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  1. #1
    Community Member DarkGospel's Avatar
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    Default How to improve my monk?

    I have a lvl 14 monk that I don't use anymore since last year. It's a dex based wind stance build I would appreciate if you guys can help me improve it I know it's not that easy to improve mid-lvl character but the problem is not the feats but the enhacements, I read somwhere that you won't use a single stance all the time since some times you would need a earth stance tor the extra con or fire stance for more damage and ki regen, etc.

    This build was completely focused on wind stance I don't know what I should drop since I use most of the enchacements I choose. =/

    Strength 16 (20)
    Dexterity 16 (27)
    Constitution 14 (16)
    Intelligence 8
    Wisdom 14 (21)
    Charisma 8
    All lvl ups in dex.

    Current Gear
    Head:
    Neck: Wise +4 neckelce of haggling +3
    Goggles:
    Trinket: Voice of the master
    Robe: Deathblock outfit fo moderate fortification
    Bracers: Jidz-Tet'ka
    Gloves: Ogre Power +4 gloves of inflict light wounds
    Cloak: Matle of the Worldshaper
    Belt: Health +4 belt of spell resistence 13
    Boots: Striding (15%) boots of tumbling +3 / Featherfalling boots
    Ring 1: Dextrous +4 Ring of Sustenance +5
    Ring 2:
    Main Hand: Stonedust handwraps/more five non-named handwraps for various situations
    Off Hand:

    Everything in yellow is what I already have.
    Level 1 (Monk)
    Feat: (Selected) Luck of Heroes (though it was a good idea at the time but plan to swamp this)
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Improved Concentration I

    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge

    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Finesse (not sure if it apply to handwraps)
    Enhancement: Human Versatility I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I

    Level 4 (Monk)
    Enhancement: The Receptive Earth
    Enhancement: Improved Concentration II

    Level 5 (Monk)
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Restoring the Balance

    Level 6 (Monk)
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Shintao Monk I

    Level 7 (Monk)
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness II

    Levvel 8 (Monk)
    Enhancement: Monk Wisdom II

    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Difficulty at the Beginning

    Level 10 (Monk)
    Enhancement: Rise of the Phoenix

    Level 11 (Monk)
    Enhancement: Monk Wisdom III

    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Shintao Monk II

    Level 13 (Monk)
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Master of Thunder

    Level 14 (Monk)
    Enhancement: Human Greater Adaptability Wisdom I


    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Patient Tortoise IV

    Level 16 (Monk)
    Enhancement: Adept of Flame

    Level 17 (Monk)

    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Fists of Iron
    Enhancement: Shintao Monk III
    Enhancement: Grandmaster of Storms
    Enhancement: Adept of Rock

    Level 19 (Monk)
    Enhancement: Void Strike II
    Enhancement: Adept of Rain

    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Void Strike III


    It's not on my main server but I don't like the idea of having a weak toon if I ever went back to thelanis but I play there once in a while since one of my RL friends plays a paly there. I might be able to aford one or two feat swamps and still have fred's free feat swamp what makes 3 swamps at total so if there is anything useless this build that I really must change than please tell me.
    Enhancements are easier to chance so any suggestion are welcome but I'd like to keep it a main wind stance if possible.
    Last edited by DarkGospel; 12-30-2012 at 12:29 PM.

  2. #2
    Community Member Therigar's Avatar
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    First, you should not believe everything you read. I only, ever, use Wind and play that way on all my monks. I like melee and the speed boost from Wind means that this is what I get the biggest kick out of.

    Second, monks are as easy or complicated to play as you want them to be. Me, I'm not a button masher. So I play them easy. Very little of the finishing moves -- I don't even keep the finishing moves icon on my primary hotbar. I use three basic attacks -- stunning fist, quivering palm and kukan-do/touch of death depending on if light/dark path.

    Weapon finesse does apply to handwraps.

