So I'm onto what I've decided will be my monk life on my long term completionist toon but I've landed in a fast moving TR group within my guild. I have ranger and artificer past lives and already have consumed a +3 supreme tome.

My goal is to be as high dps as possible with some healing amp but I also need to be the evasion trapper of the group. My first inclination was to go with the 12/6/2 ranger/rogue build but I found myself spread a little too thin as far as getting full trap skills and having the APs I'd like to have to spread around.

I was thinking along the lines of 12 monk and 8 rogue or even 7 rogue and 1 fighter for the extra feat and to open some tactics DCS and toughness I for more HPs. That got me thinking that Helf with the fighter dilly would be ideal. Sure it takes away a feat (gained back by the one fighter level) but it allows me access to a STR boost and 2 levels of Stunning DC.

I can easily be talked out of this, but can you all help tell me this build is pretty good given my situation, or talk me into something better... I've left the level 18 feat out as I have some options. It could be another toughness if I'm finding that I'm too squishy. If UMD is a problem the skill focus is viable there as well as a few other options. If the Stun/ToD DCs aren't high enough I could also swap dillys over to Barb to beef up the HPs a good bit at the cost of some strength and completely redo the APs to eek out situationally supreme DPS as well as more healing amp.

Code:
Level 20 Lawful Neutral Half-Elf Male
(1 Fighter \ 12 Monk \ 7 Rogue) 
Hit Points: 310
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 18

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             15                    20
Dexterity            15                    20
Constitution         15                    18
Intelligence         11                    14
Wisdom               15                    26
Charisma              9                    12

Tomes Used
+1 Supreme Tome used at level 3
+2 Supreme Tome used at level 7
+3 Supreme Tome used at level 11


Skills
Balance Almost Max
Concentration MAX
Disable Device MAX
Jump Some
Open Lock Some
Search MAX
Spot Some
Swim perhaps some
Tumble a few
Use Magic Device MAX

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Fighter)
Feat: (Selected) Stunning Fist
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 4 (Monk)
Feat: (Monk Bonus) Toughness


Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 6 (Monk)
Feat: (Selected) Stunning Blow


Level 7-8 (Monk)
Feat: (Monk Bonus) Dodge


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10-12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13-15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)


Level 17-18 (Rogue)
Feat: UNDECIDED

Level 19-20 (Rogue)

Enhancements
Rogue Haste Boost III
Half-Elf Strategy (Stunning Blow) II
Human Adaptability Dexterity I
Human Greater Adaptability Strength I
Human Improved Recovery I
Human Versatility II
Static Charge
Way of the Patient Tortoise II
Touch of Death
Porous Soul
All-Consuming Flame
Monk Improved Recovery I
Monk Ninja Spy II
Void Strike II
Winter's Touch
Adept of Wind
Master of Thunder
Adept of Rock
Racial Toughness II
Rogue Sneak Attack Accuracy I
Rogue Sneak Attack Training I
Improved Jump II
Improved Tumble II
Rogue Dexterity I
Half-Elf Fighter Strength I
Monk Wisdom III
Fighter Toughness I
Rogue Wand and Scroll Mastery I

Worth noting - I have my GS HP item, a CHA/Raise Dead clickie, a decent stack of situational wraps including the stonedust vampiric ones (no mabar on this toon), and of course a set of tools for each of the major levels to maximize my rogue skills.