Updating this post for U19.
Comments and suggestions are always welcome. Special thanks to WOWO for the OC/Vorp idea, and Boredman for Master's Blitz.
History
I've been wanting to try OC and Vorp strikes. But I needed a +4 str tome. After U16, I picked up a +4 Con tome in the High Road s/r/e. Tried to trade it for a +4 Str tome (no takers). Then Turbine came out with an offer I couldn't refuse... Upgrade +3 to +4 tomes. This gave me the opportunity to finally try out Overwhelming Critical AND Vorpal Strikes. Thanks Turbine!
Using my free LR, I respec'd to 16 str and 16 wis. Unfortunately LR forced me to go from lvl 23 capped to lvl 25.
Tested this OC and Vorp strikes build in several quests. Mostly solo, some guild runs. OC upped my crit dmg by about 100 (was 300-500 and went up to 400-600). Master's Blitz was quite effective, and with OC, my crits were mostly in the 800-150 range.
Soloing elite Weapons Shipment let me try out Master's Blitz. I was able to keep it going thru the all the mob waves. But I didn't really grasp what Blitz could do until I solo'd eH End of the Road. I activated Blitz when it was primed and was able to keep it going until the Fire Reavers spawned during the end fight.
I hated being lvl 25 and missing out on the max lvl 23 PUGs. So, I turned in 20 epic tokens for a heart of wood and jumped off my guild's ship and found myself watching a dragon fight a mind flayer.
Fyst
This Helf Light Monk build requires a 23 str by lvl 21 and a 23 wis by lvl 24.
I take take OC at lvl 21 and Vorp at lvl 24.
Improved Sunder, OC, and Vorp are required for this build. I drop the active Monk PL to squeeze in IS.
Goal of the build
Good AC and DPS and survivable. What more could one want?
AC: I consider a 90AC to be good... This build runs in the range of 96 to 150+.
DPS: Run in LD, take both OC and Vorp feats, twists for added dmg.
Survivable: Cleric Dilly lets me scroll Heal and cast Greater Restoration. An 84 PRR helps mitigate incoming dmg.
Crits:
x5 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit
x6 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit + x1FoI
x7 = x2base + x1Earth IV + x1 OC + x1 LD Dev Crit + x2Earth Finisher
Feats (in order)
Stunning Fist
Toughness
Cleric Dilly
TWF
PA
Light Monk
Cleave
Imp Sund
GCleave
Imp Crit
ITWF
GTWF
E OC
E Vorp
ED Epic Mage Armor
E Blinding Speed
ED PTWF
Stats
32 Str = 16 base +3lvls +4tome +7item +2ship
25 Dex = 15 base +3tome +7item +2ship -2stance
32 Con = 15 base +4tome +7item +2exc +2ship +2stance
37 Wis = 16 base +3lvls +4tome +2cap +7item +3exc +2ship
Key Enhancements
HElf
Cleric Dilly at Tier 4
Ninja Spy (whatever's necessary for Shadow Veil)
Shadow Veil
Shintao (Main)
Empty Hand Mastery
Mediation of War
Violence Begets Violence
Henshin (ki regen)
Contemplation (3)
Epic Destinies
I have 5 lvls in each. 2 maxed in all spheres but Arcane (one maxed).
GMoF: Haste/Dmg boost and Lithe for AC.
LD: Sense Weakness, Lithe, and Perfect Balance.
US: Sense Weakness, Dmg Boost, and Tactics.
I tried Primal's Symmetric Strikes. Sense Weakness is better.
I fire off both haste/vers III dmg boosts prior to each melee or save them for an upcoming boss. I'll have 10 uses of them. Once they're gone I use LD's damage boost.