  3. #3
    Founder & Super Hero Arkat's Avatar
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    Wind Stance? Yes, always a good choice.
    Dex-based? No, always a bad choice.

    Make it Strength-based. You do more damage, you save a feat by not using Weapon Finesse, and you can eventually qualify for Overwhelming Critical.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  4. #4
    Community Member Therigar's Avatar
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    Quote Originally Posted by Arkat View Post
    Make it Strength-based. You do more damage, you save a feat by not using Weapon Finesse, and you can eventually qualify for Overwhelming Critical.
    This is not good advice.

    Stunning Fist DC is 10 + Character level/2 + Wisdom modifier + Stunning item bonus.

    Quivering Palm DC is 10 + Monk level/2 + Wisdom modifier.

    Touch of Death DC is 10 + Monk level + Wisdom modifier.

    Kukan-Do DC is 10 + Monk level + Charisma modifier.

    None of these uses STR.

    In fact, the current state of thinking with monks is that they should be neither STR nor DEX based but WIS based.

    The epic feat Overwhelming Critical pales in comparison to the two monk epic feats Improved Martial Arts and Vorpal Strikes.

    My current epic level monk has virtually no STR having started from a 14 base and putting nothing into raising STR. With Vorpal Strikes running, Drow Smoke Goggles and Shadowdancer destiny it seems like mobs just disappear.

    I ran him up until a week ago as a pure DEX/WIS monk and reached L25 with zero issues. I switched because the forums keep pushing WIS based monks. This was correct.

    The old notion that you should be STR based or that you should be DEX based is wrong for the current game.

    DEX based to level then WIS based for epic is the current best choice if you have the free lesser reincarnation available. Otherwise WIS based all the way with a bigger emphasis in DEX than STR to make sure you qualify the whole TWF line.

    STR based is so pre-U14.

    WIS based is the wave of the future.

  5. #5
    Founder & Super Hero Arkat's Avatar
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    Vorpal Strikes? VORPAL STRIKES??

    Really? REALLY??

    Vorpal Strikes is one of the biggest wastes of a feat you can choose. If they hadn't nerfed Vorpal they way they did, I might be there with ya in choosing Vorpal Strikes but...

    If you're a Light Monk, a 42 STR and a 42 WIS would suit you well. If you're a Dark Monk, STR (48+) is the way to go.

    Regardless, DEX is a POOR way to go.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  6. #6
    Ninja Spy phillymiket's Avatar
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    Quote Originally Posted by Arkat View Post
    Vorpal Strikes is one of the biggest wastes of a feat you can choose. If they hadn't nerfed Vorpal they way they did, I might be there with ya in choosing Vorpal Strikes but...

    Yeah it kinda blows but you can't get anything else really better without putting level ups in constitution or strength.

    It's that or bulwark of defense so I go with that but I'm not happy with it.

    On the up-side while the vorpal doesn't show up as much as I'd like it gives you slash DR so with spike studded stuff a Shintao can by-pass any DR while still fighting unarmed.
    .
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  7. #7
    Community Member Therigar's Avatar
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    Quote Originally Posted by Arkat View Post
    Vorpal Strikes?
    Yes.

    I had some of the same doubts that you are expressing. However, I LR'd Tangledroots into a WIS based build and don't regret it one bit. Content that he had to work on to get thru is now a cake walk. Content that he wouldn't try except in a group he now does with some work.

    The trick is to have the high WIS so that the DC is high.

    Tangledroots is a halfling so that means with reasonable investment in all stats that raw base was 14 STR. That is all the STR that he's carrying before tomes and items. He's at a 24 STR with those. And, I'm seeing no reason to have tried to push it higher at build or to have invested stat points.

    I guess you could technically call it a STR build if you wanted to restrict that to meaning the stat used to hit. I'd have gone with DEX if I'd had the extra feat for Weapon Finesse (human) but I didn't (halfling).

    Overwhelming critical is underwhelming IMO when you are killing stuff outright.

