I have come back from a break - and am trying to get my characters in order (there is a lot of new stuff since then, and a lot of the rules - especially, it seems, for casters.

This is my cleric - I am wondering if she can be saved. This is what I plan on doing with my free reincarnation, but I am looking for input. I would like her to be decent - able to heal end-game type raids, and maybe solo epic normal and hard (EE would be bonus, but not expected).

If I don't have a +2 to all stats, I will get one (if need, I'd be able to get +3, but would rather not, since I have several characters to fix - but this is one of my 3 mains, so I'm willing to do a little extra). My first level was Paladin, for the weapon proficiencies, I can get a +1-5 heart (although would rather not, for the same reason as above).

Keep in mind that I currently have no green-steel, and am generally limited to gear that can be solo'd (eventually I'll get to the raids and get better, but I don't want for a piece of gear to be so essential to build to the point that I am "gimped" without it.)

In this case, I picked short swords, because I can use it with shields, and drow have a bonus to them - I'm willing to go with 2 handed weapons, just not sure they are worth the shield without the feats - although I am, of course, willing to change those too.

PS - I am currently 15, that is why the enhancements look the way that they do.

Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Level 20 Lawful Good Drow Male
(1 Paladin \ 19 Cleric) 
Hit Points: 294
Spell Points: 1269 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 8
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             16                    23
Dexterity            10                    12
Constitution         14                    16
Intelligence         10                    12
Wisdom               12                    16
Charisma             14                    16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                    12
Bluff                 2                     3
Concentration         6                    26
Diplomacy             2                     3
Disable Device        n/a                   n/a
Haggle                2                     3
Heal                  1                     5
Hide                  0                     1
Intimidate            2                     3
Jump                  3                    13
Listen                1                     5
Move Silently         0                     1
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     1
Search                0                     3
Spot                  1                     5
Swim                  3                     6
Tumble                n/a                   n/a
Use Magic Device      n/a                   n/a

Level 1 (Paladin)
Feat: (Selected) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Power Attack


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Improved Empower Healing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I


Level 16 (Cleric)
Enhancement: Cleric Prayer of Life III


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Shield Mastery


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV