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  1. #1
    Community Member Zachski's Avatar
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    Default Pure Paladin THF build -- Wanting input

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 332
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0.5                  10
    Bluff                 2                     3
    Concentration         2                     6
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                4                    14
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            6                    26
    Jump                  4                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -1                    -1
    Swim                  4                     7
    Tumble                0                     0
    Use Magic Device      3.5                  14
    
    Level 1 (Paladin)
    Skill: Balance (+1.5)
    Skill: Haggle (+2)
    Skill: Intimidate (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Shield Mastery
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Divine Might I
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness III
    
    
    Level 19 (Paladin)
    Skill: Balance (+0.5)
    Skill: Haggle (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Weapons of Good
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice III
    Yeah, I'm not really keen on grabbing Fighter levels (I'm a purist, what can I say? XD) even though I know that it's basically an easy qualification for Defender.

    Enhancements are a little bit all over the place at times, so sorry about that.

    And I'm using the character builder that only goes up to 20 -- I've tried to use that web-based one and I hate it so much.

    I know that I'm missing Improved Critical: Slashing, so I'm not sure what feat to move to beyond level 20 so that I can take it.

    I can go for either Combat Expertise or Shield Mastery. If I go for Combat Expertise, then I can essentially go from damage to AC tanking pretty quickly, though my PRR won't be as good. On the other hand, if I go Shield Mastery, I can grab a Tower Shield (I think I don't need proficiency for the PRR bonus?) and use that as a survivability option.

    Obviously, I'm not entirely sure which would be better. I went for either feat to essentially qualify for Defender without grabbing two levels of Fighter (because you can never grab just one, amirite?)

    Please, don't tell me to splash levels from Fighter. I know it would make the build better, but I'm not wanting complete min/maxing. I'm just wanting to optimize my build within the parameters I have personally set for maximum flavor enjoyment.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  2. #2
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    it was my experience as a pally tank, that you never ever need combat expertise mode and its better if you help out with a higher damage output. with some twists, you will be able to achieve between 130-160 sustainable ac without combat expertise. my suggestions for the 2 epic feats would be improved shield mastery and improved critical.

    i personally dropped improved critical later on, when i basically only used the nightmare, the full moon and i took extended spell instead (or you could choose bulwark of defense if youre not as lazy as i was and can remember yourself to recast buffs when needed). now you could argue that your other twohanders dont have keen and you need the improved crit. feat nonetheless. but my damage with all the double strike boni has been higher in s+b mode than with my next best twohanders (greataxe and falchion from caught in the web).

    all in all: dont take combat expertise and think about dropping some int for more charisma

  3. #3
    Community Member Zachski's Avatar
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    Default

    I had the int for skills, mostly -- I hate having only two skill points per level >>; and I'm not interested in buying any tomes to fix that.

    Eh, I suppose I can live with that. Intimidate and Balance, and just forget about UMD?

    also, are you should I should ditch THF and go for sword and board style? :-/ That'll cost some feats...

    Can you craft a weapon with keen? I might rely on that then.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  4. #4
    Founder & Build Synthesis Battlehawke's Avatar
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    Default pally

    If your primary focus is DPS as a Pally and Human , then you get 10 feats before level 25. At a minimum you want Power Attack, Toughness, Cleave, Great Cleave, Improved Critical: Slashing, and Overwhelming Crit. These with the exaulted smites and Fury Epic Destiny really bring the ultimate DPS for a THF Paladin.


    That's 6 Feats! You got four left. For added DPS you can add 2HF x 3. This really only adds DPS to trash mobs! When you get down to the end fight, it's just you and the Boss. THF x 3 doesn't help you much there and on a feat starved pure Pally, I wouldn't waste my feats on them. You can if you like, obviously, but you will never get "kill count" if in a party with a Sorcerer or Barb, so I wouldn't waste them. I would get the required feats and be VERY devastating to one thing at a time.

