Hello,
I am a returning player, after about a year-and-a-half long break, and I'm looking for advice and tips on what to play as an alt character.
The situation happens to be this: we play as a 2-man group and we decided to start anew, on a different realm from my previous one. In order not to get ahead on xp and levels, I can't play when my mate is not online. He plans to keep reincarnating and trying different stuff every time, so staying at max lvl and playing whatever, whenever is also not an option. Thus I'd like to have an alt that I can switch to when the usual "brb 20min walking the dog" happens or when I feel like playing at odd times, stupid o'clock in the morning, grinding dungeons, gathering stuff, making money and so on.
My previous toon was a melee bard which I loved, TRed into a weird warforged archmage which I played rather like a sorcerer/nuker. But that was also fun.
Currently, I play a half-orc acrobat, slowly getting to 20, so far so good.
My idea is that this alt character:
- Will not have tome of learning, will not have tomes (* at least not on 7 and 11; it likely will have the funds later if the tomes bring some valuable improvement and are worth it).
- 32pt build, quite possibly staying on first life for ever (including epic destinies, but that takes a while I guess). No gear prepared in advance, no clickies for switching, no airship etc.
- Most importantly, should be self-sufficient with little effort. I know anyone can be self-sufficient with lots of money and imba gear, but that's not available to me. I liked both the bard and wizard being able to selfheal, get some buffs done, knock a chest or door.. Hirelings are okay, as long as they are only an added bonus, or their purpose is to pull a lever or something. On my current rogue, I don't last very long without divine hireling throwing heals on me, even in very low content the mobs sometimes get lucky and land a hit or ray or something, and with no means to get the hp back, it just slowly dissipates. I know, pots, wands, scrolls.. but other toons can do well even without those.
- This goes with the previous, should be able to solo almost any dungeon on normal/hard. That being said, what are the new, 20+ dungeons like? So far, I have seen only some of the challenges (in vaults of artificers) and on lower CR. Is it possible to solo the content from the expansion, underdark and elite dungeons, just as easily as the old stuff (= with only little preparation required), or does it get much harder?
- Melee, ranged or caster doesn't really matter much. Artificer would have to be bought, FvS would have to be grinded from favor.
- So far, I was looking at bard (again; possibly something unusual, AA maybe, if it works? melee otherwise), the usual suspects of (wf) sorcerer and (pm) wizard, (thf/a bit tankier) paladin, and (light) monk. Also, Mr.Cow playing his druid looked incredibly amazing, but so does everything he plays.
- Playing it should be at least a bit fun
So, any advice or tips on what is currently in, what is still good, and what to stay clear of?