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  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    66

    Default Wizard: MEEZARD! or fizard maybea little wizzter

    a fun to play(FtP) build for your wizard life melee and uses greataxe20X3 (1-15) until 16 when you get SoS 18-20X3 then at 20, make it epic for 18-20X3 with base damage of like 35!
    ED: fury of the wild. ide for big mobs, use in this order: student of the sword+divine power then hold then use tensers+adrenaline overload, then aproach held mobs(+80%) and get a 0-20X9 cleave(+2[i think]W) and see how high your mass numbers is. if they ever fix that one move that trips for 10 sec. hopefully, then you can just start beating them: build in edit since only going up to tier 2/3 archmage:




    LEVEL 1
    Race Selected: Male Warforged
    Alignment Selected: True Neutral
    Class Selected: Wizard (Wizard 1)
    Abilities Raised: STR: 18, DEX: 14, CON: 18, INT: 12
    Skills Ranks Raised: Balance +2 (2), Jump +2 (2), Tumble +2 (2)
    Feats Selected: Quicken Spell, Mental Toughness

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    LEVEL 2
    Class Selected: Wizard (Wizard 2)
    Skills Ranks Raised: Balance +0.5 (2.5), Jump +0.5 (2.5), Tumble +0.5 (2.5)

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    LEVEL 3
    Class Selected: Wizard (Wizard 3)
    Skills Ranks Raised: Balance +0.5 (3), Jump +0.5 (3), Tumble +0.5 (3)
    Feats Selected: Spell Focus (Enchantment)
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)

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    LEVEL 4
    Class Selected: Wizard (Wizard 4)
    Abilities Raised: CON: 20
    Skills Ranks Raised: Balance +0.5 (3.5), Jump +0.5 (3.5), Tumble +0.5 (3.5)

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    LEVEL 5
    Class Selected: Wizard (Wizard 5)
    Skills Ranks Raised: Balance +0.5 (4), Jump +0.5 (4), Tumble +0.5 (4)
    Feats Selected: Extend Spell

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    LEVEL 6
    Class Selected: Wizard (Wizard 6)
    Skills Ranks Raised: Balance +0.5 (4.5), Jump +0.5 (4.5), Tumble +0.5 (4.5)
    Feats Selected: Power Attack

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    LEVEL 7
    Class Selected: Wizard (Wizard 7)
    Skills Ranks Raised: Balance +0.5 (5), Jump +0.5 (5), Tumble +0.5 (5)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2

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    LEVEL 8
    Class Selected: Wizard (Wizard 8)
    Abilities Raised: STR: 21
    Skills Ranks Raised: Balance +0.5 (5.5), Jump +0.5 (5.5), Tumble +0.5 (5.5), UMD +0.5 (0.5)

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    LEVEL 9
    Class Selected: Wizard (Wizard 9)
    Skills Ranks Raised: Balance +0.5 (6), Jump +0.5 (6), Tumble +0.5 (6), UMD +0.5 (1)
    Feats Selected: Toughness

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    LEVEL 10
    Class Selected: Wizard (Wizard 10)
    Skills Ranks Raised: Balance +0.5 (6.5), Jump +0.5 (6.5), Tumble +0.5 (6.5), UMD +0.5 (1.5)
    Feats Selected: Maximize Spell

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    LEVEL 11
    Class Selected: Wizard (Wizard 11)
    Skills Ranks Raised: Balance +0.5 (7), Jump +0.5 (7), Tumble +0.5 (7), UMD +0.5 (2)
    Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3

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    LEVEL 12
    Class Selected: Wizard (Wizard 12)
    Abilities Raised: DEX: 18
    Skills Ranks Raised: Balance +0.5 (7.5), Jump +0.5 (7.5), Tumble +0.5 (7.5), UMD +0.5 (2.5)
    Feats Selected: Past Life (Student of the Sword)

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    LEVEL 13
    Class Selected: Wizard (Wizard 13)
    Skills Ranks Raised: Balance +0.5 (8), Jump +0.5 (8), Tumble +0.5 (8), UMD +0.5 (3)