Equips
Helm: Epic White Dragon Helm
Armor: Epic White Dragon Scale Tier 2
Cloak: Mabar lvl 20 (ye, I'm still wearing this)
Belt: Epic Spare Hand, Sun Soul (+15 con for intimidating)
Bracers: Guardian's Bracers (9-36 riposte dmg when missed)
Boots: Smoke GS Boots / Salt Guard GS boots
Gloves: Epic Brawling
Ring: Doublestrike 6% Ring of Escape +15
Ring/Necklace: Orimi's Set with Holy Burst
Goggles: eH Dream Visor (+4 att/dmg), Epic Time Sensing slotted with +1 exc wis, Tharne's (I still find these useful)
Trinket: Kardin's Eye (Epic)
Wraps: Adamantine Knuckles, Grave Wrappings, Mabar lvl 24 wrap. Most trash wraps Epic and +10 stun
Clickies: Stoneskin, 4 Displacement GS clickies (2 boots, 2 goggles), Haste
I've come to appreciate the Adamantine Knuckles. I use lvl 24 on bosses - hard hitting hidden effect for 3.5[W]. I have slotted mine with acid, fire, electric iirc.
DPS Bonuses
Need to update with doublestrike and other dps boosts...
AC
Running AC is 90-150+ based on twists, destiny, equips.
Example of calculations:
10 base
+7 dex
+13 wis (37)
+9 armor - Sun Soul vestments
+8 natural armor - +5 Cove hat and +3 Dragonhide twist
+5 deflection - ring of Bucc
+4 misc - Sun Soul bracers I'll bet
+12 feat - +6 AC Walking with Waves, +6 AC Lithe twist
+15 centered
+20% AC - stance
= 99 in GMoF with one AC ability twisted
= 92 in LD with one AC ability twisted
Miss chance will be around 65%.
[need to update] Dodge will be around 10%. That's what it was at 2nd life.
Quickbars
I change quickbars around so much before and during quests that I don't have a static setup.
LD
IS/SF/GC/FoL/Step or Finisher/KiShout or FoI/Veil/LDDmg/VersDmg/VersHaste
GMoF
Lotus/GC/Blossom/Petal/FoL/Step (Finish)/SF/Veil/VersDmg/LDDmg
Stuns
With Spare Hand, around 56.
Based on my observations, EH stuns should be over 50 and EE stuns over 55 to be effective. In GH, Storm Horns, stuns should be +5 more. In Wheloon, 56ish is just fine for EH.
I've found QP very effective on griffons in Storm Horns.
Survivability at lvl 25 and 26
Epic Solos (around lvl 20): Weapons Shipment, DA. Have done others, but those were the most fun!
EH Solos: Pretty much whichever ones I've want to solo. Cabal is the only one I've tried in the Gianthold. I think Prison would give me problems. I've solo'd the four Storm Horns flagging quests and all but The Thrill of the Hunt (I died) in Wheloon Prison.
Tanking: TOD Shadows and bosses, FoD Lich, Chronoscope are the usual ones I do.
EE Solos: Nope! I may be able to solo a few with luck. I don't try yet. It's not my play style to sit and pull small mobs and kill them.
The build (out to lvl 28, I'm lvl 27 atm)
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Fyst Level 20 Lawful Neutral Half-Elf Female
(20 Monk)
Hit Points: 307
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 18
Constitution 15 19
Intelligence 8 10
Wisdom 16 26
Charisma 8 10
Tomes Used
+4 Strength
+3 Dexterity
+4 Constitution
+2 Intelligence
+4 Wisdom
+2 Charisma
Key Skills
Concentration, Jump, Balance, UMD, Spot
Level 1 (Monk)[/B]
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Attack
Level 4 (Monk)
Ability Raise: STR
Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Improved Sunder
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Great Cleave
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 20 (Monk)
Ability Raise: WIS
Level 21 (Monk)
Epic Feat: (Selected) Overwhelming Critical
Level 24 (Monk)
Ability Raise: WIS
Epic Feat: (Selected) Vorpal Strikes
Level 26 (Monk)
Destiny Feat: (Selected) Epic Mage Armor
Level 27 (Monk)
Epic Feat: (Selected) Blinding Speed
Level 28 (Monk)
Destiny Feat: (Projected) Perfect TWF