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  1. #1
    Community Member SealedInSong's Avatar
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    Default ☼Character Compendium☼

    The Sealed Bard welcomes you to the stories of twenty two adventurers of Sarlona.
    Guild: Eternal Wrath
    __________________________________________________
    Links

    __________________________________________________
    Format
    • character name
      "[roleplaying build name]"
      [sex] [race], [past life detail]
      [primary prestige-level] [secondary+tertiary prestige/class-level]
      [primary epic destiny], [signature weapon]
    • Screenshots
    • Biographies
    • Assessment
    • Progression
      Alignment
      Ability scores
      Feats
    • Enhancements
      Spell Selection
      Destiny allocation
    • Equipment
      Maximum configurations
      Trap sets
    • Companions
    • Breakdowns
    • Need
    • Links

    __________________________________________________
    General Notes
    • I have never and will never claim to build min-maxed, optimized characters. These are characters that have been designed for personal enjoyment, efficacy, and roleplaying.
    • I absolutely welcome feedback and criticism, but please refer to #1—some suggestions I am unwilling to compromise on due to flavor concerns.
    • This compendium is a work in progress and more for my own reference on the evolution of my characters and sharing in the public domain than it is as a guide for new players or otherwise.
    • Some items in the list are projected and not completed.
    • In all cases, item swaps are configured to provide maximum SP and actions (boosts, turn undead, bard song, etc) per shrine and then swapped out as these are depleted.
    • Each character has at least one (or two, if TWF) bound minimum level disruptor/smiter/banisher/metalline+flametouched iron/large guild augment signature weapon, among other things. They do not exclusively use their signature weapon in situations where it may be to their detriment (i.e. non-bludgeoning weapons vs. skeletons).
    • Some of items, particularly guild augment helms, have fanciful names made up for them to liven things up. Their list of enchantments should be explicit that they're crafted items and not hitherto undiscovered items except by me.

    __________________________________________________
    Bonus Type Parlance
    Most item descriptions will be transcribed to either reflect exactly how the item displays in-game or corrected for accuracy. Some shorthand prefixes to denote modifier types include:
    [example: enh-Jump+5 is a +5 enhancement bonus type to the Jump skill]

    enh (enhancement), exc (exceptional), com (competence), ins (insightful), inh (inherent)
    luc (luck), pro (profane), sac (sacred), mor (morale), pri (primal), ele (elemental), psi (psionic)
    shi (shield), def (deflection)
    equ (equipment spell power), imp (implement spell power),
    cla (class), fea (feat), des (destiny), rac (racial)
    yug (yugoloth), unt (untyped/unique), art (artifact), ? (unknown)
    __________________________________________________
    Last edited by SealedInSong; 12-11-2015 at 01:40 AM. Reason: I will always be editing this
    Character Compendium
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  2. #2
    Community Member SealedInSong's Avatar
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    Default Character A

    Adamance
    “Elemental conduit”
    male warforged
    air savant-20
    unyielding sentinel






    Biographies
    Code:
    "I am the wind that never falls."
    
    Adamance notes how your gaze travels immediately to the faintly seared expanse of his forehead. Whatever ghulra he once had, he says, he had long since abraded it from his proud visage.
    
    A deep boreal confidence issues from his eyes. The dusty striation on his body culminates in one monumental fist that swings pendulously from his body.
    
    "Your balance will improve," his creaking voice will often unexpectedly note, "by placing your foot here." With a surprisingly gentle hand, he adjusts your posture.
    
    You find nothing surprising nor unexpected in his sheer ferocity in battle. For a creature made of plasma, you harbor no doubts about his mettle.
    
    When you inquire about his origins, his forthright nature does not confuse you so much as his answers. You've never heard of "The Enlightened" of Loksmira nor the "Ministers of the Timeglass." His description of the god "Wae Dos" also rings foreign.
    
    In spite of his mystery, you're glad you're on the same side.
    Progression
    Code:
    True Neutral
    
    Ability Progression
    STR (base 8) (inh+1)
    DEX (base 8) (inh+0)
    CON (base 18) (inh+2)
    INT (base 14) (inh+2)
    WIS (base 8) (inh+0)
    CHA (base 16) (inh+2) (lev+7) (enh+8) (des+6) (ins+3) (exc+1) (cla+3) (art+2) (yug+2)= 49
    
    Feats
    1) sorcerer1:	quicken
    3) sorcerer3:	maximize
    6) sorcerer6:	heighten
    9) sorcerer9:	empower
    12) sorcerer12:	sf: evocation
    15) sorcerer15:	?
    18) sorcerer18:	mental toughness
    21)	iMental toughness
    24)	eMental toughness
    
    Destinies
    Unyielding Sentinel
    Charisma [12]
    Shield Prowess [2]
    Brace for Impact [4]
    Legendary Shield Mastery [2]
    Block Energy [2]
    Undying Vanguard [2]
    Enhancements

    Discussion

    Tactics
    Code:
    Currently a pure sorcerer, Adamance has the rather predictable tactics one might expect of a pure class character.
    
    He mostly distinguishes himself in the amount of physical damage he can withstand with moderate PRR, ample damage reduction, active blocking, and maneuverability (the indispensable Wind Dance ability and Flyby Attack when possible).
    Standard
    Code:
    • Maximum SP configuration: Helm of the Blue Dragon + Flawless Blue Dragonscale Docent + Planar Focus of Erudition (Conflux) Twilight + Greensteel Goggles of Concordant Opposition + Large Guild Augment Gloves + Greater Cunning Trinket + ML25 Ghost-Waking Cloak
    • Head: ML25 Helm of the Blue Dragon {ins-Charisma+3, Draconic Mind (+15 artifact bonus to spell power), green slot, yellow slot}
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy} Iron Beads {ML24 Necklace; Magnetism+114, Superior Lightning Lore, Yellow Slot}
    • Trinket: Planar Focus of Prowess {ins-Constitution+3, Planar Focus: Prowess (art-Attack/Damage+4, ?-PRR+15)} Planar Focus of Erudition {ins-Charisma+3, Planar Focus: Erudition (Spell Penetration IX, SP+250, psi-Spell Power+15)} Greater Cunning Trinket {unt-Pirate Cleverness SP+50, Enchantment Focus, Necromancy Focus, Efficient Metamagic Maximize I}
    • Cloak: ML25 Ghost-Waking Cloak {enh-Charisma+8, Resistance+7, Ghostly, DR 15/Evil} Magewright's Cloak {enh-Charisma+6, Stealth Strike, com-Perform+10, enh-Perform+5, Nearly Finished: Magewright's Expertise (Spell Focus Mastery+1), Magewright's Wits (guard proc on physical hit: change to gain 10 seconds of alc-Spell Power+12)} Insightful Charisma Cloak of Superior Sonic Resistance {ins-Charisma+2, Superior Sonic Resistance}
    • Belt: Knost's Belt {enh-Constitution+6, Greater False Life}
    • Ring1: Thamor's Ring {enh-Charisma+6, exc-Constitution+1, Incredible Potential: ins-Constitution+2}
    • Ring2: T3 Ring of the Buccaneer {enh-Dexterity+7, Good Luck+2, Protection+5, Underwater Action, Swim+15, Green Slot: Heavy Fortification} Calitome's Ring {enh-Charisma+6, exc-Dexterity+1, Incredible Potential: i-Dexterity+2}
    • Gloves: Ogre Power Large Guild Augment Gloves of Concentration {enh-Strength+6, com-Concentration+13, gui-HP+20} Dextrous Large Guild Augment Gloves of Balance {enh-Dexterity+6, Balance+13, gui-SP+80}
    • Boots: ?
    • Bracers: War Wizard's Bracers {Armor+9, Spell Penetration VIII, Elemental Spell Power+50 SP, Greater Elemental Energy+20 HP} Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault: (Two Set: Glaciation+72)/(Three Set: Glaciation+78)}
    • Body: Flawless Blue Dragonscale Docent {Upgrade2: +8, Greater Spell Penetration IX, Major Arcane Lore, Potency 80, Superior Lightning Resistance, Draconic Mind (art-Spell Power+15), Blue Slot} Stone Heart {+6, Charisma+8, Resistance+6, Protection+6, Toughness} Docent of Defiance (Purple Dragon Knight kit) {+4, Improved Fire/Lightning/Cold Resistance, Defiance: 5% Cripple and DR 20/- 20 seconds}
    • Eyes: Greensteel Goggles of Concordant Opposition {Concordant Opposition, Wisdom+6, c-Diplomacy/Haggle+10, e-Charisma skills+5, (Greater) Elemental Spellpower +50/100 SP, Blindness/Disease immunity}
    • Hand1: Celestia, Brightest Star of Day {Light, 2.5[1d10]; +7, Supreme Good, Radiance, Greater Sunburst, Fiery Detonation; upgrade 1) Planar Conflux, 2) +8, 3) Banishing, 4) green slot} Magnetism Short Sword of Electric Mastery {Magnetism+120, Superior Lightning Lore, Efficient Metamagic Maximize I} T3 Ornamented Dagger {+5, Implement+15, Efficient Metamagic Maximize II, Concentration+15, Potency +52, Arcane Lore, Lesser Maximize 3/day, empty yellow slot}
    • Hand2: Life Shield Celestial Buckler of Invulnerability {Life Shield, DR 5/magic, medium guild augment +15% Fortification} Twilight, Element of Magic {+7, Implement+21, Potency+80, Impulse+120, Major Evocation/Enchantment Focus, Arcane Augmention IX, Greater Arcane Lore; 1) add conflux, 2) +8, 3) +120 Magnetism, 4) red slot} Brine Shaman's Staff {ML6 Quarterstaff, Attack: INT/CHA, Damage: STR; +2, Implement+6, Glaciation/Magnetism+48, Minor Cold/Lightning Lore, Tidal, Gust of Wind (3 Charges, recharges over time)}
    Breakdowns
    Code:
    Physical Resistance Rating
    In Unyielding Sentinel
    5 (Large Shield + Shield Mastery feat)
    10 (R2T2 Legendary Shield Mastery; required: Shield Mastery)
    30 (Heed No Pain T4innate Unyielding Sentinel; required: Unbreakable stance active)
    15 (Planar Conflux of Prowess; required upgraded Conflux weapon)
    15 (ML25 Bulwark of the Storm's Fist)
    =sustainable 75
    
    In Draconic Incarnation
    5 (large shield + Shield Mastery feat)
    10 (large shield + twist R2T2 Legendary Shield Mastery; required: Shield Mastery)
    15 (Planar Conflux of Prowess; required upgraded Conflux weapon)
    15 (ML25 Bulwark of the Storm's Fist)
    =sustainable 45
    
    Dodge Bonus
    2% (Feat: Mobility; required: crafted ring)
    Need
    Code:
    teleport fall screenshot
    eCharged Gauntlets {ML20 Gloves; enh-Strength+6, Greater Lightning Resistance, Greater Shocking Blow, Yellow Slot: ?}
    Iron Beads {ML25 Necklace; Magnetism+120, Superior Lightning Lore, Yellow Slot, Colorless Slot}
    CON+3 tome
    Links
    Code:
    Power to the time-savers; I plan on making Adamance take advantage of some Shiradi (cheap, but not shameful) tricks from MrMechMan's Mechadi Champion.
    
    I must note, however, that since I have never intended to TR any of my characters more than four times (I find the TR grind nauseating considering how many characters I have), the principals of dumping spell penetration and going for direct damage has been the case for almost all my arcane builds (exception: Greygale).
    Last edited by SealedInSong; 06-05-2013 at 03:29 AM. Reason: 0066BB
    Character Compendium
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  3. #3
    Community Member SealedInSong's Avatar
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    Default Character B

    Bearspirit from the Crescent
    “Redcapped Circle elder”
    male dwarf, past life barbarian
    ranger-12 druid-7 rogue-1
    unyielding sentinel, axes


    Biographies
    Code:
    Clink. Clink. Clink. Bearspirit has a habit of striking his axe to his shield.
    
    You find it a sweet respite from his chilling battle roar, or even more gruesome methods of divining the future. The first time you saw him carve one of your enemy's spines out of their flesh, you had no idea how much more terrifying the ritual would become. According to Bearspirit, the Redcapped Circle has long practiced the art of pulling apart an enemy's spine over a pan (or shield, in his case) of snow.
    
    You have your doubts that Bearspirit can augur the future in the spine's blood dripping onto the snow, but you have seen him endured hardship and injury that would fell most men. When times are lean, Bearspirit will always find a sweet root to calm your stomachs. Parched deserts fail to hide precious stores of water in spinefruits from him.
    
    His will to survive seems limitless, and for the time being, you are included in his inner circle. How long that will last, you do not know.
    Build Assessment

    Level Progression

    Enhancements, Spell Selection

    Discussion
    Code:
    Without being a Defender prestige as of U17, the highest PRR attainable is 
    15 Sheltering (ML25 Bulwark of the Storm's Fist)
    15 (being in Sentinel with Legender Shield Mastery rank3: both shield mastery feats required)
    30 Sentinel innate T4 in Unbreakable stance 
    20 twisting in T2 Improved Combat Expertise (combat expertise active)
    total=80. 
    Note that this setup has combat expertise active which increases spell cooldowns by 300%, so having the extra twist of Improved Combat Expertise is not viable for most types of SP-self healing.
    Tactics

    Standard equipment
    Code:
    • Maximum SP configuration:
    • Head: Helm of the Black Dragon {ML25 Helm; ins-Constitution+3, Draconic Ferocity (art-doublestrike+3%, art-Ranged/Thrown Damage+2), Yellow Slot: ?, Green Slot: ?} Minos Legens
    • Neck: Stalwart Necklace {enh-Constitution+6, Lesser Action Boost Enhancement, Stalwart Defender (set+ring: ?-Threat+15%, +Stalwart Defender prestige: unt-AC+2)}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality (unt-HP+10), exc-Fortification+10%, Earthen Guard} Pale Green Ioun Stone (Faerun) {ML15 Trinket, BtAoE; vit-HP+40, Heroic Inspiration}
    • Cloak: _____
    • Belt: Knost's Belt {ML18 Belt; enh-Constitution+6, False Life+30, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring1: Encrusted Ring {enh-Strength+6, exc-Strength+1, Incredible Potential: Healing Amplification 20%, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring2: T3 ML20 eRing of the Stalker {e-Sneak-Attack-Bonus+3, Seeker+6, Manslayer, Ghostly; colorless slot, yellow slot}
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Madstone Boots {(upgraded) enh-Dexterity+6, (upgraded)equ-Potency+52, (upgraded) Striding+30%, Madstone Rage 1/day (unt-Strength+2, unt-Constitution+4, nat+Armor+4, ?-Melee Haste+20%, prohibit spellcasting), (hidden effect: Madstone Reaction [when hit 15% proc Madstone Rage, stacks with clicky])} Treads of Falling Shadow {ML25 Boots; Striding+30%, Ghostly, enh-Dexterity+8, is-Dexterity+3}
    • Bracers: Lesser Convalescent Bracers of Superior Parrying {Healing Amplification+10%, ins-AC+4, ins-Saves+4}
    • Body: Flawless White Dragonplate {ML25 Full Plate; (upgraded) Armor+33, MDB 2, ACP-3, ASF 35%, White Dragonscale; (upgraded) +8, (upgraded) shi-Armor+7, (upgraded) def-Armor+8, Heavy Fortification, Superior Cold Resistance, Draconic Resilence (art-HP+50), Blue Slot: ?}
    • Eyes: Intricate Field Optics {ML25; enh-Charisma+8, com-Spot+20, True Seeing, yellow slot, green slot}
    • Hand1: The Mountain's Fist {ML25 Dwarven War Axe, (augmented weight) 3[1d10]; +7, Red Slot, Orange slot, Purple Slot} Duergar Waraxe of the Weapon Master {ML21 Dwarven War Axe, (augmented) 3[1d10] (expanded) 19-20x3; +6, Maiming, enh-Stunning+10} Axe of Famine {ML14 Dwarven War Axe, (augmented dice) [2d8], +5, Life-Devouring, Strength-Sapping (on vorpal, -6 all statistics for enemies Fortitude DC28, Greater Restoration on self), Weakening, Incite+15%} Screaming Dwarven Axe of Vampirism {+5, Screaming, Vampirism, large guild augment slot} Life Shield Throwing Axe {Life Shield, Returning} Screaming Dwarven Axe of Vampirism {+5, Screaming, Vampirism, medium guild augment slot}
    • Hand2: T3 Elemental Greataxe of Fire {ML16; +5, Metalline, Flaming Burst, Brilliance, Incineration, Greater Cold Resistance, Craftable+3: Holy+2, Masterful Craftsmanship+1}
    Gear-Adjusted Breakdowns

    Need
    Code:
    Axe of Adaxus {ML25 Battle Axe, 3[1d10] 20x4, +7, orange slot, red slot}
    Adamantine Cloak of the Bear {ML24 CLoak, Adamantine; Sheltering+9, def-Protection+7, exe-Combat Mastery+6, Incite+20%}
    Shield of Reflecting {ML10 Large Shield; +5, Absorb Petrification 5 charges (Recharged/day:5), Stone Prison Guard}
    ML20 greataxe adamantine +5 vicious greater construct bane red slot: chaos
    devotion+120 healing mastery dwarven axe
    Insurrection {ML12 Great Axe, (augmented) [1d18]; +5, Construct Bane, enh-Shatter+10, Red Slot: Adamantine}
    Axe of the Unseen Blow {ML14 Hand Axe, (augmented) 1.5[2d4] (multiplied) 20x4; +5, True Chaos, Finesse, Red Slot:}
    Maelstrom {ML8 Great Axe, (augmented) 1.5[1d12]; +3, Frost, Anarchic, Red Slot: 1d3 Lightning, Purple Slot: 1d3 Acid}
    Sever {ML14 Dwarven War Axe, (double augmented) 1.5[1d14] (keen) 19-20x3; +5, Keen, Limb Chopper, Destruction, Red Slot: Good}[/COLOR]
    See Also
    Last edited by SealedInSong; 05-30-2013 at 01:04 PM. Reason: #663322
    Character Compendium
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  4. #4
    Community Member SealedInSong's Avatar
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    Default Character C

    Caringarhy ninth of her name
    “Warden of the Gate”
    female human, past life barbarian
    stalwart defender-20
    unyielding sentinel, bastard swords


    Biographies
    Code:
    "Ninth of my name," Caringarhy repeats bitterly.
    
    The Marked Wardens took her in as a small child, an orphan languishing on the streets of Laptra Ilias.
    
    The flinty resolve in Caringarhy's gaze earns your admiration. She never shirks from unpleasant duties on the field. You've no wonder why her expertly-gauntleted fist clenches when she hears the term 'Painted Sword.'
    
    You have never heard of the heat-scorched peninsula of Uaniraj, nor heard of the Marked Wardens pledged to the Sunbrides. Caringarhy explicitly states that she was Marked against her own will, and yet she paints the elaborate sigil on her face with fresh indigo every morning.
    
