For those who might have missed it, I have become interested in seeing if I can build a character that starts with 6 CON and ends up still not just playable but actually pretty good at what it does. There is a not so long story behind all of this which you can follow in a couple of threads if it really matters to you (found here and here).

Bottom line is that I decided to make a 28 point drow using a build suggestion from the forums of a 12/7/1 kensai fighter/thief-acrobat rogue/druid front-line quarterstaff melee working from just a 6 base CON. The build I came up with is:

Code:
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page

Ruh Roh Shaggy
Level 20 True Neutral Drow Male
(12 Fighter \ 7 Rogue \ 1 Druid) 
Hit Points: 272
Spell Points: 230 
BAB: 17\17\22\27\27
Fortitude: 12
Reflex: 17
Will: 8

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             18                    30
Dexterity            18                    26
Constitution          6                    10
Intelligence         10                    14
Wisdom               10                    10
Charisma             10                    10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               8                    23
Bluff                 4                     6
Concentration        -2                     2
Diplomacy             0                     2
Disable Device        4                    25
Haggle                0                     0
Heal                  0                     0
Hide                  8                    12
Intimidate            0                     2
Jump                  4                    23
Listen                0                     2
Move Silently         8                    12
Open Lock             8                    12
Perform               n/a                   n/a
Repair                0                     2
Search                4                    27
Spot                  0                     2
Swim                  4                    10
Tumble                n/a                  13
Use Magic Device      4                    23

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Druid)


Level 3 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Power Attack


Level 4 (Fighter)
Feat: (Fighter Bonus) Precision


Level 5 (Rogue)


Level 6 (Fighter)
Feat: (Selected) Great Cleave


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 8 (Rogue)


Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 11 (Rogue)


Level 12 (Fighter)
Feat: (Selected) Extend Spell


Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 14 (Rogue)


Level 15 (Fighter)
Feat: (Selected) Two Handed Fighting


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting


Level 17 (Rogue)


Level 18 (Fighter)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons


Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Kensei Quarterstaff Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Quarterstaff Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Druid Energy of the Locus I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Improved Trap Sense III
I started the character on 11 December choosing to begin on Korthos Island and to restrict him to only those things that he found as if a first ever character. The only exception is that I allowed myself to twink the character with any quarterstaves I had saved up along the way. And, I will allow myself to use DDO store tomes if I do not acquire them via quests or the AH since I do that anyway on all my characters. I named him Ruh Roh Shaggy on the assumption that he'd become a dog of a character. (FWIW, the druid pet is named ScoobyDo.)

Thus far I've soloed thru the Korthos Island snowy side on normal, ran all the harbor solo quests, soloed thru Durk's, Info is Key, Bringing the Light and Garrison's on normal and then joined a group for Butcher's Path -- hard and elite -- and Waterworks elite.

I've died only in WW part 3. That came when I was busy carrying a soul stone to the upper shrine and the rest of the group dropped down into the water. After getting the other character up I dropped down, picked up the remaining soul stones and tried to make the bottom shrine thru remaining kobolds, oozes and spiders.

I got the doors open and soul stones to the shrine followed by an ooze and spiders. Dropped to below 0 but stabilized. Died (2 or 3 times0 in the ensuing raise and die fight against the mobs in the shrine. Died again at the end fight of part 3 and the friendly and helpful party members seemed to forget where the shrine was because they moved straight on to part 4.

I recalled and headed back to the quest arriving just as they all died fighting an ogre. I managed to kill the kobolds in front of a shrine and to sneak in to where the soul stones were. Most of the party decided that it was too hard and dropped group. I grabbed the one that was left, took them to the shrine, we rested then went and killed the interrogator and found the body to finish the quest.

So now Ruh Roh is sitting at L4 with the first bubble of L5. Would not have had any deaths if the group had played a bit more conservatively, but that happens sometimes.

I'll come back and post from time to time as I gain levels. The whole experiment is designed to see if I can make it work or if I give up in frustration.