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  1. #1
    Community Member SensaiRyu's Avatar
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    Default Fyst - a 36pt, OC, and Vorp build

    Updating this post for U19.

    Comments and suggestions are always welcome. Special thanks to WOWO for the OC/Vorp idea, and Boredman for Master's Blitz.

    History
    I've been wanting to try OC and Vorp strikes. But I needed a +4 str tome. After U16, I picked up a +4 Con tome in the High Road s/r/e. Tried to trade it for a +4 Str tome (no takers). Then Turbine came out with an offer I couldn't refuse... Upgrade +3 to +4 tomes. This gave me the opportunity to finally try out Overwhelming Critical AND Vorpal Strikes. Thanks Turbine!

    Using my free LR, I respec'd to 16 str and 16 wis. Unfortunately LR forced me to go from lvl 23 capped to lvl 25.

    Tested this OC and Vorp strikes build in several quests. Mostly solo, some guild runs. OC upped my crit dmg by about 100 (was 300-500 and went up to 400-600). Master's Blitz was quite effective, and with OC, my crits were mostly in the 800-150 range.

    Soloing elite Weapons Shipment let me try out Master's Blitz. I was able to keep it going thru the all the mob waves. But I didn't really grasp what Blitz could do until I solo'd eH End of the Road. I activated Blitz when it was primed and was able to keep it going until the Fire Reavers spawned during the end fight.

    I hated being lvl 25 and missing out on the max lvl 23 PUGs. So, I turned in 20 epic tokens for a heart of wood and jumped off my guild's ship and found myself watching a dragon fight a mind flayer.

    Fyst
    This Helf Light Monk build requires a 23 str by lvl 21 and a 23 wis by lvl 24.
    I take take OC at lvl 21 and Vorp at lvl 24.

    Improved Sunder, OC, and Vorp are required for this build. I drop the active Monk PL to squeeze in IS.

    Goal of the build
    Good AC and DPS and survivable. What more could one want?

    AC: I consider a 90AC to be good... This build runs in the range of 96 to 150+.
    DPS: Run in LD, take both OC and Vorp feats, twists for added dmg.
    Survivable: Cleric Dilly lets me scroll Heal and cast Greater Restoration. An 84 PRR helps mitigate incoming dmg.

    Crits:
    x5 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit
    x6 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit + x1FoI
    x7 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit + x2Earth Finisher

    Feats (in order)
    Stunning Fist
    Toughness
    Cleric Dilly
    TWF
    PA
    Light Monk
    Cleave
    Imp Sund
    GCleave
    Imp Crit
    ITWF
    GTWF
    E OC
    E Vorp
    ED Epic Mage Armor
    E Blinding Speed
    ED PTWF

    Stats
    32 Str = 16 base +3lvls +4tome +7item +2ship
    25 Dex = 15 base +3tome +7item +2ship -2stance
    32 Con = 15 base +4tome +7item +2exc +2ship +2stance
    37 Wis = 16 base +3lvls +4tome +2cap +7item +3exc +2ship

    Key Enhancements
    HElf
    Cleric Dilly at Tier 4

    Ninja Spy (whatever's necessary for Shadow Veil)
    Shadow Veil

    Shintao (Main)
    Empty Hand Mastery
    Mediation of War
    Violence Begets Violence

    Henshin (ki regen)
    Contemplation (3)

    Epic Destinies
    I have 5 lvls in each. 2 maxed in all spheres but Arcane (one maxed).

    GMoF: Haste/Dmg boost and Lithe for AC.
    LD: Sense Weakness, Lithe, and Perfect Balance.
    US: Sense Weakness, Dmg Boost, and Tactics.

    I tried Primal's Symmetric Strikes. Sense Weakness is better.

    I fire off both haste/vers III dmg boosts prior to each melee or save them for an upcoming boss. I'll have 10 uses of them. Once they're gone I use LD's damage boost.