    Caringarhy exhibits a particular dislike for nobles and any sickles--in Uaniraj, the aristocracy is immensely powerful. They often wield ceremonial sickles and hold the number nine sacred.
    Assessment

    Progression
    Code:
    True Neutral Human
    Abilities
    STR (inh+2)
    DEX (inh+2)
    CON (inh+0)
    INT (inh+3)
    WIS
    CHA (inh+2)
    
    Feats
    1) fighter1: least dragonmark of the sentinel, power attack (fighter bonus), past life: berserker's fury (human bonus)
    2) fighter2: cleave (fighter bonus)
    3) fighter3: combat expertise
    4) fighter4: stunning blow
    5) fighter5
    6) fighter6: improved trip, great cleave (fighter bonus)
    7) fighter7
    8) fighter8: two handed fighting (fighter bonus)
    9) fighter9: lesser dragonmark of the sentinel
    10) fighter10: improved two handed fighting
    11) fighter11
    12) fighter12: greater dragonmark of the sentinel, greater two handed fighting (fighter bonus)
    13) fighter13
    14) fighter14: improved critical slashing (fighter bonus)
    15) fighter15: toughness
    16) fighter16: shield mastery (fighter bonus)
    17) fighter17
    18) fighter18: improved sunder, improved shield mastery (fighter bonus)
    19) fighter19
    20) two weapon fighting (fighter bonus)
    21) eToughness
    24) bulwark of defense
    Enhancements

    Discussion
    Code:
    It is not made clear in the prestige description, but Stalwart Defender III grants +3 MDB to Tower Shields and +2 MDB to armor according to some reliable player testing.
    Tactics

    Equipment
    Code:
    • Maximum action boost configuration:
    • Head: eChimera's Crown {Chimera's Vitality: Energy of the Chimera III+20 HP, Spell Resistance+30, Lesser Dragonmark Enhancement, Minor Greater Dragonmark Enhancement, nat-Armor+6, Colorless Slot: ?, Yellow Slot: ?}
    • Charismatic (Chimera's graphic) Crown of Persuasion {Charisma+6, Charisma Skills c+3, large guild augment+20 HP}
    • Neck: Stalwart Necklace {enh-Constitution+6, Lesser Action Boost Enhancement, Stalwart Defender (set+ring: ?-Threat+15%, +Stalwart Defender prestige: unt-AC+2)}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality (unt-HP+10), exc-Fortification+10%, Earthen Guard} eBrawn's Spirits {ML20 Trinket; com-Intimidate+20, Wisdom/Intelligence-1, Incite+10%, ins-Constitution+2, Rage 5/day, Green Slot: ?}
    • Cloak: Jeweled Cloak {ML14; inh-Elemental Resistance+5, Spell Abosrption (8 charges, Recharged/Day:8), Yellow Slot: Deathblock, Colorless slot: enh-Wisdom+4}
    • Belt: Vorne's Belt {Constitution+6, Greater False Life} Colethenis's Belt {Constitution+6, Seeker+2, Ravager (2d6 bleed DoT)}
    • Ring1: Circle of Hatred {Intimidate+15, Resistance Save+5, (upgraded) Incite+30%, (upgraded) Harm 5/day}[/COLOR]
    • Ring2: Cinder's Band {Strength+6, e-Constitution+1, Incredible Potential: Healing Amplification 20%, Stalwart Defender: threat+15%, prestigeIII: untyped-AC+2} Ring of the Ravager {Strength+6, e-Constitution+1, Incredible Potential: Healing Amplification 20%, Ravager (2d6 bleed DoT)}
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Mobility Boots of Balance (Feat: Mobility, com-Balance+13, large guild augment HP+20}
    • Bracers:
    • _____
    • Body: T3 Cavalry Plate {T3 ML20 Full Plate, Mithral, Armor+26 (including enhancement), MDB 3, ACP-2, ASF 25%; +6, Demonic Shield, DR 5/chaotic, Resistance Save+5, False Life+40; Blue Slot: ?}
    • Eyes: Goggles of Battle Skill {Attack Bonus+4}
    • Hand1: Charoush's Inferno {ML25 Bastard Sword, 2[1d10] 19-20x2; +7, Conflagrating, Greater Incineration, Red Slot: 1d10 Fire} Nightmare1, the Fallen Moon {ML23 Bastard Sword, (upgraded, augmented weight+dice) 3[1d12] (keen) 17-20x2; (upgraded) +8, Keen, Entropic, Life Stealing, Vampirism, Nightmares, Planar Conflux, Red Slot: Good} eChimera's Fang1 {ML20 Bastard Sword, Silver; Chimera's Ferocity: (with Greater Dragonmark of the Sentinel: +10, Incite +10/15/20%, Superior Parrying ins-AC/Saves+4, ins+Fortification+50%), Shocking Burst, Disintegration, Destruction, enh-Shatter+10, Keen, Red Slot: Good} Drow Bastard Sword of the Weapon Master {ML21 Bastard Sword, (augmented weight) 3[1d10] (expanded) 18-20x2; +6, Maiming, enh-Vertigo+10} Alchemical Bastard Sword {ML16 Bastard Sword, (augmented) 2[1d10], Flametouched Iron; Shocking Burst, enh-Stunning+10, ins-AC+4} Hand2: Life Shield Planeforged Tower Shield of Superior Stability {AC 27, MDB 2; +5, Life Shield, Superior Stability (deflection+6, saving throws r+6), medium guild augment+3 Intimidate} [COLOR=#FFCCFF]Nightmare2, eChimera's Fang2
    Breakdowns
    Code:
    Physical Resistance Rating:
    In heavy armor
    26 BAB+6 (req: Heavy Armor, Heavy Armor Proficiency)
    20 Stalwart Defender III
    20 Superior Defensive Stance (req: Stalwart Defender III)
    15 Tower Shield + Improved Shield Mastery (req: Tower Shield Proficiency, Shield Mastery, Shield Proficiency: General)
    20 Improved Combat Expertise T2 twist Legendary Dreadnought (req: Combat Experise active)
    15 R3 T2 Legendary Shield Mastery (req: Shield Mastery, Improved Shield Mastery)
    30 Heed No Pain T4 innate Unyielding Sentinel (req: Unbreakable stance active)
    15 Planar Conflux of Prowess (req: upgraded Conflux weapon)
    12 ML25 Bastion
    =173
    
    Swap to medium armor (Cavalry Plate) and Large Shield (Bulwark of the Storm's Fist), replace innate with 20(2/3)+4=17 and Improved Shield Mastery bonus with 10
    135+17+10=162
    
    Maximum Dexterity Bonus in Cavalry Plate
    3 base (ML20 T3 Cavalry Plate base)
    +1 medium armor (Stalwart Defender III)
    +4 (Daggertooth's Belt: Armor Mastery)
    +2 (Mobility item)
    =10% with large shield (no MDB) and mithral full plate
    +2 blue slot (Greater Nimbleness)
    =12% possible with blue slot
    
    Tower Shield Dexterity Bonus Cap
    2 base (non-mithral tower shield)
    +3 tower shield (Stalwart Defender III)
    +3 class enhancement (Fighter Tower Shield Mastery III)
    +2 feat (Mobility item)
    =10%
    +2 blue slot (Greater Nimbleness)
    =12% possible with blue slot
    
    Capped by mithral tower shield:
    4 base (mithral tower shield)
    +3 tower shield (Stalwart Defender III)
    +3 class enhancement (Fighter Tower Shield Mastery III)
    +2 feat (Mobility item)
    =12%
    +2 blue slot (Greater Nimbleness)
    =14% possible with blue slot
    
    Dodge bonus
    2% Feat: Mobility (crafted boots)
    4% Seal of House Dun'Robar
    3% twist Unearthly Reactions T1 R3 Magister
    7% MDB Tower Shield (StalwartIII+3)
    Need
    Code:
    Twinblade {ML14 Bastard Sword, (double augmented) 1.5[2d8]; +5, Axiomatic, Anarchic, Orange Slot: 1d4 Acid, Purple Slot: 1d4 Cold}
    Daggertooth's Belt {ML25 Belt, Armor Mastery+4 (enh-MDB light/medium/heavy), green slot: enh-Constitution+7, Yellow Slot: ins-Constitution+2)
    Bulwark of the Storm's Fist {ML25 Large Shield, 2.5[1d10] 20x2, shi-Armor+16, DR 14, ACP-1, ASF 15%; +7, Sheltering+15, ins-Constitution+3, purple slot, blue slot}
    T3 Mournlode Full Plate {ML16 Full Plate, Armor+15 (including enhancement), MDB 1, ACP-6, ASF 35%; +5, Protection+4, Resistance+5, Undead Guard, Protection From Evil, Healer's Bounty (2% guard for CL:9 Heal), craftable+3: Life Shield}
    Skyvault Shield {ML25 Tower Shield, Mithral, shi-Armor+18 (including enhancement), MDB 4, DR 15, ACP-3, Attack Penalty-1, 2.5[2d6] 20x2; +7, purple slot, red slot, blue slot}
    Madstone Aegis {ML25 Tower Shield, Crystal, shi-Armor+21 (including enhancement), MDB 2, DR 16/-, ASF 50%, 2[2d10] 20x3; +8 (upgraded), Improved Bashing, Shield Bashing 20%, Shield Proficiency: Tower Shield, blue slot (upgraded)}
    eBrawn's Spirits {com-Intimidate+20, Wisdom/Intelligence-1, Incite+10%, ins-Constitution+2, Rage CL15 5/day, green slot}
    Circle of Hatred {ML13 Ring; com-Intimidate+15, Resistance+5, Upgradeable: (Incite+30%, Harm 5/day)}
    Links
    Last edited by SealedInSong; 06-05-2013 at 03:21 AM. Reason: (dragonmark: 33BBEE) (crown: 663377)
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  5. #5
    Community Member SealedInSong's Avatar
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    Default Character D

    Dzhetdzhadin pur'Eyyam
    “Thareshbahari Vigilant”
    male human, past life bard
    defender of siberys-18 rogue-1 fighter-1
    unyielding sentinel, khopeshes


    Biographies
    Code:
    Current Life
    "More assassins know my name than friends," says Dzhetdzhadin with a crooked half-smile. 'Jitjiadeen,' 'The Green Knight,' and 'Vashinand the Rein-Holder' inspired the Triarchs, the Redcapped Circle, the Ministers of the Timeglass, and even the peaceful Doronayri to send their most deadly agents to quell the many-faced man.
    
    None have succeeded. To Dzhetdzhadin, seeing knives around every corner only proves that he has found the correct path--'the road worth seeking,' as he puts it. He has sacrificed all: his names, his homes, and his honor in the pursuit of a singular goal.
    
    What that is, he will not tell you.
    
    Past Life (bard)
    "I'll write a song about you," Dzhetdzhadin says wryly. "'The Horizon Knight without his Mount.'"
    
    Garnered from what sardonic bits of conversation you exchange, you gather that Dzhetdzhadin hails from the desert land of Thareshbahar in an extraplanar world much like Xen'drik.
    
    The nomadic pur'Eyyam clan (from whom he claims to descend) has never boasted of a Singer in its lineage, he tells you, let alone one of the mysterious cabal known as the Voice of Dzhishad. 
    
    Though the theocratic despots of Dzhetdzhadin's home city of Rashammil impose strict embargos on Southern trade and even harsher measures on unsanctioned Southern alliances, mystics of the Voice are allowed unfettered access to the Waterscorned empires.
    
    On but one of his many perilous forays-which he pointedly avoids detailing-the old Singer found himself shunted into our own Prime Material.
    
    By his tales, Dzhetdzhadin appears to break all known rules of the distant desert plane, but whether his confidences are fact or fable, you do not know.
    Build Assessment

    Level Progression
    Code:
    Ability Scores
    STR (inh+2)
    DEX (inh+3)
    CON (inh+2)
    INT (inh+2)
    WIS (inh+0)
    CHA (inh+2)
    Enhancements

    Discussion
    Code:
    11/5/4 Tempest/kensei/warchanter?
    
    Tactics

    Equipment
    Code:
    • Maximum SP configuration:
    • Head: Minos Legens {Heavy Fortification, Toughness} Helm of the Archmagi, Helm of the Mroranon,
    • Neck:
    • Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy} Verik's Necklace {ML18 Necklace; enh-Constitution+6, Lesser Action Boost Enhancement, Kensei (set+ring: exc-Melee To Hit+2, Confirm Criticals+3, +Kensei prestige: exc-To Hit+3}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality +10 HP, Exceptional Fortification 10%, Earthen Guard} Mysterious Bauble {Wizardry VI, Major Mnemonic Aid 1/day}
    • Cloak: Bard's Cloak {ML13 Cloak; enh-Charisma+6, com-Perform+15, Greater Command 2/day} Magewright's Cloak {ML18 Cloak; enh-Charisma+6, Stealth Strike (Spellcasting Threat-10%), com-Perform+10, enh-Perform+5, Nearly Finished: Magewright's Expertise (Spell Focus Mastery+1), Magewright's Wits (guard proc on physical hit: change to gain 10 seconds of alc-Spell Power+12)} Stormsinger Cloak {ML13 Cloak; res-Saves+4, com-Perform+11, Sonic Guard, Anthem}
    • Belt: Knost's Belt {Constitution+6, Greater False Life, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring1: Band of Siberys {Strength+6, e-Charisma+1, Incredible Potential: Healing Amplification 20%} Tumbleweed, Ring of the Silver Concord, Ring of Lies, Ring of Thelis
    • Ring2: Encrusted Ring {ML18 Ring; enh-Strength+6, exc-Strength+1, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2), Incredible Potential: ?} Ring {gui-SP+80}
    • Gloves:
    • Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Mobile Boots of Balance {Feat: Mobility, com-Balance+13, gui-HP+20} Kundarak Delving Boots {Freedom of Movment, com-Move Silently+5} Cannith Boots of Propulsion {ML 18 Boots; Striding+30%, Feather Falling, com-Jump+10, enh-Jump+5}
    • Bracers: Convalescent Bracers of Superior Parrying {Healing Amplification+20%, ins-AC/Saves+4}
    • Body: eMarilith Chain {ML20 Armor, Armor+15, MDB 11, SF 15%, ACP 0, Spiritforged Iron; +6, Seeker+10, enh-Shatter+10, Taint of Evil, Evil Guard, DR 5/Good,Lawful, Blue Augment: ?} Demonscale Armor,
    • Eyes: Tharne's Goggles {ML13 Goggles; Sneak Attack+5, com-Search/Spot+15, True Seeing, Tharne's Wrath (set+bracers: Ghost Touch, Melee Threat-20%, +Sovereign Rune: Featherfall)}
    • Hand1: Allegiance {ML25 Khopesh, (augmented) 3[1d8]; +7, Greater Elf Bane, Proficiency: Khopesh, Red Slot: 1d10 Electric} Devotion Khopesh of Healing Mastery {ML25 Khopesh, 2[1d8]; +5, Devotion+120, Healing Mastery (Superior Healing Lore, Efficient Metamagic - Empower Healing I)} Drow Khopesh of the Weapon Master {ML21 Khopesh, (augmented weight) 3[1d8] (expanded) 18-20x3; +6, Maiming, enh-Stunning+10} Alchemical Khopesh {ML16 Khopesh, (augmented) 2[1d8], Flametouched Iron; Acid Burst, Greater Stone Prison, Earthgrab} Supreme Tyrant Green Steel Khopesh of Mineral{ML12 Khopesh, (augmented) 1.5[1d8]; +5, Green Steel, Keen, Metalline, Slicing, Holy, Acid Burst, Acid Blast, Stoneskin 2/day} Supreme Tyrant Green Steel Khopesh of Mineral{ML12 Khopesh, (augmented) 1.5[1d8]; +5, Green Steel, Keen, Metalline, Slicing, Holy, Acid Burst, ins-Constitution+2, Stoneskin 2/day} Khopesh {gui-} Bloody Hooked Blade {+5, Limb Chopper, Maiming, Malleable: Bodyfeeder} T3 Elemental Khopesh of Water {ML16; +5, Icy Burst, Paralyzing, Crushing Wave, Slowburst, Greater Fire Resistance, Craftable+3: Holy+2 Masterful Craftsmanship+1} Mornh, Hand2: Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard} Breach, Cleaver,
    Gear-Adjusted Breakdowns
    Need
    Code:
    Pinion
    Screenshot
    See Also
    Last edited by SealedInSong; 06-04-2013 at 04:08 AM. Reason: 99CC00
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  6. #6
    Community Member SealedInSong's Avatar
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    Default Character E

    Enahy the Awoken
    “Fatal lotus”
    female half-orc, past life barbarian
    frenzier berserker-20
    legendary dreadnought, falchions


    Biographies
    Code:
    "..." you ask it a question, and it merely stares beyond you.
    
    Dusky rose flesh, violet thorns, and surprisingly moist crimson filaments where hair should hang frame a face not quite plant and not quite human.
    
    It's not an orc at all--it's far more exotic, far more dangerous, and altogether more unnerving than any creature you've ever seen.
    
    A broken thorn on the right side of its face intersects a mighty scar wherein pitted fibers cluster.
    
    Your mind clouds for a moment as, suddenly, you're not yourself. You find yourself smelling the slow simmer of wetland profusion and jungle humidity. Ancient trees stand sentinel everywhere in sight--something fells them!--and from the tiniest fungal speck to the most tender sapling... you hear their sibilant wrath.
    
    "Enahy," a name, a concept, a sentient and profoundly dreadful creature standing before you. Somehow you know its name is not one it chose for itself.
    Build Assessment

    Level Progression
    Code:
    True Neutral
    
    Ability Scores
    STR (inh+1)
    DEX (inh+2)
    CON (inh+1)
    INT (inh+2)
    WIS (inh+2)
    CHA (inh+2)
    
    Feat Progression
    Enhancements, Spell Selection

    Discussion

    Tactics

    Standard Equipment
    Code:
    • Maximum action boost configuration: Stalwart Neclace
    • Head: Minos Legens {Heavy Fortification, Toughness}
    • Neck: Stalwart Necklace {Constitution+6, Lesser Action Boost Enhancement, Stalwart Defender (set+ring: ?-Threat+15%, +Stalwart Defender prestige: unt-AC+2)}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality (unt-HP+10), exc-Fortification+10%, Earthen Guard}
    • Cloak: Charismatic Cloak of Intimidation {enh-Charisma+6, com-Intimidate+13, gui-HP+15}
    • Belt: Knost's Belt {ML18 Belt; enh-Constitution+6, False Life+30, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring1: Encrusted Ring {enh-Strength+6, exc-Strength+1, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2), Incredible Potential: Healing Amplification 20%}
    • Ring2: Ring of Shadows {ML25 Ring; com-Hide/Move Silently+20, Ghostly, Lesser Displacement, Yellow Slot: ?} T3 eRing of the Stalker {ML20 Ring; exc-Sneak Attack+3, Seeker+6, Manslayer, Ghostly, Colorless Slot: ?, Yellow Slot: ?}
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)} Boots: Madstone Boots {ML13 Boots; (upgraded) enh-Dexterity+6, (upgraded)equ-Potency+52, (upgraded) Striding+30%, Madstone Rage 1/day (unt-Strength+2, unt-Constitution+4, nat+Armor+4, ?-Melee Haste+20%, prohibit spellcasting), (hidden effect: Madstone Reaction [when hit 15% proc Madstone Rage, stacks with clicky])} Treads of Falling Shadow {ML25 Boots; Striding+30%, Ghostly, enh-Dexterity+8, ins-Dexterity+3}
    • Bracers: Lesser Convalescent Bracers of Superior Parrying {Healing Amplification 10%, ins-AC/Saves+4}
    • Body: ML25 Leaves of the Forest {Darkwood, +7, Rough Hide (n-Armor+6), Heavy Fortification, e-Fortification+50%, i-Constitution/Wisdom+3} Eyes: Drow Smoke Goggles {Blindness Immunity, Manslayer, Seeker+6} Hand1: (usually empty)
    • Hand2: Windlasher {ML25 Falchion, (augmented weight) 2.5[2d4]; +7, Wailing, Cacophony, Weapon Focus: Falchion, Red Slot: ?} Breach, The Dividing Blade {ML23 Falchion, (augmented weight+dice) 2.5[2d6]; (upgraded) +8, (upgraded) Wailing, Disintegration, enh-Shatter+10, mor-Doublestrike+6%, (upgraded) Red Slot: Good} eXuum {ML20 Falchion, (augmented) 2[1d8] (multiplied) 18-20x3;+6, Flaming Burst, Incineration, Colorless Slot:?, Violet Slot: Good} T3 ML16 Ratkiller {+5, Stunning +8, Unbalancing, Staggering Blow, Earthgrab, Greater Animal Bane} Alchemical Falchion {Flametouched Iron, +5, 2[2d4], Shocking Burst, Stunning+10, Heightened Awareness 4} Vampiric Cleaver {+5, Bleed, Lesser Vampirism, Bodyfeeder, Bleed, Human Bane} Holy Falchion of Bleeding {large guild augment;+5, Holy, Bleed} Metalline Falchion {ML3 Falchion, Flametouched Iron; Metalline, Masterful Craftsmanship} Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard}
    Gear-Adjusted Breakdowns

    Need
    Code:
    Helm of the Black Dragon {ML25 helm; ins-Constitution+3, Draconic Ferocity (art-Doublestrike+3% with armor), green slot, yellow slot}
    Black Dragonscale Armor {ML25 armor; (upgraded) +8, Haste Guard, (upgraded) Armor-Piercing 20%, Relentless Fury, Superior Acid Resistance, Draconic Ferocity (art-Doublestrike+3% with helm), blue slot}
    Nightblade {1.5[2d4] (including keen) 15-20x2, Byeshk; +4, Keen, red slot, purple slot}
    See Also
    Last edited by SealedInSong; 05-19-2013 at 11:06 PM. Reason: #99FF99
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  7. #7
    Community Member SealedInSong's Avatar
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    Default Character F

    Fleshweaver the Lord Heresiarch
    “Anointer”
    male halfling
    pale master-18 rogue-1 monk-1
    magister, kukris/unarmed




    Biographies
    Code:
    Current Life
    "Your skin dances, stranger," Fleshweaver intones in a chilling voice.
    
    You once thought you had never encountered such a wholly unsavory creature in your life. When attempting light conversation, you inadvertantly shuddered as cascades of maggots spilled from his mask.
    
    The hollow, oracular manner with which he responded so infrequently to your questions made your stomach drop to your feet.
    
