I have a lvl 14 monk that I don't use anymore since last year. It's a dex based wind stance build I would appreciate if you guys can help me improve it I know it's not that easy to improve mid-lvl character but the problem is not the feats but the enhacements, I read somwhere that you won't use a single stance all the time since some times you would need a earth stance tor the extra con or fire stance for more damage and ki regen, etc.
This build was completely focused on wind stance I don't know what I should drop since I use most of the enchacements I choose. =/
Strength 16 (20)
Dexterity 16 (27)
Constitution 14 (16)
Intelligence 8
Wisdom 14 (21)
Charisma 8
All lvl ups in dex.
Current Gear
Head:
Neck: Wise +4 neckelce of haggling +3
Goggles:
Trinket: Voice of the master
Robe: Deathblock outfit fo moderate fortification
Bracers: Jidz-Tet'ka
Gloves: Ogre Power +4 gloves of inflict light wounds
Cloak: Matle of the Worldshaper
Belt: Health +4 belt of spell resistence 13
Boots: Striding (15%) boots of tumbling +3 / Featherfalling boots
Ring 1: Dextrous +4 Ring of Sustenance +5
Ring 2:
Main Hand: Stonedust handwraps/more five non-named handwraps for various situations
Off Hand:
Everything in yellow is what I already have.
Level 1 (Monk)
Feat: (Selected) Luck of Heroes (though it was a good idea at the time but plan to swamp this)
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Finesse (not sure if it apply to handwraps)
Enhancement: Human Versatility I
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Void Strike I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 4 (Monk)
Enhancement: The Receptive Earth
Enhancement: Improved Concentration II
Level 5 (Monk)
Enhancement: Human Adaptability Dexterity I
Enhancement: Way of the Patient Tortoise II
Enhancement: Restoring the Balance
Level 6 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Enhancement: Shintao Monk I
Level 7 (Monk)
Enhancement: Adept of Wind
Enhancement: Racial Toughness II
Levvel 8 (Monk)
Enhancement: Monk Wisdom II
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Difficulty at the Beginning
Level 10 (Monk)
Enhancement: Rise of the Phoenix
Level 11 (Monk)
Enhancement: Monk Wisdom III
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Shintao Monk II
Level 13 (Monk)
Enhancement: Way of the Patient Tortoise III
Enhancement: Master of Thunder
Level 14 (Monk)
Enhancement: Human Greater Adaptability Wisdom I
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Patient Tortoise IV
Level 16 (Monk)
Enhancement: Adept of Flame
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Enhancement: Fists of Iron
Enhancement: Shintao Monk III
Enhancement: Grandmaster of Storms
Enhancement: Adept of Rock
Level 19 (Monk)
Enhancement: Void Strike II
Enhancement: Adept of Rain
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Void Strike III
It's not on my main server but I don't like the idea of having a weak toon if I ever went back to thelanis but I play there once in a while since one of my RL friends plays a paly there. I might be able to aford one or two feat swamps and still have fred's free feat swamp what makes 3 swamps at total so if there is anything useless this build that I really must change than please tell me.
Enhancements are easier to chance so any suggestion are welcome but I'd like to keep it a main wind stance if possible.