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  1. #21
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    I am for it even though I will never be a completionist(dont enjoy the work it involves) I play just for fun but for those that worked for it, they shouldn't have it limit their character by sucking up a valueable feat. Also for those of us that don't do completionist how does it hurt us to give it to those that have enough time and energy to do to get it for free?


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  2. #22
    Community Member Bunker's Avatar
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    Many players journey to completionist for many different reasons. Sure, one of the reasons might be the feat that is available.

    Regardless of discussing the power of the feat, because the challenge/time vested alone should make the feat granted.

    IMO, and it is MY opinion, many gamers enjoy classes that our "feat starved". Excluding Wizard, Fighter, Artificer, Druid, Ranger, the other classes IMO are feat starved, and some cannot even access the options of Epic Feats if they choose the Completionist Feat.

    -Bunk

    P.S. I'm almost done with a completionist character, actually 400kxp away from cap. Sure, this may sway my vote, but I'm really just trying to support the completionist out there that enjoy classes that have a lack of feats. I actually ejoyed playing each class from 1-20, and didn't it because it was fun. To me the feat itself is just gravy, passive or granted, make no never mind, but I think the gesture of making it granted is greater than the affect it would have on the community and the game.
    Mothergoose - Kardinal - Bunks

  3. #23
    Community Member Lonnbeimnech's Avatar
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    and it should stack up to 3 times like all the other passive past lives.

  4. #24
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    Let Completionist grant you a drop down of every active past life ability. Have multiple completionists grant more uses of the actives. If someone is going to grind out all of that xp at least make it worth it. If that is too much let it grant a universal pool of past life uses. This would give that character greater flexibility but won't grant more uses than someone who has one of the individual past life feats.

  5. #25
    Community Member Kennyburns's Avatar
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    Quote Originally Posted by Jay203 View Post
    not signed
    it's a feat that gives +2 to all stats and essentially + 1 to all saves as well as +3 to all skills
    either spend a feat for it or you get none of your other passive past life feats if you want completionist as a freebie
    +1 DCs, +1 Saves, +3 Skills, Yes it is one of the better feats
    But For 57,581,250 XP, do you really think it is worth it?
    It does promote so many things good for the server and turbine (As MRMechMan Mentioned Post 18)
    And so many people regret grinding now that as CaptainPurge has mentioned
    Officer Of Templar - Now Recruiting
    KennyBurns - Electric Savant DPS~ KennyFails The Completionist - Rogue Stick Life 15/15 Completionist ~ KennyHeals - Fvs Healer~ KennyRanges - TWF Manyshoot Of Cannith

  6. #26
    Community Member psykopeta's Avatar
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    im not completionist

    not gonna be completionist (why should i want to spend a feat for that? let's say im a sorc, i would rather taking empower/maximize even mental toughness or dunno which meta, before than taking that +1 dc, +1 hp, +1 saves and +3 skills)

    started playing in april, currently 10th life so there's no huge investment, or big deal for turbine in xp pots (if you want of course you will do, with one or other reason)

    should completionist get their wish come true?

    lemme check a sec:

    does it break my game style? no

    ok then, /signed, the reason "oh man completionist would be OP" is a dumbass reason, really, in a pve mmorpg can't understand why i still see thing like that

    but be careful, if turbine does it, you will lose things, dunno how, but pretty sure it will come with big and nasty bugs

  7. #27
    The Hatchery GeneralDiomedes's Avatar
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    To be honest, I thought it was auto-granted.

    /signed

  8. #28
    Community Member Jay203's Avatar
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    Quote Originally Posted by Kennyburns View Post
    +1 DCs, +1 Saves, +3 Skills, Yes it is one of the better feats
    But For 57,581,250 XP, do you really think it is worth it?
    It does promote so many things good for the server and turbine (As MRMechMan Mentioned Post 18)
    And so many people regret grinding now that as CaptainPurge has mentioned
    if the only thing you get out of it for making through all those lives is access to completionist feat then i agree

    however, thru TR'ing thru all those lives you also accumulated many passive feats granted by past lives
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  9. #29
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    Completionist is far too powerful compared to other feats to be granted.

    /not signed

    Note : being a fact that it can be long to acquire doesnt sound like a good reason enough. You already unlock it which is a nice reward. Stop asking for more power, the game is easy enough as it is for a completionist, considering you can choose the difficulty you can play with.

  10. #30
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    I really don't understand why you all think it's far "too powerful" for someone who has invested such a monumental amount of time and some degree of $ on a video game. If it applied to all of your characters after that one hits completion, sure, but your only boon for living a life as every class on *one* character is the ability to blow a feat on a sub par benefit after recent ability score inflation. The argument that it makes new characters too powerful is absurd; a completionist more than likely has access to a swath of specialized gear built/collected specifically for that character, and none of those items which are likely unobtainable by your average joe player for that level cost a feat slot.

    I /sign the idea, and present a new alternative one:

    Completionist should remain as a chosen feat, but available to all characters on the account after rewarded on one.

