Results 1 to 12 of 12
  1. #1
    Community Member
    Join Date
    Apr 2010
    Posts
    210

    Default Build request: splashed druid

    Hi all,
    Just bought druid and would like to try one out for a test drive. I've seen a few interesting builds around, but all seem to be more resource intensive than I can handle. I really love heavy splash builds and don't enjoy pure 20 builds very much so I'd like some suggestions on good splashes to take on a druid.

    Here's what I have available to me:
    -good weapons for whatever
    - all classes except arty (I think)
    -all races except helf and horc
    - 32 pt build
    - +1/+2 tomes for most stats (if I absolutely NEED a certain stat +2 I can afford one)
    - Most adventure packs if I need to farm an item or two (don't have DA or VON...maybe a few others I'm forgetting)

    What I'm looking for in this build:
    - Good survivability..would be nice to be able to solo normal/hard without a problem
    - Either good hand to hand (like a druid/monk) or solid ranged (arcane archer of some sort?) -- or both if possible?

    A few ideas I'm kicking around:
    9/9/2 druid/monk/ with the 2 as pally, fighter, or MAYBE rogue if I could handle traps with the build.
    8/6/6 druid/monk/ranger (archer build)
    ??? Other

    I guess one other thing I would love help on is what kinds of feats/spells are "must-haves" for druids.
    Thanks!

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    702

    Default

    Search for a build called a thousands fists, or a drunk. Both are very durable. Don't underestimate double strike.

  3. #3
    Community Member
    Join Date
    Feb 2010
    Posts
    120

    Default

    If you are looking to test-drive the class, don't splash too much the first time.

    Try this: splash two levels of monk (for Evasion and Stunning Fist). I also like HElf with Rogue Dilly for backstab. Max wis, get a quarterstaff of stunning. Charge around stunning and backstabbing everything. Wolf form with all wolfie enhancements, and your attack speed and zerging potential will be acceptable.

    If the wolf animations were better, it'd be even more fun. Oh well, can't have everything.

    -- Eli Bolas
    There is no chance I'm reading that grammatical disaster.

  4. #4
    Community Member
    Join Date
    Jan 2012
    Posts
    1,784

    Default

    Human 32pt Lawful Neutral
    9 Monk / 9 Druid / 2 Fighter

    Str 16 / Dex 14 / Con 14 / Int 8 / Wis 16 / Cha 8
    ups in Str
    Tomes: +2 Str needed for Overwhelming Critical, Wis/Con/Dex/Int/Cha are optional but would improve the build.
    Concentration max, Balance (10 should be enough), Bluff (hopefull someday Wolfattack also uses bluff..), UMD (for Weapon/Armor restricts but not needed)

    lvl class / Feats
    1 Druid / normal - Human / Power Attack- free
    2 Monk / Monk / Stunning Fist
    3 Druid / normal - Wildshape / Cleave - Wolf
    4 Druid / /
    5 Druid / /
    6 Monk / normal - Monk / Maximize - Toughness
    7 Fighter / Fighter / Great Cleave
    8 Druid / Wildshape / Bear
    9 Druid / normal / Quicken
    10 Druid / /
    11 Druid / Wildshape / Winter Wolf
    12 Druid / normal / Natural Fighting
    13 Fighter / Fighter / Improved Critical Bludgeon
    14 Monk / Path / Inevitable Dominion: Fists of Darkness
    15 Monk / normal / Natural Fighting
    16 Monk / /
    17 Monk / Monk / Dodge
    18 Monk / normal / Natural Fighting
    19 Monk / /
    20 Monk / /

    Epic Feats Overwhelming Critical and Precision (atm optional, i planned it for boss dps in epics/raids dunno if it is worth)

    Fitting trapping skills into this build here would be to hard, you really need more rogue level with so low skillpoints.
    I play this build as Helf with rogue dille, so dps will be a bit lower as human but the extra feat is nice and makes it more flexible.

    i am atm lvl15 with it and it rocks,
    equipment is not much needed but as you know everything helps.
    So try to have Str/Wis/Con/Dex highest possible and a mobile of melee Alacrity Trinket boosts also nice and saves you gulping all those haste pots.
    Other then that a lvl4 wind bracer from the cannith challenges and the Icy Outfit from the Challenges are nice and easy to get.

    Playstyle:
    Buff up and go into wolf-form
    Stun one enemy and gnaw him down, while spamming Cleave/grCleave
    Throw in Takedown for more CC and when confronted with bigger groups use Sleetstorm and IceStorm(maxed) and fight in it.
    And go in lower level for Reaving Roar its often enough to kill one enemy and the rest falls in Reaving Roar, later swap to Fatal Harrier.
    Selfhealing is good and you will always be last man standing

    And dont forget, you can use Staffs/Kama/(later shortswords with Ninja1)/Handwraps(logical^^) in Wolf-form and still count as unarmed.
    So you can use Stunning Fist, Touch of Death etc while having a nice selection on weapons.


    If i find the time i will try to build a druid/rogue build but dont count on it^^
    Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
    Glitzakram - Trade Thread

  5. #5
    Community Member
    Join Date
    Apr 2010
    Posts
    210

    Default

    Quote Originally Posted by Daemoneyes View Post
    Human 32pt Lawful Neutral
    9 Monk / 9 Druid / 2 Fighter

    Str 16 / Dex 14 / Con 14 / Int 8 / Wis 16 / Cha 8
    ups in Str
    Tomes: +2 Str needed for Overwhelming Critical, Wis/Con/Dex/Int/Cha are optional but would improve the build.
    Concentration max, Balance (10 should be enough), Bluff (hopefull someday Wolfattack also uses bluff..), UMD (for Weapon/Armor restricts but not needed)

    lvl class / Feats
    1 Druid / normal - Human / Power Attack- free
    2 Monk / Monk / Stunning Fist
    3 Druid / normal - Wildshape / Cleave - Wolf
    4 Druid / /
    5 Druid / /
    6 Monk / normal - Monk / Maximize - Toughness
    7 Fighter / Fighter / Great Cleave
    8 Druid / Wildshape / Bear
    9 Druid / normal / Quicken
    10 Druid / /
    11 Druid / Wildshape / Winter Wolf
    12 Druid / normal / Natural Fighting
    13 Fighter / Fighter / Improved Critical Bludgeon
    14 Monk / Path / Inevitable Dominion: Fists of Darkness
    15 Monk / normal / Natural Fighting
    16 Monk / /
    17 Monk / Monk / Dodge
    18 Monk / normal / Natural Fighting
    19 Monk / /
    20 Monk / /

    Epic Feats Overwhelming Critical and Precision (atm optional, i planned it for boss dps in epics/raids dunno if it is worth)

    Fitting trapping skills into this build here would be to hard, you really need more rogue level with so low skillpoints.
    I play this build as Helf with rogue dille, so dps will be a bit lower as human but the extra feat is nice and makes it more flexible.

    i am atm lvl15 with it and it rocks,
    equipment is not much needed but as you know everything helps.
    So try to have Str/Wis/Con/Dex highest possible and a mobile of melee Alacrity Trinket boosts also nice and saves you gulping all those haste pots.
    Other then that a lvl4 wind bracer from the cannith challenges and the Icy Outfit from the Challenges are nice and easy to get.

    Playstyle:
    Buff up and go into wolf-form
    Stun one enemy and gnaw him down, while spamming Cleave/grCleave
    Throw in Takedown for more CC and when confronted with bigger groups use Sleetstorm and IceStorm(maxed) and fight in it.
    And go in lower level for Reaving Roar its often enough to kill one enemy and the rest falls in Reaving Roar, later swap to Fatal Harrier.
    Selfhealing is good and you will always be last man standing

    And dont forget, you can use Staffs/Kama/(later shortswords with Ninja1)/Handwraps(logical^^) in Wolf-form and still count as unarmed.
    So you can use Stunning Fist, Touch of Death etc while having a nice selection on weapons.


    If i find the time i will try to build a druid/rogue build but dont count on it^^
    Looks great! Thanks. I usually strive for rogue skills, but I could take a break from it for once. If i made this build and TR'd, would it count as a monk past life? I have some pretty awesome wraps in the bank right now so I'd probably roll with handwraps most of the time.

  6. #6
    Community Member
    Join Date
    Jan 2012
    Posts
    1,784

    Default

    Quote Originally Posted by marinerfan View Post
    Looks great! Thanks. I usually strive for rogue skills, but I could take a break from it for once. If i made this build and TR'd, would it count as a monk past life? I have some pretty awesome wraps in the bank right now so I'd probably roll with handwraps most of the time.
    yes it counts as Monk pl because monk came before druid in the game.
    i am atm planning a druid/rogue/fighter build for f2p folks and while it misses stun and touch of death which are awesome it still has a lot of pro points.

    http://forums.ddo.com/showthread.php?t=402771

    i hope to get it finished in the next 2 days so check it out if you prefer rogue skills.

    btw
    i used mostly acid of bleed kama and seeker of vertigo but in higher level you really want the stun as mobs are hitting harder and the extra damage is more then welcome with all that hp increase of monster.
    So now i use acid of stun staff with guild slot and consider maybe going for vampiric stonedust wraps, already got them but the flesh to stone proc is really meh at least on elite and i never saw use for 1hp per attack even with my fast attack rate and the 14.5% double strike.

    ah anyway still drunk like a skunk :9 happy xmas ill get to work way way later ^^
    Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
    Glitzakram - Trade Thread

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    1,230

    Default

    Quote Originally Posted by Stormraiser View Post
    Search for a build called a thousands fists, or a drunk. Both are very durable. Don't underestimate double strike.
    Both these are wraps builds. Druid natural fighting only applies in form and is selectable only if you are Druid 9+.
    Varz
    Wanderlust

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    1,230

    Default

    Quote Originally Posted by Daemoneyes View Post
    Human 32pt Lawful Neutral
    9 Monk / 9 Druid / 2 Fighter

    Str 16 / Dex 14 / Con 14 / Int 8 / Wis 16 / Cha 8
    ups in Str
    ...
    Epic Feats Overwhelming Critical and Precision (atm optional, i planned it for boss dps in epics/raids dunno if it is worth)
    ...
    Levelling up the same build at the moment.

    Code:
    HE: 1 monk, 2 Druid, 3 Monk, 4-11 Druid, 12-13 Fighter, 14-20 Monk
    36pt: 16/14/16/8/16/8
    
    1m. Toughness, Power Attack; 
    3m. Cleave, Stunning Fist; 
    6. Maximise; 
    9. Quicken;
    12f. Natural Fighting, IC: B; 
    13f. Great Cleave; 
    15. Natural Fighting; 
    17m. Dodge; 
    18. Natural Fighting; 
    21. OC
    24. PL: Monk or Improved Sunder or Precision (/may/ be better for raids)
    I take 2 monk early for evasion - very handy while levelling. Also race for 9 Druid at 11 for firewall and extra handy aoe dps in shadow crypt.

    I'll probably use the enhancement layout from unbongwah version of this build: http://forums.ddo.com/showpost.php?p...3&postcount=24. Although take Reaving Roar instead for levelling then switch for Fatal Harrier at or around 20.

    Item wise, there is lots of choice - off-hand kama is like a third ring slot. Crit based effects are good: eg. Bloody Shadow Staff, both Life Stealing and Bodyfeeder will proc twice as much in wolf form.
    Last edited by emptysands; 12-25-2012 at 03:06 AM.
    Varz
    Wanderlust

  9. #9
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Elibolas View Post
    If you are looking to test-drive the class, don't splash too much the first time.
    This: I'm currently leveling a druid 13 / ftr 6 / wiz 1 dire bear tank (NW II / SD I); I'm having fun, but I made the mistake of getting crazy with MCing before I really understood what made druids tick and what I found most fun about them.

    That said, if OP really wants to give a "Drunkcher" a go, I have a build for that...
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (6 Monk \ 1 Wizard \ 13 Druid) 
    Hit Points: 288
    Spell Points: 934 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 14
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    25
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 9 (Druid)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Feat: (Selected) Precise Shot
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 13 (Druid)
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Improved Precise Shot
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Ability Raise: DEX
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Nature's Warrior II
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Wisdom I
    Enhancement: Druid Wisdom II
    Enhancement: Druid Wisdom III
    Enhancement: Druid Toughness I
    Epic feats: Precision or another metamagic (e.g., Quicken, Emp Heal) and Combat Archery (req's base DEX 21 = base 16 + 3 tome + 2 lvl-ups)

    Ranger dilly can be swapped for rogue (3D6 SA) if you take Bow STR. Would work as elf too, though you'd definitely want to squeeze in Bow STR somewhere.

