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  1. #1
    Community Member archerforever's Avatar
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    Default Rune arm or new stuff !!!

    Artificers have rune arms to imbue their bolt and 1 handed weapon to increase their damages. In my opinion, rune arms should work with bow too or bow should get complementary items to imbue arrows too.

    - enchanted quiver : ( when using a bow you got an animation to take an arrow from your back...) quiver should be visible on the character and add special enchantment on any arrows in the quiver ( for exemple: elemental damages, slow ability, silence ability, ect...). So with this system quiver is not only here to stock ammo, but makes your character using ammo in the quiver ( more logical than equiping 100 ammo dunno where and stock the rest in the quiver).

    - enchanted stringbow : add special enchantment or effect stacking with your bow ( for exemple: elemental damages, slow ability, silence ability, ect...).
    ( enchanted stringbow should be visible on the equiped bow like a flamming stringbow or a lightnig stringbow ect...)

  2. #2
    Community Member issalar's Avatar
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    problem being that an arti can use a quiver as well all you need to do is add the quiver and you get both on the artificer.

  3. #3
    Community Member archerforever's Avatar
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    Quote Originally Posted by issalar View Post
    problem being that an arti can use a quiver as well all you need to do is add the quiver and you get both on the artificer.
    just make quiver enchantement bonus only avaible for arrows

  4. #4
    Community Member Gizeh's Avatar
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    Quote Originally Posted by archerforever View Post
    just make quiver enchantement bonus only avaible for arrows
    And grant runearm use to rogue mechanics, otherwise they'd have neither runearms nor quivers.

  5. #5
    Community Member Jaid314's Avatar
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    bows get arcane archers to use them, and 10k stars, and manyshot. i'm not really feeling all that sorry for bow users. i don't think they need to add anything on top.

    what i wouldn't mind too much would be for the devs to add more mutually exclusive but equally good options for bows, so that every bow build doesn't have to be an arcane archer with at least 6 monk levels in order to be dealing respectable damage. more variety in options i'm fine with. more power added on top? not needed. bows are already pretty good, and while they deal less damage in general than melee, they do have the advantage of range and kiting, so it's not like they're crippled and useless or anything.

  6. #6
    Community Member archerforever's Avatar
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    Quote Originally Posted by Jaid314 View Post
    bows get arcane archers to use them, and 10k stars, and manyshot. i'm not really feeling all that sorry for bow users. i don't think they need to add anything on top.

    what i wouldn't mind too much would be for the devs to add more mutually exclusive but equally good options for bows, so that every bow build doesn't have to be an arcane archer with at least 6 monk levels in order to be dealing respectable damage. more variety in options i'm fine with. more power added on top? not needed. bows are already pretty good, and while they deal less damage in general than melee, they do have the advantage of range and kiting, so it's not like they're crippled and useless or anything.

    You find archer good ??? let s make a simple comparaison

    ranger: ( with bow )

    - add STR to damages
    - critical x3 on 20 ( with feat, crit x3 on 19/20 )
    - 20 seconds of manyshot to shoot 4 arrows/shot
    - can summon +5 arrows

    unique effect : slaying arrow ( +500 damages on 20 )


    artificer : ( with repeating crossbow )

    - add INT to damages
    - critical x2 on 19/20 ( with feat, crit x2 on 17/18/19/20 ) it s x2 more chance of critical than a bow user for 35% less damages for a faster attack speed... lol
    - always shoot 3 bolt/shot + ( x5/ day) 6 seconds that artificer don t have to reload their crossbow
    - can summon +6 bolt ( why AA can t get +6 arrows ?????? u really hate archers in DDO )

    unique effect : - use rune arms (that really improve damages and efficiency of crossbows + 1 handed weapon )
    - got nice summons when rangers get a tiger/spider CR 4 !!!! omg so strong !!!
    - can enchant any weapon to increase damages and efficiency


    that s why bow user really need complementary items to imbue arrows power ...

  7. #7
    Community Member pyntsized's Avatar
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    I'd just be happy if there were more quivers to choose from. Currently there are only 2 named quivers in the game: quiver of alacrity and the one from RoM or HoM. Both are accessible at high level only. The ability for the HoM/RoM one is cool, but not as useful on an AA. The quiver of alacrity is ML0 and most people want it for the upgraded version. So AA's have a small chance of getting it. Plus, ranged alacrity doesn't actually do much to the attack speed of bow's. AA's really need some love.
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  8. #8

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    A rune arm would shred the **** out of a bow string.