    A Paladin built this way can have 75-90% of a Barbarians DPS with the right Epic Destiny and Twists, but here is where people go wrong. Not only can a Paladin have all that DPS, but with the right feat and Sentinal ED (you can swap out fairly liberally) you can have one of the best Tanks in the game! Those feats are Shield Mastery, Improved Shield Mastery, and Bulwark of Defense. Normally, I would reccommend two levels of Fighter for the free Tower Shield and THF x 3, but you want to be pure, so I would say you have to take Tower Shield for that last feat. You can just go with a Tower Shield w/o the feat or Masters Touch it, but then you don't get the Full PRR.

    So, ultimately you can have a heavy hitter who can tank fairly easily. Other feats of consideration are Empower Healing, Extend, Quicken and Improved Shield Bashing.

    I would dump int and Wis and put those points into your Charisma.

    So, you end up with Tough, PA, Cleave, IC;Slash, Great Cleave, SM, ISM, Tower, Bulwark, Overwhelm C.
    Last edited by Battlehawke; 12-11-2012 at 10:23 AM.
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  5. #5
    Community Member Zachski's Avatar
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    Quote Originally Posted by Battlehawke View Post
    If your primary focus is DPS as a Pally and Human , then you get 10 feats before level 25. At a minimum you want Power Attack, Toughness, Cleave, Great Cleave, Improved Critical: Slashing, and Overwhelming Crit. These with the exaulted smites and Fury Epic Destiny really bring the ultimate DPS for a THF Paladin.


    That's 6 Feats! You got four left. For added DPS you can add 2HF x 3. This really only adds DPS to trash mobs! When you get down to the end fight, it's just you and the Boss. THF x 3 doesn't help you much there and on a feat starved pure Pally, I wouldn't waste my feats on them. You can if you like, obviously, but you will never get "kill count" if in a party with a Sorcerer or Barb, so I wouldn't waste them. I would get the required feats and be VERY devastating to one thing at a time.
    Uh... aren't the THF feats a large source of the THF DPS? I mean, dealing 50% extra damage on some of your attacks seems incredibly useful...

    Unless it's different for Paladins.

    A Paladin built this way can have 75-90% of a Barbarians DPS
    This seems perfectly acceptable for the amount of survivability that a Paladin generally has.

    Those feats are Shield Mastery, Improved Shield Mastery, and Bulwark of Defense. Normally, I would reccommend two levels of Fighter for the free Tower Shield and THF x 3, but you want to be pure, do I would say you have to take Tower Shield for that last feat. You can just go with a Tower Shield w/o the feat or Masters Touch it, but then you don't get the Full PRR.
    PRR seems like the main reason to use a Tower Shield anyways...

    So, ultimately you can have a heavy hitter who can tank fairly easily. Other feats of consideration are Empower Healing, Extend, Quicken and Improved Shield Bashing.

    I would dump int and Wis and put those points into your Charisma.
    I... I have base Wis.

    So, are you suggesting a swapping playing style, where the Paladin jumps between using a two-hander and a sword and board? Or are you suggesting sticking to sword and board?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  6. #6
    Community Member Zerkul's Avatar
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    Feat selection almost perfect. Just switch Improved Critical with Greater Twohanded Fighting. At level 21 take first Greater Twohanded Fightning then get OC.

    Usually IC>GTHF>OC DPS-Wise.

    Play it twohanded, you should rely very little on your shield for those tanking situations that require that much defensive playing that otherwise you die. Try maximize your twohanded survivability (PRR, Dodge, AC), Shield is the last choice for your build. If you want something more defensive with less DPS and shield always on you need to change to Fighter. Paladin, for the lack of feats, shines better with THF than Sword and Board.
    Last edited by Zerkul; 12-11-2012 at 11:08 AM.
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  7. #7
    Founder & Build Synthesis Battlehawke's Avatar
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    Default pally

    A few more answers to your questions:

    What I'm suggesting about the THF line is that those feats ONLY add to your glancing blows. They increase the damage to glancing blows and to the percent for a glancing blow to land. This is a very significant number if you are counting how much total damage you are doing in a quest or to kilometre count. Getting your glancing blows to land on "trash" mobs will definately improve those numbers. However in the end, when its just You and the Boss Monster the THF line adds exactly Zero help/damage vs that Boss. Yes, you will still have a chance of landing a glancing blow on him if your main hit misses, but ultimately if you want to make the toon versatile, you could use the feats better somewhere else. Its a tough call to make. But if you want to be able to DPS and hit stuff for 3k + damage and then swap ED and be able to have a 130+ AC, a 20+ DR, a a 50+ PRR, High Saves, and have some self healing then you have a decision to make. The THF line adds a tremendous amount of DPS, but does very little for you in an end fight..