    Over time, you have found Fleshweaver only suffers his preternatural maladies after healing others, something he does routinely. In times of peace and stillness, the few exposed portions of his skin appear hale. He stops reeking of rot and his breathing seems less labored.
    
    Fleshweaver always tends to your wounds with clipped comments. "Twice a day, treat your armor chafe with this unguent," he will say in passing. In gratitude, you realize the storied man pursues a purpose quite unlike what you guessed.
    Assessment
    Code:
    High
    Incorporeality (35%)
    Dodge (?%)
    Necromancy DC (??)
    Trapsmithing
    Single target and AoE spell DPS
    Spell selection (level 9 arcane spells)
    Self healing over time (Death Aura)
    Undead immunities
    Mitigation guards (Boon of Undeath, Demonic Shield, ...)
    Offensive guards (Demonic curse, Roar, ...)
    UMD
    
    Moderate
    Burst self healing (Negative Energy Burst)
    Sneak attack dice (?d6)
    HP, SP
    Reflex save (??)
    
    Low
    Melee DPS
    
    Lacks
    Ability to be healed by positive energy (but that's it!)
    Progression
    Code:
    Lawful Neutral Human
    
    Abilities
    STR (base)
    DEX (base14) (inh+?)
    CON (base) (inh+?)
    INT (base)
    WIS (base)
    CHA (base)
    Note: base dex 17 required for Two Weapon Fighting, base dex 13 required for Precision
    
    Feat Progression
    1*) rogue1: two weapon fighting*
    2) wizard1
    3*) wizard2: quicken spell*
    4) wizard3
    5) wizard4
    6*) wizard5: maximize spell*, spell focus necromancy (wizard bonus1)
    7) wizard6
    8) wizard7
    9*) monk1: insightful reflexes*, precision (martial arts bonus1)
    10) wizard8
    11) wizard9: 
    12*) wizard10: gSpell Focus Necromancy* (does not appear on wizard bonus feat list), heighten spell (wizard bonus2)
    13) wizard11
    14) wizard12
    15*) wizard13: iTwo weapon fighting* (Dex17, BAB>6 required)
    16) wizard14
    17) wizard15: empower spell (wizard bonus3)
    18*) wizard16: improved critical slashing (requires BAB>8 = wizard>16)
    19) wizard17
    20) wizard18
    21*) eSpell focus necromancy
    24*) gTwo weapon fighting* (Dex17, BAB>11 required)
    Enhancements, Spell Selection

    Discussion
    Code:
    I have never found pale masters quite as hearty as warforged arcanes (perhaps because I favor platinum heals of scrolls/wands/potions and burst heals over negative energy-based heals over time), but it’s common knowledge that they can be extremely durable with the correct gear and play style.
    
    In addition to the lack of synergy between my play style and pale master self-sufficiency, I also don’t seem to have as much fun with their signature ability: instakill. 
    Quests seem to go faster when I’m nuking with AoEs on a sorcerer or evocation archmage, and Greygale’s instakill outstrips Fleshweaver’s against any mobs with minds, which are most mobs.
    
    This is what drew me to a more gish-like caster melee; Fleshweaver retains most of the power of a pure pale master but leverages the great critical profile of kukris with the ninja's centered kukri fighting with greater two weapon fighting and excellent damage mitigation.
    
    Splashing a monk level grants a feat, situational stances, unarmed fighting (which synergizes well with flanking attacks and undead forms), the ability to train key abilities such as Balance, Hide, and Move Silently at full class ranks, and access to tier1 ninja enhancements.
    
    Rogue splash gives more initial skill points ([8xInt mod]x4), trapsmithing, UMD, and access to tier1 assassin enhancements.
    
    I've also considered splashing artificer but only if I had the ability to assemble an epic Doublecross Bow for him, which seems doubtful (the bugged difficulty drop rate of the materials requires too much grind).
    
    More tangibly, the monk levels allow Fleshweaver to melee reliably even on epic elite, which I can demonstrate a bit in his breakdown. The choice to take the monk after the seventh wizard level allows Fleshweaver to acquire level 4 spells (particularly Wall of Fire) promptly.
    
    On summoning
    I initially wanted to fit Augment Summoning but cannot fit it. Summoning is a joke in DDO, but that said, it's also very fun sometimes. I prefer pale master summoning over druid summoning for several reason.
    
    The mechanics of pale master summons--ability to have two up at a time, either a skeleton summon and an epic lich/create undead, the ability to passively area heal over time them all, and the availability of two caster summons (lich, skeleton mage)--makes pale masters the ideal summoner in my opinion. 
    
    Druids naturally get a lot of perks to summoning, including unique spells (Pack Presence, Harrowing Pack, Pack Aptitude, and spontaneous summon spells), but a wolf companion and dryad (sometimes air or earth elemental for CC when applicable) still seem too weak for use in most cases. The wolf companion can be made rather survivable but, unlike, the artificer defender, I can’t slap a Docent of Defiance on it and expect it to really survive when mobbed. I also really enjoy the utility of being able to throw up either an archer, melee, or mage for a negligible hp and sp cost that I will torc or negative energy aura back. The blackbone summons are notable for their immunity to both cold and fire, where the slightly higher CR frostmarrow summons are often obliterated by enemy AoE fire damage.
    
    Destinies
    Magister has quite a few abilities that I really enjoy that are rather difficult to twist in, including Grand Summoner (which is unfortunately currently broken, as far I know), Nullmagic Strike (extremely undervalued ability that allows you to spam your necrotic SLAs to strip deathward and all sorts of nasty enemy buffs), and Necromancy Augmentation (Passive Bonus: Necromancy spells have [5/10/15]% chance to reduce target Fortitude saves by 10 for [10/20/30] seconds). 
    
    Alternative active destinies are Shadowdancer for yet more instakill abilities (Consume, which is again currently broken) and stealth, or Primal Avatar for more minion buffs and some interesting TWF options. Of course Draconic Incarnation is an extremely strong choice for any caster, but after twisting in Energy Burst, I’ve found that Fleshweaver’s play style is better complemented by Magister or the TWF destinies. Besides; Adamance, Merging, and even Greygale will almost always nuke better than Fleshweaver.
    Tactics
    Code:
    I would not discount the utility of being able to flank a mob, slam it with a few SLAs, hit it with improved paralyzing/deception/Clever Strike from eMidnight Greetings and shaken/shattermantle with a crafted kukri, and then Fingering it without heighten on epic elite. Assassin mentality can work wonders and I urge everyone to try it.
    
    One could also wait for Demonic Curse/Roar guards to proc but that is dangerous on EE.
    
    eMidnight Greetings' Clever Strike (int mod=enhancement modifier) and improved paralyzing/disintegration/improved deception make it quite a nice CC+mild DPS option on <orange names, helpless foes, and when one is low on SP.
    Standard Equipment
    Code:
    • Maximum SP configuration: ___
    • Head: Face of the Enemy {ML?? Red Skull Helm; com-Balance+13, Masterful Craftsmanship, gui-HP+20} Face of the Ally {ML?? Gold Skull Helm; enh-Charisma+6, com-Charisma-Skills+3, Masterful Craftsmanship, gui-SP+80}
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy}
    • Trinket: Planar Focus of Erudition {ins-Intelligence+3, Conflux of Erudition (set+weapon: Spell Penetration IX, Wizardry X: enh-SP+250, psi-Spell Power+15)} Greater Cunning Trinket {Pirate Cleverness (unt-SP+50), Enchantment/Necromancy Focus+1, Efficient Metamagic - Maximize I}
    • Cloak: ePhiarlan Mirror Cloak {ML20 Cloak; enh-Hide/Move Silently+5, Spell Resistance+30, Greater Light Resistance, Spell Absorption (5 charges, Recharge/Day:1), Blurry, Colorless Slot:?} Magewright's Cloak {ML18 Cloak; enh-Charisma+6, Stealth Strike (Spellcasting Threat-10%), com-Perform+10, enh-Perform+5, Nearly Finished: Magewright's Expertise (Spell Focus Mastery+1), Magewright's Wits (guard proc on physical hit: change to gain 10 seconds of alc-Spell Power+12)} Drow Piwafwi {com-Hide/Move Silently+15, Invisibility Guard, Sneak Attack+5}
    • Belt: eLion-Headed Belt Buckle {ML20 Belt; Immunity to Fear, Roar (melee attackers suffer 2d8 sonic, ~20-30% chance Shaken guard), enh-Strength/Constitution+6, Colorless Slot:?, Yellow Slot:?}
    • Ring1: Sanura's Band {enh-Intelligence+6, exc-Intelligence+1, Pale Master (set+belt: equ-Nullification+60, +Pale MasterIII: equ-Nullification+90), Incredible Potential: ins-Constitution+2}
    • Ring2:
    • Gloves: T3 Brawling Gloves {ML20 Gloves; enh-Strength+7, Spike Studded (1d4 pierce damage), Glass Jaw Strikes (trips+dazes enemies on vorpal, currently broken), Sneak Attack+4, Yellow Slot:?}
    • Boots: T3 Rock Boots {ML20 Boots; equ-Corrosion+90, Superior Acid Lore, Stone Prison Guard, Earthgrab Guard, Immunity to Slippery Surface, inh-Acid Resistance+10, Colorless Slot:?, Yellow Slot:?}
    • Bracers: eBracers of the Demon's Consort {ML20 Bracers; Demonic Curse (20% melee attackers suffer Bestow Curse Will DC15), Demonic Shield (~20% chance for 30 temporary HP), Demonic Drain (hidden effect: ~1% chance of wearer suffering negative level, blocked by undead shroud), com-Intimidate+15, Colorless Slot:?, Yellow Slot:?} Bracers of the Glacier, War Wizard's Bracers,
    • Body: Robe of Shadow {ML24 Robe; equ-Nullification+114, Superior Void Lore, Superior False Life: enh-False LIfe, Major Necromancy Focus, Boon of Undeath, Nightshield 5/day}
    • Eyes: Supreme Tyrant Green Steel Goggles of Concordant Opposition {ML11 Goggles, (Cleansed) Taint of Shavarath; enh-Wisdom+6, Concordant Opposition (successful physical attack procs guard ~4% chance 30 temporary HP, ~4% chance ~20-30 SP), Elemental Energy (ele-HP+10/15/20=45), com-Diplomacy/Haggle+10, exc-Constitution Skills+1/2/3=5} Magewright's Spectacles {ML18 Goggles; enh-Intelligence+6, Spell Penetration IX, com-Concentration+10, enh-Concentration+5, Nearly Finished: Magewright's Expertise (Spell Focus Mastery+1), Magewright's Wits (guard proc on physical hit: change to gain 10 seconds of alc-Spell Power+12)}
    • Hand1: eMidnight Greetings1 {ML20 Kukri; +10 (Intelligence>50), Clever Strike (enhancement bonus = Intelligence mod, min+6, max+10), Improved Deception, Finesse, enh-Assassination+2, Improved Paralyzing, Assassin's Training (rogue assassin gains kukri proficiency), Red Slot: 1d8 Acid} Flaming ? Kukri of Debilitation {Kukri, Race Required Dwarf UMD??; Flaming Burst?, Debilitation (Weakening, Enfeebling, Tendon Slice+10%)} Scepter of the Fleshweaver {+4, Implement+12, Greater Transmutation Focus, enh-Intelligence+5, Stone to Flesh 3/day; Fragmented}
    • Hand2: Madstone Skull {ML14 Orb; Orb+5, Nullification+72, Purple Slot, Yellow Slot} Life Shield Celestial Buckler of Invulnerability eMidnight Greetings2, Trap Set
    • Search: Ring of Minute Seeing {com-Search+15} Wolfinson's Monocular Enhancer {equ-Reconstruction+72, com-Search+10, enh-Search+5, Reconstruct (1/day)} [B]Disable Device:[B] Gloves of Forgotten Craft {ML24: com-Disable Device+20, enh-Dexterity+8, com-Attack+4, green slot, yellow slot} Tinker's Goggles {ML18 Goggles; enh-Intelligence+6, Treason (?-Melee Threat-20%), com-Disable Device+10, enh-Disable+5, Nearly Finished: Tinker's Finesse (set+gloves: True Seeing, Sneak Attack+5)}
    • Open Lock: Ring of Lockpicking {com-Open Lock+15} Tinker's Gloves {ML18 Gloves; enh-Dexterity+6, exc-Seeker+2, com-Open Lock+10, enh-Open Lock+5, Nearly Finished: Tinker's Finesse (set+goggles: True Seeing, Sneak Attack+5)}
    Gear-Adjusted Breakdowns

    Need
    Code:
    Life-stealing kukri
    Madstone Skull {ML25 orb; Orb+7, Nullification+120, purple slot, orange slot}
    Twilight, Element of Magic {+7, Implement+21, Potency+80, Impulse+120, Major Evocation/Enchantment Focus, Arcane Augmention IX, Greater Arcane Lore; 1) add conflux, 2) +8, 3) +120 Magnetism, 4) red slot}
    Antipode, Fist of the Horizon {+7, Antipodal, Doublestrike+6%, Reinforced Fists, Stunning+10; upgraded 1) Planar Conflux, 2) +8, 3) +0.5[W], 4) red slot}
    Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault: (Two Set: Glaciation+72)/(Three Set: Glaciation+78)}
    Wretched Twilight {ML13 Cloak; Ghostly, Nullification+72, Stealth Strike, Upgradeable: (Sneak Attack+5, Major Void Lore)}
    Shroud of the Abbot {ML14 Robe; Armor+4, nat-Amor+4, Boon of Undeath, Major Void Lore, Major Lightning Lore, Upgradeable: (Greater Light Resistance, Lesser Arcane Augmentation IX)}
    ML25 Nether Grasps {Arcane Casting Dexterity 10%, Open Lock+20, Diversion 20%, Seeker+10, Demonic Might}
    Cloak of Curses {ML11 Cloak; Chaotic Curse (10% to cast Bestow or Remove Curse on wearer and melee attackers), Enchantment Focus, Yellow Slot: Blindness Immunity}
    Links
    Code:
    Andoris' Shadovar monk has some good info, but Fleshweaver was not inspired by this build nor does he resemble Andoris' original intentions with his build. 
    
    Fleshweaver always intended to use kukris, whereas Andoris picked up the idea at the suggestion of Voodoogrooves. The Shadovar monk is also deep monk/fighter splash with no trapsmithing, whereas Fleshweaver is more of a caster and less of a melee.
    Last edited by SealedInSong; 06-05-2013 at 02:32 AM. Reason: 330033
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  8. #8
    Community Member SealedInSong's Avatar
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    Default Character G

    Greygale Foremost Illumined
    “spark of the Illumined Undying”
    female human
    illusion enchantress archmage-20
    magister, daggers








    Biographies
    Code:
    Current Life"Whom will you believe--a mindwalker, or yourself?" Suddenly, you forget what you asked Greygale. Her eyes gleam as she strides past you. As always, the iridescent ghost of a dream glimmers just behind her.
    
    You also have trouble remembering what a "mindwalker" is. It seems vaguely familiar, like Greygale's face. You feel lost for a moment, as if you have dropped something in the dark, and reaching for it, find it gone.
    
    The last thing you do remember is asking Greygale how she got her name. She touched the grey Nightingale embroidered on her hood, sitting with its wings folded in stately repose. When she caught your gaze, you saw she let slip something she wished remained hidden. After that there is a void in your memory.
    
    Greygale has performed feats of incalculable power with her mind--hurling molten rock, mesmerizing foes and turning them on one another, and making them perish in their own worst nightmares. You never thought she would use her powers on you.
    
    When you turn to where Greygale strode, she is nowhere to be seen.
    Assessment

    Progression
    Code:
    True Neutral Halfling
    
    Abilities-34 points
    STR (inh+)
    DEX (base13) (inh+)
    CON (inh+)
    INT (inh+3)
    WIS (inh+)
    CHA (inh+)
    
    Feats
    1*) rogue1: toughness
    2) wizard1: maximize (wizard bonus1)
    3*) wizard2: quicken*
    4) wizard3
    5) wizard4
    6*) wizard5: heighten*, SF: illusion (wizard bonus2)
    7) wizard6
    8) wizard7
    9*) wizard8: two weapon fighting* (required: dex15)
    10) wizard9
    11) wizard10: empower (wizard bonus3)
    12*) wizard11: gSF: illusion
    13) wizard12
    14) wizard13
    15*) wizard14: toughness
    16) wizard15: mental toughness (wizard bonus4)
    17) rogue2
    18*) rogue3: IC: pierce (requires BAB>8 = wizard14+rogue2)
    19) rogue4
    20) rogue5
    21*) eSF: illusion
    24*) 
    27*)
    
    Enhancements

    Discussion
    Code:
    What Greygale lacks in min-maxed elemental spell power and quickened self-healing abilities, she far exceeds in instakill and crowd control abilities.
    
    Since she banks a lot on phantasmal killer-susceptible mobs, when she encounters mindless/immune monsters, the extra SP padding from the Mental Toughness line is very useful. I currently see no better alternatives for the feats (a Great Intelligence feat would put her at an odd intelligence bracket, and the only other heroic feat I would consider is a second Toughness).
    
    After the enhancement alpha, I'm now crafting a 15/5 halfling wizard/rogue build.
    
    The split would acquire evasion, full umd/traps, +1 threat/multiplier with dagger crits, dex hit/damage with daggers, 6d6 sneak attack dice, 1% uncanny dodge + clicky, assassinate (DC=15+int modifier), full illusion archmage SLA line, and lvl8 spells.
    
    With knife specialization granting +1 critical threat/multiplier, Greygale could actually reach a 13-20x4 critical profile with Sky Pirate Daggers and IC: pierce. More realistically, 15-20x3 dagger profile would be played, and that's still a very respectable critical profile.
    Tactics
    Code:
    SLAs
    "Mindwalkers" are intended to be played like stealthy psions. Greygale makes great use of the invisibility SLA at 1 SP--often, she barely peeps around corners to PK enemies. Their friends only notice if they make a save and they usually fail it.
    
    She doesn't need to stand in front of a door to open it; she can stand at a rather extreme diagonal and still open it. This allows Greygale to shroud herself in invisibility again and assess the room. Generally this means that she will hypnotize (SLA) the biggest clump, charm them if they look threatening, and PK all the stragglers. It's highly effective.
    
    The displacement SLA is pivotal for a fleshy UMD-healing arcane, and the blur SLA is great for maintaining constant party blur with great efficiency. She can't really get hit--no quickened SP-healing means that even in any epic difficulty, she cannot rely on guards or hope to sustain any hits. Thus, torc and other guards are not as useful.
    
    Meleeing
    Many of my party members find it funny when Greygale pulls out her daggers to melee helpless or distracted monsters, but they are extremely useful for debuffing powerful enemies and dispatching weaker ones that shouldn't require SP.
    
    Notable daggers are the three new, nice choices from MotU: Sacrificial Dagger, Blade of the High Priestess, and Agony, the knife in the dark. The first two have some very useful debuffs (former: virulent poison ______, life stealing and latter: improved paralyzing, wisdom draining, wounding) and all have some solid DPS modifiers (respectively: poison burst, negative energy spike; slay living; entropic, disintegration, hemorrhaging/phlebotimizing if upgraded).
    
    In various pairs as necessary, she can do things like quickly stat debuff, improved paralyze, improve deception, apply 'shaken,' and level drain enemies to set up a PK. I can't count the amount of quests where Greygale has stealthed almost the entirety of the mission and then DoTs + melees the boss into submission with SP to spare.
    
