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  1. #21

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    I think there are 2 more potent options to chose in the shiradi tree.

    Energy Absorption
    I know the description is bugged. It says ally only. Once you take it, the description changes. You can use it on yourself and allys. It's a buff that lasts until shrine and absorbs 15% of all elemental damage. 2 uses per shrine (so you can always buff yourself and a friend). I'd just drop Wild Shots for it.

    Stand and Deliver vs. In the Weeds
    Really a matter of personal preference. But you will usually only stand still in certain bossfights. And there more spellpower is just better than 2% extra dodge.
    I'd drop In the Weeds by 2 points and take stand and deliver for it.

    Edit: Oh nvm, you addressed those already. Be aware though In the weeds only give you 1% dodge when moving not 3%.

    Apart from that - yes shiradi Sorcs are awesome. I'm almost through with soloing all EE quests on mine.

    (Oh and btw - you forgot one of the most potent CC spells on you lvl 4 spells )

    Edit: ...and why no Force Missiles?
    Last edited by Eth; 01-08-2013 at 07:37 AM.
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  2. #22
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Eth View Post
    Edit: Oh nvm, you addressed those already. Be aware though In the weeds only give you 1% dodge when moving not 3%.
    It's 1% flat plus 1% when not moving - per tier, or is there an error in the description?
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  3. #23

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    Quote Originally Posted by karl_k0ch View Post
    It's 1% flat plus 1% when not moving - per tier, or is there an error in the description?
    Uh, looks like I got it wrong. Yes, tier 3 isn't that bad in that case. Thought it was just 1% even on tier3.
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  4. #24
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    Apologies if I missed it, but you took the paladin levels at 19 and 20?
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  5. #25
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by nni View Post
    Apologies if I missed it, but you took the paladin levels at 19 and 20?
    Either 7 and 8 (just after fireball, leveled as fire savant) or 9 and 10 after firewall, I forget. The ~10 to all saves is nicer when leveling then spells a bit quicker IMO, once you get fireball/acid rain/firewall/acid blast you can level to cap off of just those if you are stubborn about it.

    But, it isn't a leveling build to be honest, it is an endgame one and the focus is on that.

  6. #26
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Eth View Post
    I think there are 2 more potent options to chose in the shiradi tree.

    Energy Absorption
    I know the description is bugged. It says ally only. Once you take it, the description changes. You can use it on yourself and allys. It's a buff that lasts until shrine and absorbs 15% of all elemental damage. 2 uses per shrine (so you can always buff yourself and a friend). I'd just drop Wild Shots for it.

    Stand and Deliver vs. In the Weeds
    Really a matter of personal preference. But you will usually only stand still in certain bossfights. And there more spellpower is just better than 2% extra dodge.
    I'd drop In the Weeds by 2 points and take stand and deliver for it.

    Edit: Oh nvm, you addressed those already. Be aware though In the weeds only give you 1% dodge when moving not 3%.

    Apart from that - yes shiradi Sorcs are awesome. I'm almost through with soloing all EE quests on mine.

    (Oh and btw - you forgot one of the most potent CC spells on you lvl 4 spells )

    Edit: ...and why no Force Missiles?
    Ah, if it works on self it might be worth picking up.

    Force missles? Sell me on it, 4 hits for 8 spell points is worse than magic missles 5 hits for 4 spell points. And for a sorc magic missle is on ~1.5-2s cooldown, and other stuff needs to get cast like icestorm/acid rain/cloudkill, polar ray, chain missles etc. It's all about the procs...force missles is slightly more base damage but not really a big issue...just got this beauty a few minutes ago:

    (Combat): You hit Fire Giant for 6,063 points of light damage.

    Don't ask me for a breakdown of how that happened...no idea.

    Which 4th lvl CC spell did you mean? Solid fog? Could swap that out for acid rain maybe...but DDoor/enervation/ice storm are non-negotiable.

  7. #27

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    Quote Originally Posted by MRMechMan View Post
    Ah, if it works on self it might be worth picking up.

    Force missles? Sell me on it, 4 hits for 8 spell points is worse than magic missles 5 hits for 4 spell points. And for a sorc magic missle is on ~1.5-2s cooldown, and other stuff needs to get cast like icestorm/acid rain/cloudkill, polar ray, chain missles etc. It's all about the procs...force missles is slightly more base damage but not really a big issue...just got this beauty a few minutes ago:

    (Combat): You hit Fire Giant for 6,063 points of light damage.

    Don't ask me for a breakdown of how that happened...no idea.

