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  1. #21
    Hero QuantumFX's Avatar
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    If you only have the option of crafting one greensteel repeater, I would go with the triple positive. For leveling, you will see a lot of undead. The disruption damage just makes those quests a lot more fun. Also, it’s a lot harder to find stuff that is immune to holy in comparison to the various elemental damage types.

    Edit: It’s also a repeater that you’ll use in epic levels.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  2. #22
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by aradelothion View Post
    Outside of Greensteel, a crafted wounding of paralyzing is ml7 with the Cannith mark, and I swear by it through heroic levels all the way to Amrath against trash, particularly if you run with people who could maximize the benefits of having helpless/con-drained mobs (rogues, high crit melees, pale masters, etc). Mostly useless in Necro, but still pretty good everywhere else.
    Wounding of puncturing?

    Can't craft para still, I think.

  3. #23
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by MRMechMan View Post
    Wounding of puncturing?

    Can't craft para still, I think.
    I was thinking the same thing.

    I wonder if there's anything to be gained from a Maladroit of improved cursespewing for BB kiting?

    Crafted: Telekinetic of Bleed is a really nice, ML 3 (with Masterful Craftsmanship), damage+CC weapon for low levels.

    I actually think Telekinetic is about the most undervalued low-level crafted mod. It can drastically reduce your incoming damage, and if you're ranging with melees in the party, they will love not having to chase everything.

  4. #24
    Sketchy Adventurer aradelothion's Avatar
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    Quote Originally Posted by MRMechMan View Post
    Wounding of puncturing?

    Can't craft para still, I think.
    Doh >.< yep I meant wounding of puncturing thanks for clearing that up; that's what happens when i try to type before my morning coffee. It gets really silly with improved precise shot too. Up until around Gianthold every volley is almost an instakill, and GH + beyond, the temporary helplessness really ramps up the party DPS.
    Asmodeux | Carollous Magnus | Angeleus Dei | Solkanaar | Damodarius
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  5. #25
    Community Member thunir's Avatar
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    Default DOnt waste your mats on a tripple Pos

    Your gonna want a Silver slinger anyway, its Min lvl16, go farm one and save your mats for a Lit II. Who cares if it does not work on Demons. Still best weapon for a Pit fiend if you are going to be able to bypass silver DR. Even after you craft Alchemical or get a Quill, youll still find its the best option and IMHO the only Green steel worth crafting.

  6. #26
    Community Member Deathdefy's Avatar
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    Might have been mentioned, but of my GS Repeaters (Lit II, Rad II, Ooze II, Min II, Triple Pos, Vaccuum) -

    I used Rad II by far the most while levelling.

    It blinds within the first volley about half the time (61/125 from memory), and within the first or second volley reliably.

    H-Elf Rogue Dilettante + Tharne's Goggles + (ML 10 with MC, then ML 14 with MC) Ring of the Stalker = 3d6 + 8 + 2 or 3 per hit.

    Once blinded that's an average of 21.5 (bonus sneak attack damage) per hit with the ML 14 (down from 16) Stalker Ring. Way more than Lit II provides for trash, and it's every hit instead of Lightning Strike dependent where the majority of the damage is wasted on overkill anyway.

    Also, they're blind and so pretty much neutralized, and while levelling most things take full damage from its Holy and Fire damage aspects too. It's just awesome, but I concede to also making it after my Lit II, Ooze II and Triple Pos, because it seems like a less spectacular prospect on paper.
    Last edited by Deathdefy; 12-11-2012 at 01:07 AM. Reason: EDIT: Forgot my Min II!
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  7. #27
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Deathdefy View Post
    It blinds within the first volley about half the time (61/125 from memory), and within the first or second volley reliably.
    If going half elf radII is probably the best. Particularly if solo. Otherwise, an extra 8 or so damage from tharnes sometimes (and never against bosses) isn't really worth it, especially when if grouping you could get it anyway.

    Blindness is amazing CC though- very underrated and with no save, radII even has a use in EE.

  8. #28
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    Quote Originally Posted by nibel View Post
    Lit 2, while still awesome for leveling, is not an endgame weapon anymore. All demons are immune to lightning, and lots of things on demonweb are demons. IIRC, Vine Horrors are immune to lightning too (frequent enough at the U15 and U16 chain).
    I would think epic calomel would be a good replacement at 20, or epic slinger (not that I play an arti yet mind you).

  9. #29
    Community Member goodspeed's Avatar
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    Well to start off if you have a repeater with say holy of something, or shocking, or whatever and you icy burst that at ml4 that's just gonna mow down everything in elite faster then the st valentines massacre.