    Nice stick you've got there... wack much with it?

  9. #9
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by archerforever View Post
    or bow should get complementary items to imbue arrows too.
    Yep - imbue arrows with things like Force damage, or Fire, or maybe even Acid, or best yet - imbue arrows so that they can slay things outright!


    ...wait.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  10. #10
    Community Member archerforever's Avatar
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    Quote Originally Posted by Memnir View Post
    Yep - imbue arrows with things like Force damage, or Fire, or maybe even Acid, or best yet - imbue arrows so that they can slay things outright!


    ...wait.

    TRADUCTION : 100% chance for +1D6 ( force OR fire OR acid ) OR 5% chance for +500 damages.

    WHAT AN EPIC CHOICE !!!! OMG !!!

    and i m not speaking here about AA ability that need to be worked again, BUT about getting complementary items like better usefull quiver or/and enchanted stringbow cause artificer got amazing rune arms and the comparaison i did bitween ranger/artificer shows that artificer got a better efficiency. I m speaking about 2 ranged class and one still so far better than the other one for no reasons.
    Last edited by archerforever; 01-04-2013 at 12:03 PM.

  11. #11
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    Archer has a l33t forum strategy. Post a thread raging about how underpowered his class (that isn't underpowered) is. Several people point out valid arguments. Wait a month. Repost.

    Also, you still haven't posted your build.

    Aaaaaand "traduction" isn't a word.


    Aaaaaaaand AA isn't particularly underpowered since last time you said it was.

    See:
    http://forums.ddo.com/showthread.php...71#post4815071

    Also, do you honestly still think Rangers are a purely ranged class, Archer? You would've thought you'd have checked google by now after all the times someone pointed out that that isn't what a Ranger is about.
    Last edited by Natedogge; 01-05-2013 at 04:56 AM.

  12. #12
    Community Member Jaid314's Avatar
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    Quote Originally Posted by archerforever View Post
    You find archer good ??? let s make a simple comparaison

    ranger: ( with bow )

    - add STR to damages
    - critical x3 on 20 ( with feat, crit x3 on 19/20 )
    - 20 seconds of manyshot to shoot 4 arrows/shot
    - can summon +5 arrows

    unique effect : slaying arrow ( +500 damages on 20 )


    artificer : ( with repeating crossbow )

    - add INT to damages
    - critical x2 on 19/20 ( with feat, crit x2 on 17/18/19/20 ) it s x2 more chance of critical than a bow user for 35% less damages for a faster attack speed... lol
    - always shoot 3 bolt/shot + ( x5/ day) 6 seconds that artificer don t have to reload their crossbow
    - can summon +6 bolt ( why AA can t get +6 arrows ?????? u really hate archers in DDO )

    unique effect : - use rune arms (that really improve damages and efficiency of crossbows + 1 handed weapon )
    - got nice summons when rangers get a tiger/spider CR 4 !!!! omg so strong !!!
    - can enchant any weapon to increase damages and efficiency


    that s why bow user really need complementary items to imbue arrows power ...
    - str to damage is better than int to damage for general purposes. this is because there are many more ways to increase strength than there are ways to increase intelligence. it's only good for the artificer because the artificer has so many other uses for int, and they would otherwise add nothing.

    - those critical profiles are actually almost equal. there is a difference when seeker and on-crit effects (such as elemental or alignment burst weapons) come into play, admittedly, but they are otherwise equal.

    - burst damage is nice, but the king of burst damage is bows. i don't know that i've seen anything to indicate bows have a significantly lower ROF than repeating crossbows when averaged out, if you have a proper build, either. not to mention that a bow's ROF can be improved more than a repeater, courtesy of 10k stars.

    - artificers can get +6 bolts. rangers can get named bows that are actually a substantial improvement over lootgen, rather than just being kind of nice. epic thornlord is huge, but i understand is quite annoying to get. still, it exists, and it makes the question of +6 bolts completely irrelevant. in fact, by the time you get +6 bolts at level 20, +6 bows should become fairly readily in some form or another. the epic bow of the air is much easier to get, for example, and offers a pretty respectable option for a bow once you hit 20.

