I really appreciate all the feedback. I have taken inputs from each post and modified the original build as follows.
Feats
Replaced cleave/great cleave with the Dodge line.
Skills
Added Hide/Move Silently
Removed UMD
Alternated raising Balance/Jump
Less in Spot
Enhancements removed
Monk wisdom II
Improved Jump I/II
Improved Concentration I/II
Improved Spot II
Way of the Patient Tortoise II
Enhancements added
Human versatility I/II
Human Adaptability Wisdom I
Ten Thousand Stars
Difficulty at the Beginning
Unbalancing Strike
The Receptive Earth
Does anyone recommend any other tweaks? Is the order of the feats optimal?
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Monk
Level 20 Lawful Good Human Male
(20 Monk)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 18
Constitution 14 16
Intelligence 8 8
Wisdom 16 26
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 8
+2 Tome of Strength used at level 20 (or earlier)
+2 Tome of Dexterity used at level 20 (or earlier)
+2 Tome of Constitution used at level 20 (or earlier)
+2 Tome of Wisdom used at level 20 (or earlier)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 14
Concentration 6 38
Hide 5 25
Jump 5 11
Move Silently 5 25
Spot 3 18
Tumble 4 5
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Precision
Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Monk)
Feat: (Selected) Mobility
Feat: (Monk Bonus) Power Attack
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 18 (Monk)
Feat: (Selected) Spring Attack
Enhancement: Monk Serenity
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: The Receptive Earth
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Spot I *Required for AP progression
Enhancement: Monk Wisdom I