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  1. #1
    Community Member fco-karatekid's Avatar
    Join Date
    Jun 2010
    Posts
    1,005

    Default Self-Target UI option

    Until you guys can fix the problem wwith the physics engine that is making solid walls into portable holes, can we please get an option to self target items or spells?

    Since I started this artificer, I have thrown more potions into the wall only to have them go... nowhere.

    Prior to that, using Cure _n_ Wounds wands against critters instead of myself on numerous occasions was equally as annoying.

    The latter I can deal with, the former, however; just got me killed against Nurse Ratchet. Toss potion on floor - nothing. Toss it on wall beside me... nothing. Potion gone, no breakage, no healing. This is a class feature that is being made irrelevant by the inability of the game to know what a solid object is. There's no pattern I can see - it happens all over the place and with relative frequency on all kinds of textures.

    You already have the UI portion written - metamagics. Just give us the option to choose "self-target" on the hotbar, please? We could have one action bound to cast/throw at our target, the same bound to self-target. Chagrin removed.

  2. #2
    Community Member psykopeta's Avatar
    Join Date
    Mar 2012
    Posts
    1,679

    Default

    self target? isn't it pressing f1?

  3. #3
    Community Member
    Join Date
    Mar 2010
    Posts
    434

    Default

    Never played arty, but self-target is F1. Try throwing splash pots against the floor at your feet without anything else hard-targeted (right clicked on).

    Calling your bluff with the wand thing, cure wands always try to heal the player using it unless a party member or undead is hard-targeted

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