    Which 4th lvl CC spell did you mean? Solid fog? Could swap that out for acid rain maybe...but DDoor/enervation/ice storm are non-negotiable.
    Yes, Solid Fog. The slow effect stacks with the one from ice storm. If you kite stuff through this and Combine this with the chain missiles, meteor swarm and what not proccing the nerve venom barely anything moves anymore.
    Acid Fog has a similar effect and also has additional procs, but the slow effect is not as crazy as from solid fog.

    Why enervation? You can really just scroll it on those orange named. I'm doing fine that way (sure won't hit on higher SR mobs, but hey).

    Force missiles is totally worth it.
    On group not so much but on single target you can just spam FM and MM one after another. Thats enough to keep single targets paralized almost all day long and with 8 sp it's still awesome Damage/SP ratio.

    Edit: That 6k Light Dam proc just happens sometimes. You will also see things like 1.2 -2.2K light damage or 1-2k Force damage.
    Those are just some of the nice things that rainbow brings

    Heck you can even proc animals - yesterday I had a deer proc in a citw - yes, a deer. Might post the screenie later
    Last edited by Eth; 01-09-2013 at 07:52 AM.
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  8. #28
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Eth View Post
    On group not so much but on single target you can just spam FM and MM one after another. Thats enough to keep single targets paralized almost all day long and with 8 sp it's still awesome Damage/SP ratio.
    What's the cooldown of the Wizard's active PL MM clickie? Is it possible to spam MM and clickie without needing to use FM?

    Quote Originally Posted by Eth View Post
    Heck you can even proc animals - yesterday I had a deer proc in a citw - yes, a deer. Might post the screenie later
    must...resist...to...TR...my...useless...PM...into ...this.

    Acutally, I'm eventually going to do that, but after I unlocked Shiradi. And I'm still uncertain if I want to have more Past lives than just 1 Wiz.
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  9. #29

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    Quote Originally Posted by karl_k0ch View Post
    What's the cooldown of the Wizard's active PL MM clickie? Is it possible to spam MM and clickie without needing to use FM?


    must...resist...to...TR...my...useless...PM...into ...this.

    Acutally, I'm eventually going to do that, but after I unlocked Shiradi. And I'm still uncertain if I want to have more Past lives than just 1 Wiz.
    Yes, MM and the PL MM have different timers. But the Feat is just 10 uses per rest - so meh.
    Actually you don't need any past lives. As Mech pointed out this is an excellent First Life Build.

    To be perfectly honest - on my build I abandoned all Spell Pen and DCs altogether (I'm not even using many spells that have a DC or Spell Pen Check - Energy Burst, Air Savant SLAs, Meteor Swarm. Sometimes a chain lightining, but thats pretty much it)
    My build is Con based and has an embarassing low 25 Evocation DC.
    Warning: Do not do this though before you leveled to 25 and grinded your Twists out!
    Last edited by Eth; 01-09-2013 at 08:19 AM.
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  10. #30
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Eth View Post
    Yes, MM and the PL MM have different timers. But the Feat is just 10 uses per rest - so meh.
    Actually you don't need any past lives. As Mech pointed out this is an excellent First Life Build.

    To be perfectly honest - on my build I abandoned all Spell Pen and DCs altogether (I'm not even using many spells that have a DC or Spell Pen Check - Energy Burst, Air Savant SLAs, Meteor Swarm. Sometimes a chain lightining, but thats pretty much it)
    My build is Con based and has an embarassing low 25 Evocation DC.
    Warning: Do not do this though before you leveled to 25 and grinded your Twists out!
    Well, I do have a hard time questioning anything you say, as I just stumbled across your EE solo post . So...mad props .

    But...I dunno, I find the PL missles quite useful...zero sp and they definitely do more damage than a polar ray on average (although, talking about averages for shiradi is kinda silly to be honest...damage output is all over the place)

    Con based is fine...maybe better actually, but I'd MAYBE rather have the DCs/spell pen than ~75-100hp. Air savant is probably a better choice overall, but any are fine to be honest, I rarely cast polar ray and wings are awesome (particulary when combined with solid fog, kiting and chain/magic missles, that sounds silly good .

    What are your thoughts on 2 paly vs 2 monk? I can hit good reflex without the + to saves (+46 on my pure sorc) that paly gives but I feel it is more useful than evasion as will/fort matter as well in EE and the DCs to save are quite high.

    Also..how do you have 4k sp? I am hovering around low 3k even with a fair chunk of sorc/fvs past life action.

    And finally...yea, I got joy and procced a cow in the middle of a chrono...awesomesauce !

