Originally Posted by
Inouk
Not everything can be killed with Necro (for example, the many times you'll run into a cleric who will death ward the whole group she's with). For this reason it can be REALLY nice having greater SF enchantment for dancing ball, mass hold, etc. If you prefer you could go conjuration for web, but I do suggest having a good backup school to CC when you need to burn them down. Quicken is also nice to have for your neg energy burst, which is slow to cast and is your emergency heal, and for dancing ball. Not sure about shield mastery. As an experiment one time I got a high DR shield and tried solo-tanking using ice storm, displacement, epic robe of shadow, demon consort bracers, death aura, and shield blocking on epic hard devil assault. It made a quest that isn't that hard for me impossible - really bad idea. Shield mastery could maybe make it workable, but I wouldn't suggest it when there are so many other good feats to take. Mental toughness is anything but a "must have" once you get lich form IMO.
For spells I'd focus on fire until you hit your teens, then switch to ice with air or acid secondary. Having some in force isn't a bad idea either for disintegrate, and later meteor swarm.
As for stats... it's hard to criticize 18 con but... with the +4 con you get from lich form you could afford to drop that a point or 2 so that you don't have to dump stat EVERYTHING else. Personally I like at least a couple points in str or I find myself encumbered all the time, even with a +6 str item.