    I didn't notice your Wis at 10 before but that's plenty. With a +Wis item, you will be able to use all your Pally spells. The only reason to have more than a 10 int on a Pally is if you want Combat Expertise, otherwise, you need those points somewhere else.

    As far as swapping out from DPS to Tank, yes thy is what I'm suggesting. With a Paladin, you have the ability to do both. Ultimately, in the end, when in DPS mode, you'll be wielding a Falchion and in Fury ED and gust dishing out crazy amounts of damage especially on critter smites. This where you will be 90% of of the time that you are playing. The other 10% will be S&B and in Sentinel ED when you are needed to do so for a special end fight or raid or when you have too much aggro.

    None if this is mandatory. There are so many options available. I hope some of this is useful for you and hope that you enjoy your build.

    If you want a THF DPS build I would say that Toughness, Power Attack, Improved Crit, Cleave, Great Cleave and O Crit are mandatory. As to the previous advise from someone to Not have Improved Crit, you will really be losing out if you follow that advice. A Paladin wielding a Falchion with IC:Slashing and the Exaulted Smite Enhancements maxed hits for a ton of damage, especially in Fury.
    Last edited by Battlehawke; 12-11-2012 at 02:40 PM.
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  8. #8
    Community Member Zachski's Avatar
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    Actually, my glancing blows hit even when my main hit hits. It works for single targets as well as groups.

    In fact, it seems to work better for single targets than it does groups.

    I've decided to do what a previous poster suggested and simply switch GTHF and IC: Slashing.

    Also, I have 8 Wis. I'm not sure where you're getting 10 from :P But I did dump intelligence like you suggested. I don't really need UMD, do I?

    By the way, can you raise skills on levels past 20?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  9. #9
    Founder & Build Synthesis Battlehawke's Avatar
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    Default pally

    UMD is useful to pretty much every class. Intimidate is useful to a tank or dps'r spanking cleave and great cleave if he can plant himself in the midst of a bunch of monsters. Balance is very useful in the newest meteor blasting epic content. Those three are pretty much the skills you want with what you are building. If I had to eliminate one I would probably choose UMD, however if you are not planning on doing much tanking, maybe I would consider eliminating intim. More tough choices for you. Think about your playstyle and what you want ultimately.
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  10. #10
    Founder & Build Synthesis Battlehawke's Avatar
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    Default epic skills

    All of your skills go up +1 per epic level.
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  11. #11
    The Hatchery Enoach's Avatar
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    There is a caveat with Bulwark of Defense - You have to be in one of two Defensive stances to benefit - Either Defensive Fighting or Combat Expertise to get the AC Bonus.

    Personally I like having the skill points to use UMD on my paladin even if I only get enough to be 75% with Fireshield scrolls. As it is enough to use many spells for buffing through wand/scroll. Most notably being master's touch which can be used to grant Tower Shield Proficiency. But it also means potentially using Shield Wands as well to reduce Magic Missile damage.

    I agree that all 3 THF feats may not weigh out as better than taking another feat. You'll want at least 2 though if THF is your primary.

    Also if planning on using Fury of the Wild ED, DoS is not the best PrE option to build upon as DoS cannot rage. LD or US would be the better EDs for a THF DoS paladin and should switch between the two as needed.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Battlehawke View Post
    Getting your glancing blows to land on "trash" mobs will definately improve those numbers. However in the end, when its just You and the Boss Monster the THF line adds exactly Zero help/damage vs that Boss.
    I'm not sure what you're talking about: glancing blows are separate from your normal atk rolls; they aren't just for hitting mobs. As the wiki says, "It is possible -- in fact, common -- to get both a glancing and a normal attack against your main target."