    With a standing Illusion DC of 54 and Enchantment 44, she can "hypnolock" almost all foes--shut them down with Hypnotism SLA--and PK just before hypnotism comes off cooldown. If they save, she can hypnolock them again, debuff them, and by that time, the PK SLA is off cooldown again.
    Equipment
    Code:
    • Maximum SP configuration:
    • Head: Charismatic Cowl of Persuasion {Charisma+6, Charisma Skills+3, large guild augment+20 HP} Cowl of Silent Moves {Move Silently+13, large guild augment+80 SP}
    • Neck: War Wizard's Amulet {Protection+6, Spell Focus Mastery+1, Greater Elemental Spell Power+100 SP, Battle Arcanist (10% SP discount)} need Torc
    • Trinket: Greater Cunning Trinket {Pirate Cleverness (unt-SP+50), Enchantment Focus/Necromancy Focus+1, Efficient Metamagic - Maximize I}
    • Cloak: Stormreaver's Napkin {Intelligence+6, Spell Focus Mastery+1} need Stormreaver's Tablecloth
    • Belt: Vorne's Belt {Constitution+6, Greater False Life}
    • Ring1: T3 Ring of the Buccaneer {Dexterity+7, Good Luck+2, Protection+5, Underwater Action, Swim+15, green slot: Toughness}
    • Ring2: Ring of the Djinn {ML23 Ring; Electrical Absorption+33%, Sovereign Lightning Resistance, DR10/Lawful}
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Golden Greaves
    • Bracers: War Wizard's Bracers {Armor+9, Spell Penetration VIII, Elemental Spell Power (ele-SP+50), Greater Elemental Energy (ele-HP+20)} Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi}
    • Body: eSpidersilk Robes {Armor+9, Potency+72, Wizardry IX, Resistance+6, Concentration+15, Toughness, Battle Arcanist (10% SP discount)} need eIllusionist's Garb Life Shield Robes of Superior Stability {Life Shield, Superior Stability (deflection+6, saving throws r+6), large guild augment+20% Fortification}
    • Eyes: Magewright's Spectacles {ML18 Goggles; enh-Intelligence+6, Spell Penetration IX, com-Concentration+10, enh-Concentration+5, Nearly Finished: Magewright's Expertise (Spell Focus Mastery+1), Magewright's Wits (guard proc on physical hit: change to gain 10 seconds of alc-Spell Power+12)}
    • Hand1: Agony, the Knife in the Dark {ML23 Dagger, (augmented weight+dice) 2.5[2d4] (keen) 17-20x2; (upgraded) +8, Keen, Entropic, (upgraded) Phlebotimizing, Disintegration, Improved Deception, (upgraded) Red Slot: Good} Balizarde1, Protector of the King {+7, Keen, Hemorrhaging, Superior Parrying, Dodge+4%, Good Luck+2; upgrade 1) Planar Conflux, 2) +8, 3) Phlebotimizing, 4) red slot} Alchemical Dagger1 {Flametouched Iron, Acid Blast, Greater Stone Prison, Earthgrab} Sacrificial Dagger {ML20 Dagger, 2[1d4]; +6, Poison Burst, Constitution Poison Virulent, Negative Energy Spike, Life Stealing, Lesser Vampirism} Roaring Large Guild Augment Dagger of Improved Shattermantle {Dagger (light), [1d4] 19-20x2, Large Guild Augment, +5, Roaring, Improved Shattermantle} Cursespewing Medium Guild Augment Dagger of Improved Destruction {Dagger (light), [1d4] 19-20x2, Medium Guild Augment, +5, Cursespewing, Improved Destruction} Glaciation/Magnetism/Corrosion/Combustion Dagger of Cold/Electric/Acid/Fire Mastery {ML25 Dagger, (augmented weight) 2[1d4]; equ-Glaciation/Magnetism/Corrosion/Combustion+120, Cold/Electric/Acid/Fire Mastery (Superior Cold/Lightning/Acid/Fire Lore, Efficient Maximize I)} Impulse Dagger of Superior Kinetic Lore [ML21 Dagger, (augmented weight) 2[1d4]; equ-Impulse+102, Superior Kinetic Lore} Blade of the High Priestess {+6, Implement+18, Potency+72, Improved Paralyzing, Wisdom (-1 per hit), Wounding, Slay Living} Greater Illusion Dagger {ML24 Dagger, (augmented weight) 2[1d4]; enh-Illusion+2; Red Slot: enh-Enchantment+2} T3 Ornamented Dagger {+5, Implement+15, Efficient Metamagic Maximize II, Concentration+15, Potency +52, Arcane Lore, Lesser Maximize 3/day, empty yellow slot} Alchemical Dagger2 {ML20 Dagger, (augmented weight) 2[1d4], Crystal; +6, Acid Blast, Greater Stone Prison, Earthgrab; alc-Constitution+2, Crushing Wave, Corrosive Salt; Efficient Metamagic Maximize II, Greater Evocation Focus, Arcane Augmentation IX, Red Slot} Threnalian War Dagger {ML8 Dagger, (augmented) 1.5[1d6]; +5, Red Slot: 1d3 Cold, Orange Slot: 1d3 Acid} Hand2: Life Shield Celestial Buckler of Invulnerability {Life Shield, DR 5/magic, medium guild augment +15% Fortification} Life Shield Large Guild Augment Buckler of Invulnerability Balizarde2, Sacrificial Dagger2, Blade of the High Priestess2, Vengeful Protector,
    Breakdowns
    Code:
    Intelligence Modifier=	
    18	(base)
    8	(enhancement item)
    7	(level up)
    6	(magister)
    3	(inherent tome)
    3	(insightful item)
    3	(wizard intelligence III)
    2	(artifact, lesser intelligence shrine rental)
    2	(wizard master of magic)
    1	(human adaptability)
    1	(exceptional item)
    2	(yugoloth essence of cunning potion)
    =sustainable 56 (+23 ability modifier)
    
    Theoretical Intelligence Modifier
    +2 (twist Intelligence T1R1 twice from Shadowdancer, Draconic Incarnation)
    +1 (profane, Litany of the Dead)
    +1 (inherent tome 3->4 upgrade)
    =sustainable 59 (+24 ability modifier)
    
    Standard Heightened Spell DC
    19 (base spell heightened)
    24 (ability modifier)
    2 (Spell Focus Mastery+2)
    1 (Past Life: Arcane Initiate)
    =sustainable 46
    
    Phantasmal Killer Heightened DC
    46 (standard spell)
    +3 (twist Draconic Presence T1R3 Draconic Incarnation)
    +3 (Illusion Specialist T2R3 Magister)
    +2 (Greater Spell Focus: Illusion)
    +2 (Archmage Spell Mastery II)
    +1 (morale, Phiarlan Entertainer Contract or Spellsong Trance)
    =sustainable 57
    
    Enchantment Heightened DC
    46 (standard spell)
    +1 (Spell Focus: Enchantment)
    +1 (Archmage Secondary Spell Mastery)
    +1 (morale, Phiarlan Entertainer Contract or Spellsong Trance)
    =sustainable 49
    Need
    Code:
    Fear spell foreground
    Twilight
    Sky Pirate's Dagger {ML4 Dagger, (keen, multiplied) 17-20x3; +2}
     Gloves of the Master Illusionist {ML28 Gloves; enh-Intelligence+11, Illusion Focus V, Yellow Slot}
    Links
    Code:
    I originally intended this build to be purely enchantment specced but Aggrim's scarecrow build really called out to my psion idea. Check it out--it's very concise and well-written.
    Last edited by SealedInSong; 09-11-2013 at 01:37 AM. Reason: CCCCCC
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  9. #9
    Community Member SealedInSong's Avatar
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    Default Character H

    Hornbeam sworn Bullthorn Pact
    “Bullthorn”
    male half-orc
    frenzied berserker-18 fighter-2
    fury of the wild, picks


    Biographies
    Code:
    "..." the creature looks you straight in the eyes, not moving, nor breathing.
    
    At first, you are aghast at the rigidity of its arm. The release of its implacable "hand," if one could call a curling collection of whips with the softness and heft of marble a hand, allows you to breath easier.
    
    You realize that neither you nor the creature are paused in your current adventure. You are far, far from your original destination. Roiling clouds of unusually bright white mist past trees of enduring height. They soar into the blinding pearl sky, horned growths studding their lengths.
    
    Looking down, you see the creature next to you, its entire body submerged in water at a furious boil. Steam boils up from the surface in dancing vapor columns.
    
    You sense that you are ascending. Suddenly you find yourself at the peak of an immense mountain enrobed at its base in the clouds, and the creature stands beside you. 
    
    You can see leagues into the distance, islands of mountain peaks dotting the landscape all around. At the edge of the forest... fire.
    
    The creature holds your gaze, swaying imperceptibly in the wind. The forest is gone. You are back on your adventure.
    Build Assessment

    Level Progression

    Enhancements, Spell Selection

    Discussion

    Tactics

    Standard Equipment
    Code:
    • Maximum action boost configuration:
    • Head: Minos Legens {Heavy Fortification, Toughness}
    • Neck: Stalwart Necklace {Constitution+6, Lesser Action Boost Enhancement, Stalwart Defender (set+ring: ?-Threat+15%, +Stalwart Defender prestige: unt-AC+2)}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality (unt-HP+10), exc-Fortification+10%, Earthen Guard}
    • Cloak: Adamantine Cloak of the Wolf {ML24 Cloak, Adamantine; exe-Seeker+5, Dodge+4%, com-Attack Bonus+4, Diversion+20%}
    • Belt:
    • Knost's Belt {ML18 Belt; enh-Constitution+6, False Life+30, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring1: eEncrusted Ring {enh-Strength+6, exc-Strength+1, Incredible Potential: Healing Amplification 20%, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring2: _____
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: _____ Bracers: Convalescent Bracers of Superior Parrying {Healing Amplification 20%, ins-AC/Saves+4}
    • Body: T3 Epic Cavalry Plate blue bull kit {+6, Demonic Shield, DR 5/Chaotic, Resistance+5, Superior False Life, empty blue slot}
    • Eyes: Goggles of Battle Skill {Attack Bonus+4}
    • Hand1: Alchemical Heavy Pick {ML16 Heavy Pick, Flametouched Iron; Shocking Blast, Stunning+10, ins-Armor+4}
    • Hand2: Deathnip {ML14 Heavy Pick, (aumented) 1.5[1d6] (expanded) 19-20x4; +5, Improved Heartseeker, Seeker +10, Red Slot: Good} Large Guild Augment Heavy Pick {Heavy Pick, Large Guild Augment, +5, Roaring, Puncturing} Nightforge Gouge {ML8 Heavy Pick, (augmented) 1.5[1d6] 20x4, Adamantine; +5, Red Slot: ?} Levik's Defender {ML14 Tower Shield, shi-Armor+13, MDB 3, DR 11, ACP-6, ASF 40%, (aumgented) [1d12], Mithral/Silver; +5, Healer's Bounty, Sonic Guard, Levik's Defender: (set+bracers: ins-AC+3, Incite+20%, [hidden effect: ins-Fortitude/Will Save+1, set+Sovereign Rune: ins-AC+5, Incite+30%)}
    Gear-Adjusted Breakdowns
    Code:
    [COLOR=#CCFFEE]Stunning Blow DC
    # (Modifier citation; requires: )
    Need

    See Also
    Last edited by SealedInSong; 05-19-2013 at 11:16 PM. Reason: 009900
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  10. #10
    Community Member SealedInSong's Avatar
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    Default Character I

    Ilassu Yr
    “Sunbride”
    female human, past life cleric
    radiant servant-18 monk-2
    exalted angel, handwraps








    Biographies
    Code:
    Current
    "A Sunbride that does not fear water need not fear death," says Ilassu.
    
    Past Life: Cleric
    "Cestus, flask, mushroom powder and saffron..." you hear Ilassu recite to herself. 
    
    Something sweet and sad in the dreamy eyes of this homely old woman brings a tightness to your chest. Spiderwebs of age line her face but her sagacity shines with a palpable aura.
    
    Any inclinations to regard her as den mother fade in the face of the fearful deference with which strangers treat her, a relic she says comes from her time known as the 'Serpent of Steam.' 'She Who Defied.' 'The last Sun Bride.'
    
    After decades of service in the House of Hantsuraj, the aged priestess has abandoned the path of indoctrination and assumed the role of freedom fighter. Only then did she seek the Glass Monastery.
     
    The mysterious Ministers of the Timeglass, or Enur-tiin, have gifted her with the highest honor of the Thareshbahari desert: the name "Yr."
    
    Ilassu will not translate the venerated title for you, but you gather that it was bestowed for some act of tribal mediation. Golden canaries dangle from each or her locks of saffron hair.
    Assessment

    Progression
    Code:
    Lawful Neutral
    STR (inh+1)
    DEX (inh+3)
    CON (inh+2)
    INT (inh+3)
    WIS (inh+2)
    CHA (inh+2)
    
    Enhancements

    Discussion
    Code:
    Druid 13 grants fire elemental form and lvl7 spells (Body of the Sun) and Sunburst SLA. Cleric 5 grants radiant aura and lvl3 spells (Searing Light). Monk 2 grants evasion, two martial arts feats, Elemental Words: All Consuming Flame, and Mystic Training (+3 tacticals). Preferred destiny would be Exalted. 
    
    Light spells: Nimbus of Light, Searing Light, Sunbeam, Sunburst, Avenging Light
    Fire spells: Produce Flame, Fire Trap, Flaming Sphere, Fire Shield: Hot, Fire Seeds, Body of the Sun, Fire Storm, Energy Burst: Fire  
    Tactics

    Equipment
    Code:
    • Maximum Turn Undead configuration: Alchemical Pendant + Amara's Band + Amara's Belt (4 turns)
    • Head: Helm of the Red Dragon {ML20 Helm; enh-Strength+7, Magma Surge Guard, Improved Fire Augmentation IX, Fire Shield Red 1/day, Yellow Slot: False Life+30} Minos Legens,
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy} Lorrik's Necklace, Oremi's Necklace, Shintao Cord, Draconic Necklace, Crimson Necklace of Prophecy,
    • Trinket: Planar Focus of Erudition {enh-Wisdom+8, Conflux of Erudition (set+weapon: Spell Penetration IX, Wizardry X: enh-SP+250, psi-Spell Power+15}
    • Greater Cunning Trinket {Pirate Cleverness (unt-SP+50), Enchantment/Necromancy Focus+1, Efficient Metamagic - Maximize I} Bloodrage Symbiont {ML7 Trinket, (upgraded) Adamantine Ritual I; Rage 3 Charges (Recharged/Day:3), enh-Constitution/Will Save-2, Proof Against Poison/Disease+6} Hallowed Trinket of Eternal Faith, Planar Focus of Subterfuge {ins-Wisdom+3}, Pouch of Jerky,
    • Cloak: Cloak of Resistance {res-Saves+5, gui-HP+20} Charismatic Cloak of Persuasion {enh-Charisma+6, com-Charisma Skills+3, gui-SP+80} ML4 Cloak of Night, Bard's Cloak, Mantle of the Worldshaper,
    • Belt: Morganna's Belt {ML18 Belt; enh-Constitution+6, Attack Bonus +2, Warpriest (set+ring: Maximum Turn Undead+2, exc-Melee To Hit+1)} Rahkir's Belt, Belt of the Defender of Siberys, Amara's Belt, Tokala's Belt, Belt of the Sun Soul, Girdle of Faith, Lion-headed Belt Buckle,
    • Ring1: Morgana's Ring {ML18 Ring; enh-Wisdom+6, exc-Strength+1, Warpriest (set+necklace: Maximum Turn Undead+2, exc-Melee To Hit+1), Incredible Potential: Holy Burst} Rahkir's Ring, Radiant Ring, Lorinthor's Ring, Encrusted Ring, Band of Siberys, Tumbleweed, Ring of Thelis, Omniscience, Ring of Lies, Kyosho's Ring, Signet of the Shining Sun,
    • Ring2: Kilau's Band {enh-Dexterity+6, exe-Wisdom+1, Incredible Potential: Shocking Burst} Seal of House Dun'Robar {ML21 Ring; ins-Constitution+2, Dodge+4%, Vertigo+10}
    • Gloves: Purple Dragon Gauntlets {Strength+7, i-Constitution+2, Healing Amplification 30%} Gauntlets of Eternity {ML13 Gauntlets; Major Healing Lore, Eternal Faith, Upgradeable: (com-Heal/Repair+15, Devotion+72)} T3 Brawling Gloves {Strength+7, Spike Studded, Glass Jaw Strike, Sneak Attack Bonus+4, empty yellow slot} Gloves of the Glacier,
    • Boots: Supreme Tyrant Green Steel Boots of Mineral {ML11 Boots; Green Steel, Heavy Fortification, def-AC+5, Elemental Energy (ele-HP+10/15/20=45), exc-Constitution Skills+1/2/3=6, Stoneskin 2/day} Cannith Boots of Propulsion {ML 18 Boots; Striding+30%, Feather Falling, com-Jump+10, enh-Jump+5} Dustless Boots, Madstone Boots, Boots of Anchoring, Kundarak Delving Boots,
    • Bracers: eJidz-Tet'ka {ML20 Bracers; Armor+8, exc-Wisdom+1, res-Will Save+5, Tet-zik the Enlightened Change (in Wind Stance ins-Jump+10, Sun ins-Healing Amplification+25%, Mountain unarmed damage die+1, Ocean unarmed vorpal poison paralysis Fortitude DC17 +1d6 Dexterity Fortitude DC17), Colorless Slot: ?, Yellow Slot: ?} Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault: (Two Set: Glaciation+72)/(Three Set: Glaciation+78)} Bracers of the Sun Soul,
    • Body: (Velah) Red Dragonscale Robe {ML20 Robe; Armor+8, Superior Fire Resistance, Eternal Fire (flaming burst weapons), equ-Combustion+84, Superior Fire Lore, Fire Guard, Incineration Guard, Colorless Slot: ?, Blue Slot: vit-HP+20} Dragontouched Vestments (red royal armor kit) {ML16 Outfit; Armor+6, Healing Amplification+10/20%, Radiance Guard} Enlightened Vestments, Demon Scale Armor, Vestments of the Sun Soul, Spider-spun Caparison {ins-Wisdom+3},
    • Eyes: Supreme Tyrant Green Steel Goggles of Concordant Opposition {ML11 Goggles, (Cleansed) Taint of Shavarath; enh-Wisdom+6, Concordant Opposition (successful physical attack procs guard ~4% chance 30 temporary HP, ~4% chance ~20-30 SP), Elemental Spell Power (ele-SP+50/100=150), com-Diplomacy/Haggle+10, exc-Constitution Skills+1/2/3=6, Blindness Ward, Disease Immunity} Sandstorm Glasses, Kundarak Delving Goggles, Tharne's Goggles, Raven's Sight,
    • Hand1: Snowstar {ML8 Shuriken, Bound to Account, (augmented) 1.5[1d4] (double expanded) 18-20x2; +4, Icy Burst, Returning} Agony, Chaosblade, Balizarde, Tinahx2, Mornh, Divine Vengeancex2, Treason, Storm, Tenderizer,
    • Hand2: Antipode, Fist of the Horizon {ML23 Handwraps, (upgraded, augmented weight) 2.5[W], Gold; (upgraded) +8, Antipodal, mor-Doublestrike+6%, Reinforced Fists, enh-Stunning+10, (upgraded) Planar Conflux, (upgraded) Red Slot: ?}
    • Twilight, Element of Magic PML23 Quarterstaff, (augmented weight+dice) 2.5[1d8]; (upgraded) +8, (upgraded) Implement+24, eq-Potency+80, equ-Impulse+120, Major Evocation/Enchantment+3, Arcane Augmentation IX, Greater Arcane Lore, (upgraded) equ-Radiance+120, (upgraded) Planar Conflux, (upgraded) Red Slot: ?} Devotion (+120) Handwraps of Healing Mastery Impulse (+120) Handwraps of Evocation Mastery ]Metalline Handwraps of the Icy Depths {ML20 Handwraps; +5, Metalline, Tidal, Icy Blast} Holy Burst Adamantine Lined Handwraps of Smiting {ML18 Handwraps, Adamantine; +1, Holy Burst, Smiting} Scorching Wraps {ML4 Handwraps, Damage type Pierce/Bludgeoning; +2, Flaming Burst, Spiked, Bleed} Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard} Lorrik's Champion {Mithral (bugged), +5, Eternal Faith, Panacea 2/day} Stave of the Seer {ML8 Quarterstaff, (augmented) 1.5[2d6] (expanded) 19-20x2, Damage/Attack INT/WIS; +4, enh-Intelligence/Wisdom+5, com-Use Magic Device+5, True Seeing, Red Slot: 1d3 Fire, Purple Slot: 1d3 Cold} Kundarak Warding Shield, Madstone Shield, Lorrik's Champion, Cloudburst, Breach, Hammer of Life, Toven's Hammer, Grave Wrappings, ML12 Wraps of Endless Light, Vampiric Stonedust Wraps,
    Breakdowns
    Code:
    Fist Dice
    +1.5[W] (twist A Dance of Flowers, T1R3 Grandmaster)
    Need
    Code:
    Craft Silver Flame Trinket of Eternal Rest
    Shard auction Seal of House dun'Robar+Greenscale
    Links
    Last edited by SealedInSong; 06-05-2013 at 04:15 AM. Reason: CC3322
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  11. #11
    Community Member SealedInSong's Avatar
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    Default Character J

    Jsholisvirad
    “Steel Oathkeeper”
    male warforged
    angel of vengeance-20
    unyielding sentinel, greatswords




    Biographies
    Code:
    Current Life
    Past life (favored soul)
    "An oath made is an oath kept," Jsholisvirad says to no one in particular.
    
    Whatever ghulra he has, it certainly doesn't appear to worship the Lord of Blades.
    
    Jsholisvirad strikes you as strangely emotional for a warforged. You find yourself empathizing with both his confidence and, surprisingly, deep and abiding sadness.
    
    When he speaks, his tone resonates with a ringing timbre of sorrow. His vocabulary and prosody strike you as archaic.
    