    And, I'll reiterate, DEX+WIS on heroic content cannot be touched by any other build strategy.

    If OP is wanting to level to 20 then DEX+WIS is the way to go. If they are wanting to really see a huge increase in their melee on hitting epic then WIS is the way to go. No investment in STR, none in DEX, everything in WIS.

    Stun everything. Watch the vorpal effect proc regularly.

    One thing about Vorpal Strike is that it is a stance. You have to turn it on. But, you can have it active along with Wind stance and Precision. Turns mobs into mush.

  8. #8
    Community Member Reos's Avatar
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    Quote Originally Posted by Therigar View Post
    ...active along with Wind stance and Precision. Turns mobs into mush.
    You use precision over Power attack?

  9. #9
    Community Member Therigar's Avatar
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    Quote Originally Posted by Reos View Post
    You use precision over Power attack?
    Yes.

    Part of the reason is the way the feats work. PA requires me to give up to-hit in order to get to-damage. On a first life monk stats are tight going with WIS and also having enough DEX to qualify the TWF line. To push STR higher means giving up CON -- and in spite of playing right now with a 6 CON character, it isn't a particularly efficient use of build points.

    That means STR is enough but not much more than that. It is what I use to hit and to damage. So Precision fits better because it gives a boost to hit. That is a small pick up but even a point or two overall is helpful.

    I could be convinced to go the other way, but really don't see the need. Honestly, things are just falling over so fast that I don't feel the need for a damage boost.

  10. #10
    Community Member DarkGospel's Avatar
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    Quote Originally Posted by Therigar View Post
    Part of the reason is the way the feats work. PA requires me to give up to-hit in order to get to-damage. On a first life monk stats are tight going with WIS and also having enough DEX to qualify the TWF line. To push STR higher means giving up CON -- and in spite of playing right now with a 6 CON character, it isn't a particularly efficient use of build points.
    Quote Originally Posted by Therigar View Post
    Very similar to how Tangledroots' stats looked.

    I did not take as much toughness and I took the dodge/mobility/spring attack line. Being halfling, Tangledroots did not have the extra feat to use on weapon finesse.

    Personally, having more dodge seems better than having the extra HP from so many toughness feats. Not getting hit at all beats getting hit and having to survive with HP.
    If I notice that when PA is on I miss more attacks I'll swamp it to dodge since I already got precision and could drop one thoughness for mobility but I wonder what I would could take out for spring attack.

  11. #11
    Community Member Duke-H-'s Avatar
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    Quote Originally Posted by Arkat View Post
    Vorpal Strikes? VORPAL STRIKES??

    Really? REALLY??

    Vorpal Strikes is one of the biggest wastes of a feat you can choose. If they hadn't nerfed Vorpal they way they did, I might be there with ya in choosing Vorpal Strikes but...

    If you're a Light Monk, a 42 STR and a 42 WIS would suit you well. If you're a Dark Monk, STR (48+) is the way to go.

    Regardless, DEX is a POOR way to go.
    5 average damage per hit and slashing bypass.

    What other feat would you take thats better?
    Devourer ate my characters.

  12. #12
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Duke-H- View Post
    5 average damage per hit and slashing bypass.

    What other feat would you take thats better?
    The one that, in addition to some other things, gives me 500-678 damage first number critical hits - Overwhelming Critical. That's better.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  13. #13
    Community Member Duke-H-'s Avatar
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    Quote Originally Posted by Arkat View Post
    The one that, in addition to some other things, gives me 500-678 damage first number critical hits - Overwhelming Critical. That's better.
    Hyperbole, how nice.

    I don't doubt you can reach high primary numbers with the right combination of build/itemization etc.
    But, I'd seriously like to see some numbers in regard to the average damage OC gives you.

    There is also the opportunity cost of having to take the pre reqs for it to consider.
    Devourer ate my characters.