  11. #31

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    Well there are a lot of options to play this build.
    The Con Based version with two monk levels was more like an experiment, but it works very good for me, so I will stick with it.
    Most of my solos I've done on the pure sorc charisma based version with saves somewhere in the low to mid 40s and only 575 HP.
    Howevery your build is totally fine as it stands.

    If you go for DCs it's fine and you can make use of things like Wiz Past Life.
    But to be honest you won't get your evo DC somewhere where it matters in EE.
    It will be useful in EH but in EE most stuff will save on a somewhat 40-45 DC.
    That's why I chose to scratch it completly.

    For Pali vs. Monk it really depends on where you can get your saves.
    Mine are 49 Fort, 50 Reflex, 39 Will self buffed. So evasion works very nice for me.
    And the two extra feats give you some good options (I took dodge, and Lightning Reflexes).
    The stance grants you another +2 saves (have to use quarterstaff though).
    Paladin on a charisma based version will bring your saves to a pretty mad point. Guess you end up with 60+ in all of them.
    With all the elemental absorbs and resistances I guess you won't take noticable damage from casters.
    The paladin version might also give you some more freedom on item choice, since you dont have to push saves that hard with items to matter.
    With the synergy I'd also stick to a charisma based build, not con based.

    For your savant choice just everything works.
    I really tried out all savants (yep even fire).
    Cold is a fine choice, probably the best SLAs for shiradi.
    I mainly stick to Air for the wings and knockdown immunity (it's not just air ellies, also jariliths, wolfes and whatnot annoying things). On an already tough to kill build this just makes you even so much harder to kill.
    Tha SLAs aren't to bad either, but save based.

    My current version doesn't have 4k SP. That was the charisma based pure version.
    I currently have 3.5k SP and taken mental toughness, improved mental toughness and epic mental toughness.
    But virtually I run way later out of gas now. I just have to repair myself so much less, which easily makes up for the 500sp.

    And here's the screenie of the deer (never seen a cow, but frogs though)
    Last edited by Eth; 01-09-2013 at 12:48 PM.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  12. #32
    Community Member korsat's Avatar
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    Quote Originally Posted by MRMechMan View Post
    Ah, if it works on self it might be worth picking up.

    Force missles? Sell me on it, 4 hits for 8 spell points is worse than magic missles 5 hits for 4 spell points. And for a sorc magic missle is on ~1.5-2s cooldown, and other stuff needs to get cast like icestorm/acid rain/cloudkill, polar ray, chain missles etc. It's all about the procs...force missles is slightly more base damage but not really a big issue...just got this beauty a few minutes ago:

    (Combat): You hit Fire Giant for 6,063 points of light damage.

    Don't ask me for a breakdown of how that happened...no idea.

    Which 4th lvl CC spell did you mean? Solid fog? Could swap that out for acid rain maybe...but DDoor/enervation/ice storm are non-negotiable.
    wondering how you can dibate between 8sp and 4sp costs when you have to count empower and maximize costs (or are these for free?), and you have such a large sp pool

    gratz on the deer and gl with the cow eheh ^^

  13. #33
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    Quote Originally Posted by korsat View Post
    wondering how you can dibate between 8sp and 4sp costs when you have to count empower and maximize costs (or are these for free?), and you have such a large sp pool

    gratz on the deer and gl with the cow eheh ^^
    Turn metas off on spells. The damage comes from the Shiradi procs. Just spam low-cost, many-proc spells.


    Eth, what's your con/hp breakdown? 700+hp and 1k+ hp(2 man citw)? How do you reach those numbers? What destinies are you in?
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  14. #34
    Community Member Spartywinz's Avatar
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    Interesting write up, I'm building a build similar to this now as it seemed exciting and several of you beat me to it. Granted with 32 past lives I have a little more room for error and have been playing around with the 2 of the 18/2 to find the honey spot.

    great thread, glad you made it.

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    Quote Originally Posted by HalfORCastrator View Post
    Turn metas off on spells. The damage comes from the Shiradi procs. Just spam low-cost, many-proc spells.


    Eth, what's your con/hp breakdown? 700+hp and 1k+ hp(2 man citw)? How do you reach those numbers? What destinies are you in?
    Yep and if you have empower and maximize on the procs do more damage. Which is why you invest all your ap into efficient metas!
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  16. #36

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    Quote Originally Posted by HalfORCastrator View Post
    Turn metas off on spells. The damage comes from the Shiradi procs. Just spam low-cost, many-proc spells.


    Eth, what's your con/hp breakdown? 700+hp and 1k+ hp(2 man citw)? How do you reach those numbers? What destinies are you in?
    Mind you in the screenie above I have a death penalty
    Con is 26 Base, 1 exeptional, 7 item, 1 enhancement, 2 ship, 4 tome (which makes it odd atm, but sometimes you have primal scream so hmhm...)
    Rest comes from toughness (feat), epic toughness, toughness (item), GFL, 45 GS, 45 Yugo Pot, 20 racial toughness enhancements.
    That brings it about 780 standing.
    In the citw completion screenie I also have the primal scream from Haek (75 HP) and the tea with the queen buff for another 300. So this is rather situational and a bit to much anyhow.
    I can repair for 490. So more than 800 is just overkill.
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  17. #37
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    Quote Originally Posted by xTethx View Post
    Yep and if you have empower and maximize on the procs do more damage. Which is why you invest all your ap into efficient metas!
    Oh!

    What's the ap distribution like for your wiz? Nerf int in favor of the metas/elly lines?


    Quote Originally Posted by Eth View Post
    Mind you in the screenie above I have a death penalty
    Con is 26 Base, 1 exeptional, 7 item, 1 enhancement, 2 ship, 4 tome (which makes it odd atm, but sometimes you have primal scream so hmhm...)
    Rest comes from toughness (feat), epic toughness, toughness (item), GFL, 45 GS, 45 Yugo Pot, 20 racial toughness enhancements.
    That brings it about 780 standing.
    In the citw completion screenie I also have the primal scream from Haek (75 HP) and the tea with the queen buff for another 300. So this is rather situational and a bit to much anyhow.
    I can repair for 490. So more than 800 is just overkill.
    Thanks!
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  18. #38
    Community Member nordlav's Avatar
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    Thanks for posting this build. I've levelled a few pallies and enjoyed it, but have never levelled a caster and have been looking at various WF Sorc builds and find this one very interesting. So you'll forgive the newb question, but do I assume you're alignment must be Lawful Good for the Pally splash? I couldn't find the reference to alignment in your thread. If so, can you comment on that trade-off? I would assume the saves more than make up for the occasional increased alignment damage compared to a standard True Neutral WF sorc build?

    Thanks and have fun!
    Last edited by nordlav; 01-09-2013 at 05:41 PM.
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  19. #39
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by nordlav View Post
    Thanks for posting this build. I've levelled a few pallies and enjoyed it, but have never levelled a caster and have been looking at various WF Sorc builds and find this one very interesting. So you'll forgive the newb question, but do I assume you're alignment must be Lawful Good for the Pally splash? I couldn't find the reference to alignment in your thread. If so, can you comment on that trade-off? I would assume the saves more than make up for the occasional increased alignment damage compared to a standard True Neutral WF sorc build?

    Thanks and have fun!
    Keep in mind it plays COMPLETELY different than a paladin or any other melee. I have an ESOS/EAGA on my hotbar but it's purely for linking purposes...and the occasional von5 when outta sp...you won't really ever swing a weapon, your 4sp spell does way, way more.

    Yes, you will need to be lawful good...I'll add that to the OP, that is important, not lawful good=can't take pally lvls when you want to splash.

    You occasionally take extra alignment damage, yes. Chaos hammer slow is annoying, as well. But overall, more survivability than a pure sorc that is true neutral in most circumstances.

  20. #40
    The Hatchery MRMechMan's Avatar
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    Tried a bunch of EEs today-first 3 of fens/like 3-4 in motu/snitch/partycrashers/von2/black loch (which took a while). Soloed about 11 in a row without any deaths, was great. Even though in impossible demands the permacold DOT procced on the priestess and so she followed me around the entire quest, took about twice as long as it should have.

    Partycrashers got joy of the queen twice in a row and I think it took about 10 minutes total. Was a blast!

    Then...

    ...Attemped von3 a few times...1 vs earthgrabbed and beatdown (could run to shrine but want flawless ), a lorechanter danced me on 2nd try...shot to death as I capered around like an idiot...that one might take some preseverence and maybe some luck.

    Then...decided to switch it up a bit.

    Trying out air savant atm.

    Switched enervation and acid rain for solid fog and force missles. Seems good so far. Solid fog is a keeper...very very useful. Force missles is OK, decent replacement for water sav frost lance.

    Trying out mindfog/acid fog/cloudkill/icestorm/solid fog and kiting around it...works really well, mindfog probably will get swapped out, and perhaps acid fog. But solid fog...wow, really nice, particularly with wings.

    It's good having wings again but it might take a little while to get used to them again I keep flying into walls .

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