    On his back you see two deep grooves with golden feathers peeking out.
    
    Your head feels light as visions of burnished metal and glittering ferrous material flicker, all set to the backdrop of Jsholisvirad's magma-weeping eyes.
    Build Assessment
    Code:
    High
    single-target/small AoE burst damage (manyshot+IPS/AF)
    melee damage (full THF line, (great) cleave)
    quickened self-healing (artificer spontaneous repairs, Reconstruct)
    spell selection (access to L6 artificer infusions)
    self and party buffing (all artificer infusions)
    trapsmithing
    UMD
    HP (base17 Constitution, eToughness)
    
    Moderate
    SP
    AoE damage (blade barrier, manyshot+IPS)
    evasion
    
    Low
    doublestrike
    AC
    PRR
    Dodge (2%)
    
    Lacks
    significant CC
    instakill (arguably replaced by manyshot massive burst damage)
    fortification bypass
    helplessness inducing
    
    Level Progression
    Code:
    True Neutral
    
    Ability Scores
    STR (base16)
    DEX (base 16) (inh+3)
    CON (base17) (inh+?)
    INT (base13)
    WIS (base9)
    CHA (base6)
    
    Feat Progression
    1*) artificer1: point blank shot*
    2) monk2: power attack (martial arts bonus1)
    3*) monk3: toughness*, cleave (martial arts bonus2)
    4) artificer2
    5) ranger1: favored enemy constructs (ranger bonus)
    6*) ranger2: great cleave*
    7) artificer3
    8) artificer4: quicken spell (artificer bonus1)
    9*) artificer5: manyshot*
    10) artificer6
    11) artificer7
    12*) artificer8: improved critical slashing*, improved critical ranged (artificer bonus2)
    13) artificer9
    14) artificer10
    15*) artificer11: two handed fighting*
    16) artificer12: precise shot (artificer bonus3)
    17) artificer13
    18*) artificer14: improved two handed fighting*
    19) artificer15
    20) artificer16: improved precise shot (artificer bonus4)
    21*) greater two handed fighting*
    24*) eToughness
    
    
    Enhancements, Spell Selection

    Discussion
    Code:
    I could never have imagined how boring it is to be a pure Lord of Blades favored soul until I did completed one and played it for a year. I'm glad I did, however, as it sated a curiosity in me that had to be explored. Now I know better.
    
    Passive DR15/adamantine is certainly not negligible, but quite a few epic items replicate similar DR levels and one--ML25 Ring of the Djinn--actually provides a better DR type (law).
    
    Bladesworn Transformation still renders one unable to cast spells or receive positive energy--laughably useless and moreover suicidal.
    
    The shield spell can be effortlesslty UMDed and has no need to be spammed, and is thus hardly worth the purchase cost.
    
    Worst, warforged positive energy penalties douse any glimmer of synergy one might see from being a pure Lord of Blades adherent.
    
    Conversely, the Juggernaut build exhibits minmaxing genius and doesn't require Jsholisvirad to give up his race or signature weapon.
    
    Tactics

    Standard Equipment
    Code:
    • Maximum SP configuration:
    • Head: Blacksmiter's Helm {ML11 Black Helm; enh-Charisma+6, Persuasion (com-Charisma Skills+3), gui-SP+80}
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy}
    • Trinket: Planar Focus of Erudition {ins-Charisma+3, Conflux of Erudition (set+weapon: Spell Penetration IX, Wizardry X: enh-SP+250, psi-Spell Power+15} Greater Cunning Trinket {Pirate Cleverness (unt-SP+50), Enchantment Focus/Necromancy Focus+1, Efficient Metamagic - Maximize I}
    • Cloak: Stormreaver's Tablecloth {ML25 Cloak; enh-Intelligence/Charisma+8, Spell Focus Mastery+2, (upgraded) Greater Spell Penetration IX, (upgraded) Yellow Slot: ?} Magewright's Cloak {enh-Charisma+6, Stealth Strike, com-Perform+10, enh-Perform+5, Magewright's Expertise, Magewright's Wits} Insightful Charisma Cloak of Protection {ins-Charisma+2, Protection+6}
    • Belt:
    • Knost's Belt {ML18 Belt; enh-Constitution+6, False Life+30, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)}
    • Ring1: T3 Ring of the Buccaneer {enh-Dexterity+7, Good Luck+2, Protection+5, Underwater Action, Swim+15, green slot: Heavy Fortification}
    • Ring2:
    • ____
    • Gloves: Gauntlets of Immortality {ML25 Gloves, Adamantine; Touch of Immortality (com-Heal/Repair+20, 2d4 HP regenerate/15 seconds), equ-Devotion+120, Superior Healing Lore, Eternal Faith (Turning Level+2, Turning Maximum Hit Dice+2, Turning total Hit Dice+4), (upgradeable) Colorless Slot: ?, (upgradeable) Yellow Slot: ?} Purple Dragon Knight Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Mobile Boots of Balance {Feat: Mobility, com-Balance+13, gui-HP+20}
    • Bracers: War Wizard's Bracers {Armor+9, Spell Penetration VIII, Elemental Spell Power+50 SP, Greater Elemental Energy+20 HP} Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault: (Two Set: Glaciation+72)/(Three Set: Glaciation+78)}
    • Body: Stone Heart {+6, Wisdom+8, Resistance+6, Protection+6, Toughness}
    • Eyes: ? Hand1: Nightmare1, the Fallen Moon {ML23 Bastard Sword, (upgraded, augmented weight+dice) 3[1d12] (keen) 17-20x2; (upgraded) +8, Keen, Entropic, Life Stealing, Vampirism, Nightmares, Planar Conflux, Red Slot: Good} Needle, Quill-slinger {ML23 Repeating Light Crossbow, (upgraded, augmented weight+dice) 2.5[1d12], (multiplied) 19-20x3; (upgraded) +8, enh-Ranged Alacrity+20%, (upgraded) Phlebotimizing, (upgraded) Red Slot: Good} Radiance Scepter of Evocation Mastery {Radiance+120, Greater Evocation Focus, Efficient Metamagic Maximize I} Devotion Scepter of Healing Mastery {Devotion+120, Superior Healing Lore, Efficient Metamagic Empower Healing I} T3 Ornamented Dagger {+5, Implement+15, Efficient Metamagic Maximize II, Concentration+15, Potency +52, Arcane Lore, Lesser Maximize 3/day, empty yellow slot}
    • Hand2: Skybreaker, Hand of the Stormreaver {ML25 Greatsword, (augmented weight, dice) 2.5[3d6], Mithral/Silver; (upgraded) +8, Skybreaker (3d6 electrical per hit, 10d6 sonic critical, 60d2 electric + AoE 45d2 sonic on vorpal), (upgraded) Red Slot: Good} eSword of Shadow {ML20 Great Sword, (augmented weight) 2.5[2d6] (expanded, multiplied) 18-20x3, Adamantine; +10, Red Slot: Good, Colorless Slot: ?} Sword of Shadow {ML10 Great Sword, (expanded, multiplied) 18-20x3, Adamantine; +5} Holy Burst Great Sword of Radiance {ML2? Great Sword; +?, Holy Burst, Radiance} Pinion, Cloud-piercer {ML23 Long Bow, (augmented) 2.5[2d6] (expanded) 19-20x3; +7, Ranged Alacrity 20%, Shrieking, Seeker+10; 1) planar conflux, 2) +8, 3) Wailing, 4) Red Slot} Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard} Light and Darkness {ML18 Large Shield, shi-Armor+12, MDB 0, DR 11, ACP 0, ASF 5%, [1d8] 20x2, Mithral/Silver, Adamantine; +5, Superior Stability, Protection+4, Resistance+4, DR 5/epic, Bashing}
    Gear-Adjusted Breakdowns
    Code:
    [COLOR=#CCFFEE]Subsection
    # (Modifier citation; requires: )
    Need
    Code:
    Idol of Fortune {ML25 Trinket; Heavy Fortification, Dodge+4%, (upgraded) luc-Saves/Skills+3, Yellow Slot}
    eDocent of Grace {ML 20 Docent; +6, enh-Dexterity+7, com-Balance/Tumble+15, Immunity to Slippery Surfaces, Blue Slot: , Colorless Slot:?}
    Scoundrel's Greatsword {ML6 Great Sword, (augmented) [2d8]; +2, Flaming, Anarchic, Red Slot: 1d2 Fire}
    See Also
    Code:
    Clear credit here reserved for Lurzifer's Juggernaut build--thank you for giving warforged melees a reputable reason to exist post Menace of the Underdark.
    Last edited by SealedInSong; 05-20-2013 at 04:45 AM. Reason: FFCC00
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  12. #12
    Community Member SealedInSong's Avatar
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    Default Character K

    Kayshmel sul Gati
    “Minister of the Timeglass”
    female half-elf, past life monk
    shintao monk-20
    grandmaster of flowers, handwraps


    Biographies
    Code:
    Current Life:
    Kayshmel stands resolutely over the supine form of an enemy. "Death is the ultimate gift of time."
    
    Past life (monk)
    "None can stop the flow of the Timeglass," Kayshmel explains with conviction.
    
    The elaborately-pinned hair and serene expression of this miniscule woman lend her an otherworldly aura.
    
    "sul Gati," she states, is not her given name; rather, the Redcapped Circles on high agreed to cast her from their land forever after she renounced their practices by snapping her alder staff upon their Speaking Stump. 
    
    The Circle formed an unprecedented alliance with the waterscorned empires of Thareshbahar. In protest, Kayshmel used dark powers hitherto forbidden to threaten the Elders of yew, oak, and elm staves with death for betraying the timeless union of Cyrdhun and Helmjimdrad in the west.
    
    Before her exile, the Redcapped Elders tied her before the sacred hearth of the Grotto of the Horned Moon and systematically defiled her, beating her with their staves. The wounds left her barren.
    Build Assessment
    Code:
    High
    Unarmed Dice
    Dodge (25%)
    Stunning Fist (sustainable DC ##)
    Doublestrike (--%)
    AC (sustainable ##)
    
    Moderate
    no fail scroll heal/raise
    
    Low
    AoE damage
    
    Lacks
    Quickened self-heals
    Progression
    Code:
    Lawful Neutral
    
    Abilities-34 points
    Benchmarks: base 16 str, base 18 dex, base 16 con, maximum wisdom. Note base 16 required for grandmaster stances...unsure after stances released as feats however.
    STR (base12) (inh+4)
    DEX (base??) (inh+2)
    CON (base15) (inh+2)
    INT (base8) (inh+2)
    WIS (base18) (inh+2) (lev+7) (enh+8) (des+6) (ins+3) (exc+1) (cla+3) = 45
    CHA (base8) (inh+2)


    Feats


    Enhancements

    Discussion
    Code:
    Is it possible to have a 12/6/2 monk/kensei/ranger arcane archer build using greater/ultimate mountain stance x3 crits, overwhelming critical, and 10k stars? Would that result in a static +2 19-20 critical multipliers, giving Pinion a critical profile of 17-18x3 19-20x5?
    Tactics

    Equipment
    Code:
    • Maximum SP configuration: Helm:
    • Minos Legens {Toughness, Heavy Fortification} Neck:
    • Shintao Cord {ML18 Necklace; enh-Constitution+6, com-Concentration+15, Shintao Monk (set+ring: exc-Damage/To Hit+2, +Shintao Prestige: bypass good/evil DR)}
    • Trinket: Planar Focus of Prowess {ins-Constitution+3, Conflux of Prowess (art-Damage/Attack+4, art-PRR+15)} Greater Stalwart Trinket {Pirate Vitality (unt+HP+10), exc-Fortification+10%, Earthen Guard}
    • Cloak: Drow Piwafwi {ML20 Cloak; com-Hide/Move Silently+15, Invisibility Guard, Sneak Attack+5}
    • Belt: Knost's Belt {ML18 Belt; enh-Constitution+6, False Life+30, Frenzied Berserker (set+ring: Rage Use+1, Damage Per Swing+2, +Frenzied Berserker: raging Strength/Constitution+2)} Arkat's Cord {ML14 Belt; Reinforced Fists, vit-HP+20, Yellow Slot: Blindness Immunity}
    • Ring1: Kyosho's Ring {ML18 Ring; enh-Wisdom+6, exc-Strength+1, Shintao Monk (set+ring: exc-Damage/To Hit+2, +Shintao Prestige: bypass good/evil DR), Incredible Potential: Holy Burst}
    • Ring2: Oremi's Ring {ML18 Ring; enh-Wisdom+6, exc-Constitution+1, Henshin Mystic (set+necklace: 1d6 flaming weapons, Incredible Potential: Flaming Burst} Nyoko's Ring {ML18 Ring; enh-Wisdom+6, exc-Dexterity+1; Incredible Potential: Acid Burst} Kilau's Band {ML18 Ring; enh-Dexterity+6, exc-Wisdom+1; Tempest (set+necklace: 1d4 bleed damage), Incredible Potential: Shocking Burst}
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • T3 Brawling Gloves {Strength+7, Spike Studded, Glass Jaw Strike, Sneak Attack Bonus+4, empty yellow slot} Boots:
    • Mobility Boots of Balance {Feat: Mobility, com-Balance+13, large guild augment HP+20} Bracers:
    • Fabricator's Bracers {Incite+20%, com-Balance+10, enh-Balance+5; 1.5% proc 10s Cannith Combat Infusion: alc-Strength/Constitution/Dexterity+4, alc-Doublestrike+5%, alc-AC+2; Fabricator's Ingenuity: unt-Fortification+25, unt-Damage/To-Hit+2}
    • T3 ML16 Bracers of Wind {Magnetism+90, Major Lightning Lore, Blurry, Air Guard, Dodge 3%, craftable +3: Dodge 1% (+2) and com-Tumble+3 (+1)} Body:
    • Spiderspun Caparison {AC+9, ins-Wisdom+3, res-Save+6, Enhanced Ki+1, Reinforced Fists, com-Concentration+15, Toughness}
    • Dragontouched Vestments {Armor+6, Healing Amplification 10%, Healing Amplification 20%, Radiance Guard} Eyes:
    • Drow Smoke Goggles {Blindness Immunity, Manslayer, Seeker+6} Hand1:
    • (usually unoccupied) Hand2:
    • Pinion, Cloud-Piercer {ML23 Long Bow, (augmented) 2.5[2d6] (expanded) 19-20x3; +7, Ranged Alacrity 20%, Shrieking, Seeker+10; 1) planar conflux, 2) +8, 3) Wailing, 4) Red Slot}
    • Antipode, Fist of the Horizon {+7, Antipodal, Doublestrike+6%, Reinforced Fists, Stunning+10; upgraded 1) Planar Conflux, 2) +8, 3) +0.5[W], 4) red slot}
    • Grave Wrappings {+6, Entropic, Soul Eating, Improved Destruction, Stunning+10, Taint of Evil}
    • Alchemical Handwraps {Byeshk (+1 die step), +5, Shocking Burst, Stunning+10, Heightened Awareness+4; alc-Wisdom+2, Corrosive Salt, Crushing Wave}
    • Alchemical Handwraps {Byeshk (+1 die step), +5, Acid Burst, Greater Stone Prison, Earthgrab; alc-Constitution+2, Acid Blast, Disintegration}
    • T3 Calomel Handwraps {ML16; +5, Greater Dragon Bane, Tidal Burst, Crushing Wave, Craftable+3: Holy+2 Masterful Craftsmanship+1}
    • Adamantine Knuckles {ML14, Adamantine Lined; +4, Red Slot, Orange Slot}
    Gear-Adjusted Breakdowns
    Code:
    Physical Resistance Rating
    30 (Heed No Pain T4innate Unyielding Sentinel; required: Unbreakable stance active)
    15 (Planar Conflux of Prowess; required: upgraded Conflux weapon)
    1-15 (Unsustainable: Ephemeral Evolution T1-R3 Primal Avatar procs on hit)
    =sustainable 45, unsustainable 46-60
    
    Dodge Bonus
    In Grandmaster of Flowers
    6% (Flurry of Blows required monk 4)
    3% (Perfect Balance T1R3 Grandmaster of Flowers)
    3% (twist Unearthly Reaction T1R3 Magister) 
    2% (Feat: Mobility; required: crafted boots)
    3% (T3 ML16 Bracers of Wind)
    1% (T3 ML16 Bracers of Wind craftable portion)
    4% (Seal of House Dun'Robar)
    1-3% (unsustainable twist Supple As Spring T2-R3 Primal Avatar; required: damaged in last 6 seconds)
    =sustainable 22%, unsustainable 23-25%
    
    Doublestrike Bonus
    6% (morale, Antipode or Alchemical T2 Air wraps)
    10% (insight, Ultimate Wind Stance)
    3% (Running With Wind T2-R3 Grandmaster of Flowers; required: Wind Stance active)
    5% (unsustainable, Cannith Combat Infusion)
    =sustainable 19%, unsustainable 20-24%
    
    Fist Dice
    3.5[1d6] required Monk 20
    +1.5[W] A Dance of Flowers T1R3 Grandmaster of Flowers
    +1[W] epic Improved Martial Arts feat
    +0.5[W] Past Life: Disciple of the Fist
    +0.5[W] Reinforced Fists (insight; sources: Garments of Equilibrium, Vestments of the Sun Soul, Spider-spun Caparison, Antipode, Arkat's Cord, Jidz-tet'ka in Earth Stance, or Byeshk Alchemical Handwraps)
    =7[1d6] 19-20x2 (IC: bludgeoning)
    =7[1d6] 19-20x3 in Greater/Ultimate Mountain Stance
    
    +0.75[W] Dancing With Flames T5R3 Grandmaster of Flowers, required: in Fire Stance
    =7.75[W] in Fire Stance in Grandmaster of Flowers
    
    +2.5[W] ML25 Adamantine Knuckles
    =10.25[1d6] in Fire Stance in Grandmaster of Flowers with ML25 Adamantine Knuckles[/COLOR]
    Need
    Code:
    Adamantine Knuckles {ML25 Handwraps, Adamantine Lined, (hidden effect) 2.5[W]; +7, red slot: silver, orange slot: 1d10 elemental?, purple slot: cold iron}
    +4 Dex Tome
    +4 Con Tome
    Links
    Code:
    Symerith's Sithali provided a good foundation for Kayshmel's build when I discovered that melees without both a ranged option and even the smallest supplement to their positive spell power and SP pool quickly fall behind in epic elites.
    Last edited by SealedInSong; 06-05-2013 at 03:55 AM. Reason: 6600FF
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  13. #13
    Community Member SealedInSong's Avatar
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    Default Character L

    Lannsyr Saradha
    “Wild merger”
    male human, past life paladin
    angel of vengeance-20
    exalted angel, longswords


    Biographies
    Code:
    "Blades find balance," Lannsyr whispers. He crosses one blade black, one blade white.
    
    This lithe young man does not walk; he prowls with feline caution. Nor does he glance; he observes intently, every line of his darkly handsome face converging on piercing liquid eyes. "Grey and lilac" are their colors, he says, "the same as House Saradha."
    
    Something about the set of his mouth and tightness of his gestures suggests a measure of control--and guardedness--which piques your curiosity.
    
    You note how his voice has only recently attained the baritones of manhood when cornering him in conversation. He confesses to have traveled from the distant empire of Kisha south of the Jiratchiqarim mountains. 
    
    He speaks with quiet pride about the Hexagon Throne and the Counter's Cult, but you're certain you've not once heard of such an empire or mountain range.
    
    The knightly valor of this man may be spotless, but his origins are dubious. Still, you'll have to trust the warding swings of his left-handed sword technique.
    
