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  1. #1
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    Default Advice for a Fighter/Paladin/X

    Dear people who actually know this game,

    I'm attempting to build a solid two weapon fighter type. One with a balance of respectable DPS without compromising survivability, some flavor, and enough fun while leveling to keep me going. So far, this is what I've come up with:

    Either: Elf, Drow, Half Elf, or Human
    STR 16
    DEX 16
    CON 14
    INT 8
    WIS 8
    CHA 14
    Alternatively - Lower the dex, bring up INT (I really hate only getting one skill point - but this would mean I'd need a better dex tome and frankly I'm dirt poor)
    My only skill point would go into UMD.


    I get to start at level 4 so those first levels can be jumbled.
    Paladin 1: Two Weapon Fighting
    Paladin 2: /
    Fighter 1: Toughness, Oversized Two Weapon Fighting
    Fighter 2: Power Attack

    Should be enough to do reasonably well when I get to Stormreach, I think. Good saves, armor, damage, wand use.

    Beyond that I have been considering 6 paladin for the many goodies, and 12 fighter for general melee badassery. Kensei II and probably Hunter of the dead I. The 2 remaining levels... I don't know. I hear monk is popular but I mean I'm gonna be in full plate, right? Or at least like half plate.

    I'll be spreading out the paladin and fighter levels in such a way that I have something shiny to get at every level. I've compiled this list of feats that I (based on my very limited understanding - I've been gone for years) consider must-haves.

    ***Improved TWF at 6, Greater TWF at 11, Improved Critical
    **Cleave, Great Cleave, Overwhelming Crit, Stunning Blow, Spring Attack (+dodge & mobility), Whirlwind Attack
    *Force of Personality (Cha>Wis by far), More Toughnesseses

    I suppose what I'm asking is:
    -How does that list of priority feats look? Am I ranking them all wrong?
    -What can I do with the last two remaining levels?
    -Weapons to specialize in? I'm not opposed to the khopesh but it's just so ...everywhere.
    -Defensive options. I'm not seeing a ton next to putting a tower shield on my hotbar.

    Thanks in advance!

  2. #2
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Javoryn View Post
    I suppose what I'm asking is:
    -How does that list of priority feats look? Am I ranking them all wrong?
    -What can I do with the last two remaining levels?
    -Weapons to specialize in? I'm not opposed to the khopesh but it's just so ...everywhere.
    -Defensive options. I'm not seeing a ton next to putting a tower shield on my hotbar.

    Thanks in advance!
    1. I'll take flack for this but as far as I'm concerned...Augment Summoning beats 2nd or 3rd etc. Toughness Feat - If you're ever going to use a Hireling you'll find this to be an amazingly useful feat {also comes in handy in HoX}.

    Whirlwind Attack is not worth the 3 Feat PreReq - Dodge and Mobility have both been boosted this past year thank goodness BUT even having taken these two + Spring Attack - Other choices may beat Whirlwind for that last slot.

    2. Rogue seems the most useful for a two level splash - Evasion and UMD {It may be possible with maxed out gear to also get all traps in Epics - Lvl 15 in Cabal For One = Highly unlikely!}.
    Just remember to take Rogue at Level 1 for the extra Skill Points.

    P.S. Don't forget to grab a +2 Int tome off the AH and read it before taking Lvl 8, +3 for Lvl 12 if you can afford it.

    3. You could also go for a splash of Monk if you're willing to use Handwraps or Kamas.
    Otherwise - Scimitars on an Elf, Rapiers on a Drow, D-Axes on a Dwarf etc.
    I personally feel that Scimitars and the extra feat from not using Khops is pretty nice on a human too.

    Cleric splash gets you very little, Barb Splash would get you Rage of course and extra Speed.
    BUT You're probably going to be better off with a good Monk Splash Build and wearing Cloth for Defense.
    Even with a Rogue Splash - Evasion DOES NOT work in anything heavier than Light Armour!

    4. Defense is going to be Dodge based so Evasion Splash again!

  3. #3
    Build Constructionist unbongwah's Avatar
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    I'm fond of the ftr 12 / pal 6 / rog or monk 2 combo, for reasons described here. You have at least 16 feats (7 base + 7 ftr + 2 epic) - +2 w/monk splash, +1 if human - which is enough for Toughness, THF or TWF x3, 3 Kensai pre-reqs (WF/WS/GWS), Imp Crit, Power Atk/Cleave/GC/Overwhelming Crit. That leaves 4 to 7 feats to play with:

    • Tactics / CC feats: Stunning Blow, Imp Sunder, maybe Combat Expertise + Imp Trip if your INT is high enough. Some people like Sap because it has no save, but it's a "soft" daze (i.e., breaks if the target is hit before it wears off), so it takes practice to get good at using it; usually the idea is to Sap one target then turn your attention to another & kill it before the Sap wears off. Hamstring is also an option for a rogue splash or HE w/rog dilly.
    • DPS feats: Quick Draw (reduces delay on Action boosts), Power Crit (+2 Seeker bonus), Precision (-25% Fortification +5% to-hit), Whirlwind Atk (tho because of the high feat cost and the slow atk, some will argue it doesn't deserve to be called "DPS" )
    • Tanking / survivability feats: Shield Mastery & ISM (works best if also going THF and have b.sword or d.axe prof), Imp Shield Bash, epic Toughness, Dodge/Mobility/Spring Atk for the Dodge bonuses. The first two Shadow DMs + Extend add a lot of survivability to an elven version; similarly a halfling w/the healing DMs and a couple of metas to boost them.

    EDIT: if your heart's set on Whirlwind on a TWF toon, consider rgr 6 instead of pally, which gets you extra feats and you would need D/M/SA for Tempest I anyway; plus you'd have a pretty solid ranged burst DPS option as a backup.
    Last edited by unbongwah; 12-29-2012 at 07:25 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Kinerd's Avatar
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    Human or half-elf by a mile. Heal amp + damage boost + [feat or SA DPS].

    Have you considered going 12 paladin / 6 fighter instead? I feel like CMW and immunity to energy drain would go a lot farther towards survivability, I don't think 6 paladin really gives you anything in that department. Feat-wise, you surely want...

    GTWF
    Mobility
    Power Attack
    Toughness
    Maximize

    ...and you say you want OC as well, okay. That makes 11. 7 heroic + 1 human + 2 epic + 4 fighter leaves you room for WFoc/WSpec, that's a pretty tidy set-up: HotD 2 / SD 1. I say Mobility instead of Spring Attack because heavy armor is very powerful, and you will have a tough time getting to 5 MDB (outside of Mobility that self-fills) without high level defender stances. 3 MDB by comparison is pretty easy.

    From there you could consider 2 monk for more feats and/or evasion, but I would rather go 14 paladin for Zeal or CSW. CSW on top of CMW will be a lot more survivability than evasion and losing heavy armor, Zeal will give you more DPS than whatever you'd get from the 2 extra feats, and you can always swap one for the other depending on your situation.

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