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Thread: Lack of GMs

  1. #1
    Community Member FranOhmsford's Avatar
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    Default Lack of GMs

    OK this is getting ridiculous now.

    The second time in the past fortnight that I've had to wait over an hour for a GM to unstick a Mob so we can complete a quest!

    This time I'm still waiting after 90 Minutes!!!!!
    And I'm in a group too {4 Players}.

    Both times have been on Cannith so I'm going to ask just for Cannith - Please employ MORE GMs!


    And to those people who'll inevitably say Never wait for a GM - We're at the end of Running With the Devils {Hard} - Taeron is stuck in the wall - No way should a group be forced to re-run the quest with the possibility that the exact same thing could just as easily happen again...and again....and again!

  2. #2
    Community Member FranOhmsford's Avatar
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    It took exactly two hours for a GM to get to us.

    That GM did a great job!

    However we need more GMs clearly!

  3. #3
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    Try not to fight mobs near walls... Especially ones that teleport such as the one you were fighting, it does greatly lessent he chances of stuck mobs. Something else you can try if it happens again is to cast an aoe such as CK on or near th emobs, and runfar away..... That particualr boss has always gotten stuck at times, but he also will typically telport out by himself if the person with agro moves just out of hsi spell range.

    Hopefully hte "Fix" for this in U-16.1 patch will stick though....

  4. #4
    Community Member rahubby's Avatar
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    Same quest, different mob: had the mob who locked the bridge lowering lever simply vanish...we presume he's in a wall, but he's not normally a teleporting type...we submittedd a ticket and jumped past the bridge to finish up and hope that would complete quest...no dice.

    GM never showed up. We had people leaving because they had XP potions going, and we finally gave up after more than an hour.

    Seriously, guys...add a friggin /mobstuck command...give it a 5 minute interruptable activation time so it can't be abused, and it's only effect is to teleport all currently living mobs to their spawn points. Problem Solved.

    Any mob that hasn't rubberbanded to its spawn point or been killed after 5 whole minutes is obviously stuck.
    "What do I want? I want to live just long enough to be there when they cut your head off and stick it on a pike, as a warning to the next ten generations that some favors come with too high a price. I want to look up into your lifeless eyes and wave, like this." - Vir Cotto, Babylon 5

  5. #5
    Community Member psykopeta's Avatar
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    zerg, red alert, hide, wait, and mobstuck

    this way u'll solo end boss most of time XD

    fix the walls

    and the white box too, mobs that need to be killed(for example from a room to open the door) do them can't leave the room, that means if the mob has a wall at 5m from the spawning point, do mob come back when he is at 4,9 from the spawning point)

    not hard, there aren't that much mobs needed to be killed

    this way things like pulling 1 boss away from the battle wouldn't be able

    improving difficulty sometimes XD

  6. #6
    Community Member rahubby's Avatar
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    Quote Originally Posted by psykopeta View Post
    zerg, red alert, hide, wait, and mobstuck

    this way u'll solo end boss most of time XD
    How? you rubberband him and all the mobs you didn't kill back to their spawn points with full health...you would accomplish nothing.
    "What do I want? I want to live just long enough to be there when they cut your head off and stick it on a pike, as a warning to the next ten generations that some favors come with too high a price. I want to look up into your lifeless eyes and wave, like this." - Vir Cotto, Babylon 5

  7. #7
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    just for clarification, i believe the suggestion was your toon would need to be stationary for a full 5 min in order for the /mobstuck command to work.

    I like this idea, but i doubt it will happen
    Last edited by trog_star; 12-09-2012 at 09:13 AM. Reason: thats not the OP's suggestion, it's someone elses

  8. #8
    Community Member FranOhmsford's Avatar
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    Post deleted by me as no longer applicable
    Last edited by FranOhmsford; 12-09-2012 at 09:18 AM.

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