Page 2 of 2 FirstFirst 12
Results 21 to 33 of 33
  1. #21
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by FranOhmsford View Post
    Cerulean Hills - 400 Slayer way too low - 750 would work fine here.
    Agreed. That was one of the comments I would have eventually got to making for that area.

    Quote Originally Posted by FranOhmsford View Post
    Also please make this Max Lvl 5 rather than 4 so that Bravery Groups can farm the slayer while running between quests.
    Nice catch, hadn't thought about that. Same logic would also have max level raised to 9 in Tangleroot and 3BC, and to 12 in Sorrowdusk.

    Quote Originally Posted by FranOhmsford View Post
    Korthos Island - This on the other hand could do with being dropped from 750 - 400 Max Kills.

    Red Fens - 7,500 Slayer at 150 a Time!?! Really!?!
    I don't see any advantage to nerfing the maximum slayers. If it's too much of a grind, just don't do it. :-)

    I, once, many TRs ago, intended to max out slayers on all wilderness areas. I did it for everything up to and including Red Fens, but 7500 Red Fens burned me out, and I stopped ever having that as a goal.

    Quote Originally Posted by FranOhmsford View Post
    Perfect candidate for another Epic Slayer Zone
    I don't object to multiple level ranges, or even multiple difficulties, for wilderness zones. But it will probably take a fair bit of development work to make it happen.

  2. #22
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by MrkGrismer View Post
    I wish subterrain wasn't a raid area
    Strongly disagree. Sub-T, along with Research Facility and Arty Workshops, are much more challenging than the rest of the wilderness areas, due to not scaling down, and I like having that challenge available.

  3. #23
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by nibel View Post
    It used to be selectable from very far away at U11 launch. Since the manufactury is a narrow explorer area, everyone was just walking and hitting Q all the time, until a journal popped up on the focus orb. That totally killed the "hidden" aspect of some journals, and was changed.
    Hmmm, OK, I can partially see that. But if it was a change, they went too far in the other direction, and it needs tweaking from the current state. When I'm standing 10 feet from the journal, and can't select it, or 3 feet from it and can't use it, that's a problem. It's just annoying as it stands.

  4. #24
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by SirValentine View Post
    Agreed. That was one of the comments I would have eventually got to making for that area.



    Nice catch, hadn't thought about that. Same logic would also have max level raised to 9 in Tangleroot and 3BC, and to 12 in Sorrowdusk.

    I'd love for 3 Barrel to become Max Lvl 9 and Sorrowdusk Max 12 - Tangleroot however...It would make more sense to drop the final two quests to Lvl 6 in the Compendium and Max the Slayer at 8.
    Sorrowdusk's first two quests could be moved up to Lvl 7 {a simple swap with Tangleroot}.


    I don't see any advantage to nerfing the maximum slayers. If it's too much of a grind, just don't do it. :-)

    I, once, many TRs ago, intended to max out slayers on all wilderness areas. I did it for everything up to and including Red Fens, but 7500 Red Fens burned me out, and I stopped ever having that as a goal.

    I have over 40 characters across the servers and do my absolute best to max out slayers on them {Yes First Life!}
    I always get stuck on Red Fens - The Max 7,500 at 150 a time is just too high - So high that I rarely go past 750 {I've usually collected all the rares before hitting 750}.
    I know I'm not going to get the 7,500 so I don't see the point in carrying on once I've hit the next mark after maxing Rares.

    On the other hand I do max Restless Isles {love it} and Ataraxia {Boring! - The 80s Dr Who Music however is great!}.
    I also really enjoy Sands {even the Scorrow!}. Undead would be an issue for me if it wasn't for farming RoSS!


    I don't object to multiple level ranges, or even multiple difficulties, for wilderness zones. But it will probably take a fair bit of development work to make it happen.
    Quote Originally Posted by SirValentine View Post
    Hmmm, OK, I can partially see that. But if it was a change, they went too far in the other direction, and it needs tweaking from the current state. When I'm standing 10 feet from the journal, and can't select it, or 3 feet from it and can't use it, that's a problem. It's just annoying as it stands.
    How do you read a Journal from 3 feet away exactly? Unless you're UU's Librarian!

    Quote Originally Posted by SirValentine View Post
    Strongly disagree. Sub-T, along with Research Facility and Arty Workshops, are much more challenging than the rest of the wilderness areas, due to not scaling down, and I like having that challenge available.
    I'm not asking for SubT to be scaled down - I'm asking for the Max Level to be raised to 22 {to allow Newbie Epic Characters to earn some XP in there.}.
    Allowing Hirelings into SubT, Artificer Workshops and LoB Slayer would also be a good change in my opinion!
    As things stand the only way for me to get those 2 Cannith Slayers is to do the Raids - I'd much prefer to be able to carry on from the base slayer with my Hireling.

    I have made a few posts in these forums about Level changes I'd like to see in the compendium - I'll reiterate:

    Solo Quests - Explosive Situation & Home Sweet Sewer should be Lvl 2 {Not 3}.
    Swiped Signet & Sacred Helm - Move to lvl 4
    Proof is in the Poison & Come Out & Slay - Move to lvl 5
    Phiarlan Carnival - Move to Lvl 6 - Buff up The Snitch.
    Tangleroot - Yarkuch - Drop to Lvl 6, Sorrowdusk - Grey Moon 1 & 2 - Move up to Lvl 7
    Threnal - Fix the level ranges please! Add the Giant Cave Quests to the Compendium!
    VoN - The Prisoner should be moved to Lvl 9, Haywire to Lvl 10 and VoN/PoN to Lvl 11!
    Sands - Chamber of Rahmat? This is the only Lvl 10 quest in the Sands & is significantly harder than Chamber of Kourush {Lvl 11} - Move it up a Lvl.
    OoB - Lvl 12 Please!

