For feedback; planned FVS life. Note: I do not plan to stay long in this life, BUT if I decide to take a break from the TR grind the build has to not suck At the very least, this won't be an 18 and TR build.
Goals
Respectable melee and DC-casting abilities, trap skills, soloability. Not going to main heal raids. Let's quantify "respectable melee" to mean at least ~50% the DPS of a real DPS build. I may (or may not) be stretching myself too thin, but I'm not expecting to lead the pack in kills or anything like that; I've played this guy's past lives as a battle arcane, so at least something in that ballpark is acceptable to me.
Notes
No Heighten because the only DC spell I really care about is Implosion (which means I'm not taking Mass Heal), and the other DC spells (BB, Destruction, Cometfall, etc) are at least 6th level spells. I may swap in Heighten, but honestly I don't know which feat to cut for it.
Arti over Rogue for the dog mostly, and some SP. Since I won't get Force enhancements with just 1 level of Arti, I might switch to Rogue in the end for more skills at 1, and +1d6 sneak attack.
I have to have trap skills. It's just a thing with me. I would've loved to have evasion but I don't think my saves will cut it pre-20 anyway, or even then.
I plan to LR by the time I get Quicken, replacing all points spent on Concentration and putting it in UMD. Yikes? Also, poor balance skill =/
Edits
- Considering going Human (suggested below by Stormraiser) and taking a Martial Proficiency at 1, swapping it out when I pick up the Fighter level. Take Heighten? Empower Heal?
Epic Feat optionsCode:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Asmodeux Level 20 True Neutral Half-Elf Male (1 Fighter \ 18 Favored Soul \ 1 Artificer) Hit Points: 324 Spell Points: 1727 BAB: 14\14\19\24 Fortitude: 16 Reflex: 11 Will: 23 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 15 20 Dexterity 8 10 Constitution 14 17 Intelligence 14 18 Wisdom 18 30 Charisma 8 12 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 1 Bluff -1 1 Concentration 6 24 Diplomacy -1 1 Disable Device 6 27 Haggle -1 1 Heal 4 10 Hide -1 0 Intimidate -1 1 Jump 2 6 Listen 4 10 Move Silently -1 0 Open Lock 3 4 Perform n/a n/a Repair 2 4 Search 6 27 Spot 4 10 Swim 2 5 Tumble 0 1 Use Magic Device 3 5 Level 1 (Artificer) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk (start as Fighter Dily, switch by level 14) Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Past Life) Past Life: Wizard Feat: (Past Life) Past Life: Wizard Feat: (Selected) Power Attack Level 2 (Favored Soul) Feat: (Deity) Favored by the Undying Court Level 3 (Favored Soul) Feat: (Selected) Past Life: Arcane Initiate or Empower/Empower Heal, swap with Maxmize Level 4 (Favored Soul) Level 5 (Favored Soul) Level 6 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Feat: (Selected) Toughness Level 7 (Favored Soul) Level 8 (Favored Soul) Level 9 (Favored Soul) Feat: (Selected) Cleave Level 10 (Favored Soul) Level 11 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Acid Level 12 (Favored Soul) Feat: (Selected) Maximize Spell Level 13 (Favored Soul) Level 14 (Fighter) Feat: (Fighter Bonus) Great Cleave Level 15 (Favored Soul) Feat: (Selected) Quicken Spell Level 16 (Favored Soul) Level 17 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Level 18 (Favored Soul) Feat: (Selected) SF: Evo or Imp Crit: Slash Level 19 (Favored Soul) Level 20 (Favored Soul) Enhancement: Undying Call (Favored Soul) Enhancement: Favored Soul Angel of Vengeance I Enhancement: Favored Soul Angel of Vengeance II Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Half-Elf Improved Recovery I Enhancement: Half-Elf Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Smiting I Enhancement: Favored Soul Prayer of Smiting II Enhancement: Favored Soul Prayer of Smiting III Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Smiting III Enhancement: Favored Soul Smiting IV Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Wand and Scroll Mastery I
GSF: Evo + Spell Penetration or ESF: Evo (if Imp Crit was taken)
GSF: Evo + Great Wisdom
Stats after relevant/planned gear before ED stat boosts since I consider ED's flexible anyway
(I haven't thought the final gear layout through yet, and some combination of +stats may not fit)
Strength: 20 + 7 item + 3 abishai + 3 insight (Embrace) + 1 exceptional + 2 profane gloves = 34; +2 -> +5 rage/scream +2 ship +2 yugo +6 psionic = 46 - 49 self buffed. I might swap Human Greater Adaptability: Strength with Constitution, making this 45-48.
Constitution: 17 + 7 item + 2 insight + 1 exceptional = 27-28 (if swapped). A bit light. Here's hoping I get a +4 tome.
Intelligence: 18 + 8 item + 3 insight + 1 exceptional + 2 yugo = 32 just for traps
Wisdom: 30 + 8 item + 3 insight (either swap armors or on trinket since I don't have a Litany) + 1 exceptional = 42 + 1 levelup at 24 = 43 + Great Wisdom if taken = 44
I'm thinking LD as main destiny, with eGA and Headman's Chop. Drow Greataxe, or ESoS if I ever get either.
Comments/suggestions welcomed and encouraged, please keep it civil and constructive tho