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  1. #1
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    Default Allow us to spend Fate points to gain destiny points.

    I know some people in some destinies have a hard time fitting everything in but dont really need things outside of the main destiny. I think letting us twist in 1 point per tier would be a nice way to get more creative with the system. Maybe point for point could be too much, maybe 2 for 1 idk but i think there should be some system to get more than 24 destiny points. I can't think of any situations where this could be Overkill but maybe ive overlooked somethin.


    BTW this is the 2nd part in my eventual expulsion of all the little floating ideas ive had playing, expect more.
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  2. #2
    Community Member Charononus's Avatar
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    No there are only enough fate points once you grind everything and eat +2 fate tome, gimping yourself by spending them elsewhere is a horrible idea.

  3. #3
    Hero Musouka's Avatar
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    Quote Originally Posted by Charononus View Post
    No there are only enough fate points once you grind everything and eat +2 fate tome, gimping yourself by spending them elsewhere is a horrible idea.
    The suggestion is sound, but this response sounds elitist.

    Not everyone needs to have the best of the best just to enjoy the game.

    I like the OP's idea, because it allows you to pickup some extra abilities within a certain tree... One question, can you not twist of fate something in a tree, then just respec your destiny points into other abilities?
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  4. #4
    The Hatchery CaptainSpacePony's Avatar
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    OP has a reasonable suggestion that I disagree with.

    Skill points, feats, and action points all come with heroic advancement. They cannot be exchanged for one another. Likewise, I see destiny points and fate points as two different things.

    Ofc, one could argue that fate points are merely used to get more ED stuff that were already earned w/destiny points. Again, the suggestion is reasonable, I just personally don't think it's warranted, but it a subjective decision.

    Regardless of my stance on the issue, it is a point well worth discussion IMO.
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  5. #5
    Community Member btolson's Avatar
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    Spending down fate points through any way other than fate slot unlocks seems like a huge hassle to bring about.

    A more likely implementation of this would be to allow unselected abilities in your current tree to be dragged into fate slots, e.g., if you are an active Unyielding Sentinel with 0/2 in Brace for Impact, you could drag Brace for Impact into an unlocked fate slot and get 2/2 Brace for Impact "for free".

    Not sure if I support this, but implementation-wise this is the only way I see it being feasible to bring about this general idea.

  6. #6
    Community Member thunir's Avatar
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    Default The way I took it

    Quote Originally Posted by Charononus View Post
    No there are only enough fate points once you grind everything and eat +2 fate tome, gimping yourself by spending them elsewhere is a horrible idea.
    The OP isnt asking for more fate points, he wants the ability to apply them to his own destiny insted of using them for a twist. I could support something like this, it sounds like a ballanced trade off.

  7. #7
    Community Member Jay203's Avatar
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    lol, someone wants more stuff at the top tier stuff :P

    but anyway, could end up being a hassle to mess around with the coding in case of refunding the points back
    i'm just afraid it'll break something really bad if they do it xD
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  8. #8
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    I'd rather have more than one Twist of Fate from the same tree.

  9. #9
    Community Member Jaid314's Avatar
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    not that i have any problem with the concept (being able to use a twist to pick something you haven't got selected in your current destiny being my preferred implementation), but what destiny is there where you don't have anything interesting you could spend outside of your destiny? 0.o

  10. #10
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Charononus View Post
    No there are only enough fate points once you grind everything and eat +2 fate tome, gimping yourself by spending them elsewhere is a horrible idea.
    Agreed, it would be like spending a feat to gain an enhancement point.

  11. #11
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    Quote Originally Posted by Lonnbeimnech View Post
    Agreed, it would be like spending a feat to gain an enhancement point.
    I dont think it would be anywhere near that drastic, and by no means gimping yourself in many situations. This would really just give players a bit more flexibility with their main trees. For example the legendary dreadnought destiny can become tightly spread with only 24pts. Given that you are going to invest in both combat feats lay waste and momentum swing, thats 4 points right there 1/6th of the total points allotted. Points begin to get very tight gvien you want to invest in points for strength and maybe a haste boost. If you have any kind of tactics in your build you will likely want to invest 3points into legendary tactics. then you start working onto the higher tier things. Master's blitz, advancing blows and devastating critical, each of those are 2 points each. At this point you may have to start sacrificing points in strength or whether you are able to put any points into critical damage or improved power attack.