    There are plenty of others but for me these are the worst offenders!
    Last edited by FranOhmsford; 12-05-2012 at 04:02 AM.

  5. #25
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    Quote Originally Posted by SirValentine View Post
    Strongly disagree. Sub-T, along with Research Facility and Arty Workshops, are much more challenging than the rest of the wilderness areas, due to not scaling down, and I like having that challenge available.
    I don't care so much about the scaling, I just wish you could bring hirelings along.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #26
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by FranOhmsford View Post
    Sands - Chamber of Rahmat? This is the only Lvl 10 quest in the Sands & is significantly harder than Chamber of Kourush {Lvl 11} - Move it up a Lvl.
    Interesting. I don't disagree with Kourush and Rahmat being the same level. But in what way is Rahmat any harder than Kourush? They both seem much easier than anything else in the Sands. If anything, I'd lower Kourush to 10, and leave Rahmat the same. But I'll admit that I don't really care much either way about it.

  7. #27
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by SirValentine View Post
    Interesting. I don't disagree with Kourush and Rahmat being the same level. But in what way is Rahmat any harder than Kourush? They both seem much easier than anything else in the Sands. If anything, I'd lower Kourush to 10, and leave Rahmat the same. But I'll admit that I don't really care much either way about it.
    Kourush doesn't have the {Unavoidable} 500 Gnoll Casters {multiple types} at the start!

    Once you're through that fight both quests are equal BUT that one fight is an order of magnitude harder than anything else in those quests {probably anywhere in the Sands Walkups tbh}.

    Maraud the Mines is a harder quest overall
    Purge the Fallen Shrine I personally adore BUT it ain't a walk in the park either.
    Raid the Vulkoorim for some reason gets missed out whenever a group is created for Sands Walkups - Divine Mobs can be annoying BUT it's not exactly one of the harder Lvl 11 quests.

    All those quests are Lvl 11 though {as for some unknown and inexplicable reason is OoB!}.
    Rahmat is Lvl 10? Why?

  8. #28
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by FranOhmsford View Post
    Kourush doesn't have the {Unavoidable} 500 Gnoll Casters {multiple types} at the start!
    Oh. I usually go for the Devious bonus in Rahmat and Kourush both. Make myself Invisible at the entrance, run to the end boss, kill him, profit. 1 minute runs. Never noticed any particular mobs along the way as being "unavoidable".

  9. #29
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by SirValentine View Post
    Oh. I usually go for the Devious bonus in Rahmat and Kourush both. Make myself Invisible at the entrance, run to the end boss, kill him, profit. 1 minute runs. Never noticed any particular mobs along the way as being "unavoidable".
    Well I for one would love to know how you RUN past all those Gnolls and Hyenas at the start without them waking up to you {even while Invised}.

    They block the gaps pretty well - There's an absolute bunch of them in the next corridor after the Mini-Boss {Rare?}.

    Kourush yeah - The Gnolls in there are completely optional BUT Rahmat not so much.

    And as I'm one of those people who can't sneak through Stealthy Repo without every d@rn Kobold hearing me it's not going to happen in a quest like Rahmat for certain!
    And I get Insidious Bonus {almost} every time I run Stealthy Repo by charging through it trailing Kobolds all the way to the Gem.



    P.S. If you've run through it while invised every time you've run said quest - Do you not remember the first few times? {when you didn't know exactly where each and every Gnoll/Hyena was standing before you ran into them.}.

  10. #30
    Community Member fco-karatekid's Avatar
    Join Date
    Jun 2010
    Posts
    1,005

    Default

    Quote Originally Posted by Coyopa View Post
    I'd like to request a reset button for the Eerie Forest in Reaver's Refuge. Thanks!
    YES! PLEASE! Really annoying to have to wait the 5 minutes to reset the instance. I find this area to be very nice, albeit too small; so I tend to farm this one and Soami a lot.

    I would farm Aussircaex' more if there were more mobs per sq ft... so it could use some more mobs.

    Reysalon is the most "practical" (from XP perspective), and has a good number of mobs in it - but I find it kind of boring; hence I run the above two more.

  11. #31
    Community Member fco-karatekid's Avatar
    Join Date
    Jun 2010
    Posts
    1,005

    Default

    Quote Originally Posted by nibel View Post
    It used to be selectable from very far away at U11 launch. Since the manufactury is a narrow explorer area, everyone was just walking and hitting Q all the time, until a journal popped up on the focus orb. That totally killed the "hidden" aspect of some journals, and was changed.

    The main problems is that while I understand the reason behind this on a narrow area like the Manufactury, this justificative to not follow for large areas, like King's Forest, High Road and Demonweb. Those areas need to allow us to Q around to find the journals.

    So, yeah. Half /signed.
    Yes, while I could take it or leave it either way; I LIKE the hidden nature of these. Once you run it once or twice, you know where they are anyway.

  12. #32
    Community Member fco-karatekid's Avatar
    Join Date
    Jun 2010
    Posts
    1,005

    Default

    Quote Originally Posted by Bonulino View Post
    ...Searing Heights: I would like to see a second quest in that area..
    Or 5... it is beautifully-rendered and there's a LOT of space going to waste in here.

  13. #33
    Hero Lord-Vega's Avatar
    Join Date
    Oct 2008
    Posts
    138

    Default

    I'd like to see the amount of slays in the Sands balanced out a bit, It's easy to checkmark on the Gnolls, but it takes 5-6 more runs to get the Undead and Scorrow finished.

    Cheers,
    bt
    Some think I'm a pain in the neck. Others have a lower opinion.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload