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  1. #121
    Community Member Seljuck's Avatar
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    Quote Originally Posted by arminius View Post
    If there was 5x-10x the end game content there is presently, then maybe your idea might work. Without more content there would be no way to get 16.5 million xp without multiple TRing, if repeat penalties past 25 operated the same as pre-cap.
    We have quite a lot of epic content right now. With every update we get even more.. (up 17 epic GH?). This change could extend game vitality, give us reason to play 'old' epics. Give us reason to enjoy every gained ED lv. We could feel progress.
    Multi TRing to geth fresh XP is natural.. Everything have their end. U cant eat 1 shocolate bar for eyars :P
    For those who have more then 2-3 characters it will be harder. Thats true. But why it should be easier??? Whats the reason to aquire everything without a cost??
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  2. #122
    Community Member arminius's Avatar
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    Quote Originally Posted by Seljuck View Post
    We have quite a lot of epic content right now. With every update we get even more.. (up 17 epic GH?). This change could extend game vitality, give us reason to play 'old' epics. Give us reason to enjoy every gained ED lv. We could feel progress.
    Multi TRing to geth fresh XP is natural.. Everything have their end. U cant eat 1 shocolate bar for eyars :P
    For those who have more then 2-3 characters it will be harder. Thats true. But why it should be easier??? Whats the reason to aquire everything without a cost??
    Yes and those Giantholds all come with massive repeat penalties, since every currently existing character ran them to get from 13 to 16. I really don't think you get how fast unbridled repetition penalties blast xp, I guess because we're protected from the effects of it on our current 25s.

    And no I'm not going to do multiple TRs and grind for months or years to get twist benefits that huge numbers of people got in a week. I'll just do something else with my life besides DDO. Probably go through Netflix's cache of Criterions. (At least until Netflix demands that in order to allow me to watch Criterions I have to first grind out the Hangover series and Matrix 2+3 and every Jerry Bruckheimer film.)

    The whole thing is moot anyway because if the nerf really is 11% when it gets to live it won't stop anything. And if the whole quest is run in 9 minutes anyway, for even more xp, then again it makes this whole discussion moot.
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  3. #123
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by arminius View Post
    The day they ADD a repeat penalty to level 25 is my last day of the game. They need to go in the exact opposite direction, resetting the repeat count at 25 to 0, but of course leave the first time bonus and bravery bonuses out of it.
    Spot on
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  4. #124
    Hero rdasca's Avatar
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    Quote Originally Posted by aarant View Post
    Im honestly at a loss if u knew it was coming why didn't u cap ur dest. instead of waiting around for the devs to slap U in the face. From the context this isnt the first time its happened so I'm guessing they snuck up on U (the devs are known to be tricksy so I can see how it happened really).

    Well there's a lesson in this, u need more spot my friend. PM me and Ill give U a build for a wis based ranger(wild instincts ftw its ubber). Im sure U will enjoy the build its really a fun roll playing toon, feel free to rep me in thanks as im sure U are already planning to after u send out that pm.
    I am sure you are at a loss, judging from your comments here, you either did not read my post, or choose only to use the parts that you liked to make your snarky response. Try this post it may help you:

    http://forums.ddo.com/showpost.php?p...7&postcount=21


    Now if 11% is the amount they reduced it by then frankly it is not as bad as I was thinking it would be, why they could not have posted that in the notes is beyond me, while I am not sure about everyone else my post would have been along the lines of "Well that sucks, oh well."

    Actually in this case I can only blame myself jumping the gun and all that, but frankly if Turbine would just communicate these little things at the same time they announce a nerf it would go a long way towards, if not acceptance, at least understanding from the player base. Oh well I am sure it will happen again as I will speak up if I think something is not right, and if later it proves that my assumptions are wrong, I have no problem admitting that, but to not speak up is to invite competency or silent approval, so I will retract my “Slap in the face” comment, and replace it with, “Unnecessary change.”

    Yes some would have still complained, and do not misunderstand I still believe this in an unnecessary nerf; however, this will have little effect in how people run this quest, maybe they will run it a few times less and another quest a few times more but overall it changes nothing, so in the long run all they have done is make it so those that want to farm this quest for XP will have to run it one additional time for every 10 times they run it, makes little to zero sense to me if their stated objective was to get people to run it the "right way".
    Quote Originally Posted by Tarrant View Post
    I just don't think it's right to make fun of DDO's NPCs. Infractions for everyone!

  5. #125
    Hatchery Founder Ganak's Avatar
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    I know Devs *play* the game.


    Have any actually attempted to fill out even three twist slots with tier I's, let alone getting any of the three over tier 1? Or tier 2?

    Even doing dunrobar runs as they are now is a pain.

    Doing it while leveling a caster through 4 Legendary Dreadnaught levels to get to the Shiradi sphere? Anyone at Turbine done this?

    Anyone at Turbine done it while also trying to keep other characters advancing? Four or more characters? A dozen characters?

    Just asking as a way to present a perspective.

    I offer feedback that enabling people to play multiple different characters/classes will lead to great retention and ddo store sales.
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  6. #126
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    Quote Originally Posted by Tid12 View Post
    NEW: Overall experience for the quest "House of Rusted Blades" has been increased - base experience for the quest has been reduced, but the experience for the optional objectives has been increased even more.
    So how much has the base xp been reduced? Are we talking about 50% reduction? Just a ball park figure would be enough.

  7. #127
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    Quote Originally Posted by arminius View Post
    The whole thing is moot anyway because if the nerf really is 11% when it gets to live it won't stop anything.
    Is the 11% refering to the base xp nerf? Is this what's currently on lam? I couldn't find where you got that number from. If it's only 11% base xp reduction, then it's not too bad. At least it's not an xp massacre like they did with challenges.

  8. #128
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    Quote Originally Posted by juliadudu View Post
    These are the new base XP for this quest:

    Normal: 13953
    Hard: 14140
    Elite: 14327

    Not sure about you guys, I was expecting something worse...
    Quote Originally Posted by ddonoobgamer View Post
    So how much has the base xp been reduced? Are we talking about 50% reduction? Just a ball park figure would be enough.
    This much.

  9. #129
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Seljuck View Post
    In my opinion this change should be done in 1st patch after MOTU goes live. I say more... they should add repeating penalty at lv 25 as well. There's a lot of other quests that gives fair ammount of XP but no one run them, because theres just one simple, easy quest that can be farmed.. Another game balance breaking stupidity.

    Every acquired ED lv should be like achievement. It should be hard to acquire.
    No, no no no!

    15million with repeat penalties would be an achievement, but it would also make the ED system pointless. You wouldn't be able to be in your main destiny for ANY character for MONTHS.

  10. #130
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Seljuck View Post
    Every acquired ED lv should be like achievement. It should be hard to acquire.
    Wouldn't have a problem with this sentiment if the power gained = the difficulty of getting said power. Plus, you should not have to give up said power gained just to level in a destiny that is nearly worthless for your character, so you can level the powers you actually WANT, instead of having to grind through just to get close.

    Imagine if the non-epic Action Points worked this way! You'd have to level up in 3 different classes just to get to the one you actually wanted to play...
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  11. #131
    Community Member arminius's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Wouldn't have a problem with this sentiment if the power gained = the difficulty of getting said power. Plus, you should not have to give up said power gained just to level in a destiny that is nearly worthless for your character, so you can level the powers you actually WANT, instead of having to grind through just to get close.

    Imagine if the non-epic Action Points worked this way! You'd have to level up in 3 different classes just to get to the one you actually wanted to play...
    Imagine if ANYTHING worked that way! The Rocky montage as he trains to become the best fighter ever:

    (start the music in your head... duh duh duh duh duh duh DUH DUH duh....)

    Step 1: Fighting! Yay!
    Step 2: Needlepoint! Wut?
    Step 3: Studying German Grammar and Sentence Structure. Ja!
    Step 4: Learning to Make Baked Alaska Without Melting The Ice Cream Core! Yum?
    Step 5: Disinfecting Colostomy Bags! ???
    Step 6: Running Up The Stairs, But Out of Breath Halfway Up! Weez, cough.
    Step 7: The Dewey Decimal System. See 796.83.
    Step 8: Herbology with Professor Pomona Sprout. Look out for the plants with teeth.
    Step 9: Fighting! Yeah, never mind, I'm tired and just want to go home. Adrian!!
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  12. #132
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    Quote Originally Posted by danotmano1998 View Post
    Imagine if the non-epic Action Points worked this way! You'd have to level up in 3 different classes just to get to the one you actually wanted to play...
    Quiet you!

    There's an enhancement pass coming don't give them ideas!

  13. #133
    Community Member Truga's Avatar
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    "NEW: The quest "End of the Road" has a new additional quest objective. You must now kill a certain number of Netherese forces in addition to killing the demon to complete the quest."

    Great. Finally a quest I can stealth on my rogue for the devious bonus, then this. I guess it's back to monastery. Thanks Turbine.

