After a couple of years of DDO, it’s finally happened to me: I have an opinion.
I know it’s a bad idea to get into a build discussion in party chat, but this opinion has made me go against my better judgment and do just that when I hear an endorsement of this feat.
The purpose of this post is to 1) enable me to link in game to my opinion so I can a) avoid typing my arguments repeatedly probably incompletely and b) hopefully have somebody read them without getting heated in party chat for being criticized. And 2) throw this open to somebody changing my mind.
Eschew Materials - Your spells cost 2 more spellpoints and removes need for normal material components. Especially expensive material components, such as for Stoneskin and Trap the Soul, are still required.
I. Eschew Materials stands resource allocation on its head
1. Clickies
2. Consumables
3. SLAs
4. Spells/SP
5. Enhancements
6. Feats
7. TP
Given a task, this is the general order in which I try to accomplish it. For example, if I have a restoration clicky I would use it before a restoration potion or a restoration spell. If I have Undying Call off cooldown I would use it before a raise spell that costs sp. When I apply this order to EM the feat does not do well. It uses a feat and SP to do the job of consumables. Stop a moment, reread that last sentence.
While the SP cost is low, this is still a drain on the blue bar. Once empty, the choices are pike, SP clickies, in game SP pots, or TP SP pots. In game SP pots are something I carefully hoard for times when it’s cast or wipe, and if EM leads you to use a pot you are saving cp and using something not available for purchase. As for TP pots, I won’t say I never used them in a jam, but I’m not willing to use them all the time and I make every effort to reduce things that make me need them. TP is my last resort, and EM makes it more likely that I will end up there.
II. Eschew Materials is beneficial in between quests, not in quests.
Whether solo or in a group, I am of the opinion that my builds should be designed to complete quests. EM saves a trip to a vendor, which is between quests.
To avoid running out of materials in quests, I have an ingredients bar. In an out of the way place, at the edge of the screen because it will not need to be easily clicked, I drag each level of components for reference. This prevents me from running out of components because it’s always on my screen instead of scattered through my inventory.
Components cost next to nothing, with the exception of the Stoneskin component, which EM does not work on, so the plat saved is minimal.
As stated earlier, EM has an SP cost, however minimal, so a caster with EM running is less likely to make it to the end of a quest with the ability to cast. So EM trades out of quest convenience for in quest inconvenience, and to me this is undesirable.
III. I put my thang down flip it and reverse it
Let’s stand EM on its head. Imagine that you could trade 9 inventory slots for an extra feat and a 2 sp discount on all spells. I would take this in a heartbeat on almost any build. If you wouldn’t, OK, we can agree to disagree, but I feel like eventually everyone has a build with tight feat selection, and thought “Man what I would give for one more feat.”
I’ve sometimes wondered how people can get worked up enough to rant/PSA about some aspect of the game, but now I are those people. It’s been a difficult task not writing this ironically, I’m going to have to be sarcastic to everybody for the rest of the day now to make up for it. I’m a smart-asterisk by nature, which has led to difficulty in party chat expressing myself kindly on this topic, so I plan to use this post rather than argue in chat.
I have no argument against "But I like Eschew Materials" because everybody gets to play what they like, so if you like it, even after the bashing I tried to give it, then take it and enjoy.