By that logic we shouldn't have a share button either.. And rp wise we shouldn't be able to repeat any quest once.
Make it so we have to take it a questgiver once, then reacuire it at entrance thereafter.
And do away with the reflagging for chains in necro while we're at it.. Cursed crypt would actually be fun to run a few times if not for the window/reflagging requirement to do so.
/not signed
Not signed.
Some quests could be easier, but everything is pretty much spoon-fed enough. People should learn to play the game, instead, because that solves a lot of other problems.
Most quests are right there in the same zone as the quest itself. The only advantage to making everything walk-up would be to farm, in which case, there's lots of other stuff out there.
Back in the Nintendo days, we didnt have other people telling us how to do everything every step of the way, and we didnt have everything handed to us every step of the way, and that made games more challenging and interesting because we had to actally use our imagination to solve problems.
Mech doesnt want to always have to find somone to window grind, mech likes to solo, mech is a paying customer,Mech's suggestion wouldnt hurt or affect somone else's game play(unless u need to pike mech's run like me) I dont see why any 1 would be against this...
/not signed
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
/not signed
This wouldn't do anything with window farming. The reason repeat XP penalties exist is to encourage players to run ALL of the content, not just the most XP/min, helping to ensure that there are enough people who are willing to do various quests.
Not a roleplayer, but I prefer to know the story of the game I'm playing. You should try reading the story too, an excellent story-based game I'd recommend to anyone is Xenogears (PS1).
Last edited by Merlin-ator; 12-04-2012 at 05:15 PM.
Community Member
Hero
Community Member
/signed
I think this would make things much more convenient in general, and if you don't like it don't do it. I still go get quest rewards if I do something on elite and it's a hard quest, (Vale/Reaver's, IQ, even.) you never know what you might get (like +4 Holy Handwraps of +10 Stunning back in U9).
Hero
We can go back and forth with reading comprehension is teh hardness but frankly thats already a bit old I did ask If u could post a single reason from the thread this shouldnt be implemented u failed to do that *no gold star awarded*
as to the attack I responded to what appeared to be gibberish and had nothing to do with the suggestion and posted a link that amused me (check ur ah there may be a sense of humor for sale) U seemed to take it personally, but then im sure U can identify with someone who posts poorly thought out gibberish. Im sorry about that I didnt mean to offend *gold star awarded in apology*
As to piking mech's runs thats whats referred to as self deprecation http://en.wikipedia.org/wiki/Self-deprecation look here if ur confused ( pm me if u didnt have to use the link and mum and dad didnt help and Ill award another gold star), if mech bothers to respond Im sure he will tell u I dont pike I merely added that to take a bit of the sting off the post.
As to soloing I tend not to, not that I cant I can solo several of the new quests on ee fairly quickly, with a loot gem running u want to be a bit quick about it ,pm me if u have a toon on cannith and ill give u a back pack ride through some (dont worry Ill raise u at the chests), there we have compared epeens and thumped chests moving on.
I dont tend to solo epic content for 4 reasons, Im not playing a console game If I did it would be cheaper, its boring, it takes a bit longer if u dont include the waiting for at least 3 other people time involved, and the number 1 reason every now and then u have epics turn into a giant mess that finish's, it actually feels a bit epic and most if not every 1 there has a ball.
This suggestion seems like it would solve this problem for the most part not sure if this is a pro or con to the op's suggestion, ahh well u did come up with idea (though Im not sure if its for or against) *gold star awarded*
I liked a earlier idea on the thread that seemed to be a fair compromise. Must run the quest at least 1 time non red boxed, to go a bit further then make all quests walkups if u meet those conditions, the unintended consquences of that is u would probally see more groups for farm spots like shadow crypt that are already ip ( dont ask me why people seem far more likely to hit ip groups then 1's waiting to fill probally has nothing to do with the fact that the guy can solo and carry)
I refer u to above (if u didnt need this hint pm me and I will award another gold star)
Again U arnt the op just as u mentioned earlyer not every 1 is going to agree, this is a thread about game mechanics that effect his playing time he plays late night early morning when very few are on in his guild and the server period(no we arnt guildys) I have read many threads where people are more then out right hostile about others telling them how to play, this wont affect u in the least but will mech and people like him server pop is down on cannith any idea that makes playing a bit more convient is a good idea as long as it isnt driving away a larger number of people then it attracts.