    Equips
    Helm: Epic White Dragon Helm
    Armor: Epic White Dragon Scale Tier 2
    Cloak: Mabar lvl 20 (ye, I'm still wearing this)
    Belt: Epic Spare Hand, Sun Soul (+15 con for intimidating)
    Bracers: Guardian's Bracers (9-36 riposte dmg when missed)
    Boots: Smoke GS Boots / Salt Guard GS boots
    Gloves: Epic Brawling
    Ring: Doublestrike 6% Ring of Escape +15
    Ring/Necklace: Orimi's Set with Holy Burst
    Goggles: eH Dream Visor (+4 att/dmg), Epic Time Sensing slotted with +1 exc wis, Tharne's (I still find these useful)
    Trinket: Kardin's Eye (Epic)
    Wraps: Adamantine Knuckles, Grave Wrappings, Mabar lvl 24 wrap. Most trash wraps Epic and +10 stun
    Clickies: Stoneskin, 4 Displacement GS clickies (2 boots, 2 goggles), Haste

    I've come to appreciate the Adamantine Knuckles. I use lvl 24 on bosses - hard hitting hidden effect for 3.5[W]. I have slotted mine with acid, fire, electric iirc.

    DPS Bonuses
    Need to update with doublestrike and other dps boosts...

    AC
    Running AC is 90-150+ based on twists, destiny, equips.

    Example of calculations:
    10 base
    +7 dex
    +13 wis (37)
    +9 armor - Sun Soul vestments
    +8 natural armor - +5 Cove hat and +3 Dragonhide twist
    +5 deflection - ring of Bucc
    +4 misc - Sun Soul bracers I'll bet
    +12 feat - +6 AC Walking with Waves, +6 AC Lithe twist
    +15 centered
    +20% AC - stance
    = 99 in GMoF with one AC ability twisted
    = 92 in LD with one AC ability twisted

    Miss chance will be around 65%.

    [need to update] Dodge will be around 10%. That's what it was at 2nd life.

    Quickbars
    I change quickbars around so much before and during quests that I don't have a static setup.
    LD
    IS/SF/GC/FoL/Step or Finisher/KiShout or FoI/Veil/LDDmg/VersDmg/VersHaste

    GMoF
    Lotus/GC/Blossom/Petal/FoL/Step (Finish)/SF/Veil/VersDmg/LDDmg

    Stuns
    With Spare Hand, around 56.
    Based on my observations, EH stuns should be over 50 and EE stuns over 55 to be effective. In GH, Storm Horns, stuns should be +5 more. In Wheloon, 56ish is just fine for EH.

    I've found QP very effective on griffons in Storm Horns.

    Survivability at lvl 25 and 26
    Epic Solos (around lvl 20): Weapons Shipment, DA. Have done others, but those were the most fun!
    EH Solos: Pretty much whichever ones I've want to solo. Cabal is the only one I've tried in the Gianthold. I think Prison would give me problems. I've solo'd the four Storm Horns flagging quests and all but The Thrill of the Hunt (I died) in Wheloon Prison.
    Tanking: TOD Shadows and bosses, FoD Lich, Chronoscope are the usual ones I do.
    EE Solos: Nope! I may be able to solo a few with luck. I don't try yet. It's not my play style to sit and pull small mobs and kill them.

    The build (out to lvl 28, I'm lvl 27 atm)
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Fyst Level 20 Lawful Neutral Half-Elf Female
    (20 Monk) 
    Hit Points: 307
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    18
    Constitution         15                    19
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma              8                    10
    
    Tomes Used
    
    +4 Strength
    +3 Dexterity
    +4 Constitution
    +2 Intelligence
    +4 Wisdom
    +2 Charisma
    
    
    Key Skills
    
    Concentration, Jump, Balance, UMD, Spot
    
    
    Level 1 (Monk)[/B]
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: STR
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Improved Sunder
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    
    
    Level 21 (Monk)
    Epic Feat: (Selected) Overwhelming Critical
    
    
    Level 24 (Monk)
    Ability Raise: WIS
    Epic Feat: (Selected) Vorpal Strikes
    
    
    Level 26 (Monk)
    Destiny Feat: (Selected) Epic Mage Armor
    
    
    Level 27 (Monk)
    Epic Feat: (Selected) Blinding Speed
    
    
    Level 28 (Monk)
    Destiny Feat: (Projected) Perfect TWF
    Last edited by SensaiRyu; 10-09-2013 at 09:21 PM. Reason: U19 updates underway
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  2. #2
    Community Member SensaiRyu's Avatar
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    Default ED Discussions

    Standard Setup
    To Be Filled In Later


    Shadow Tanking
    Legendary Dreadnought
    Twists
    Tier 3 Magister Sigil of Energy Negation +60 resist
    Tier 3 Walking with Waves +12 resist cold
    Tier 1 Energy Sheath cold for 50%

    Special Gear
    Ring of the magi (it's really nice to just put on a ring and get an SP bar!)
    GS Cloak Water, Pos, Water for +50 SP and +40 non-stacking cold resist and solid fog x3
    Boots of solid fog x5. Backup.

    Calculations
    (~300 cold crit - 100 cold resist) - 50% absorbed by energy sheath - 25% absorbed by thick skinned equals 75 dmg left.

    Tanking Notes
    Solid fog at the base of the stairs, GC for backup aggro. Keep Sigil going. Melee away.
    Last edited by SensaiRyu; 02-06-2013 at 12:14 PM.
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  3. #3
    Community Member SensaiRyu's Avatar
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    Default Notes

    Destiny Abilities, Enhancements. Will add Destiny and Twists for quests.

    US
    Brace for Impact (2), Con
    Fanaticism (1), Endless Smiting (2), Con
    Intolerant, Con
    Hardened (3), Ward against Evil (3)
    Undying Vanguard

    HElf Enhancements
    Versatile, Wisdom, Dmg Boost
    Focused(1), Cleric Dilly
    Imp Recovery, Cleric Dilly, Arcanum(1)
    Wisdom
    Imp Recovery, Cleric Dilly

    Shintao Enhancements
    Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist
    Restoring the Balance, Deft Strikes(3), Ki Shout
    Iron Skin(3), Fists of Iron, Condition(1)
    Wisdom
    Instinctive Defense(3), Wisdom
    Violence Begets Violence, Meditation ofWar, Empty Hand Mastery

    Henshin Enhancements
    Riddle of Fire
    Mystic Training(3), Patient Tortoise
    Contemplation(3)

    Ninja Enhancements
    Shadow Veil
    Stealty(1), Acrobatic(3)
    Unbalancing Strike,
    Agility(3)
    Last edited by SensaiRyu; 10-09-2013 at 04:50 PM.
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  4. #4
    Community Member SensaiRyu's Avatar
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    Default Pics and Improvements

    Unyielding Sentinel, Walking with Waves, Lithe, A Dance of Flowers [or Dragonhide]
    Stats with ship buffs and Epic Mage Armor


    AC Breakout


    Earth Stance Attack Speed
    Last edited by SensaiRyu; 10-09-2013 at 09:59 AM.
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  5. #5
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    Default

    Interesting to see that the dread stuff is working with wraps now.
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    I dont really understand the direction of this build, seems like you want dps from the fets but then your gear and twists reflect that u want some kinda ac tank. Imo unless ur gonna hit 120+ ac its not worth focusing on.
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  7. #7
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Alkot View Post
    I dont really understand the direction of this build, seems like you want dps from the fets but then your gear and twists reflect that u want some kinda ac tank. Imo unless ur gonna hit 120+ ac its not worth focusing on.
    While I agree with you but you might want be more helpful as to what he should take instead!
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  8. #8
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    Quote Originally Posted by Purkilius View Post
    While I agree with you but you might want be more helpful as to what he should take instead!
    Well i didnt get into specifics, just because i dont know in what direction to take the advice. I could give some constructive ac tank feedback or dps feedback though i dont plan to ramble on about both.
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  9. #9
    Community Member SensaiRyu's Avatar
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    During 2nd life I focused on ac mostly and DPS next. An ac under 120 is still very useful. I usually ran at around 100 ac.

    The difference between a 119 and 149 ac is a 6% miss chance (based on my pics). And dropping my base wis from 26 to 23 doesn't really affect the ac i can achieve if I wanted too.

    I'm not trying to be an ac tank. For this life I'd like to find ways to increase my DPS. So any DPS suggestions would be welcome.
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  10. #10
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    Quote Originally Posted by SensaiRyu View Post
    During 2nd life I focused on ac mostly and DPS next. An ac under 120 is still very useful. I usually ran at around 100 ac.

    The difference between a 119 and 149 ac is a 6% miss chance (based on my pics). And dropping my base wis from 26 to 23 doesn't really affect the ac i can achieve if I wanted too.

    I'm not trying to be an ac tank. For this life I'd like to find ways to increase my DPS. So any DPS suggestions would be welcome.

    Stalker ring
    Tharnes goggle

    What is your cloak?
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    If i was going for a build like this increasing dps is the mian goal, that being said alot of your listed gear would go out the window.
    The same goes for twists, most notably dance of flowers is missing instead you have lithe and perfect balance. I personally would drop both get dance and there are a few other options that focus directly on dps.

