hello everybody! well, out of boredom i started thinking on how to modify my current muti TR rogue build to make it fit in a -sort of- viable build for a first lifer. So, its basicly a Two Handed fighter human pure acrobat, with just enough dexterity and intelligence tonot get negative bonuses, while having a high strenght and constitution to make them have some sinergy towards epic levels, thinking into take 'Overwhelming criticals' and 'Epic toughness'.
If you pay attention, most of the taken skills were maxed out their ranks at level cap, except 'Jump' and 'Tumble', because, since both skills cap at 40, full ranks were not needed, so their skills progression was "shared" while leveling untill reached level 7, where a +2 int tome allowed spending skill points in both skills normally since level 8.
As you can see, this build will require +2 tomes in order to be functional specially in Strenght, Constitution and Intelligence.
The Ability raise was intended to put 3 points in Str' and 2 into Con', so the first would reach 23 base (18 + 2tome +3 raise) and 21 the second (16 + 2tome +2raise). Yes, constitution is only at 20, while requiring 21 for 'Epic toughness'... all it takes is the epic Ability raise at level 24 to reach it.
Alright, cant think on anything else for an introduction, so ill leave you with the specific details. Hope you like it ^^
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Rogue)
Hit Points: 292
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 15
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 12 17
Constitution 16 21
Intelligence 10 14
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 3 10
Bluff 3 23 24
Concentration 3 5 6
Diplomacy -1 0 1
Disable Device 4 25 29
Haggle -1 0 1
Heal -1 0 1
Hide 5 26 27
Intimidate -1 0 1
Jump 6 25 30
Listen -1 0 1
Move Silently 5 26 27
Open Lock 5 26 27
Perform n/a n/a n/a
Repair 0 2 3
Search 4 25 26
Spot 3 23 24
Swim 4 7 8
Tumble 3 21 28
Use Magic Device 3 23 24
Level 1 (Rogue)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Selected) Power Attack
Level 2 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 3 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 4 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 6 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Wrack Construct I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Disable Device I
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Level 7 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 8 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 9 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 10 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Versatility III
Enhancement: Rogue Thief-Acrobat II
Enhancement: Improved Disable Device II
Enhancement: Improved Disable Device III
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Level 13 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Level 15 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Racial Toughness III
Level 16 (Rogue)
Ability Raise: CON
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Wrack Construct II
Enhancement: Rogue Wrack Construct III
Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Extra Action Boost II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I
Level 19 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind
Level 20 (Rogue)
Ability Raise: CON
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Deadly Shadow
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III
So, in the end this is another human rogue that can use Haste + Damage boosts 7 times per rest, also has a little utility since it manages to make fit 'Wrack Construct III' since it can be helpful battling many of those machines arround, including portals (specially portals! ).
*NOTE : this build originally tries to make fit Bluff AND Intimidate skills maxed at level cap, which both can be very helpful in various situations, like taking agro off of the healer or the tank in Lord of blades or anywhere... but since i wanted to adecuate the build for first lifers intimidate couldn't fit :< ... so this Stunt-man aspirant wont be so effective in taking the damage that the lead actor would potentially get :>
Take care all, cheers!