As to personal attacks I wasnt responding to ur post that u seemed to take oh so personally "why so serious"? U did respond with a snarky comment too my post that had nothing to do with u (its just magically vanished, what ever could have happened to it?),
Tbh Im glad we have people like u policing the forums for the rest of the game pop Im sure it will make ddo a better place in the future If we have people like u cleaning up the forums for wrong thinking I have posted ideas that support this suggestion other then no (which is the argument of a spoiled 2yo that has just learned the word) I havnt seen any arguments against that make sense,or would effect the posters personale game play other then urs *yup u guessed it another gold star on ur forehead* and 1 of those seemed to support the op's suggestion.
most of ur post is a wall of text with attempts at snarky comments that doesnt seem to give any real reasons why this would effect ur game play, again I challenge u to quote a post earlyer then urs with a actual valid reason against this, theres a gold star in it for u (no the slide of doom down the slippery slope of mount doom doesnt count, no losing flavor to the game doesnt count, no losing touch with the immersive well written story doesnt count) I refuse to let any 1 other then the devs dictate how I play and I imagine the op is much the same way and I repeat this would harm no1 and help many
Last edited by aarant; 12-05-2012 at 07:32 PM. Reason: why so serious?
I can see both sides of this debate, but since I once made it to the door of Chains of Flame before realizing I wasn't on the quest, I'm going to go with "/Signed."
Sadcat // Funn // Algorithm // others
The Order of Cygnus - Sarlona
Aarant regularly invades my groups and goes AFK in the middle of my window farms. Heinous.
The deleras issue-if you are on the correct chapter for that quest, it is a walkup. If you are not, /dance all day in front and no quest assigned.
Again, this would be an option, probably one most vets or TRs would be using rather than newer players. For me and probably many others, getting to a quest (such as chains of flame) and discovering you need to make another 5 min run is not fun.
Making it a walkup enhances my fun more than having to click through a dialogue that I have seen dozens of times. If you would rather make the 5minute run to read those vital words of information, then just don't select the option of all quests are walkups.
Make it only a walkup if you have completed it once before, if that makes other people having fun more tolerable to whoever felt the need to not sign this.
I don't always solo, but when I do I prefer questing to running through wildernesses many times.
As for easy buttons...I wouldn't call this an easy button. Running through wilderness areas isn't exactly difficult. Waiting for someone to hit your lfm for a quest so you can window farm isn't difficult. Loading a box to share the quest with isn't particularly difficult.
It's more of a convinience button, and an optional one at that.
Bad idea IMO. Nothing wrong with distinct differences between, "Hey, let's check out this cave," and "Would you go rescue my daughter who has been captured by the forces of evil." In DDO this is well represented by some walk-up quests and some quest-giver quests.
IMO this is how it should stay.
FWIW, I don't have any sympathy for the argument that it makes it difficult to window farm. I'd be alright if that ability went away entirely (although I expect it is here to stay).
This is why they enabled the Share option for quests. It works for most of them. It should be permitted on all of them except chained quests. I think it is.
Last edited by Therigar; 12-05-2012 at 11:13 PM. Reason: Added observations on sharing quests.
Try sharing a quest with yourself and see how far you get.
Again, that is a big reason for this thread. 2 people, or a 1 person and a box, can abandon and share a quest. I see no reason to penalize the solo player by not being able to share a quest with yourself. That, or making more quests in wilderness walkups (so you can abandon and rewalkup) would be fine.
Last edited by MRMechMan; 12-06-2012 at 12:46 AM.
How would we be expected to understand what it is we are supposed to do if we all just randomly run up to entrances in the wilderness?
I mean we'd all stand at the door and say to each other ... hmmmmm ... I wonder whats in here then.
Quests givers are there for a reason ..... I cannot comprehend how we could cope without them.
meh
/not signed
Flashious, Slashious, Bashious, Delushous, SifuTam Toustious, Sneakious
Officer - Templar - Cannith