  13. #13
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    Quote Originally Posted by archerforever View Post
    You find archer good ??? let s make a simple comparaison

    *snip, too long to bother with*
    Assuming we are actually building for bow use, we need to go elf/helf with 6 monk for 10k stars, and if used in proper succession (10k stars/Manyshot/10k stars), you get 80 secs of improved fire rate every 2 minutes (average 20 secs of improved fire rate every 30 secs). Compare this to the Artis 6 secs improved fire rate every 30 secs, and include that it is limited to 5x/rest (though personally I have never ran out).

    I have both a bow build (13 cleric 6 monk 1 wiz) and a second life arti. Sure, my arti feels powerful, but then again, it's a second life build, is properly geared, and my bow build isn't about pure bow damage. I am absolutely positive that a second life, properly built and geared 11 ranger 6 monk 3 X would totally out-dps my current arti.

  14. #14
    Community Member Jay203's Avatar
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    Quote Originally Posted by the613 View Post
    Assuming we are actually building for bow use, we need to go elf/helf with 6 monk for 10k stars, and if used in proper succession (10k stars/Manyshot/10k stars), you get 80 secs of improved fire rate every 2 minutes (average 20 secs of improved fire rate every 30 secs). Compare this to the Artis 6 secs improved fire rate every 30 secs, and include that it is limited to 5x/rest (though personally I have never ran out).
    we never run out because we almost never use it
    Last edited by Jay203; 01-05-2013 at 02:01 PM.
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  15. #15
    Community Member Charononus's Avatar
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    Considering rangers can solo hox in about 30 secs, I don't really see a need for this. Yes it's burst dmg, but it still hits hard.

  16. #16
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    Quote Originally Posted by Jay203 View Post
    Quote Originally Posted by the613 View Post
    Assuming we are actually building for bow use, we need to go elf/helf with 6 monk for 10k stars, and if used in proper succession (10k stars/Manyshot/10k stars), you get 80 secs of improved fire rate every 2 minutes (average 20 secs of improved fire rate every 30 secs). Compare this to the Artis 6 secs improved fire rate every 30 secs, and include that it is limited to 5x/rest (though personally I have never ran out).
    we never run out because we almost never use it
    The only time I ever bother with it is when fighting named mobs. Currently (level 15) the named can easily be half dead before the buff animation is over, so yea, I probably shouldn't even bother till level 17/18 or such with vale+ content.

  17. #17
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by the613 View Post
    The only time I ever bother with it is when fighting named mobs. Currently (level 15) the named can easily be half dead before the buff animation is over, so yea, I probably shouldn't even bother till level 17/18 or such with vale+ content.
    If you know the quest well enough to know, 'around the next corner there will be 4 hobgoblin clerics and 5 melees' and you hit the button ~2 seconds before you come to the bend where you can see them, it works perfectly. Though I know many quests this well, I still forgot to hit the button more often than not, heh.

  18. #18
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by the613 View Post
    The only time I ever bother with it is when fighting named mobs. Currently (level 15) the named can easily be half dead before the buff animation is over, so yea, I probably shouldn't even bother till level 17/18 or such with vale+ content.
    I am at 18 with my Arty right now, and nope... still the same - not worth triggering except on named mobs. Takes too long to buff.

    That said, it speaks volumes that the Arty can dish out enough damage without it to even allow us to make that choice.

    Artificer damage is what I expected when I first built an AA.

    Caveat: I've never built a second or later life AA... that'll probably be next. I keep getting told it makes a world of difference.

  19. #19
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    If you know the quest well enough to know, 'around the next corner there will be 4 hobgoblin clerics and 5 melees' and you hit the button ~2 seconds before you come to the bend where you can see them, it works perfectly. Though I know many quests this well, I still forgot to hit the button more often than not, heh.
    You sure that's only 2 seconds? Coulda sworn it was a half hour

  20. #20
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    Also, if I'm charging my rune arm, I'm slow as a turtle, I seriously feel like I'm wading through that overly used public restroom in the p2p lordsmarch chain constantly....

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