Have fun -- this is a game
Have fun -- this is a game
Just the tip.
Morfane - Cealest - Naphor - Sofu - Nairs - Morphaine
Nerdrage
byoh = bring your own heals
zerg = skipping most trash / chests / probably invisible / and you're not likely to get people helping or waiting on you
ip = in progress
farming = repeating quest till leader decides to stop.
pike = stay at the start, don't do anything.
know it = know the quest, probably the shortcuts and normal tactics
Learn these abbreviations.
Don't be afraid to take the step to join a group with the tags listed above, but if you're unsure of yourself, let the leader know in advance, and don't take ignored responses, or delayed responses personally. If someone's running through a quest in Red Dungeon alert, it's difficult to stop and type back.
/squelch add munkenmo = command to enter if you take issue with seeing these abbreviations.
Last edited by fTdOmen; 01-11-2013 at 04:48 AM.
Stay with the group and don't jump in the lava.
Orien: Mangas Geronimo (Main) Grocery Baggs (Alt) Naiche Geronimo (Alt)
Invis pots - can be used underwater - scrolls can't - keep pots for this very purpose - example Missing - lever underwater - pot lets you get out invis - relying on scrolls may get you some dungeon alert if you are trying to zerg it.
Silver Flame Pots - Total PITA - if you need 250hp in the middle of a fight and its not over yet then I will likely need another 250 in less than 30seconds since I can't really run away(due to the pot slowing me)..... So be careful - run away first - find a safe spot - then chug - don't chug and keep fighting unless the fight will be over before you need another. My point - these are for emergencies or where you are getting slow steady damage - if you are getting hit by spike damage find a better solution.
GH - me - I cast/scroll it for the saves, then skills, then attack, then fear. Fear is a PITA but doesn't kill - failing saves can kill and 20% better chance to save>>>>not being able to act for 6 seconds. That said anyone who can cast/scroll it for the party should - IMO the single best buff in the game. Also if you get an 11min GH from someone - they are scrolling it so if you have a way to scroll/clicky it yourself then let them know and save some plat.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
If you are a caster and have a bard/monk in the party - ask if they can do the SP buffs (not all are spellsingers or light monks) before you fire off all of your buffs. I don't immediately fire off this buff as I don't know when people are going to start casting. So a little communication goes a along way.
IF you have SP to spare the FOD at 1% is awesome fun....in guild runs.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
Buy my stuff!
Good scrolls to use - where the effect is not really modified by caster ability/stats:
---------------------
GH
Stoneskin (less HP than casted but.....on a Sorc the SP are worth it)
Prot from Elements
Teleport/Greater Teleport
Summon Monsters (if you want agro magnets)
Prot from Evil (if needed)
Hypnotism (merely for -3will save debuf)
True Seeing (if you don't need have gear - but also for the occasional undergeared party member)
Invisibility
Blur - if you have no other source
Heal/Reconstruct - all other healing either use pots or wands
Enervation (on creatures with no SR)
Stone to flesh (Eyes of Stone only really)
Prismatic Spray (but only really for Schemes of the Enemy)
Shield (really only for UMDers - if you can cast it or Nightshield then do so)
Restoration (for UMDers and FVS mostly)
Raise Dead/Resurrect
Wands:
Same as the above if available.
Other than that damaging wands meh....the damage they can do is really only enough at really low levels to make it a staple of your arsenal.
Note: Carry both Cure Crit wands (or as high a wand as you can UMD) and CSW pots - when you are in trouble you alternate wand/pot/wand/pot while jumping and running away (or is circles) to get HP back much faster. Don't use scrolls as they require concentration checks and if you are umd'ing them you will probably fail (assuming no Concentration skill).
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
Bad advice.
You can chain-drink SF pots, down one as soon as the last one's cooldown is off (ie, you don't have to wait 30 seconds to drink another). It doesn't stack the ability penalties, it merely resets the penalty timer to 30 seconds. It's completely feasible for a lob-tank to chain-drink sf pots if healers are knocked down/dead/lagging, for example.
Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
Buy my stuff!
Totally disagree with this. If you have access to these especially on a non self healing class then you need to carry them and use them. This is further evidenced by the fact that there numerous videos of pure fighters etc. soloing epic elite quests with only these as their source of healing.
Buy them, use them, love them.
My tip : Be as self sufficient as you can be no matter what class your playing.
Sorry maybe it wasn't clear - I don't say not to use them. Yes every melee should get them - especially now that you don't need to do Abbot to get them. BUT be wary of when you use them. They are either for Oh S$%t moments OR when you are fully aware of how a quest is going to go and how you will manage the incoming damage. SF pots are part of an overall package of self reliance - not the end all.
Few melee's can chug two in a row without being incapable of any other action. So you need to be wary of how/when you use them. Say Elite ETK - if you are getting spike damage of 300hp+ per shot from the living spells - chugging an SF pot isn't going to win the day IF that is your only form of available healing. Chugging one to keep you up until the Cleric gets rezzed or until you can get back in LOS yeah sure but don't go into ETK soloing and expect to win if SF pots are your 'solution'. (Evasion/PRR/Saves/FR/Fire Absorp/Prot elements etc...are all more important to your potential survival in this case).
Last edited by Spoonwelder; 01-11-2013 at 02:46 PM. Reason: blacked out erroneous statement....
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
Again - my intention was not noted. Earn the SF favor to get them. Have a large stack.
Use appropriately.
If you are chain drinking SF pots to let the quest get back on the rails.....sure go nuts if it will keep/get the quest back on the rails. But using multiple SF pots then not being able to do anything else for 30seconds is more often than not a recipe for disaster.
Oooops rereading your point I now see what you mean - stat damage is capped at 10. So you don't go helpless unless you are already at 10 in a stat......Not my point - the 50% slow and the minus to saves (-9 between the save and stat debuff combined) is likely going to make things worse for you not better if you are dealing with large damage spikes - yes chaining SF pots will keep you alive but there is a good chance you won't recover unless you have alternate solutions. I still think they are a PITA.
So back to my point - they aren't your first line of defense - they should be much closer to your last line.
Last edited by Spoonwelder; 01-11-2013 at 02:45 PM.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
SF pots FTW. If you drink one and become helpless, reroll or plan your gear better.
Yeah cuz theres nothing else in this game that causes stat damage......
Mummy rot
Ray of Enfeeb
Waves of Exhaustion
Vast array of poisons and diseases that DDO likes to hit us with now (though mostly we make our saves)
Mind Flayers
Beholders (once your SF pendant etc...are used up)
Undeads of various sorts
Neg Levels
Standing in tainted water
Looking at Marlith with unseemly thoughts
Looking as Succubii with seemly thoughts (the rare failed Int save)
Etc.....
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
If you start climbing a ladder while stealthed, you will still be stealthed when you leave it.
Good to know for rogues climbing ladders with mobs waiting at the top.
But you can't always start climbing a ladder while stealthed, but you can run towards a ladder, jump, hit stealth while in the air and you will land on the ladder stealthed.
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For Assassins - learn the flying assassinate trick. Run, jump, stealth in air, assassinate mob on landing. No one wants to wait for your slowass in combat.
Assassin key mapping - Timing is everything and I found this really helped. I remapped my 'R' key to Stealth and my 'F' key to Assassinate. So, R-F=dead mob and it works well with the flying assassinate.![]()