  11. #31
    Community Member Postumus's Avatar
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    Quote Originally Posted by Sonos View Post
    Low level play is trivial to players that have leveled a couple of times, to a completionist, it is no challenge. You can take any complete horrible build to 12, so the initial argument doesn't ring true to me.
    Or 20.

  12. #32
    Community Member Cyiwin's Avatar
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    /signed

    Completionist isn't even on my radar as it is now. If it was a granted feat I might actually have to think about going for it.

  13. #33
    The Hatchery Galeria's Avatar
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    /signed.

    Echoing the others, I don't have any plans for a completionist, but it should be granted automatically to anyone who "wins" DDO (that's what the feat says!) For that much time and effort, it should just be a part of your build, not something that forces you to drop a traditional feat.
    A PUG is like a box of chocolates
    Get people to read your post.

  14. #34
    Community Member Stoner81's Avatar
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    /signed!

    I do not have a toon even remotely close to getting this but as people have already said if people spend the INSANE amount of time to get this feat then it should be granted automatically. Also don't forget that as the devs add new classes it will be disabled and so has to be earned again which means yet another life through a TR which is more work!

    Stoner81.

  15. #35
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    Quote Originally Posted by Stoner81 View Post
    /signed!

    I do not have a toon even remotely close to getting this but as people have already said if people spend the INSANE amount of time to get this feat then it should be granted automatically. Also don't forget that as the devs add new classes it will be disabled and so has to be earned again which means yet another life through a TR which is more work!

    Stoner81.
    That's another strong point...

    When they added Artificers to the game, I'm sure whatever melee oriented completionists that already existed groaned at the thought of having to play a ranged pet class. Not only that, but TR again after that to respec to the final class build of their choice. These poor poor folks had to repeat this process *yet again* when Druids came out, and will have to for every other class that launches.

    Yes, before Menace of the Underdark, it was a magnificently potent feat. These days, not so much. It deserves to be a freebie to the devoted few who've earned it.

  16. #36
    Community Member Jay203's Avatar
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    Quote Originally Posted by Tenrin View Post
    That's another strong point...

    When they added Artificers to the game, I'm sure whatever melee oriented completionists that already existed groaned at the thought of having to play a ranged pet class. Not only that, but TR again after that to respec to the final class build of their choice. These poor poor folks had to repeat this process *yet again* when Druids came out, and will have to for every other class that launches.

    Yes, before Menace of the Underdark, it was a magnificently potent feat. These days, not so much. It deserves to be a freebie to the devoted few who've earned it.
    the moment it becomes a freebie, it becomes another MUST DO on toons for the free stats as well as the + bonus to skills

    i'd rather it stay the way it is to force build choices
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  17. #37
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by Jay203 View Post
    the moment it becomes a freebie, it becomes another MUST DO on toons for the free stats as well as the + bonus to skills

    i'd rather it stay the way it is to force build choices
    Anyone who starts requiring completionist on players they let in their party will very quickly be blacklisted by every character on the server. For the rest of us, it will simply be something we can do if we feel like investing the time, and otherwise is unnecessary.

  18. #38
    Hatchery Hero Sonos's Avatar
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    Quote Originally Posted by Jay203 View Post
    the moment it becomes a freebie, it becomes another MUST DO on toons for the free stats as well as the + bonus to skills

    i'd rather it stay the way it is to force build choices

    What you are not addressing, is to me the most important reason(among others), It is not a huge problem to take it on certain classes. It is therefore very unfair to those feat starved classes.

    All things equal, I would not see a huge problem with it being purchasable, but it gives an unfair advantage to certain classes over others.

  19. #39
    Hero Musouka's Avatar
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    Quote Originally Posted by Kennyburns View Post
    +1 DCs, +1 Saves, +3 Skills, Yes it is one of the better feats
    But For 57,581,250 XP, do you really think it is worth it?
    It does promote so many things good for the server and turbine (As MRMechMan Mentioned Post 18)
    And so many people regret grinding now that as CaptainPurge has mentioned
    Don't forget +1 damage before modifiers. Also how many passive feats have you gained on your trek to completionist. Those should be included in the reward for the amount of XP required to get to completionist.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  20. #40
    Hatchery Hero Sonos's Avatar
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    Quote Originally Posted by Musouka View Post
    Don't forget +1 damage before modifiers. Also how many passive feats have you gained on your trek to completionist. Those should be included in the reward for the amount of XP required to get to completionist.
    Here is another common misunderstanding. Those passive feats are really not great by themselves. The caster feats don't do much to a melee, the melee feats, some of them like hp, certainly help, but +2 resistance to elements :O.

    If you want to take advantage of PLs it's sometimes better to actually just do 3x lives of a few classes that synergize with your build.

    The completionist feat is nice, don't get me wrong, it's UNFAIR that some classes have all the room in the world for it while others do not. That is the main problem.

    EDs make it so you can play the end game and don't even need past lives. Except maybe EE on a necro or Enchant CC for Spell Pen. Or an evoker. There already is power in abundance with EDs.

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