  14. #134
    Hatchery Hero BOgre's Avatar
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    it bugs me that when challenge xp was reduced, people complained that the devs hit the problem with a shotgun rather than a scalpel. Now here we are in the same situation and the devs have taken a scalpel to the problem and the whining continues. Besides, the base xp was reduced by something like 13%, not something to whine about. The zerging, capped, ED xp farmers can still do the exact same thing. The flower sniffers now have option to be rewarded a little extra for their way. Everyone wins.
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  15. #135
    Community Member Kinerd's Avatar
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    Quote Originally Posted by BOgre View Post
    it bugs me that when challenge xp was reduced, people complained that the devs hit the problem with a shotgun rather than a scalpel. Now here we are in the same situation and the devs have taken a scalpel to the problem and the whining continues. Besides, the base xp was reduced by something like 13%, not something to whine about. The zerging, capped, ED xp farmers can still do the exact same thing. The flower sniffers now have option to be rewarded a little extra for their way. Everyone wins.
    I don't see any complaints about the size of the nerf.

    I don't even see that many complaints about there being a nerf at all, especially when there are so many other sources of similar XP.

    One thing I see is people upset that the many real and impactful bugs in this game were ignored so the devs could change something some people enjoyed.

    Another thing I see is people upset that the many previous complaints about the ED system were completely ignored and to some degree exacerbated by this change.

    .

    But somehow I suspect by your choice of language that you had made up your mind about what you read before you opened this thread, so I'll leave it at that.

  16. #136
    Community Member moops's Avatar
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    Quote Originally Posted by arminius View Post
    The other effect people haven't mentioned much is that grinding ED xp involves being on a gimped destiny. That never mattered when you spent the whole time in Rusted Blades, in fact, it was often a boon when you got Shadowdancer's d-door, etc.

    But boy it won't be pleasant to be running actual quests where you actually care about performing well with an ED that gives you next to no benefit. And not just once or twice, enough to fill 16 million xp's worth. At that point, who'd care if you became a stronger character in the end? Playing for months at half strength just to gain an incremental power boost at the end of it may not end up being worth it at all.
    Meh, I've been doing actual quests/raids and in gimped destinies to get all my ED xp, and it hasn't mattered all that much. Most of all, I've actually LEARNED just about all the destinies first hand, and sometimes know them better than people playing the class that they usually sync best with. It's actually been really fun to try a lot of different things out on dif type of alts.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

  17. #137
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    Quote Originally Posted by Tid12 View Post
    This much.
    Thx. Doesn't look too bad.

  18. #138
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    Quote Originally Posted by Tid12 View Post
    Why change it now?
    It just seems silly to do it now. Either do it from the start or don't change it all. It will just hurts new and casual players, and we don't want that, right? RIGHT?
    Quote Originally Posted by muny21 View Post
    Good job Turbine keep doing this to turn players away from playing. Soon enough you will get your wish and the game will be completely dead and you all can collect unemployment.
    totally agree
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  19. #139
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    Quote Originally Posted by Kinerd View Post
    I don't see any complaints about the size of the nerf.

    I don't even see that many complaints about there being a nerf at all, especially when there are so many other sources of similar XP.
    There seemed ot be initial DOOOOoOoooOOom formt eh peopel that have the patience to run this quest 4,700 times a day. The nerf is hardly any nerf at all....

    One thing I see is people upset that the many real and impactful bugs in this game were ignored so the devs could change something some people enjoyed.
    Well, let's be fair here, it probably took them aobut 1 minute to change the XP values for this quest. I do agree that they do need to work on important bugs though, but I doubt this lost minute would've done much for those. But this does go back to the DDO team leaving things like this in the game, knowingly I might add, for too long. They need to change stuff like this fast or just leave it.

    Another thing I see is people upset that the many previous complaints about the ED system were completely ignored and to some degree exacerbated by this change.
    Hmm, I'm still playing a lot of different characters, I can't seem to care enough to dedicate to just one or two so that I could really max them out destiny wise. There are certianly some issues with the system though.
    .

    But somehow I suspect by your choice of language that you had made up your mind about what you read before you opened this thread, so I'll leave it at that.
    Panic!

  20. #140
    The Hatchery DarkForte's Avatar
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    For the people saying it's not a nerf...

    If you don't care about maxing your crappy destinies for EE play, either because you like being carried through on ee for being in a non-synergistic destiny or because you only play EH, and you don't farm rusted blades, stay on your own corner, for this discussion does not concern you. It's really easy to call something not a nerf when it doesn't affect you, and when it's not you who will have to compensate by running more of it.

    Sure, we still have impossible demands and death undone. If everyone moves to those, how long will it take for devs to decide to nerf those too? Then we'll be running fathom, why not nerf that too? Will it be 'not a nerf' then as well when there's no viable way to amass destiny XP on higher xp/min?
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