This is my take on my Clonk build, go easy on me guys its my 1st one
I took Wizard for the free feat and opens up 1 level of force line enhancements : that's +40 spell power to Blade Barriers so that along with the free feat seems like a nice bump.
I took much diplomacy so I should be able to shed aggro when it happens, will be able to get it into the low 40's without any gear so I think it will work more often than not.
I took Arcane initiate feat instead of spell focus evocation for obvious reasons; it gives a +1 to all DC's instead of just evocation and Ill have a few Magic missiles to throw out .
BB should be quite nasty and I think I can get my strength to about 26 or so, and with bard in group I shouldn't have to much trouble hitting either. I can always take of power attack for those high AC mobs.
Taken most of the healing enhancements and with empower healing on, should have nice mass cures to go along with RS bursts and aura.
Saves are decent, wish I could get my reflex up a little more but had no room for lightning reflex. Guess I can try to get the gear with the +10 reflex on it, then I can switch to them when I really need that reflex save.
3 past life wizard feats so my spell penetration should be ok, so i only took 1 tier of the enhancements. Just didn't have the room for anymore without giving up stuff I wanted.
Level 20 Lawful Good Human Male
(2 Monk / 17 Cleric / 1 Wizard)
Hit Points: 320
Spell Points: 1268
BAB: 13/13/18/23
Fortitude: 17
Reflex: 12
Will: 23
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 13 16
Dexterity 15 18
Constitution 15 18
Intelligence 9 12
Wisdom 15 26
Charisma 14 20
Tomes Used
+1 Supreme Tome used at level 3
+2 Supreme Tome used at level 7
+3 Supreme Tome used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 21
Bluff 2 5
Concentration 4 26
Diplomacy 4 30
Disable Device n/a n/a
Haggle 2 5
Heal 2 10
Hide 2 4
Intimidate 2 5
Jump 1.5 3
Listen 2 8
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 1
Search -1 1
Spot 2 8
Swim 1 3
Tumble 2.5 4
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Monk Bonus) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Cleric)
Feat: (Selected) Past Life: Arcane Initiate
Level 4 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 5-6 (Cleric)
Feat: (Selected) Empower Spell
Level 7-9 (Cleric)
Feat: (Selected) Heighten Spell
Level 10-11 (Cleric)
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 13-15 (Cleric)
Feat: (Selected) Maximize Spell
Level 16-18 (Cleric)
Feat: (Selected) Quicken Spell
Level 19-20 (Cleric)
Enhancements
Cleric Radiant Servant II
Human Adaptability Charisma I
Human Improved Recovery II
Racial Toughness II
Improved Diplomacy IV
Improved Heal II
Cleric Prayer of Life III
Cleric Prayer of Incredible Life II
Force Manipulation I
Cleric Life Magic IV
Cleric Improved Spell Penetration I
Cleric Energy of the Zealot III
Cleric Charisma II
Cleric Wisdom III
Cleric Divine Might II
Cleric Divine Vitality I
Cleric Improved Turning I
Cleric Wand and Scroll Mastery III
Take a look guys and let me know if you see any glaring weaknesses
Also at 1st level, for some reason it says monk feat (toughness), it is actually the human feat bonus, not sure why it bugged out like that.