    As for gear I would at least make 2 sets of gear 1 for dps and another focusing on DCs wisdom items and possibly DR rings for stun etc. I like the new bracers of twisting shade for the bracers slot with gem and gloves for claw. REdscale is a solid item for dps gear. In straight dps nothing touches double tod ring bursts. Obviously shintao and encrusted sets work best. Some people go for random gen and other non set named weapons for the other slots. 3peice chrono comes to mind 3stacking str and lots of slots, red dragon helm with a mix random gen loot, could allow for exp fort maybe a +7res item treads of shadow can fit in nicely here but they do loose some appeal if you have shadow fade going all the time. The basic sun soul set/caparison is usually a very solid choice for a wisdom based swap.
    A large amount of real dps also comes from your wraps. Due to the lower number of named wraps alchemical and anipode are the only real viable options(antipode to me still seems bad even with t3 and set bonus). For strict dps uses nothing beats some of the possible combos of random loot. tempestuous and mauling come to mind phlebotimizing as well. Note that these random gen options are often bad choices for trash as they will not have any kinda of stunning on them for the most part.
    Alkkarn Alkkine Alkine Roubot Alkot Alkky
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  12. #12
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by SensaiRyu View Post
    I'm not trying to be an ac tank. For this life I'd like to find ways to increase my DPS. So any DPS suggestions would be welcome.
    Í've got no idea what your cloak is, as you've missed the item slot.

    Gravewrappings are not the ultimate DPS wraps though, good for utility, bad against bosses.
    having a ring that is essentially just a heavy fortfification item is also far from max dps, given that you've forfeited a tod burst, stalkers sneak attack / vorpal, or anvithouls stat / sneak attack.

    Loading up on seeker on a monk over sneak attack also strikes me as a bad idea. You've A got one of the worst crit profiles around, and B have an attack to ensure you get sneak attack even with aggro.

    Personally in your shoes, looking at your current gear layout.

    I'd pick up a set of air/air/air handwraps
    swap your dex ring for a +7 dex anvithoul +5 /exceptional +3 sneak attack ring.
    Wear the drow smoke goggles full time for the extra vorpal / seeker vs trash. (the manslayer is buggy with grave wraps, another reason to ditch them)

    Now if you'd consider ditching your superior false life hat, and gs guard boots a 3 piece abishai helm / boots / cloak offers disintigration guard, +3 str, a yellow slot for greater false life, and 2 places to slot heavy fort.

    This means you've now got sneak attack covered without the brawling gloves, so you can move away from the 1d4 piercing you're getting from the brawling gloves, and swap to a claw set using the gloves and the gem. you lose a 1d4 proc / 1 competance damage, instead gaining 4 damage per swing before crit multiplers.

    gains:
    + 8 sneak attack damage per swing
    +2 str
    manslayer (5 damage per swing average)
    + 4 claw set damage per swing
    6% double strike / shocking burst / lightning strike

    Losses:
    5 hit points (gain 5 from no longer wearing grave wrappings, lose 10 from loss of sfl - gfl)
    entropic / soul eating / improved destruction.
    1d4 pierce proc
    1 competance damage
    2 seeker
    perm blur item.
    Last edited by fTdOmen; 12-23-2012 at 04:21 AM.

  13. #13
    Community Member pyntsized's Avatar
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    nice build. Might not have noticed, but what will your stun DC be?
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  14. #14
    Community Member SensaiRyu's Avatar
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    So I come back to the thread after posting a reply only to find that it's not there. Maybe I didn't complete it and when my system crashed this evening I lost it. *sigh*

    Thanks for the suggestions guyz. I'm trying to figure out just what good (or exceptional) dps is for a monk...

    Cloak - at least I got my edits in. I have maybar.
    Wraps - I have a few boss wraps - GEOB, GDB, etc.
    Haven't got a set of alchemical yet. Something on the to-do list.

    GMoF Stun DC will be 51ish. Good for EH, need 55+ for EE. Legendary tactics will add +6.

    Seeker items:
    Woodsman and smoke goggles both have +6 seeker.
    Tharne's has +8 sneak attack dmg if I can unbalance (or I'm not taking aggro).

    All I can see from the Claw set is +4 dmg. Is that worth two slots?

    This discussion has got me thinking about dmg differently. I have several ways to eek up my AC to around 150. I could do the same, perhaps, with damage. Seeker, a +4 here a +2 there. A +1[W]. All together it'd add up to about 10-20 more base dmg.

    Multiply that by a crit's x5 and you've got 50-100 extra dmg. I've not considered it that way before. To me the difference between a +6 and +7[W] isn't much...