    After that it's really just a wait until you get your GS repeater. Of course a something of banishing is pretty nice to. I think I made myself a holy of banishing repeater then icy bursted it just for the hell of it. And i've actually contemplated which was the better dps as the lit 2 seemed to never really proc. And I don't count DR breaking cause their are house d arrows and bolts for that to keep deadly as a constant. However if able to, a holy burst of greater bane would definitly make it's rounds as a top shelf weapon.

    I'm not sure but Ive seen some blanks with the added die to the weapon so could probably also get the epic die out of it as well.
    Through avarice, evil smiles; through insanity, it sings.

  10. #30
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by goodspeed View Post
    I think I made myself a holy of banishing repeater then icy bursted it just for the hell of it.
    You are mistaken.
    1)Banishing is not craftable
    2)Festival Icy Burst on crafted weapons requires additional potential and increases the min level

    Perhaps you were lucky enough to find a holy of banishing repeater and put on festival icy burst. That's awesome, but nowhere near as easy to come by.

    Against banishable mobs in Vale, the banisher is better. 5% banishing (vorpal) vs 2% LS

  11. #31
    Community Member MattiG's Avatar
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    Quote Originally Posted by Deathdefy View Post
    Might have been mentioned, but of my GS Repeaters (Lit II, Rad II, Ooze II, Min II, Triple Pos, Vaccuum) -

    I used Rad II by far the most while levelling.

    It blinds within the first volley about half the time (61/125 from memory), and within the first or second volley reliably.

    H-Elf Rogue Dilettante + Tharne's Goggles + (ML 10 with MC, then ML 14 with MC) Ring of the Stalker = 3d6 + 8 + 2 or 3 per hit.

    Once blinded that's an average of 21.5 (bonus sneak attack damage) per hit with the ML 14 (down from 16) Stalker Ring. Way more than Lit II provides for trash, and it's every hit instead of Lightning Strike dependent where the majority of the damage is wasted on overkill anyway.

    Also, they're blind and so pretty much neutralized, and while levelling most things take full damage from its Holy and Fire damage aspects too. It's just awesome, but I concede to also making it after my Lit II, Ooze II and Triple Pos, because it seems like a less spectacular prospect on paper.
    +1 for fleshing out this critical point that I was too lazy to flesh out from my phone. The +3 INT at level 12 is nice as well, plus holy, plus 1.5W.

    Like Mech said, it even has it's uses in EE, as does trip pos
    Sicks and Tymn on Orien.

  12. #32
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    Quote Originally Posted by cdr View Post
    LVL6: Acid Burst of Pure Good w/festival icy burst
    Putting with festival icy burst on there is terrible advice. I mean, FIB is nice, but should never be recommended as a must have. Not everyone has all the mats sitting and waiting until the festival comes back, and not everyone is going to be able to farm it or drop the stupidly high prices people ask for the mats.
    Quote Originally Posted by Bunker View Post
    IMO paralyzing is not worth it ever as a repeater.
    That's a nice opinion. It's a wrong one, but whatever. If possible, an artificer should try to keep a para repeater on hand. You won't use it all the time, but there will be times you need to stop a whole bunch of stuff dead in their tracks.

    Artis are all about DPS
    . . . No, just no. Artificers are more about versatile damage than max damage.
    Frozen Tunic(for non-WF)
    Totally not worth the effort to build for an Artificer. You can find better random loot armors that will serve you better.
    upgraded ring of lies(imp. deception @lvl 13 is GREAT!)
    Improved deception is a nice thing. I would try to find ways to slot it on most of my characters if they didnt' already have pretty strict gear requirements.
    Stalker Ring(lvl 12 at minimum manslayer ftw)
    Manslayer is pretty nice and at level 12, you dont' have a lot of other things begging to take one of you precious ring slots, so agreed.

    Cannith favor to lower your min lvl on your rune arms by 2 leves.
    If you can do it, yes.
    Quote Originally Posted by thunir View Post
    Your gonna want a Silver slinger anyway
    Yep. Honestly, even when combined with a Hand of the Tombs, I find the SS subpar for fighting undead. You're much better off with a holy burst of greater undead bane + Hand. But for fighting pit fiends, the SS is totally sweet. The only thing I've found that is better is a chaotic burst of GLO bane loaded with silver arrows and hit with good weapons.

