Build Purpose
Takes the best of the rogue class (high DPS, Assassinate, self sufficiency) and combines it with high PRR, AC, Dodge, moderate HP, concealment, DR, and incorporeal miss chance. This makes your rogue very solid, and very effective in shortmanning difficult content.
My main play style is duoing/trioing or just shortmanning with friends, so pumping defenses was a must. In an "optimal" six man party or 12 man raid, which have one or more divines, positive energy is being sprayed all over the goddamn place so people slack off on their defenses. For harder content/play styles, this isn't an option.
Race:
Half Elf
Half elf for the Dilettante feat. I chose artificer for the bonus to assassinate, UMD and the ability to use Repeating crossbows. However, barbarian would be the next best choice. Monk would be good IF it didn't require 13 WIS.
Human would also be solid.
Stats (36 point):
14 STR + Tome
16 DEX + 2 level + 3 Tome
16 CON + 1 level + Tome
16 INT + 3 level + Tome
8 WIS
8 CHR
21 DEX is required for Improved Sneak Attack. If you don't have a +3 tome, drop INT by one and put another level up in DEX. It will also give you some AC.
19 INT is for Assassinate. You will likely not be a designated tank, since Sneak Attack is still most of your damage. However, it is possible if other party members are constantly hitting the boss with Improved Deception and Bluff. But this will not usually be the case. Assassinate is one of the best ways to contribute to a party, and raising INT and "dumping" STR is less than a 5% decrease in your damage.
Rest goes into STR and CON. With a +4 tome, you can get Epic Toughness. You can fit in Epic Toughness by dropping Power Attack or Improved Critical: Piercing.
For 32 Point builds, drop STR to 10.
Feats:
TWF Line
Power Attack
Combat Mastery
Toughness
Improved Critical
Improved Sneak Attack
Sneak of Shadows (change depending on your Past Lives situation, but it really is the best feat)
Improved Evasion
Opportunist
2x your choice (defensive roll maybe? Acrobat revamp will make this more powerful, I'm told)
Skills:
UMD, stealth, locks and traps, balance, etc. Diplomacy and Bluff are a must because you will have next to no threat reduction. Another reason to use half elf is the extra use of those skills. Rest of the skill points are your choice.
Enhancements:
Assassin III and its prerequisites
Haste Boost IV
Deadly Shadow Capstone
Human Adaptability INT (if you're going for Assassinates, change to something else if not)
Greater Human Adaptability CON
Improved Recovery I
Human Versatility II
Toughness III
Faster Sneaking II
Half-Elf Artificer INT
Wand and Scroll Mastery IV
This will change based on your dilettante or race.
Epic Destiny:
Shadow Dancer is the best, in my opinion, for the straight 25% miss chance granted with Shadow Form.
Choices are up to you, but get Shadow Form, three ranks of Lithe, three ranks of Stealthy, and make sure that you can hold seven Shadow Charges at once. I also recommend Shadow Manipulation: this ability is insanely awesome, and a great way to enter an area without you or your party getting mobbed. It can save you a LOT of healing in Epic Elite content.
The twists are important. Improved Combat Mastery, from the Dreadnought line, is an absolute must. PRR is extremely effective against mobs that hit in the hundreds.
Brace for Impact, from the Sentinel line, is a cheap way to make yourself immune (or at least incredibly protected) against critical hits and sneak attacks. I would definitely get this.
A lot of things could go in your third twist. Ephemeral Evolution, from Primal Avatar, is a decent choice, possibly. From Grandmaster, you could get 3% doublestrike or 3% dodge, or from Shirdai, Fey Form so you don't have to worry about managing your Stoneskin. A lot could go here.
Gear:
Some of this is a WIP. I needed to slot in Adamantine Bear cloak and that really switched things around. I haven't yet figured it all out.
Helmet:
+45 HP MinII Greensteel
Necklace:
Epic Golden Guile, slotted with +4 Resistance or GFL
Alternatively, Epic Grim's Bracelet, slotted with +4 Resistance or GFL
Cloak:
Adamantine Bear Cloak is a must for the PRR
Alternatively, Epic Envenomed Cloak (slot is your choice) or Cloak of Night
Gloves:
Purple Dragon Gauntlets are very solid
Alternatively, Epic Charged Gauntlets for the DPS
Trinket:
Planar Conflux set is an absolute must. It's just too good. Aim for the insightful +3 CON or STR.
CitW is a pain, so you can put a lot of other items in here, instead.
Rings:
I'm a fan of my Ravager set. Don't slot it with a +2 stat, 20% healing amp is way better.
In the other ring, +6 Natural Armor, or +5 until you can get on. I use Epic Seal of the Earth. Switch this ring with an Epic Rahkir's ring for +9 INT, for Assassinating
Belt:
See rings. Ravager belt. Ravager set will interrupt Assassinates so switch it out for something else.
Goggles:
Tharne's
Bracers:
Bracers of the Sun Soul are good. The Superior Parrying is very nice, as is the bonus to your will saves.
Alternatively, Superior Parrying can be found on lootgen items, often paired with something useful like +8 STR
You can also get Epic Scorched Bracers, but only if you're going for the set bonus.
Boots:
Not a lot of competition here. Epic Boots of Corrosion are good for the slot alone, I guess. If you use Scorched Bracers and Charged Gauntlets, you can get the set bonus.
Armor:
There are a lot of solid choices that could go here.
Whisperchain for the innate blurry, Superior FL, exceptional sneak attack, and the Heightened Awareness gives you some AC if you don't have Parrying. Probably one of the best choices.
Epic Vulkoorim Fighting Leathers will give you some slots, can possibly let your drop Tharne's for something else, give you an attack bonus (not as important anymore), and give you +15 to hide. It's not as good as it used to be, though. Has a chance of being upgraded by Turbine in the future.
Cormyrian Red Dragon armor and Epic Marilith Chain are both excellent contenders here, as well.
The rundown:
PRR:
15 base light armor (use Tenser's at all times)
20 Improved Combat Mastery
9 Adamantine Bear Cloak
15 Conflux
=59, or about 29% reduction in damage
AC:
This will vary wildly, but you can easily sustain over 80
Dodge:
6 Improved Uncanny Dodge
7 Shadow Charge bonus
+ a bunch of other stuff (items, Epic Destiny twists)
=you can get over 15% pretty easily, and you can use your Uncanny Dodge, or that one Shadowdancer 100% dodge ability.
Incorporeality:
25 from Shadow Form
You can still get 10% with an item, in case you die and lose your form or if you don't choose Shadowdancer for some reason.
Concealment:
20% blur, hopefully at all times
50% displacement, with clickies or scrolls
HP:
Easily over 700 HP with buffs (lol Yugo pot). With Improved Evasion (and all of these defenses), that's enough.
Anyway, to sum up, this is a very sturdy toon. Enjoy.