  14. #14
    Community Member Irongutz2000's Avatar
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    Quote Originally Posted by Arkat View Post
    Vorpal Strikes? VORPAL STRIKES??

    Really? REALLY??

    Vorpal Strikes is one of the biggest wastes of a feat you can choose. If they hadn't nerfed Vorpal they way they did, I might be there with ya in choosing Vorpal Strikes but...

    If you're a Light Monk, a 42 STR and a 42 WIS would suit you well. If you're a Dark Monk, STR (48+) is the way to go.

    Regardless, DEX is a POOR way to go.
    Last time i checked its 5 damage a swing, more then claw set, how is that a waste of a feat.......really?
    Most ppl call me Az. Captains crew on G-land.

  15. #15
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Irongutz2000 View Post
    Last time i checked its 5 damage a swing, more then claw set, how is that a waste of a feat.......really?
    Because, on average, Overwhelming Critical gives my toon more than that per swing/punch per round.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #16
    Community Member Chai's Avatar
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    Quote Originally Posted by Arkat View Post
    Because, on average, Overwhelming Critical gives my toon more than that per swing/punch per round.
    For the cost of 4 feats. One of which just about everyone takes.

    Vorpal strikes costs 2, one of which just about everyone takes.

    What build is there where those 2 feats wont make up the difference?
    Last edited by Chai; 01-08-2013 at 11:12 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  17. #17
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Chai View Post
    For the cost of 4 feats. One of which just about everyone takes.

    Vorpal strikes costs 2, one of which just about everyone takes.

    What build is there where those 2 feats wont make up the difference?
    Made a few tweeks to one of my pure Dark Monks. I ran in a CitW with a pretty competent group shortly thereafter. With Bard songs and other buffs, I saw numerous 650+ first number criticals, a 720 point first number critical, and a 728 point first number critical!

    To me, spending those two extra feets so I could ultimately see critical numbers like that made it all worth it.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  18. #18
    Community Member Will_Ferrer's Avatar
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    Im not sure if everyone is aware but it is possible to have both Overwhelming Critical and Vorpal Strike.
    Irro of Gland

  19. #19
    Community Member DarkGospel's Avatar
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    Quote Originally Posted by Therigar View Post
    First, you should not believe everything you read. I only, ever, use Wind and play that way on all my monks. I like melee and the speed boost from Wind means that this is what I get the biggest kick out of.

    Second, monks are as easy or complicated to play as you want them to be. Me, I'm not a button masher. So I play them easy. Very little of the finishing moves -- I don't even keep the finishing moves icon on my primary hotbar. I use three basic attacks -- stunning fist, quivering palm and kukan-do/touch of death depending on if light/dark path.

    Weapon finesse does apply to handwraps.
    I see, so my current build shoul be fine for the most part it would be very annoying to change it now that there are just 6 lvls left before epic lvls.

    Quote Originally Posted by Arkat View Post
    Wind Stance? Yes, always a good choice.
    Dex-based? No, always a bad choice.

    Make it Strength-based. You do more damage, you save a feat by not using Weapon Finesse, and you can eventually qualify for Overwhelming Critical.
    Sice I'm already lvl 14 it would be to late to make it str based guess I'll try str-based after TRing than getting cleave istead of Luck of Heroes and Great Cleave instead of weapon finese.

    Which items should I go for? I usually play with casters or hybrid-classes which has both spells and melee so I'm not sure of what itens to target at end-game and I stayed away from DDO for a long time so I don't know much about most of the new items it includes the alchemical ones since they where included when I stoped playing.
    Last edited by DarkGospel; 12-30-2012 at 04:17 PM.

  20. #20
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by DarkGospel View Post
    Sice I'm already lvl 14 it would be to late to make it str based guess I'll try str-based after TRing than getting cleave istead of Luck of Heroes and Great Cleave instead of weapon finese.
    Good plan.

    Quote Originally Posted by DarkGospel View Post
    Which items should I go for?
    Light Monk or Dark Monk?
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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