    Quote Originally Posted by Alkot View Post
    In straight dps nothing touches double tod ring bursts.
    Huh? Last I heard, burst doesn't stack with burst.
    I have Verik's set. +3 dmg and 10 uses of boosts instead of 7. Burst slotted of course.

    For twists... Why not boulder toss for 10d100 instead of Dance of Flowers?

    Stalker ring and alchemical wraps look pretty good. I'm sure I can free up a slot or two for these.

    I'm not understanding the benefits of the claw set that I see mentioned often... 2 equip slots for +4 dmg? +20 to crits...

    Does sneak attack dmg add to base dmg? Or is it just an extra +8 (Tharne's) on the dmg line.
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  15. #15
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by SensaiRyu View Post
    This discussion has got me thinking about dmg differently. I have several ways to eek up my AC to around 150. I could do the same, perhaps, with damage. Seeker, a +4 here a +2 there. A +1[W]. All together it'd add up to about 10-20 more base dmg.

    I'm not understanding the benefits of the claw set that I see mentioned often... 2 equip slots for +4 dmg? +20 to crits...

    To me the difference between a +6 and +7[W] isn't much...

    For twists... Why not boulder toss for 10d100 instead of Dance of Flowers?

    Does sneak attack dmg add to base dmg? Or is it just an extra +8 (Tharne's) on the dmg line.
    Bare in mind how fast a monks attack speed is, taking that into account, every little bit of extra damage you add per swing boosts monks more than any other class.

    +4 damage per swing is the same damage benefit you'd get from being double madstoned, or having 8 extra strength, it's huge and the damage adds up fast + also consider that the claw set comes with a 30% heal amp item.

    Now, compare the claw set to your seeker equipment, which only applies extra damage on a crit. (2/20 attacks) the worse your critical profile, the further ahead the claw set is.

    every +1[w] on a standard monk averages to ~+3.5 damage per swing, slightly more for you given your *5 critical multiplier.

    As for dps twists if you're in LD :
    fotw's : sense weakness is a must
    gmofs hail of blows : tier 2 twist (3% double strike)
    fotw's : tunnel vision is an extra 1d12 per swing, tough choice between that and a dance of flowers, but definitely don't pick boulder toss.

    Sneak attack is an additional proc, the changes i proposed earlier would add 8 damage per swing over your current gear layout.

    I'm really unsure how to provide you a better breakdown than i already did for a gearset change, if you're serious about building for dps, there aren't many better options than the changes I outlaid.

    ps. the mabar cloak is definately worth giving up on a pure monk imo.

  16. #16
    The Hatchery DethTrip's Avatar
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    Quote Originally Posted by fTdOmen View Post
    fotw's : tunnel vision is an extra 1d12 per swing
    From what I am reading, that is only while raged. If that is the case, I would suggest something different.
    If you're having fun, then you're doing it right.

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    The Hatchery whomhead's Avatar
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    Quote Originally Posted by DethTrip View Post
    From what I am reading, that is only while raged. If that is the case, I would suggest something different.
    As a pure monk, when would you ever not be raged?

  18. #18
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by DethTrip View Post
    From what I am reading, that is only while raged. If that is the case, I would suggest something different.
    rage spell counts as "raged" for the purpose of this effect.
    so does:
    primal scream
    madstone rage
    blood rage

    I've long since carried stacks of rage potions around, for me tunnel vision is active ~99.9% of the time i need it.

  19. #19
    Community Member SensaiRyu's Avatar
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    Quote Originally Posted by fTdOmen View Post
    I'm really unsure how to provide you a better breakdown than i already did for a gearset change, if you're serious about building for dps, there aren't many better options than the changes I outlaid.
    And I really appreciate it.

    I'm not stuck on my maybar cloak. But it is, at the moment the best I've got. Maybe a GS salt guard or smoke?

    And the only thing you've mentioned as a twist that I haven't tried out is double strike.

    Quote Originally Posted by fTdOmen View Post
    +4 damage per swing is the same damage benefit you'd get from being double madstoned, or having 8 extra strength, it's huge and the damage adds up fast + also consider that the claw set comes with a 30% heal amp item.
    I've never thought of it that way. Very compelling point.

    This life I'll plan to run for the epic claw set and rearrange some equips (started to make a list but didn't save it before my system crashed) for dps.

    One set for DPS, one for AC.

    Thanks for taking the time.
    Stay Hasted My Friend.

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