I have been tossing around some ideas and concepts on how to achieve this... Looking to see if any suggestions come up...
For those who have not played Dragon Age (either origins or II), templars are the order that watches over the Mages. If a mage becomes corrupt, or runs away from the mage order, the Templars hunt them down and either return them to the order (does not happen very often, for various reasons), or they kill the mage.
They have abilities that protect them from magics in very extreme ways... mostly they have the ability to keep casters from casting, but if the caster gets a spell off, they are very resistant to the spells... they also have the ability to break a spell if it is in place (like wards or enchantments)...
I am thinking this would include paladin levels in DDO, but how many? Other than Ogre Femurs and Beholder Plate/Docent, are there any ways to turn off a casters casting abilities? Anyone with knowledge of the templars in DA, please let me know what you think... just looking for good advice on an "Anti-Caster Melee" build...
Just for flavor, I am thinking wearing Beholder Plate, wielding Templar's Retribution or Justice, and using the Templar shield as well... just makes sense to me...