Originally Posted by
SirValentine
Agreed. That was one of the comments I would have eventually got to making for that area.
Nice catch, hadn't thought about that. Same logic would also have max level raised to 9 in Tangleroot and 3BC, and to 12 in Sorrowdusk.
I'd love for 3 Barrel to become Max Lvl 9 and Sorrowdusk Max 12 - Tangleroot however...It would make more sense to drop the final two quests to Lvl 6 in the Compendium and Max the Slayer at 8.
Sorrowdusk's first two quests could be moved up to Lvl 7 {a simple swap with Tangleroot}.
I don't see any advantage to nerfing the maximum slayers. If it's too much of a grind, just don't do it. :-)
I, once, many TRs ago, intended to max out slayers on all wilderness areas. I did it for everything up to and including Red Fens, but 7500 Red Fens burned me out, and I stopped ever having that as a goal.
I have over 40 characters across the servers and do my absolute best to max out slayers on them {Yes First Life!}
I always get stuck on Red Fens - The Max 7,500 at 150 a time is just too high - So high that I rarely go past 750 {I've usually collected all the rares before hitting 750}.
I know I'm not going to get the 7,500 so I don't see the point in carrying on once I've hit the next mark after maxing Rares.
On the other hand I do max Restless Isles {love it} and Ataraxia {Boring! - The 80s Dr Who Music however is great!}.
I also really enjoy Sands {even the Scorrow!}. Undead would be an issue for me if it wasn't for farming RoSS!
I don't object to multiple level ranges, or even multiple difficulties, for wilderness zones. But it will probably take a fair bit of development work to make it happen.