    You're not the first person I've seen who advocates not taking the THF feats on a pure pally tank; but it would be helpful to see some DPS calcs to really know what the tradeoffs are.
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  13. #13
    Founder & Build Synthesis Battlehawke's Avatar
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    Default glancing

    Unbong is right. I never consider glancing blows unless I'm standing still on my s&b bastard sword user. You have to be standing still for glancing blows to go off, and on my THF DPS builds, I rarely stand still.
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  14. #14
    Build Constructionist unbongwah's Avatar
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    Making a pure DPS pally is tricky but doable: Toughness, Power Atk, IC:Slash, THF or TWF x3, Cleave/GC/OC - a human pally has one feat to spare. Making a pure pally tank, OTOH, usually means sacrificing 1 or more DPS feats to squeeze in your tanking feats (pick from Shield Mastery, ISM, CE, b.sword or d.axe prof.).

    Personally I'm not wild about the tradeoffs; but if I were to level a pure DoS pally, I'd probably do something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (20 Paladin) 
    Hit Points: 342
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 24
    Reflex: 15
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence         11                    13
    Wisdom                8                    10
    Charisma             17                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     6
    Bluff                 3                     5
    Concentration         6                    29
    Diplomacy             3                     5
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            7                    28
    Jump                  3                     7
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                0                     1
    Use Magic Device      4                    16
    
    Level 1 (Paladin)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Shield Mastery
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Divine Might I
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might II
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Divine Might IV
    Epic feats: Imp Shield Mastery & Combat Expertise (more for the extra PRR from Imp CE than the AC)
    Skills: max Concentration, Intim, UMD, with a rank of Tumble and extra pts going into Balance

    Sure someone can make a case for CL/GC/OC (+LW&MS) instead of THF chain; that would also let you move up ISM sooner. You could also backload SM to frontload DPS feats so you could level as HotD/KotC then swap to DoS later.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
    Community Member Zachski's Avatar
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    What would you suggest for pure DPS then? Knight of the Chalice still?

    I went with DOS largely because of the bonus to strength and as well as something defensive to fall back on should the party need me to.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  16. #16
    Community Member Hobgoblin's Avatar
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    didnt see this in your op - but you want more cha.

    16 min to start - 17 is better if you can get a +3 tome.

    divine might is very nice (and very annoying!) but a good source of damage.

    hob

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Zachski View Post
    What would you suggest for pure DPS then? Knight of the Chalice still?
    I'd level as HotD, maybe swapping to KotC for EO-heavy places like Vale etc., before switching to DoS when I was ready to be a tank.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #18
    Community Member t0r012's Avatar
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    Thf adds significant damage if you are not moving twitching.
    Twitching or "twitch" fighting = using character movement to interrupt the attack sequence to only get the faster swing animations.

    With greater two handed fighting feat you get a glancing blow roll on you first , third and fourth swing animation for 50% of your base weapon damage. With a small chance of getting some weapon effects to trigger.
    This number takes in to account anything that increases your base weapon damage like a critical hit and even your smites. This happens because while the to-hit of your glances are rolled individually (with a penalty) the damage is a straight calculation off of the blow that triggers it.
    Move along , Nothing to see here

  19. #19
    Community Member t0r012's Avatar
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    Now on to the biggest issue I have with the build (which looks pretty good)

    No improved critical.
    you really, really want IC (most likely slash) in your build.
    Divine sacrafices, smites need that extra crit range. Beyond that just your plain Jane damage output needs IC to be good. Any build that swings a weapon at a target should include IC of the proper type as soon as it is available.
    Move along , Nothing to see here

  20. #20
    Community Member Zachski's Avatar
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    That build is actually already not what I'm using. I'll get an updated version up tomorrow, when I'm not feeling so blah.

    I will say this though: My new build, the one I actually already rolled up, has the following changes.

    1. Intelligence is dumped to 8, and Charisma is raised to 16 (I was considering dropping intelligence before I even posted the build, but I already had the entire build made up which would have meant going through each individual level again to change the skills again which was a pain)

    2. GTHF will be replaced with IC: Slashing, with GTHF being taken at level 21.

    Also, I just can't seem to wrap my brain around twitching. I know what it is, but actually doing it is a pain, probably because I don't know what I'm doing. And I think I'd rather avoid using it, to be honest.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

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