Going to TR a character third time into a wizard/PM with some CC abilities as well. I have a static group and am making this char to add some CC ability in order to run EE.
My thought is to follow this build - any critique is very welcome.
For epic feats, I am contemplating E:SP and ESF:Necromancy.
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Aauminkie
Level 20 True Neutral Elf Male
(20 Wizard)
Hit Points: 242
Spell Points: 1675
BAB: 10\10\15\20
Fortitude: 10
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 9 12
Dexterity 10 13
Constitution 16 19
Intelligence 18 31
Wisdom 8 11
Charisma 11 14
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff 3 13
Concentration 7 27
Diplomacy 3 13
Disable Device n/a n/a
Haggle 1 2
Heal -1 0
Hide 0 1
Intimidate 1 2
Jump 2 12
Listen -1 13
Move Silently 0 1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11
Search 4 12
Spot -1 2
Swim 0 11
Tumble 1 2
Use Magic Device 2 13
Level 1 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 6 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Spell Focus: Enchantment
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Master of Magic
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Arcanum III
Enhancement: Elven Arcanum IV
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Corrosive Spellcasting I
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Enhancement: Deadly Flame I
Enhancement: Deadly Kinetics I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
I know the lack of conjuration will affect webs, but I consider that a fair trade-off for necromantic focus instead (reason being that a mob that is insta'd doesn't require any additional CC).