  13. #33
    Community Member Bunker's Avatar
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    Quote Originally Posted by danzig138 View Post
    . . . No, just no. Artificers are more about versatile damage than max damage.
    When saying "Artis are all about DPS", I didn't mean max damage. Perhaps said it wrong, but basically saying artis are about damage and not defense.
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  14. #34
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by thunir View Post
    ...6-12 Acid burst/Wounding....
    I'm gonna try this. I ran Lords of Dust Heroic Hard tonight with my Level 13 Arty (yah - masochistic), and made it all the way to the last fight - could NOT get Gnomon down below 20% before he'd take out my hire and then DP me to death. I was doing 120's-150's per volley, but he was keeping up on self-heals.

    Need MOAR DMG... but don't have GS and really don't want to grind it

  15. #35
    Community Member Singular's Avatar
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    Quote Originally Posted by thunir View Post
    Your gonna want a Silver slinger anyway, its Min lvl16, go farm one and save your mats for a Lit II. Who cares if it does not work on Demons. Still best weapon for a Pit fiend if you are going to be able to bypass silver DR. Even after you craft Alchemical or get a Quill, youll still find its the best option and IMHO the only Green steel worth crafting.
    Uhm...silver slinger isn't a GS weapon. Perhaps you're thinking of triple positive? The triple positive, as everyone is writing here, is amazing. It's easy to craft and does a ton of damage on almost everything. What is trying to kill you that isn't good can be handled by any other xbow you craft or pick up.

  16. #36
    Community Member MartinusWyllt's Avatar
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    A general purpose lootgen repeater that I've found very useful and group-friendly is a paralyzing of puncturing with festival icy burst on top.

  17. #37
    Hero DanteEnFuego's Avatar
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    "You'll shoot your eye out, kid!"
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
    Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.

  18. #38
    Community Member MartinusWyllt's Avatar
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    I haven't found a need for a triple pos repeater in 3 arti lives and on second ranger life now.

    tira's splendor is worth farming, gives silver

    you can cast silver or get your house D bolts (before the slinger)

    hand of the tombs gives disrupting and you can ML 7 that sucker with masterful craftsmanship

    a BtA holy of undead bane is ML 5 with MC.

    by lvl 7 you should have a decent shot at pulling off a raise dead scroll (w/heroism pot, skill boost, +cha item and cartouche)

    lit II has been fan-freaking-tastic, vac II is just fun, still need 3 lds for the rad II
    paralyzing of puncturing is very group-friendly, a smiter and a banisher are obligatory tools in the chest.

    another one useful at low-level is a ghost touch of greater incorporeal bane (ML 7 w/MC) your +2 conjured bolts should bypass the wraith magic DR, there was a period where they didn't appear to work, they seem to now.

  19. #39
    Community Member Singular's Avatar
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    Quote Originally Posted by Bunker View Post
    When saying "Artis are all about DPS", I didn't mean max damage. Perhaps said it wrong, but basically saying artis are about damage and not defense.
    I think you were right the first time. The amount of damage my artie produces is remarkable. I've been searching for a paralyzer for a long time, finally got one, but it's much faster just to kill the trash. Maybe if I found myself in some uber group where I couldn't keep up damage-wise, I'd switch to a CC weapon to max their damage. But in the meantime, it's usually me who's clearing the trash.

  20. #40
    Community Member Singular's Avatar
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    Quote Originally Posted by Deathdefy View Post
    Might have been mentioned, but of my GS Repeaters (Lit II, Rad II, Ooze II, Min II, Triple Pos, Vaccuum) -

    I used Rad II by far the most while levelling.

    It blinds within the first volley about half the time (61/125 from memory), and within the first or second volley reliably.

    H-Elf Rogue Dilettante + Tharne's Goggles + (ML 10 with MC, then ML 14 with MC) Ring of the Stalker = 3d6 + 8 + 2 or 3 per hit.

    Once blinded that's an average of 21.5 (bonus sneak attack damage) per hit with the ML 14 (down from 16) Stalker Ring. Way more than Lit II provides for trash, and it's every hit instead of Lightning Strike dependent where the majority of the damage is wasted on overkill anyway.

    Also, they're blind and so pretty much neutralized, and while levelling most things take full damage from its Holy and Fire damage aspects too. It's just awesome, but I concede to also making it after my Lit II, Ooze II and Triple Pos, because it seems like a less spectacular prospect on paper.
    Thanks for that - great summary. I've just started getting into sneak attack damage. One of the problems I have is that, very soon after shooting, I take aggro away from most melee - while also losing the sneak attack bonuses. Rad II sounds like it would keep my sneak attack damages going.

    So, tell us about the Ooze II - what do you use that for?

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