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Thread: PM with CC

  1. #1
    Community Member
    Join Date
    Sep 2011
    Posts
    89

    Question PM with CC

    Going to TR a character third time into a wizard/PM with some CC abilities as well. I have a static group and am making this char to add some CC ability in order to run EE.

    My thought is to follow this build - any critique is very welcome.

    For epic feats, I am contemplating E:SP and ESF:Necromancy.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Aauminkie 
    Level 20 True Neutral Elf Male
    (20 Wizard) 
    Hit Points: 242
    Spell Points: 1675 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              9                    12
    Dexterity            10                    13
    Constitution         16                    19
    Intelligence         18                    31
    Wisdom                8                    11
    Charisma             11                    14
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    12
    Bluff                 3                    13
    Concentration         7                    27
    Diplomacy             3                    13
    Disable Device        n/a                  n/a
    Haggle                1                     2
    Heal                 -1                     0
    Hide                  0                     1
    Intimidate            1                     2
    Jump                  2                    12
    Listen               -1                    13
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                4                    11
    Search                4                    12
    Spot                 -1                     2
    Swim                  0                    11
    Tumble                1                     2
    Use Magic Device      2                    13
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Arcanum IV
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Flame I
    Enhancement: Deadly Kinetics I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    I know the lack of conjuration will affect webs, but I consider that a fair trade-off for necromantic focus instead (reason being that a mob that is insta'd doesn't require any additional CC).
    Last edited by Klixen; 01-06-2013 at 02:45 PM. Reason: Edited due to missing feat at lvl 9 (thanks Lauf)

  2. #2
    Community Member Lauf's Avatar
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    Jun 2011
    Posts
    777

    Default

    at a glance, you seem to be missing a feat at level 9

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