    Lannsyr struggles with swordplay the way some men stumble over their letters. He was clumsy with the rapier amd slightly less clumsy with longsword, and his valor is greatly diminished to those around him.
    Build Assessment

    Progression
    Code:
    
    Abilities
    STR (inh+2)
    DEX (inh+2)
    CON (inh+3)
    INT (inh+3)
    WIS (inh+2)
    CHA (inh+2)
    
    Feats
    Enhancements
    Discussion
    Tactics
    Equipment
    Code:
    • Maximum SP configuration:
    • Head: Purple Dragon Knight Helm {ML20 Helm; enh-Constitution+7, ins-Strength+2, com-Intimidate+15, Knight's Loyalty (set+gloves+armor: art-To Hit/Damage+3, ins-Natural Armor+3)} Minos Legens,
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy} Finger Necklace {ML13 Necklace; Fleshmaker (additive-Healing Amplification+10%, Colorless Slot: ?} Stalwart Necklace {Constitution+6, Lesser Action Boost Enhancement} Draconic Necklace, Lorrik's Necklace, Shintao Cord, Silver Flame Amulet,
    • Trinket: Greater Stalwart Trinket {ML4 Trinket; Pirate Vitality (unt-HP+10), exc-Fortification+10%, Earthen Guard} Greater Cunning Trinket {ML4 Trinket; Pirate Cleverness (unt-SP+50), Enchantment/Necromancy Focus+1, Efficient Metamagic - Maximize I} Voice of the Master,
    • Cloak: Supreme Tyrant Green Steel Cloak of Mineral {ML11 Boots; Green Steel, Heavy Fortification, def-AC+5, Elemental Energy (ele-HP+10/15/20=45), exc-Constitution Skills+1/2/3=6, Stoneskin 2/day} Cloak of the Zephyr, ML4 Cloak of Night, Bard's Cloak, Mantle of the Worldshaper,
    • Belt: Belt of the Defender of Siberys {ML18 Belt; enh-Constitution+6, enh-HP+30, Defender of Siberys (set+ring: ?-Threat+15%, +Defender of Siberys prestige: unt-AC+2)} Colethenis's Belt {ML18 Belt; enh-Constitution+6, enh-Seeker+2, Ravager (set+belt: Ravager's Cut [2d6 bleed for 5 rounds])} Lion-headed Belt Buckle, Morah's Belt, Amara's Belt, Tokala's Belt, Kormor's Belt,
    • Ring1: Band of Siberys {ML18 Ring; enh-Strength+6, exc-Charisma+1, Defender of Siberys (set+belt: ?-Threat+15%, +Defender of Siberys prestige: unt-AC+2), Incredible Potential: Healing Amplification+20%}
    • Ring2: Cinder's Band {ML18 Ring; enh-Strength+6, exc-Constitution+1, Stalwart Defender (set+belt: ?-Threat+15%, +Stalwart Defender prestige: unt-AC+2), Incredible Potential: ?} Ring of the Ravager {ML18 Ring; enh-Strength+6, exc-Constitution+1, Ravager (set+belt: Ravager's Cut [2d6 bleed for 5 rounds]), Incredible Potential: ?} Tumbleweed, Omniscience, Signet of the Shining Sun, Kyrian's Band, Verik's Ring, Shiona's Seal, Morgana's Ring,
    • Gloves: Purple Dragon Gauntlets {ML20 Gloves; enh-Strength+7, ins-Constitution+2, Healing Amplification+30%, Knight's Loyalty (set+helm+armor: art-To Hit/Damage+3, ins-Natural Armor+3)}
    • Boots: Mobile Boots of Balance {Feat: Mobility, com-Balance+13, gui-HP+20} Dustless Boots, Boots of the Woodsman, Boots of Anchoring,
    • Bracers: Lesser Convalescent Bracers of Superior Parrying {Healing Amplification+10%, ins-AC/Saves+4} Bracers of the Glacier {ML13 Bracers; Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault (set+gloves: equ-Glaciation+72, +Sovereign Rune: equ-Glaciation+78)} Levik's Bracers,
    • Body: Spidersilk Robes {Armor+9, Potency+72, Wizardry IX, Resistance+6, Concentration+15, Toughness, Battle Arcanist (set+necklace+bracers: SP Cost-10%)} Dragontouched Vestments {Healing Amplification 10%/20%, Radiance (need)} Enlightened Vestments, Demon Scale Armor, Full Plate of the Defender,
    • Eyes: Supreme Tyrant Green Steel Goggles of Concordant Opposition {ML11 Goggles, (Cleansed) Taint of Shavarath; enh-Wisdom+6, Concordant Opposition (successful physical attack procs guard ~4% chance 30 temporary HP, ~4% chance ~20-30 SP), Elemental Spell Power (ele-SP+50/100=150), com-Diplomacy/Haggle+10, exc-Constitution Skills+1/2/3=6, Blindness Ward, Disease Immunity}
    • Hand1: Tinah, Sword of the Sea {ML23 Long Sword, (upgraded, augmented weight+dice) 3[1d10]; (upgraded) +8, Supreme Good, Crushing Wave, Freezing Ice, Greater Dragon Bane, Underwater Action, Planar Conflux, Red Slot: ?} Drow Longsword of the Weapon Master {ML21 Long Sword, (augmented weight) 3[1d8] (expanded) 18-20x2; +6, Maiming, exc+Combat Mastery+5} Oathblade {ML20 Long Sword, (vorpal, augmented dice) 2.5[1d10] (expanded, keen) 15-20x2; +6, Superior Parrying (ins-AC/Saves+4), Absolute Law, Vorpal, Keen, Maiming, Bleed} Dragon Sword of Acid {ML14 Long Sword, (augmented) 1.5[1d10] (expanded) 18-20x2; +5, Acid Burst, Dragon Bane, Red Slot:} Icerazor, Green Blade, Tenderizer, Chaosblade,
    • Hand2: Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard} Tinah2,
    Breakdowns
    Code:
    Physical Resistance Rating
    In Unyielding Sentinel
    5 Large Shield + Shield Mastery feat
    10 Legendary Shield Mastery T2R2 Unyielding Sentinel (req: Shield Mastery)
    30 Heed No Pain T4-Innate Unyielding Sentinel (req: Unbreakable stance active)
    15 Planar Conflux of Prowess (req: upgraded Conflux weapon)
    15 ML25 Bulwark of the Storm's Fist (large shield)
    =75
    
    In Exalted Angel
    5 Large Shield + Shield Mastery feat
    10 twist Legendary Shield Mastery T2R2 Unyielding Sentinel (req: Shield Mastery)
    15 Planar Conflux of Prowess (req: upgraded Conflux weapon)
    15 ML25 Bulwark of the Storm's Fist (large shield)
    =45
    
    Dodge Bonus
    2% Feat: Mobility (crafted boots)
    Need
    Code:
    Enduring Conviction {ML14 Long Sword; +5, Greater Good, Absolute Law, Upgradeable: Greater Evil Outsider Bane}
    Silve Flame Talisman
    Spellcasting trinkets (metamagics, lore, spellpower)
    Links
    Last edited by SealedInSong; 09-11-2013 at 06:10 AM. Reason: FFFFCC
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  14. #14
    Community Member SealedInSong's Avatar
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    Default Character M

    Merging device
    “Weft of the Loom”
    female warforged, past life wizard
    evoconjurer archmage-20
    magister


    Biographies
    Code:
    "Consider oneness," Merging says in a flatly effeminate voice. 
    
    Gazing upon the pearlescent ash livewood that animates the visage of this creature fills you with a profound unease. 
    
    You realize this trepidation stems from the construct's uncanny juxtaposition of extreme cleverness and utter lack of humanity.
    
    The creature explains that the Enlightened of the secret Lan Baandir academy forged merging devices for myriad uses, including education, the honing of the Mergers' supernatural abilities, and certain... courtesan duties nobles across the Waterscorned empires value highly.
    
    You've no idea whom the Enlightened nor Mergers are and you have never heard Lan Baandir and the Waterscorned Empires, but something about its manner-of-fact monotone leaves you little doubt as to the authenticity of its claims. 
    
    All you're certain of is that this device is likely very, very dangerous.
    Build Assessment

    Level Progression

    Enhancements, Spell Selection

    Discussion

    Tactics

    Standard Equipment
    Code:
    • Maximum SP configuration:
    • Head: Greensteel Mineral II Helm {ML11 Helm; Taint of Shavarath, Heavy Fortification, def-AC+5, Elemental Energy (ele-HP+10/15/20=45), exc-Constitution Skills+1/2/3=6, Stoneskin 2/day} Minos Legens,
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy} War Wizard's Amulet, Archivist's Necklace, Twisted Talisman, Silver Flame Pendant, Smedgar's Necklace, Verik's Necklace,
    • Trinket: Planar Focus of Erudition {ML22 Trinket; ins-Intelligence+3, Planar Focus Erudition (set+weapon; Spell Penetration IX, Wizardry X (enh-SP+250), psi-Spell Power+15)} Greater Cunning Trinket {ML4 Trinket; Pirate Cleverness (unt-SP+50), Enchantment/Necromancy Focus+1, Efficient Metamagic - Maximize I} Voice of the Master, ML5 Shard of Power {Efficient Metamagic - Maximize II},
    • Cloak: Stormreaver's Napkin {ML13 Cloak; enh-Intelligence+6, Spell Focus Mastery+1, (upgraded) Spell Penetration VII} Mantle of the Worldshaper, Cloak of the Zephyr, Bard's Cloak, Belt: Vorne's Belt {Constitution+6, Greater False Life} Lion-headed Belt Buckle, Rahkir's Sash, Eerie Belt, Thamor's Belt, Telvi's Sash, Singed Belt, Calitome's Sash,
    • Ring1: Seal of House Szind {Potency+68, Wizardry IX, Charisma+7} Ring2: Rahkir's Ring {Intelligence+6, e-Intelligence+1, Incredible Potential: ins-Constitution+2} Sanura's Band {ML18 Ring; enh-Intelligence+6, exc-Intelligence+1, Pale Master (set+belt: equ-Nullification+78, +Pale Master prestige: equ-Nullification+90), Incredible Potential: ins-Intelligence+2} Omniscience, Ring of Thelis, Ring of the Silver Concord, Ring of Balance {Green Slot: Heavy Fortification}, Thamor's Ring, Telvi's Touchx2, Calitome's Ring, Kormor's Ring, Warchanter's Band,
    • Gloves: Greensteel Concordant Opposition Gloves {Concordant Opposition, Wisdom+6, c-Diplomacy/Haggle+10, e-Charisma skills+5, (Greater) Elemental Spellpower +50/100 SP, Blindness/Disease immunity}
    • Boots: Mobile Boots of Balance {Feat: Mobility, com-Balance+13, large guild augment: gui-HP+20} Mobile Boots of Balance {Feat: Mobility, com-Balance+13, large guild augment: gui-SP+80} Cannith Boots of Propulsion {ML 18 Boots; Striding+30%, Feather Falling, com-Jump+10, enh-Jump+5}
    • Bracers: War Wizard's Bracers {Armor+9, Spell Penetration VIII, Elemental Spell Power+50 SP, Greater Elemental Energy+20 HP} Bracers of the Glacier {Spell Penetration VIII, Fire Shield Cold, Archmagi, Glacial Assault: (Two Set: Glaciation+72)/(Three Set: Glaciation+78)} Tharne's Bracers, Ventilated Bracers,
    • Body: Cormyrian Green Dragonscale Docent {+6, Toughness, Superior Acid Resistance, Acid Absorption 20%, Resistance+6, Proof Against Poison+10, Power Store} Stone Heart {+6, Intelligence+8, Resistance+6, Protection+6, Toughness} Docent of Defiance purple dragon knight kit {+4, Improved Fire/Lightning/Cold Resistance, Defiance: 5% Cripple and DR 20/- 20 seconds} Dragontouched Docent (Steel Steam kit) {Armor+5, Reinforced Plating+2, Fearsome, Corrosive Salt Guard, Sundering Ooze Guard} Docent of Grace,
    • Eyes: Magewright Spectacles {Intelligence+6, Spell Pen IX, Concentration +10, Enhanced Concentration +5}
    • Hand1: Green Blade {+5, Greater Arcane Lore, Force Burst} T3 Ornamented Dagger {+5, Implement+15, Efficient Metamagic Maximize II, Concentration+15, Potency +52, Arcane Lore, Lesser Maximize 3/day, empty yellow slot} Greenbladex2, Blade of the High Priestess, Storm, Slaver's Hand Crossbow,
    • Hand2: Life Shield Celestial Buckler of Invulnerability {Life Shield, DR 5/magic, medium guild augment +15% Fortification} Twilight, Element of Magic (need) Bonesplitter, Staff of Arcane Powerx2, Levik's Defender, Kundarak Warding Shield, Vengeful Protector, Archaic Device,
    Gear-Adjusted Breakdowns
    Code:
    Subsection
    # (Modifier citation; requires: )
    Need
    Code:
    Ring of Master Artifice {T3 ML20 Ring; Reconstruct: CL10 1/day, Archmagi, Reconstruction+90, Superior Repair Lore, Greater Auto-Repair, Repair Systems, colorless slot, green slot}
    Litany of the Dead {ML13 Trinket; pro-Ability Scores+1, pro-Attack/Damage+1, Turn the Page 3/day, Upgradeable: [remove Taint of Evil]}
    Vile Blasphemy {ML13 Gloves; enh-Dexterity+6, com-Use Magical Device+3, Upgradeable: (Power Drain 3/day, Greater Dispelling Guard)}
    Silver Flame Talisman
    See Also
    Last edited by SealedInSong; 05-20-2013 at 05:03 AM. Reason: 335533
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  15. #15
    Community Member SealedInSong's Avatar
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    Default Character N

    Novitiate of Thrall Cant
    “Thrall Cantor”
    male human, past life cleric
    radiant servant-18 bard-1 fighter-1
    unyielding sentinel, blunt weapons






    Biographies
    Code:
    "Novitiates have no name," Novitiate scrawls in fresh-mixed paint of soot and water on a polished board. He never speaks to anyone, and luckily, you have been taught your letters. Not all have.
    
    Novitiate does sing beautifully. He will not respond to any conversation with his voice, however.
    
    When you ask him what he is a novitiate of, he wipes the board clean but does not write an answer.
    
    At the mention of the Heljimjradi kingpriest, he stiffens slightly. You gather Novitiate does not support his rule.
    Assessment

    Progression
    Code:
    [B]
    
    Abilities-32 points
    STR (base16) (inh+4) (levelup3) 
    DEX (base 8) (inh+?)
    CON (base15) (inh+?) (levelup4)
    INT (base12) (inh+?)
    WIS (base15) (inh+?)
    CHA (base10) (inh+?)
    Notes: require STR 23 and CON 21 for Overwhelming Critical and eToughness.
    
    Feats
    1*) bard1: quicken spell*, toughness (human bonus)
    2) cleric1
    3*) cleric2: power attack*
    4) cleric3
    5) cleric4
    6*) cleric5: empower healing*
    7) cleric6
    8) fighter1: cleave (fighter bonus1)
    9*) cleric7: maximize spell*
    10) cleric8
    11) cleric9
    12*) cleric10: empower spell*
    13) cleric11
    14) cleric12
    15*) cleric13: improved critical bludgeoning* (BAB>8 required)
    16) cleric14
    17) cleric15
    18*) cleric16: great cleave*
    19) cleric17
    20) cleric18
    21*) overwhelming critical
    24*) eToughness
    
    Enhancements
    Discussion


    Tactics
    Equipment
    Code:
    • Maximum SP configuration:
    • Maximum Turn Undead configuration:
    • Head: ?
    • Neck: Torc of Prince Raiyum-de II {Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy}
    • Trinket: Planar Focus of Prowess {ins-Constitution+3, Conflux of Prowess (unt-Damage/Attack+4, PRR+15)} Planar Focus of Erudition {ins-Wisdom+3, Conflux of Erudition (Spell Penetration IX, Wizardry X (enh-SP+250), psi-Spell Power+15)} Greater Cunning Trinket {Pirate Cleverness SP+50, Enchantment Focus, Necromancy Focus, Efficient Metamagic Maximize I}
    • Cloak: Cloak of Invisibility {ML9 Cloak; Ghostly, Invisibility (def-AC+2), Invisibility (Charges 1, Recharged/Day:1), Green Slot: Heavy Fortification}
    • Belt: ?
    • Ring1: ?
    • Ring2: ?
    • Gloves: Purple Dragon Gauntlets {Strength+7, i-Constitution+2, Healing Amplification 30%} Gauntlets of Eternity
    • Boots: ML24 Treads of Falling Shadow {Striding+30%, Ghostly, Dexterity+8, i-Dexterity+3}
    • Bracers: ? ?
    • Body: Giantcraft Plate Armor {ML10 Full Plate, Armor+16, MDB1, ACP-5, ASF 35%, Adamantine; +4, Haste Guard, Vengeful (10% Rage guard) , Relentless Fury (killing enemy provides damage+5% for 30 seconds)} Elemental Mithral Breastplate,
    • Eyes: ?
    • Hand1: Braisingstar {ML25 Morningstar, (augmented) 2.5[2d6] (expanded) 19-20x2 bludgeoning/piercing; (upgraded) +8, (upgraded) Conflagrating, enh-Stunning+10, Superior Ribcracker, Red Slot: Good} Skullsmasher {ML25 Light Mace, (augmented) 3.5[1d6] (multiplied) 20x3; +7, com-Intimidate+20, Superior Ribcracker, Red Slot: Good} Hammer of the Leaden Clouds {ML25 War Hammer, (augmented) 2.5[1d8]; +7, Implement+21, Resonance+120, Superior Sonic Lore, Wailing, enh-Stunning+10} ML25 Forgotten Light {2.5[1d8] 19-20x2, Damage/Attack STR, WIS; +7, Implement+21, Supreme Good, Devotion+120, Radiance+120} Mornh, Hammer of the Mountains {2.5[1d10] 19-20x3, Adamantine, +7, Fracturing, Magma Surge, Stunning+10, Seeker+10; upgrade 1) Planar Conflux, 2) +8, 3) +0.5[W], 4) Red Slot} ML16 Alchemical Warhammer {Flametouched Iron, Acid Burst, Greater Stone Prison, Earthgrab} T3 Mournlode War Hammer {ML16; +5, Righteous, Greater Undead Bane, Brilliance, Craftable+3: Holy+2 Masterful Craftsmanship+1} Coronation {ML14 Morningstar, (double augmented) 1.5[2d4], (expanded, multiplied) 19-20x3; +5, Greater Ribcracker, Persuasion (com-Charisma Skills+3), Red Slot: 1d4 Fire, Purple Slot: 1d4 Cold} Shrieking Star {ML8 Morningstar, (augmented) [1d10], Glass; +4, Shrieking, Roaring, Red Slot:} Runed Ogre Femur {ML12 Club (augmented) 1.5[1d8]; +5, Anti-Magic Runes, Purple Slot:} Nightforge Hammer {ML8 Warhammer, 1.5[1d8] 20x4, Adamantine; +5, Red Slot: 1d3 Fire} Nightforge Hammer {ML12 Warhammer, 1.5[1d8] 20x4, Adamantine; +5, Red Slot: Good} Nightforge Hammer {ML8 Warhammer, 1.5[1d8] 20x4, Adamantine; +5, Red Slot: 1d3 Fire} Devotion (+120) Warhammer of Healing Mastery Impulse (+120) Warhammer of Evocation Mastery Star of Irian {ML8 Morningstar, (augmented) 1.5[1d8] (expanded) 19-20x2; +4, Holy, Righteous, Red Slot: 1d3 Fire, Purple Slot: 1d3 Electric} Screaming Morningstar of Bleeding {+5, Screaming, Bleed, large guild augment slot} [COLOR=#FFCCFF]Boneshard Flute {ML6 Club, Bound to Account, (augmented) 1.25[1d6]; +1, com-Perform+7, Red Slot: Resonance+42, Orange Slot: Combustion+42} Paralyzing Heavy Mace {ML10 Heavy Mace; +1, Paralyzing}
    • Hand2: Twilight, Element of Magic {+7, Implement+21, Potency+80, Impulse+120, Major Evocation/Enchantment Focus, Arcane Augmention IX, Greater Arcane Lore; 1) add conflux, 2) +8, 3) +120 Magnetism, 4) red slot} Mad Lute {ML8 Great Club, (augmented) [2d8], Required: Bard; +5, Implement+15, Metalline, Shrieking, Thunderclap (vorpal causes Stunned, Knockdown, or Disorient), Resonance+84, Greater Spell Penetration VI, Major Sonic Lore, Proficiency: Greatclub, Purple Slot: Good} Shining Devastation {ML14 Great Club, (double augmented) 1.5[1d16] (expanded, multiplied) 19-20x3, Adamantine, Blueshine; +5, Impellent, Everbright, Red Slot: Good} Maul of Malice {ML12 Maul, (augmented) [1d16]; +5, Incite+20%, com-Intimidate+11, Red Slot:} ML18 Alchemical Tower Shield {Crystal; Impulse+90, Combustion+90, Magma Surge Guard; alc-Constitution+2, Acid Blast, Disintegration} Levik's Defender {Mithral, +5, Healer's Bounty, Sonic Guard, Levik's Defender: (Two Set: ins-AC+3, Incite+20%, hidden ins-Fortitude/Will Save+1)/(Three Set: ins-AC+5, Incite+30%)} Lorrik's Champion {Mithral (bugged), +5, Eternal Faith, Panacea 2/day} (Historic) Dalorent's Seal {ML8 Large Shield; +4, Sacred, Devotion/Radiance+48, Lesser Turning}
    Breakdowns
    Code:
    
    # (Modifier citation; requires: )
    Need
    Code:
    Screenshots in more temples (Purge the Heretics?), screenshot with radiant aura, screenshot with wings+ascendence in the dark,
    Nightsinger's Mantle {ML15 Cloak; com-Perform+15, Blindness Immunity, Nightsinger (Sonic spells have 5% chance to blind for 6 seconds), Colorless Slot: ?, Yellow Slow: ?}
    Links
    Last edited by SealedInSong; 06-05-2013 at 02:27 AM. Reason: FFCC33
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  16. #16
    Community Member SealedInSong's Avatar
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    Default Character O

    Oroqis
    “Winterwind Abomination”
    female human, past life monk
    nature's warrior-17 ninja spy-2 deepwood stalker-1
    grandmaster of flowers, kamas


    Biographies
    Code:
    "I defer," says Oroqis. Her deference is deafening, sometimes.
    
    The woman clearly knows the world well; yet, she never voices her opinion. She keeps to herself, quietly assisting at your side. You almost never need to tell her how to help you, and when you do, again the deference.
    
    The first time you saw her skin flutter with light and collapse into the shape of a wolf, your heart skipped a full measure. Now you take it for granted--that she treads just behind you, waiting.
    Build Assessment
    Code:
    High
    doublestrike (35%)
    helpless inducing: stunning fist (DC 61), Jaws of Winter (DC 32), Freezing Ice (Frozen Tunic, DC35)
    CC: Takedown trip (DC 50), Tendon Cut, Sleet Storm+Freedom of Movement
    dodge (23%)
    quickened self-healing (Regenerate, Greater Vigor, Cure Light-Critical Wounds)
    healing amplification (2.617)
    
    Moderate
    HP
    incorporeality (10%)
    fortification bypass (15%)
    quickened party healing
    spell selection (level 7 druid spells)
    single-target spell damage (Greater Creeping Cold+Quench)
    
    Low
    SP
    AC
    PRR
    UMD
    AoE spell damage (Ice Storm+Quench)
    
    Lacks
    significant ranged attack
    instakill
    Level Progression
    Code:
    Lawful Neutral
    
    Ability Scores
    STR (inh+0)
    DEX (inh+4)
    CON (inh+3)
    INT (base12) (inh+2)
    WIS (inh+3)
    CHA (inh+0)
    
    Feats
    Take druid level first to use human bonus feat for metamagics.
    Take monk level second to qualify for form feats when appropriate.
    1*) druid1: quicken*, toughness (human bonus)
    2) druid2
    3*) monk1: empower healing*, stunning fist (martial arts bonus1)
    4) ranger1 
    5) monk2: combat expertise (martial arts bonus2)
    6*) druid3: dodge* (dex13 required)
    7) druid4
    8) druid5
    9*) druid6: mobility*
    10) druid7
    11) druid8:
    12*) druid9: natural fighting1* (druid9 required)
    13) druid10
    14) druid11
    15*) druid12: improved critical bludgeoning* (requires BAB>8)
    16) druid13
    17) druid14
    18*) druid15: spring attack* (dex13, dodge, mobility, BAB>4 required)
    19) druid16
    20) druid17
    21*) whirlwind attack* (dodge, mobility, spring attack, combat expertise, BAB>4 required)
    24*) natural fighting2*
    27*) natural fighting3*
    
    Enhancements
    Code:
    Spells
    Level1: Takedown, Magic Fang, Ram's Might, Pass Without Trace (Jump until UMD/Morah's Belt substitutes), Faerie Fire
    Level2: Cure Light Wounds, Resist Energy, Pack Presence, Gust of Wind, Creeping Cold, 
    Level3: Cure Moderate Wounds, Baiting Bite, Sleet Storm, Quench
    Level4: Cure Serious Wounds, Freedom of Movement, Enveloping Swarm, Ice Storm
    Level5: Greater Vigor, Animal Growth, Reincarnate (Deathward in rare content without a Divine and clickies are insufficient)
    Discussion
    Code:
    To consider with enhancement pass: swap rogue level with ranger level, get Tendon Cut with Deepwood Stalker instead of Hamstring feat.
    
    Oroqis opted for experimenting with the Whirlwind Attack feat and loved it. Goals included getting a high amount of doublestrike, Overwhelming Critical, Shadow Fade, and Hamstring, but Overwhelming Critical proved to require too many feats.
    
    Hamstring has lots of merits and a strong thematic synergy with being a wolf that I just couldn't ignore. The one glaringly non-syngergistic aspect to it is the full ranks of UMD but inability to use wands and scrolls while shapeshifted.
    Tactics
    Code:
    A Bloody Shadow Staff loses out on the unique shapeshifted+centered dual-wielding aspect of using kamas, but the ability to quickly level drain monsters at [1d10] 17-20x3 (as opposed to the unshapeshifted staff's normal profile of [1d6] 19-20x2) cannot be underestimated. Additionally, bodyfeeder and lesser vampirism work beautifully together to mitigate damage. 
    
    Another option would be a Petrifying Shadow Staff but I have found that an EarthIII greensteel kama and something in the offhand, and later an Alchemical EarthI kama work better in most cases. The Bloody Shadow Staff is viable all the way until level 25--the wide critical threat level drain proc is just that powerful, particularly if you're sneak attacking, stunning, draining them of life and gaining HP while setting up others to smash them while they're helpless or instakill them with their lowered saves.
    
    MAX BLUFF for Shifting Rake and Baiting Bite.
    Standard equipment:
    Code:
    • Maximum SP configuration:
    • Maximum Action Boost configuration:
    • Head: Minos Legens {Toughness, Heavy Fortification}
    • Neck: Shintao Cord {ML18 Necklace; enh-Constitution+6, Concentration+15, Shintao Monk (set+ring: exc-Damage/To Hit+2, +Shintao prestige: bypass good/evil DR)} Verik's Necklace {ML18 Necklace; enh-Constitution+6, Lesser Action Boost Enhancement, Kensei (set+ring: exc-Melee To Hit+2, Confirm Criticals+3, +Kensei prestige: exc-To Hit+3)}
    • Trinket: Planar Focus of Prowess {ins-Constitution+3, Conflux of Prowess (unt-Damage/Attack+4, PRR+15)} Greater Stalwart Trinket {Pirate Vitality unt+HP+10, exe-Fortification 10%, Earthen Guard}
    • Cloak: Drow Piwafwi {com-Hide+15, com-Move Silently+15, Invisibility Guard, Sneak Attack Bonus+5}
    • Belt: T3 eSpare Hand {Belt, ML20, Riposte, exe-Combat Mastery+5, Staggering Blow, com-Disable Device/Open Lock+15, com-Use Magic Device+3, Doublestrike 3%, empty colorless, empty blue} Vorne's Belt {Constitution+6, Greater False Life}
    • Ring1: Kyosho's Ring {enh-Wisdom+6, exe-Strength+1, Incredible Potential: Holy Burst}
    • Ring2: Verik's Ring {ML18 Ring; enh-Strength+6, exc-Con+1, Kensei (set+ring: exc-Melee To Hit+2, Confirm Criticals+3, +Kensei prestige: exc-To Hit+3), Incredible Potential: ?}
    • Gloves: Purple Dragon Gauntlets {Strength+7, i-Constitution+2, Healing Amplification 30%}
    • T3 Brawling Gloves {Strength+7, Spike Studded, Glass Jaw Strike, Sneak Attack Bonus+4, empty yellow slot}
    • Boots: Mobility Boots of Balance {Feat: Mobility, com-Balance+13, large guild augment HP+20}
    • Bracers: Fabricator's Bracers {Incite+20%, com-Balance+10, enh-Balance+5; 1.5% proc 10s Cannith Combat Infusion: alc-Strength/Constitution/Dexterity+4, alc-Doublestrike+5%, alc-AC+2; Fabricator's Ingenuity: unt-Fortification+25, unt-Damage/To-Hit+2} T3 ML16 Bracers of Wind {Magnetism+90, Major Lightning Lore, Blurry, Air Guard, Dodge 3%, craftable +3: Dodge 1% (+2) and com-Tumble+3 (+1)}
    • Body: T3 Frozen Tunic {Armor+8, Glaciation 90, Superior Ice Lore, Freezing Ice, Fire Shield Cold guard, Enhanced Ki+1, empty colorless slot, empty blue slot} Spiderspun Caparison {AC+9, ins-Wisdom+3, res-Save+6, Enhanced Ki+1, Reinforced Fists, com-Concentration+15, Toughness} Dragontouched Vestments {Armor+6, Healing Amplification 10%, Healing Amplification 20%, Radiance Guard}
    • Eyes:
    • Drow Smoke Goggles {Blindness Immunity, Manslayer, Seeker+6} Lenses of the Woodsman {True Seeing, com-Attack Bonus+3, Seeker+6}
    • Hand1: Dream Edge {Kama (light), (augmented dice/increased multiplier) [1d7] 20x3, +5, Maiming, Aligned, Bodyfeeder, Paralyzing, Lesser Vampirism (upgraded)} Forester's Brush Hook {Kama (light), 3[1d6] (expanded threat, increased multiplier) 19-20x3, +7, Phlebotimizing, Metalline, Aligned}
    • Hand2: Grave Wrappings {+6, Entropic, Soul Eating, Improved Destruction, Stunning+10, Taint of Evil} Alchemical Kama {Kama (light), Flametouched Iron, +5, Shocking Burst, Stunning+10, Heightened Awareness+4; alc-Dexterity+2, mor-Doublestrike+6%, Lightning Strike} Bloody Shadow Staff {Staff; +5, Lesser Vampirism, Life Stealing, Bodyfeeder}
    Vespertine, Wolf Companion Standard Equipment
    Code:
    • Notes: Druid <=12: Instincts III, Thick Fur II, Striding III, Feed II, Cunning Wolf IV, Wolfpack Tactics III, Wolfpack Flanking II, Wolfpack Bite III, Takedown II, Opportunistic Bite II, Onslaught I, Hamstring II, Raging Wolf I, Hounding Yip IV; Wolf Enhancements Body:
    • Terrorweb Chitin Breastplate {Breastplate, Leather, Armor+21 (including enhancement), MDB 10 (including Superior Nimbleness), ASF: 25%; +6, enh-Constitution+8, Toughness, Superior Nimbleness (MDB+4, ACP+4), res-Resistance+6, Inherent Elemental Resistance+5} Module:
    • Grave Wrappings Module {+6, Entropic, Soul Eating, Improved Destruction, Stunning+10, Taint of Evil}
    • Impellent Module of Vertigo {+5, Impellent, Vertigo+10}
    Breakdowns
    Code:
    Physical Resistance Rating
    14 (enhancement) Sapphire of Physical Resistance
    [Unsustainable] 1-15 (untyped?) twist Ephemeral Evolution T1-R3 Primal Avatar (procs on hit)
    =sustainable 14, unsustainable 15-30
    In Unyielding Sentinel:
    30 Heed No Pain T4 innate Unyielding Sentinel (req: Unbreakable stance active)
    =sustainable 44, unsustainable 45-60
    
    Dodge Bonus
    6% Flurry of Blows (req: monk 6)
    3% Perfect Balance T1-R3 Grandmaster of Flowers 
    3% Unearthly Reaction T1-R3 Magister 
    3% Dodge feat
    3% T3 ML16 Bracers of Wind innate
    1% T3 ML16 Bracers of Wind craftable portion
    2% Mobility feat
    2% Spring Attack feat
    =sustainable 23%
    
    Healing Amplification
    1.331 (racial Human Improved Recovery III)  
    1.25 (insiight Jidz-tet'ka)
    1.3 (Purple Dragon Knight Gauntlets)
    1.1 (artifact House Jorasco guild)
    1.1 (class Monk Improved Recovery I)
    =2.617
    
    Doublestrike Bonus
    18% (feat) Natural Fightingx3
    6% (morale) Alchemical Kama airII
    5% (insight) Adept of Wind
    3% (untyped?) twist Running With Wind T2R3 GMoF (req: Wind Stance active)
    3% (untyped?) twist Hail of Blows T2R1 GMoF
    [nonstacking 3% morale Spare Hand]
    [Unsustainable] 5% (alchemical) Cannith Combat Infusion
    =35% sustainable, 40% unsustainable
    
    Stunning First DC
    10 (Base)
    +12 (Half character level 25)
    +10 (Stunning+10 item)
    +15 (40 Wisdom)
    +6 (twist Legendary Tactics T1R3 Legendary Dreadnought)
    +5 (exe-Combat Mastery Spare Hand)
    +1 (situational sustainable: Yugoloth Essence of Despair)
    =sustainable 58-59
    
    In Grandmaster of Flowers
    +3 GMoF innate tactical boni (1 Centered Mind, 1 The Abiding Path, 1 Balance In All Things)
    =sustainable 61-62
    
    Takedown DC
    11 (base attack)
    +15 (40 wisdom)
    +10 (Vertigo kama)
    +6 twist Legendary Tactics T1R3 Legendary Dreadnought
    +3 GMoF innate tactical boni (1 Centered Mind, 1 The Abiding Path, 1 Balance In All Things)
    +5 (exe-Combat Mastery+5 Spare Hand)
    +1 (situational sustainable: Yugoloth Essence of Despair)
    =sustainable 50-51
    
    Jaws of Winter DC
    17 (base attack)
    +15 (40 wisdom)
    +1 (situational sustainable: Yugoloth Essence of Despair)
    =sustainable 32-33
    Need
    Code:
    Adamantine Cloak of the Wolf {ML24 Cloak, Adamantine; exe-Seeker+5, Dodge+4%, com-Attack Bonus+4, Diversion+20%}
    Obscenity Kama
    See Also
    Code:
    Goodoldxelos' "Woof" Monk helped me to think about how to fit in overwhelming critical in Oroqis' first life, though she later went away from the path in favor of more tactical feats and the Precision feat. He crafted a very intuitive yet highly original and engaging build.
    
    Utility of unarmed Whirlwind Attack feat citation can be found here: Dethtrip's Whirlwind Attack thread and MaddMatt's Eviscerator though it does appear to still have slightly punitive pause after (though it's not nearly as bugged/poorly implemented as with weapons).
    Last edited by SealedInSong; 09-12-2013 at 07:41 AM. Reason: 99AACC
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  17. #17
    Community Member SealedInSong's Avatar
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    Default Character P

    Palahatva Embergaze
    “Whitesmiter rebel”
    female drow, past life sorceress
    battle engineer-20
    shiradi champion, (repeating) crossbows


    Biographies
    Code:
    Current Life
    "Temper the self, and the world is your scabbard." On more than one occasion, Palahatva has said this with hot regret. You can feel her boiling resentment of the Whitesmiters still.
    
    Her companion Alloy has often surprised you with its ferocity, particularly towards smiths and warforged. It stalks them with half the grace of a true warhound and thrice the deadliness, tripping them first and then savaging their unnerving wood and metal innards, livewood sap or artificer's oil oozing from its adamantine jaws. 
    
    Past life (sorceress)
    "The Whitesmiters will set this right," Palahatva says matter-of-factly.
    
    Something about this striking woman, though not possessing a sorceress' charms nor a bard's fanfare, compells you to heed her every quiet command. Her flawless countenance belies a fiercely-controlled power of dubious origin.
    
    In a rich accent redolent of sunlight and sylvan mystery, she says she studied under the Enlightened of Lan Ba'andir until a grave misunderstanding impelled her to flee their academy in the distant Lokshmyran woods.
    
    Why, she does not say, but her luminous citrine eyes assume distance when you inquire. Upon realizing that neither you nor your other companions have ever heard of any forests of 'Lokshmyra' nor the 'Enlightened,' your confusion--and interest--mounts.
    
    What more you attempt to persuade from her falls on unwilling ears. Like so many beautiful women you have met, she appears to keep her secrets well.
    Build Assessment

    Level Progression
    Code:
    True Neutral
    
    Ability Scores
    STR (inh+2)
    DEX (inh+3)
    CON (inh+2)
    INT (inh+2)
    WIS (inh+1)
    CHA (inh+2)
    
    Feat Progression
    Enhancements, Spell Selection

    Discussion

    Tactics
    Code:
    Currently a pure artificer, Palahatva has the rather predictable tactics one might expect of a pure class character.
    Standard Equipment
    Code:
    • Maximum SP configuration:
    • Maximum Action Boost configuration:
    • Head: Minos Legens {Heavy Fortification, Toughness}
    • Neck: Stalwart Necklace {Constitution+6, Lesser Action Boost Enhancement} Gilvaenor's Necklace {enh-Constitution+6, Attack Bonus+2, Arcane Archer: com-Ranged Alacrity+10%} Silver Flame Talisman,
    • Trinket: Greater Stalwart Trinket {Pirate Vitality +10 HP, Exceptional Fortification 10%, Earthen Guard} Planar Focus of Prowess {ins-Constitution+3, Planar Conflux} Greater Cunning Trinket {Pirate Cleverness unt-SP+50, Enchantment Focus, Necromancy Focus, Efficient Metamagic Maximize I} Planar Focus of Subterfuge {ins-Wisdom+3},
    • Cloak: Drow Piwafwi {com-Hide+15, com-Move Silently+15, Invisibility Guard, Sneak Attack Bonus+5} Bard's Cloak, Mantle of the Worldshaper,
    • Belt: Vorne's Belt {enh-Constitution+6, Greater False Life} Thamor's Belt, Telvi's Sash, Calitome's Sash,
    • Ring1: Kyosho's Ring, T1ML20 Ring of the Buccaneer, Radiant Ring, Smedgar's Ring, Kormor's Ring
    • Ring2: Gilvaenor's Ring {Dexterity+6, e-Dexterity+1, Incredible Potential: blank, Arcane Archer (com-ranged alacrity+10%)}
    • Ring2: T3 ML20 eRing of the Stalker {e-Sneak-Attack-Bonus+3, Seeker+6, Manslayer, Ghostly; colorless slot, yellow slot}
    • Gloves: Ogre Power Gloves of Balance {enh-Strength+6, com-Balance+13, Large Guild Augment: gui-HP+20} Ogre Power Gloves of Balance {enh-Strength+6, com-Balance+13, Large Guild Augment: gui-SP+80} Gloves of the Glacier,
    • Boots: Cannith Boots of Propulsion {ML 18 Boots; Striding+30%, Feather Falling, com-Jump+10, enh-Jump+5}
    • Bracers: Wind Howler Bracers {Marksmanship: ?-Ranged-attack+2, ?-Ranged-damage+1, Shrieking Bolt: 10d6 Sonic on ranged vorpal, Proficiency: Longbow/Shortbow, Cyclonic Blast 3/day} Kundarak Warding Bracers,
    • Body: Spidersilk Robes {Armor+9, Potency+72, Wizardry IX, Resistance+6, com-Concentration+15, Toughness, Battle Arcanist (10% SP discount)} T3 Frozen Tunic {Armor+8, Glaciation 90, Superior Ice Lore, Freezing Ice, Fire Shield Cold guard, Enhanced Ki+1, Blue Slot, Colorless Slot} Dragontouched Shroud {Armor+6, Healing Amplification+10/20%} Enlightened Vestments, Life Shield Large Guild Augment Robe of Superior Stability,
    • Eyes: Greensteel Concordant Opposition Goggles {Concordant Opposition, Wisdom+6, c-Diplomacy/Haggle+10, e-Charisma skills+5, (Greater) Elemental Spellpower +50/100 SP, Blindness/Disease immunity}
    • Hand1: Needle, Quill-Slinger {+7, Ranged Alacrity+20%, Hemorrhaging, Attack Bonus+4; 1) Planar Conflux, 2) +8, 3) Phlebotimizing, 4) empty red slot} eDoublecross Bow {Repeating Light Crossbow, 2[1d8] 19-20x2, Damage: ? Attack: Dex/Int; +6, Poison Burst, Crippling, Armor-Piercing+10%, Nightshade Venom, Enervation (5% chance for 1d4 negative levels, no save), red slot} ML16 Alchemical Repeating Heavy Crossbow {Flametouched Iron, Acid Burst, Greater Stone Prison, Earthgrab} eHellfire Crossbow {2[1d12], +6, Flaming Burst, Incineration, Feat: Precise Shot, Meteor Swarm 3/day, red slot} eSilver Slinger {ML20 Repeating Heavy Crossbow, Silver, 2[1d10] 19-20x2; +6, Weaken Holy Burst, Undead, Blunted Ammunition, Undead Bane, red slot} T3 Calomel Repeating Heavy Crossbow {ML16; +5, Greater Dragon Bane, Tidal Burst, Crushing Wave, Craftable+3: Holy+2 Masterful Craftsmanship+1} Slaver's Hand Crossbow, Celestia, T1 Rebellion,
    • Hand2: Toven's Hammer {ML20 Runearm; Max charge V, Lightning Strike Weapons, Rune Arm Imbue: Electrical IV, Potency+48, exe-Fortification+10%, ins-Intelligence+2 (upgraded), Transform Kinetic Energy (upgraded), crafted+5: major lightning lore} Toven's Hammer {ML17 Runearm; Max charge V, Lightning Strike Weapons, Rune Arm Imbue: Electrical IV, Potency+48, exe-Fortification+10%, crafted+5: masterful craftsmanship} Archaic Device {Max Charge V, Forve IV, Potency+60, Protection+6, Elemental Absorption+5%} ML24 Corruption of Nature {Max Charge V, Acid V, Corrosion+115, Potency+76, Rough Hide+6, ins-Intelligence+3} Lucid Dreams {Max Charge V, Force IV, Nightmare Guard, Potency+48, Arcane Lore, Mind Dain, Will Save-2} NEED Animus {Max Charge V, Fire IV, Banishing Weapons, Taint of Evil} NEED Glorious Obscenity {Max Charge V, Acid IV, enh-Spot+5, Seeker+6, Mind Turbulence, Taint of Chaos} NEED The Disciplinator {Max Charge III, Electrical II, Smiting Weapons, exe-Fortification+10%} Kundarak Warding Shield,
    • Trap Set Search: Ring of Minute Seeing {com-Search+15} Wolfinson's Monocular Enhancer {equ-Reconstruction+72, com-Search+10, enh-Search+5, Reconstruct (1/day)} Disable Device: Gloves of Forgotten Craft {ML24: com-Disable Device+20, enh-Dexterity+8, com-Attack+4, green slot, yellow slot} Tinker's Goggles {enh-Intelligence+6, com-Disable Device+10, enh-Disable Device+5, Nearly Finished (Tinker's Finesse)} Open Lock: Ring of Lockpicking {com-Open Lock+15} Tinker's Gloves {enh-Dexterity+6, exc-Seeker+2, com-Open Lock+10, enh-Open Lock+5, Nearly Finished (Tinker's Finesse)}
    Alloy, Iron Defender Companion
    Code:
    Enhancements
    
    Standard Equipment
    
    • Body: Docent of Defiance {Docent, +4, Improved Fire/Lightning/Cold Resistance, Defiance: 5% Cripple and DR 20/- 20 seconds} Stone Heart {Docent; +6, Constitution+8, Resistance+6, Protection+6, Toughness} Life Shield Docent of Invulnerability {Docent; Life Shield, Invulnerability, Medium Guild Augment:}
    • Module: Grave Wrappings Module {+6, Entropic, Soul Eating, Improved Destruction, Stunning+10, Taint of Evil}[/COLOR]
    Gear-Adjusted Breakdowns
    Code:
    # (Modifier citation; requires: )
    Need

    See Also
    Last edited by SealedInSong; 05-20-2013 at 05:58 AM. Reason: FF0033
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  18. #18
    Community Member SealedInSong's Avatar
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    Default Character Q

    Quorr Qhostas
    “Peak Emissary”
    male half-elf, past life ranger
    ranger-8 monk-6 artificer-6
    shiradi champion, bows


    Biographies
    Code:
    You can see nothing grizzled about this impeccably-manicured dwarf. Quorr's eyepatch gleams with fragrant milkthistle oil, and the horizontal stripes of pate showing through his luxurious mane of platinum white hair appear freshly shaved.
    
    Nevertheless, his brusque manner often rubs you the wrong way, and as polished as his exterior is, his social graces sometimes fall short of civilized.
    
    You gather from brief conversation that Tribe Qhostas hails from the outskirt colonies of the Kishan Empire south of the Jiratchiqarim mountains, though you've not once heard of any such an empire nor mountain range.
    
    In essence, this stout package of a man bubbles with more contradictions than a Ghallanda distillate, though he consistently fells his foes with unmatched fury.
    Assessment

    Progression

    Enhancements
    Code:
    Spells
    Discussion

    Tactics

    Equipment
    Code:
    • Maximum SP configuration:
    • Maximum Action Boost configuration:
    • Head: Greenfeather Helm {enh-Wisdom+6, Omniscience: Dodge+4%, Heightened Awareness+5, Colorless Slot:} Minos Legens,
    • Neck: Stalwart Necklace {Constitution+6, Lesser Action Boost Enhancement} Gilvaenor's Necklace {Constitution+6, Attack Bonus+2,
    • Trinket: Greater Stalwart Trinket {Pirate Vitality +10 HP, Exceptional Fortification 10%, Earthen Guard} Planar Focus of Prowess {Dexterity+8, Planar Conflux}
    • Cloak: Drow Piwafwi {Hide+15, Move Silently+15, Invisibility Guard, Sneak Attack Bonus+5}
    • Belt: Vorne's Belt {Constitution+6, Greater False Life}
    • Ring1: Ring of the Archmagi {SP+200}
    • Ring2: Gilvaenor's Ring {Dexterity+6, e-Dexterity+1, Incredible Potential: Healing Amplification+20%, Arcane Archer (c-ranged alacrity+10%)} Charismatic Ring of Diplomacy {Wisdom+6, Diplomacy+13}
    • Gloves: Purple Dragon Gauntlets {Strength+7, i-Constitution+2, Healing Amplification 30%}
    • Boots: Greensteel Concordant Opposition Boots {Concordant Opposition, Wisdom+6, c-Diplomacy/Haggle+10, e-Charisma skills+5, (Greater) Elemental Spellpower +50/100 SP, Blindness/Disease immunity}
    • Bracers: Wind Howler Bracers {Marksmanship: ranged+2 attack, ranged+1 damage, Shrieking Bolt: 10d6 Sonic on ranged vorpal, Proficiency: Longbow/Shortbow, Cyclonic Blast 3/day}
    • Body: T3 Frozen Tunic {Armor+8, Glaciation 90, Superior Ice Lore, Freezing Ice, Fire Shield Cold guard, Enhanced Ki+1, empty colorless slot, empty blue slot}
    • Eyes: Lenses of the Woodsman {True Seeing, Attack Bonus+3, Seeker+6}
    • Hand1: Tinah,
    • Hand2: Pinion, Cloud-Piercer {+7, Ranged Alacrity 20%, Shrieking, Seeker+10; 1) planar conflux, 2) +8, 3) Wailing, 4) red slot} Needle, Quill-Slinger {+7, Ranged Alacrity+20%, Hemorrhaging, Attack Bonus+4; 1) Planar Conflux, 2) +8, 3) Phlebotimizing, 4) empty red slot} Alchemical Longbow {Flametouched Iron, Acid Burst, Greater Stone Prison, Earthgrab} T3 Elemental Longbow of Earth {ML16; +5, Acid Burst, Stone Prison, Destruction, Greater Acid Resistance, Greater Acid Arrow (2d4 acid every 2 seconds/12 seconds), Craftable+3: Holy+2 Masterful Craftsmanship+1} Gnollish War Bow {+5, Crippling, Feat: Bow Strength, Malleable: Petrifying} Paralyzing Long Bow of Hemorrhaging {ML2? Long Bow; +5, Paralyzing, Hemorrhaging} Silver Longbow {ML8 Long Bow (augmented) [1d10] (expanded) 19-20x3; +3, Holy, Red Slot: 1d3 Cold} Serpentbranch {ML6 Long Bow, Bound to Account, (augmented) 1.25[1d8]; +3, Poison (1d6), Proof Against Poison+6, Red Slot: 1d2 Cold, Purple Slot: 1d2 Acid} [*Devout Handwraps {+2, Metalline, Pure Good}
    Breakdowns
    Code:
    Subsection
    # (Modifier citation; requires: )
    Need
    Code:
    Eagle's Splendor screenshot
    Dream Visor {ML25; Dream Vision+5 (com-Attack/Damage+5, Ghost Touch), com-Spot+20, yellow slot}
    Unwavering Ardency {ML14 Long Bow, 2[1d12] 19-20x3; +3, Immunity  to Fear, Flaming Burst, Smoke Screen, Upgradeable: Blinding Embers}
    Quiver of Poison {Any ML}
    Greatbow of the Scrag {ML4 Long Bow, 2[1d8] 20x3; +2, Blunted Ammunition}
    Links
    Last edited by SealedInSong; 06-05-2013 at 02:06 AM. Reason: FF6600
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  19. #19
    Community Member SealedInSong's Avatar
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    Default Character R

    Regnantmaker of Herald's Hall
    “Voice of Dzhishad”
    male human, past life wizard
    virtuoso-20
    fatesinger, rapiers


    Biographies
    Code:
    "Regnant-Maker," you tell him, seems a grand name for such a humble man. "I am not the only regnant-maker," he responds, nonplussed. "Do you not think Regnants name themselves?"
    
    You have learned to let him lead in battle lest his ferocious battle cries sting your ears.
    Build Assessment

    Level Progression
    Code:
    True Neutral
    Ability Scores
    STR
    DEX (inh+2)
    CON (inh+2)
    INT
    WIS
    CHA (inh+2)
    Enhancements, Spell Selection

    Discussion

    Tactics

    Standard Equipment
    Code:
    • Maximum SP configuration:
    • Maximum bard song configuration:
    • Head: Minos Legens {Heavy Fortification, Toughness} Helm of the Archmagi {SP+200}
    • Neck: Verik's Necklace {Constitution+6, Lesser Action Boost Enhancement, Kensei (e-melee-to-hit+2, confirm criticals+3}
    • Trinket: Greater Stalwart Trinket {Pirate Vitality +10 HP, Exceptional Fortification 10%, Earthen Guard} Greater Cunning Trinket {Pirate Cleverness unt-SP+50, Enchantment Focus, Necromancy Focus, Efficient Metamagic Maximize I}
    • Cloak: Bard's Cloak {Charisma+6, Perform+15, Greater Command 2/day} Stormsinger Cloak {Resistance Save+4, Perform+11, Sonic Guard, Anthem} Nightsinger's Mantle {ML15 Cloak; com-Perform+15, Blindness Immunity, Nightsinger (Sonic spells have 5% chance to blind for 6 seconds), Colorless Slot: ?, Yellow Slow: ?}
    • Belt: Knost's Belt {Constitution+6, Greater False Life, Frenzied Berserker (Damage Per Swing+2}
    • Ring1: Warchanter's Band {enh-Charisma+6, exe-Strength+1, Warchanter: Bard Song Use+1, Maximize-4 SP, Extend-1 SP}
    • Ring2: Charismatic Ring of Performing {Charisma+6, Perform+13, large guild augment+80 SP}
    • Gloves: Purple Dragon Gauntlets {Strength+7, ins-Constitution+2, Healing Amplification 30%}
    • Boots: Mobile Boots of Balance {Feat: mobility, Balance+13, large guild augment+20 HP}
    • Bracers: Convalescent Bracers of Superior Parrying {Healing Amplification 20%, i-AC+4, i-Saves+4}
    • Body:
    • Eyes: Tharne's Goggles {Sneak Attack Bonus+5, Search/Spot+15, True Seeing, Tharne's Wrath (inactive)}
    • Hand1: Balizarde, Protector of the King {+7, Keen, Hemorrhaging, Superior Parrying, Dodge+4%, Good Luck+2; upgrade 1) Planar Conflux, 2) +8, 3) Phlebotimizing, 4) red slot} Alchemical Rapier {Flametouched Iron, Acid Burst, Greater Stone Prison, Earthgrab} Holy Burst Rapier of Radiance {ML2? Rapier, 2[1d6]; +?, Holy Burst, Radiance} Fell Rapier of Ice {ML12 Rapier (expanded)1.5[1d6]; +5, Boreal, Red Slot:} Sheridan's Ruin {ML8 Rapier, Bound to Account, 1.5[2d4] (keen) 15-20x2; +4, Keen, Red Slot: 1d3 Fire} eElyd Edge {Attack/Damage Str/Cha, Silver (alchemical), +6, Implement+18, Charisma+7, Devotion+72, Screaming, Cacophony, Inspiring Echoes, Anthem, red slot} T3 Elemental Rapier of Air {ML16; +5, Shocking Burst, Screaming, Roaring, Sirocco, Greater Lightning Resistance, Craftable+3: Holy+2 Masterful Craftsmanship+1}
    • Hand2: T3 Swashbuckler {+6, Superior Parrying, Doublestrike 6%, Guardbreaking, Ripose, ins-Dexterity+2, blue slot}
    Gear-Adjusted Breakdowns
    Code:
    Subsection
    # (Modifier citation; requires: )
    Need
    Code:
    eRing of the Djinn {ML25 ring; Electrical Absorption+33%, Sovereign Lightning Resistance, DR15/Lawful}
    eRobe of Dissonance {ML20 Robe; Greater Sonic Resistance, Potency+48, Soundproof (ward against stunning, dazing, disorientation effects from sonic spells), Sound Resonance (chance to gain alc+Impulse/Resonance+20 when casting Force/Sonic spells), Blue Slot}
    See Also
    Last edited by SealedInSong; 05-30-2013 at 01:08 PM. Reason: 66DDDD
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  20. #20
    Community Member SealedInSong's Avatar
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    Default Character S

    Spinfocus simulacrum
    “Vertical guard”
    female half-orc, past life rogue
    acrobat-18 monk-1 fighter-1
    legendary dreadnought, staves


    Biographies
    Code:
    "The exigencies of the flesh," Spinfocus confides softly, "have their price."
    
    Past Life (rogue)
    "I want my body back," Spinfocus says plaintively.
    
    The lustrous amethyst livewood constructing this hulking frame is only slightly less graceful than its gait. At odds with her demure voice, she claims to hail from the Heljimjradii forests. She claims she's not quite a true Cannith-manufactured warforged.
    
    Spinfocus' true name was once Oumad Famentiri of House Magdala, she says awkwardly. The once-powerful ruler of the house, Vyen, disbanded the proud group for unknown reasons.
    
    Her makers forged simulacra for a group of powerful 'mergers' called the Enlightened, though, like the nation Heljimjrad, you've never heard of such an institution. Powerful mergers receive a simulacrum to train their expanded senses and potent supernatural abilites, but something went awry in Oumad's merger training.
    
    She sprints across the topic like hot sand, but Oumad, now Spinfocus, obviously merged too completely with her simulacrum. Her practiced movement and fierce martial competence still hints at something once human.
    Build Assessment

    Level Progression

    Enhancements, Spell Selection

    Discussion

    Tactics

    Standard Equipment
    Code:
    • Maximum Action Boost configuration:
    • Head: Minos Legens {Heavy Fortification, Toughness}
    • Neck: Verik's Necklace {Constitution+6, Lesser Action Boost Enhancement, Kensei (e-melee-to-hit+2, confirm criticals+3} Silver Flame Pendant, Amulet of the Stormreaver,
    • Trinket: Greater Stalwart Trinket {Pirate Vitality +10 HP, Exceptional Fortification 10%, Earthen Guard} Head of Good Fortune, Planar Focus of Erudition {enh-Wisdom+8}, Voice of the Master,
    • Cloak: ML24 Jeweled Cloak {ML24 Cloak; inh-Elemental Resistance+10, Spell Absorption (20 charges, Recharged/Day:10), Green Slot, Colorless Slot: ins-Intelligence+2} Drow Piwafwi {Hide+15, Move Silently+15, Invisibility Guard, Sneak Attack Bonus+5} Stormreaver's Napkin, Mantle of the Worldshaper, ML4 Cloak of Night,
    • Belt: Knost's Belt {Constitution+6, Greater False Life, Frenzied Berserker (Damage Per Swing+2} Morah's Belt {enh-Constitution+6, com-Tumble+15 Thief Acrobat (two set): com-Jump+15, Unbalancing Weapons} Mechanic's Belt, Awanahu Sash,
    • Ring1: Morah's Band {Dexterity+6, e-Dexterity+1, Incredible Potential: i-Dexterity+2, Thief Acrobat (Jump+15, Unbalancing Weapons)} Ring of Venom, Ring of the Silver Concord, Kyrian's Band, Ring of the Mire,
    • Ring2: Ring of Lies {Charisma+6, Diplomacy/Bluff/Haggle/Perform+10, (upgraded) Improved Deception, (upgraded) e-Charisma-Skills+1, (hidden effect) Spellcasting Threat+15%} NEED Ring of Deceit {enh-Charisma+8, Improved Deception, Voice of Deceit (com-Bluff/Diplomacy/Haggle/Perform+20), yellow slot, colorless slot}
    • Gloves: Purple Dragon Gauntlets {Strength+7, i-Constitution+2, Healing Amplification 30%}
    • Boots: Mobile Boots of Balance {Feat: mobility, Balance+13, large guild augment+20 HP} Madstone Bootsx2, Boots of Anchoring,
    • Bracers: Convalescent Bracers of Superior Parrying {Healing Amplification 20%, i-AC+4, i-Saves+4} Bracers of the Claw, Kundarak Warding Bracers, Ventilated Bracers (upgraded),
    • Body: eBlademark's Docent {+6, Life Shield, DR 5/Epic, Construct Fortification+10%, False Life+40, enh-Vertigo+15, Blue Slot:, Colorless Slot:} Dragontouched Docent {Construct Fortification+10%, Armor+6, exc-Constitution+1, Resistance+5, Destruction} Kundarak Delving Suit, Docent of Grace,
    • Eyes: Tharne's Goggles {Sneak Attack Bonus+5, Search/Spot+15, True Seeing, Tharne's Wrath (inactive)}
    • Hand1: Tenderizerx2,
    • Hand2: Holy Handwraps of Radiance {+5, Holy, Radiance} Nightmare Handwraps of Radiance {+5, Nightmares, Radiance} Grave Wrappings {+6, Entropic, Soul Eating, Improved Destruction, Stunning+10, Taint of Evil} Sireth, Spear of the Sky {ML23 Steel Quarterstaff, 2.5[1d10] (double expanded) 18-20x2, Slash+Pierce damage;+7, Supreme Good, Lightning Strike, Cloudburst, Freedom of Movement, Upgrade: 1) add conflux, 2) +8, 3) +0.5[W], 4) Red Slot} Alchemical Quarterstaff {Flametouched Iron, Acid Burst, Greater Stone Prison, Earthgrab} Stout Oak Walking Stick {Quarterstaff, 2[2d6] (including impact) 19-20x3, Wood; +6, Aligned, Impact, Fracturing, Felling the Oak (no save vorpal trip), Immunity to Slippery Surfaces} Paralyzing Quarterstaff of Stunning {Quarterstaff 2[1d6] 20x2; +6, Paralyzing, Stunning+10} Axiomatic Blessed Cold Iron Quarterstaff of Greater Chaotic Outsider Bane Anarchic Blessed Silver Quarterstaff of Greater Lawful Outsider Bane Vic Blessed Adamantine Quarterstaff of Greater Construct Bane Chieftan's Spear {ML4 Quarterstaff, (augmented) [1d8] (expanded) 19-20x2, Attack/Damage STR/DEX; +2, Bleed, Maiming, Puncturing, Red Slot: 1d2 Acid} Shamanic Staff {ML8 Quarterstaff, Bount to Account, (augmented) 1.25[1d6], Required: Chaotic UMD 20; +4, Implement+12, True Chaos, Glaciation+42, Red Slot: 1d3 Fire, Orange Slot: 1d3 Acid} eStaff of Nat Gann {ML20 Quarterstaff, (augmented dice) 2[2d6] (expanded) 19-20x2, Silver (alchemical); +6, Dodge+4%, enh-Dexterity+7, Sneak Attack Bonus+5, Red Slot:} Arlyn's Staff {ML6 Quarterstaff, (augmented weight) 1.5[1d6] (multiplied) 20x3; +3, def-AC+3, Force, Red Slot: 1d2 Electric} Skybreaker,
    • Trap Set Search: Ring of Minute Seeing {com-Search+15} Wolfinson's Monocular Enhancer {equ-Reconstruction+72, com-Search+10, enh-Search+5, Reconstruct (1/day)} Disable Device: Ventilated Bracers {ML13 Bracers; Air Guard, Upgradeable: (Armor+7, enh-Disable Device/Open Lock+5)} Gloves of Forgotten Craft {ML24: com-Disable Device+20, enh-Dexterity+8, com-Attack+4, green slot, yellow slot} Open Lock: Ring of Lockpicking {com-Open Lock+15}
    Gear-Adjusted Breakdowns
    Code:
    Subsection
    # (Modifier citation; requires: )
    Need
    Code:
    Dreampiercer {2.5[1d10], (upgraded) +8, (upgraded) Supreme Good, Greater Evil Outisder Bane, Life Stealing, Major Enchantment Focus, red slot}
    Breeze {ML14 Quarterstaff, Attack/Damage DEX, [1d10] (expanded) 19-20x2; +5, Screaming, Roaring, Slicing Winds, Upgradeable: (Greater Telekinetic, Greater Sirocco)}
    Upgrade to Silver Flame Talisman, 
    See Also
    Last edited by SealedInSong; 06-02-2013 at 02:25 PM. Reason: CC00FF
    Character Compendium
    __________________
    Sarlona*Eternal Wrath
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