    Another option: switch to light monk, swap Dodge for Precision, and skip monk PrE; that would free up APs for, e.g., more caster enhs.

    The idea is to take advantage of water elemental form in epics: Freezing Spray -> Greater Creeping Cold -> Manyshot / 10K Stars w/icy-bursted longbow.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Hero
    Reaperbait
    LOOON375's Avatar
    Join Date
    Dec 2009
    Posts
    977

    Default

    Pure Druid is **** survivable in all content FYI. And you can aquire evasion in the Primal avatar destiny.

    You can splash, or not and still have a **** good character.
    The Fockers of Argo
    LOOON (Rogue); Reaperbait (Warlock); Eatuhdiq (Sorc); Fuglymofo (Barbarian)
    Buttscracher (Arty), Hobaggin (Druid)

  11. #11
    Community Member
    Join Date
    Apr 2010
    Posts
    210

    Default

    Good advice, thanks everyone.
    So I decided on the 9/9/2 build, rolled him up and am currently level 3. So far the build seems pretty sweet as I can kill stuff rather quickly and also heal myself. I'm glad to have Unbongwah's AP layout as there are a lot of options available to both druid and monk and I want to be able to maximize my skills/avoid wasting any points. I went human (don't have helf) would you recommend using human heal amp i, ii, and iii or do you think the AP's are better served elsewhere?

    Drunkcher would be quite fun, perhaps next life that's what I'll be ..or more likely I'll go 18/2 drd/monk next life.
    Thanks again everyone

  12. #12
    Community Member JasonJi72's Avatar
    Join Date
    Jun 2009
    Posts
    679

    Default

    Quote Originally Posted by unbongwah View Post
    This: I'm currently leveling a druid 13 / ftr 6 / wiz 1 dire bear tank (NW II / SD I); I'm having fun, but I made the mistake of getting crazy with MCing before I really understood what made druids tick and what I found most fun about them.

    That said, if OP really wants to give a "Drunkcher" a go, I have a build for that...
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (6 Monk \ 1 Wizard \ 13 Druid) 
    Hit Points: 288
    Spell Points: 934 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 14
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    25
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Druid)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 9 (Druid)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Feat: (Selected) Precise Shot
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 13 (Druid)
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Improved Precise Shot
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Ability Raise: DEX
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Nature's Warrior II
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Wisdom I
    Enhancement: Druid Wisdom II
    Enhancement: Druid Wisdom III
    Enhancement: Druid Toughness I
    Epic feats: Precision or another metamagic (e.g., Quicken, Emp Heal) and Combat Archery (req's base DEX 21 = base 16 + 3 tome + 2 lvl-ups)

    Ranger dilly can be swapped for rogue (3D6 SA) if you take Bow STR. Would work as elf too, though you'd definitely want to squeeze in Bow STR somewhere.

    Another option: switch to light monk, swap Dodge for Precision, and skip monk PrE; that would free up APs for, e.g., more caster enhs.

    The idea is to take advantage of water elemental form in epics: Freezing Spray -> Greater Creeping Cold -> Manyshot / 10K Stars w/icy-bursted longbow.
    I have one of these at level 21. No I didn't copy yours buddy lol.
    Mine has Precision, Stunning Fist, and is a Light Monk. The AP and feat you save by going light monk is really worth it IMHO. The build is a lot of fun. The self healing is awesome, and I think I do more dps than I did as a 12monk moncher with GCC and company. I think we will be seeing a lot more of these builds in the future. It is fairly complex to put together, and I would not recommend it to newer players or first life characters though.

    To the OP... Definitely take 13 Druid levels (or more). You will not regret it. Regeneration and Greater Creeping Cold are THAT good!
    Jyn... Kender... Thelanis

    *Insert clever comment here*

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload