Originally Posted by
DarkGospel
Remade my build it looks like this now
(32 points)
Strength 14 +2 tome
Dexterity 16 +2 tome to be abe to get Greater TWF and Grandmaster of the Storms
Constitution 14 +2 tome
Intelligence 8
Wisdom 16 +2 tome
Charisma 8
all lvl ups on WIS
and if I'm able to get my hands on +4 tomes I'll be happy.
Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Finesse
Level 4 (Monk)
Level 5 (Monk)
Level 6 (Monk)
Feat: (Monk Bonus) Precision
Feat: (Selected) Toughness
Level 7 (Monk)
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Way of the Patient Tortoise IV
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Balance III
Enhancement: Improved Balance IV
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Level 21 (Epic)
Epic Feat: (Selected) Vorpal Strikes
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Epic Feat: (Selected) Improve Martial Arts
Level 25 (Epic)
Epic Destiny:Grand Master of the Flowers
Weapon Finesse: Yes, dex 16 +2 tome (+4 if I ever get one) plus wind stance whitch gives me extra dex when active so it heghtens my chances of landing a strike against str 14 +2 tome (+4 if I ever get one) and I plan on useing wind stance most of the time so it make it worth a feat.
Toughness x3: well, it's a 1st life so don't have enough points to make it ideal so toughness will give me what I would have with heigher con, so no cleave on this one.
Master of Stone: it gives bonus com when active, plan to use it when on need of extra HP.