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  1. #1
    Community Member Uproar's Avatar
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    Default Warforged Glancing Blow Undead Hunter

    So... will the extra cleric level be helpful to get this character turning faster? I plan to TR once I hit max, but want to turn (a lot) before I get there ... I expect. Only way I could think to get 2x improved turning feats (with toughness and 2hd thrown in too) when I wanted them -- to make good use of them in Deleras and Desert later.



    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 17 Paladin \ 1 Cleric) 
    Hit Points: 360
    Spell Points: 345 
    BAB: 19\19\24\29\29
    Fortitude: 31
    Reflex: 17
    Will: 19
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 20)        
    Strength             14                 18            
    Dexterity             8                 10            
    Constitution         14                 18            
    Intelligence         12                 14            
    Wisdom                8                 10            
    Charisma             16                 26            
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               1                 10            
    Concentration         2                 10            
    Diplomacy             3                 14            
    Intimidate            3                 30            
    Jump                  3                  6            
    Use Magic Device      5                 19            
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 2 (Paladin)
    Level 3 (Paladin)
    Feat: (Selected) Improved Turning
    
    
    Level 4 (Paladin)
    Level 5 (Paladin)
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Turning
    
    
    Level 7 (Paladin)
    Level 8 (Paladin)
    Level 9 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Cure Light Wounds
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    
    Level 10 (Paladin)
    Level 11 (Paladin)
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    
    
    Level 13 (Paladin)
    Level 14 (Paladin)
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Spell (4): Break Enchantment
    Spell (4): Cure Serious Wounds
    Spell (4): Death Ward
    Spell (4): Holy Sword
    Spell (4): Neutralize Poison
    Spell (4): Restoration
    Spell (4): Stalwart Pact
    Spell (4): Zeal
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    Level 18 (Paladin)
    Level 19 (Paladin)
    Level 20 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness I
    
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Extra Turning III
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  2. #2
    Community Member Uproar's Avatar
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    Basically looking for feedback on whether to:
    (1) Give it a go
    or (2) No way not a chance.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  3. #3
    Community Member
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    Honestly, designing an entire build around a lackluster ability isn't something I would recommend. I have never seen turn undead used effectively for actually turning undead. I would say that it is far more common, and effective, to use the abilities that function off of turn undead charges rather than the using the feat itself.

  4. #4
    Community Member Brennie's Avatar
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    If the purpose of this build is to 1) be warforged, 2) be (mostly) paladin, and 3) use your turn undeads to actually turn undead, rather than to power your paladin abilities (divine might mostly), then... no, i wouldn't do this.

    A pure cleric with no charisma deficiency will have problems turning undead in any content that is remotely challenging or worth running, from about the mid levels onward. Paladins doubly so. Infact, in the end, after all that effort you end up turning undead at approximately the same level as a level 17 cleric (though I'm not sure how destinies affect your class level for turning abilities, but you could potentially get up to level 22 cleric with a tier 5 divine destiny maybe?). I'm just frankly not sure that's worth it.

    You then encounter other setbacks, such as a limited pool for your Divine Might ability (If you're tossing out turns to kill undead, you have less to fuel your Divine Might), general downsides of a Warforged (lower charisma, lower wisdom, horrid ability to self-heal outside of lay hands, redundancy in some immunities) and the fact that most paladin abilities favor TWF more than THF, with Zeal being the only exception... It just seems like every element of this idea jarrs horribly with every other element.

    That said, do what makes you happy. To keep the theme, but optimize slightly better, perhaps consider a turn-based battle cleric, who could then get a lot more undead-killing power from their turns. Or consider a more melee-centric Hunter of the Dead who uses turns to power Divine Might or even Divine Light, which uses turn undead to do light damage to nearby undead.

  5. #5
    Community Member Mastikator's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    Honestly, designing an entire build around a lackluster ability isn't something I would recommend. I have never seen turn undead used effectively for actually turning undead. I would say that it is far more common, and effective, to use the abilities that function off of turn undead charges rather than the using the feat itself.
    I have seen clerics that can destroy groups of undead with a single turn.
    But honestly, even then it's lackluster, most undead that you have to worry about are immune to Turn Undead anyway, a regular disruption weapon and cleave will do just fine for a paladin.

    A thing of note, I'm almost certain that the Turn Undead from cleric and Turn Undead from paladin won't stack and divine vitality will only apply to the cleric turns. If you have Veteran II you can try it out just to find out if it even works, if it does and you can use your Paladin Turns to give others SP then it's worth not getting HotD III (given that you'll end up with some 15+ turns, which translates into up to 195-330 SP)
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  6. #6
    Community Member Uproar's Avatar
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    Some excellent feedback -- thanks. I am also not certain about the cleric - paladin stacking. Haven't been able to find an answer to that.

    I'd kind of like to make a battle / undead turning cleric, but never been successful (or stubborn enough I suppose) to find groups willing to take such a cleric. All you get is people angry at you and wanting heals 100% of the time.
    Thelanis*: Mohroh, WF F10 /Bb3 /Ro2|7 Oohnoh, WF Ro8|12 /Bb3|4 Lohkoh, H F2|12 /R5|6 /Ro2
    Argo*: Dohjoh, Drow M7|11 /Ro2|3 /R6 Rohboh, WF Ro6|14 /B2|6 Lohkoh, WF R6|12 /W2|7 /Ro1
    External: Rock, Guild of the Zodiac (GOTZ)_________________* only characters freq. played

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    I have never seen turn undead used effectively for actually turning undead.
    I have, but it's generally been on pure clerics (not pallies) who clearly put a lot of effort into boosting their TUs and who most likely gimped their other offensive options in the process (i.e., CHA-based instead of WIS-based, invested in Turning feats & enhs instead of DPS-boosting metas, etc.).
    Quote Originally Posted by Uproar View Post
    I'd kind of like to make a battle / undead turning cleric, but never been successful (or stubborn enough I suppose) to find groups willing to take such a cleric.
    A good WIS-based cleric already has plenty of undead-bustin' power without pigeon-holing itself into using TU which has always been underwhelming. As Mastikator indicates, TU is only good against trash mobs of undead; for tougher undead, you'll be using your light / good spells (Searing Light, Deific Vengeance, etc.), radiant bursts, and/or Undead Bane/Disruption weapons to take them down, rendering all that TU power moot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Dual-Wielder of Halflings DevHead's Avatar
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    I've got a TR with 2 cleric past lives, the best turning gear I could make/find, and it started getting pointless to try turning on Elite around level 13. And that was on a cleric life. It's useful up to 10-12, but beyond that...my bursts were more effective.
    Officer and Webmaster for Fallen Immortals, a guild of Thelanis.

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