out once I move on to the next level content. On a melee build I may carry mass cure mod, or harm, instead of cometfall.

    Level 7: I typically take Destruction, Cure mass serious, and Resurrection. Need at least one non-scrolled raise, so that you have 2 separate timers going in a pinch. Alternatively, you could go with mass protection from elements, and take Cure mass at some other level (perhaps 8).

    Level 8: Mass DW is a given. After that, I usually go with symbol of death and death pact. I used to pack holy aura all the time, but not since it was nerfed to near-uselessness.

    Level 9: Implosion, Mass heal, energy drain. It hurts not to take True Rez, but by packing both resurrection and rez scrolls, I can keep raising folks. And energy drain is truly needed at times. On a melee build I can carry True Rez instead of implosion.

  5. #5
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    Quote Originally Posted by justagame View Post
    At level 1, Nightshield is a must for me, as is Divine Favor. (Evoker, melee, or otherwise, I've never build a divine caster that didn't at some point need to swing a weapon from time to time.) Like you said Command is great early, but you will swap out to GC later. Remove fear is always handy. Obscuring mist can cut down in incoming damage in a nasty fight, the light spell (I forget the name at the moment) is no-save, and SofF can be useful on some party members.

    Level 2: Soundburst and resist are 2 musts. After that, you could load remove paralysis or lesser restore for cheap quick debuff removal without switching to a wand or casting a more expensive spell. Depending on starting CHA, The eagle's ___ spell for +4 cha can come in handy if your CHA item gets disjuncted, to meet casting minimums.

    Level 3: Magic circle, Searing light, Remove curse, and Prayer. RC because it's a major PITA to swap to a wand every time you need to remove a curse.

    Level 4: Freedom, Divine power, recitation. Holy Smite can be good CC while levelling, but loses its luster later. You'll have DW while levelling but switch out to mass DW later.

    Level 5: The first level with some tough choices. I usually have slay living, greater command Divine punishment, and break enchantment. You can raise dead with scrolls. True seeing can be scrolled. Spell resistance loses its protective value at higher levels.

    Level 6: The toughest level. There are 5-6 great spells, you only get 3. On a caster build I go with Heal, Blade barrier, and Cometfall. I sometimes carry Banishment instead of CF in the vale, but swap out once I move on to the next level content. On a melee build I may carry mass cure mod, or harm, instead of cometfall.

    Level 7: I typically take Destruction, Cure mass serious, and Resurrection. Need at least one non-scrolled raise, so that you have 2 separate timers going in a pinch. Alternatively, you could go with mass protection from elements, and take Cure mass at some other level (perhaps 8).

    Level 8: Mass DW is a given. After that, I usually go with symbol of death and death pact. I used to pack holy aura all the time, but not since it was nerfed to near-uselessness.

    Level 9: Implosion, Mass heal, energy drain. It hurts not to take True Rez, but by packing both resurrection and rez scrolls, I can keep raising folks. And energy drain is truly needed at times. On a melee build I can carry True Rez instead of implosion.

    I’d pretty much go with this for your guy with the exception of death pact.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  6. #6
    Founder Matuse's Avatar
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    This is a late-game spell list. Stuff gets shifted around a bit earlier (like having Cure Light Wounds for a L1 early on). Bracketed spells are ones that basically just fill out the slot...I don't use them, and there's nothing to replace them with that I -would- use.

    L1- Nightshield, Divine Favor, Protection From Evil, Remove Fear.
    L2- Aid, Cure Moderate Wounds, Resist Energy, [Deific Vengeance]
    L3- Magic Circle Against Evil, Prayer, Remove Curse, Searing Light
    L4- Divine Power, Recitation, Freedom Of Movement, Holy Smite
    L5- Break Enchantment, Divine Punishment, Raise Dead, Symbol Of Pain
    L6- Blade Barrier, Heal, Mass Cure Moderate
    L7- Destruction, Mass Protection From Elements, Greater Restoration
    L8- Holy Aura, MonSum VIII, Mass Death Ward
    L9- Implosion, Mass Heal, True Resurrection
    Kobold sentient jewel still hate you.

  7. #7
    The Hatchery Wipey's Avatar
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    5 : Greater Command, DP, Slay living, Cure Light mass
    6 : Comet, Heal, BB
    7 : Destruction, Resurrection , Cure Serious mass
    8 : Symbol of Death, DW mass, Holy aura
    9 : Mass heal, Implosion, Energy drain ( seriously, how do you play without it )

    Scrolls : Raise dead, greater resto, TS, Protect from Elements , GH, teleport.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

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