    I think a solid solution to this would be twisting in destiny points your main destiny, this gives much more flexibility on the player end for some of the more compelling main tree destinies like dreadnought and fatesinger in some cases.

    An alternative answer to this would be allowing players to twist in an ability from their current destiny thus decreasing point tension from the rest of the tree. I feel like this may have more programming issues but I'm not even sure i could call that an educated guess with my lack of experience in programming.
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  12. #12
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Alkot View Post
    I dont think it would be anywhere near that drastic, and by no means gimping yourself in many situations. This would really just give players a bit more flexibility with their main trees. For example the legendary dreadnought destiny can become tightly spread with only 24pts. Given that you are going to invest in both combat feats lay waste and momentum swing, thats 4 points right there 1/6th of the total points allotted. Points begin to get very tight gvien you want to invest in points for strength and maybe a haste boost. If you have any kind of tactics in your build you will likely want to invest 3points into legendary tactics. then you start working onto the higher tier things. Master's blitz, advancing blows and devastating critical, each of those are 2 points each. At this point you may have to start sacrificing points in strength or whether you are able to put any points into critical damage or improved power attack.

    I think a solid solution to this would be twisting in destiny points your main destiny, this gives much more flexibility on the player end for some of the more compelling main tree destinies like dreadnought and fatesinger in some cases.

    An alternative answer to this would be allowing players to twist in an ability from their current destiny thus decreasing point tension from the rest of the tree. I feel like this may have more programming issues but I'm not even sure i could call that an educated guess with my lack of experience in programming.
    i think a better solution would be to take the abilities that add 10 times more than attribute increases, and you will find that you have much more room to work with.

    ability increases are good and all, but... they're not as good as massive DPS increases for melees.

    i mean, if you want to spend a twist on something within your active destiny, i don't really care, personally (go ahead and implement it devs if it's not a ton of difficulty)... but if you're doing this so that you can fit in +1 strength for a legendary dreadnought, well... that's really not going to help you nearly as much as a twist from another destiny could give. (also, you could just twist in the +1 strength from another destiny, for that matter).

  13. #13
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    I wouldn't say that this dilemma is for only stat bonuses it could pertain to any portion of a tree depending on who was building this. Although to say that stat increases are minor isnt always correct, on the spell caster side of things each stat point is a major point on the tree. In the legendary dreadnought tree perhaps you also needed to take headmans chop as an axe user. At which point u may want to also add anvil of thunder since you are an axe user, maybe for longer quests you want to also add in actions boosts. With all of those thing including the ones from my previous post that would leave you at a 28pt or so total before adding in stats. To say anyone would want all of those things or if it is efficient to have all of them is another question, like i said it would be merely a matter of preference and flexibility.
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  14. #14
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Alkot View Post
    I wouldn't say that this dilemma is for only stat bonuses it could pertain to any portion of a tree depending on who was building this. Although to say that stat increases are minor isnt always correct, on the spell caster side of things each stat point is a major point on the tree. In the legendary dreadnought tree perhaps you also needed to take headmans chop as an axe user. At which point u may want to also add anvil of thunder since you are an axe user, maybe for longer quests you want to also add in actions boosts. With all of those thing including the ones from my previous post that would leave you at a 28pt or so total before adding in stats. To say anyone would want all of those things or if it is efficient to have all of them is another question, like i said it would be merely a matter of preference and flexibility.
    in general, even for the spellcasters it's likely you're going to get more benefit out of twisting other classes rather than getting an extra +1 stat. a nice big bonus to spell pen or spell DCs just generally outweighs a small bonus to DC (and it may not even be enough for a bonus DC at all if it doesn't make a stat even).

  15. #15
    Community Member Charononus's Avatar
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    IMO the most anyone should take from the stats on the tree is one to even out their stats if needed. Casters, melee and anything in between get far far more benefits from abilities. As far as not having the points to max every ability in something like legendary dread that is a good thing, it makes you think and make hard choices on your build. If we didn't have to make choices in our builds we might as well play wow.

    Honestly I can't think of a single build that would be better off twisting something from their main tree rather than a set of twists from others. Maybe some flavor build would be but major changes in a game system shouldn't be done imo for flavor builds.

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