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    LEVEL 14
    Class Selected: Wizard (Wizard 14)
    Skills Ranks Raised: Balance +0.5 (8.5), Jump +0.5 (8.5), Tumble +0.5 (8.5), UMD +0.5 (3.5)

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    LEVEL 15
    Class Selected: Wizard (Wizard 15)
    Skills Ranks Raised: Balance +0.5 (9), Jump +0.5 (9), Tumble +0.5 (9), UMD +0.5 (4)
    Feats Selected: Toughness, Empower Spell
    Tomes Applied: STR: +4, INT: +4

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    LEVEL 16
    Class Selected: Wizard (Wizard 16)
    Abilities Raised: STR: 24
    Skills Ranks Raised: Balance +0.5 (9.5), Jump +0.5 (9.5), Tumble +0.5 (9.5), UMD +1 (5)

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    LEVEL 17
    Class Selected: Wizard (Wizard 17)
    Skills Ranks Raised: Balance +0.5 (10), Jump +0.5 (10), Tumble +0.5 (10), UMD +1 (6)

    --------------------------------------------------------------------------------
    LEVEL 18
    Class Selected: Wizard (Wizard 18)
    Skills Ranks Raised: UMD +2.5 (8.5)
    Feats Selected: Spell Penetration

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    LEVEL 19
    Class Selected: Fighter (Wizard 18 / Fighter 1)
    Skills Ranks Raised: UMD +2.5 (11)
    Feats Selected: Improved Critical (Slashing)

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    LEVEL 20
    Class Selected: Fighter (Wizard 18 / Fighter 2)
    Abilities Raised: CON: 23
    Skills Ranks Raised: Balance +1 (11), Jump +1 (11), Tumble +0.5 (10.5), UMD +0.5 (11.5)
    Feats Selected: Stunning Blow
    Equipment Mods Changed To: HP: 105, SP: 225, STR: 16, DEX: 8, CON: 14, INT: 8, FORT: 10, REFL: 10, WILL: 10, Balance: 17, Jump: 15, Tumble: 40, UMD: 4
    Tomes Applied: CON: +4
    Enhancements Selected: Fighter Toughness I, Warforged Combat Training I, Fighter Strategy (Stunning Blow) I, Warforged Tactics I, Warforged Inscribed Armor I, Wizard Energy of the Scholar I, Repair Manipulation I, Improved Concentration I, Wizard Intelligence I, Repair Manipulation II, Fighter Haste Boost I, Racial Toughness I, Improved Concentration II, Wizard Energy of the Scholar II, Wizard Improved Spell Penetration I, Wizard Archmage I, Archmage Spell Mastery I (Enchantment), Enchantment I - Hypnotism, Repair Manipulation III, Wizard Intelligence II, Wizard Improved Spell Penetration II, Wizard Archmage II, Enchantment II - Ottos Resistible Dance, Arcane Bolt, Improved Concentration III, Wizard Energy of the Scholar III, Wizard Intelligence III, Racial Toughness II, Warforged Damage Reduction I, Repair Manipulation IV, Repair Manipulation V, Warforged Damage Reduction II, Wizard Improved Spell Penetration III, Warforged Tactics II, Repair Manipulation VI, Repair Manipulation VII, Warforged Constitution I, Warforged Constitution II, Racial Toughness III, Warforged Combat Training II, Warforged Construct Thinking I

    basically, high DC save stunning blow, should have cleave in there, while fully buffed may break 1k hp, maxe is like 1800 SP, self repairing dps maximum buffer/enchanter/mob holder/DR tank worthy of keeping agro on bosses/boss great(sword/axe) wielding crazy meezurd build multi class fighter for like 2 extra feats main ED is fury, train healing spring, sentinal while blocking get energy DR and the shiradi champions energy block for like 50% from energy combined with HP and defenses, pretty good tank/dps build aproach mobs with hold and tensers. make sure you dont die dont try using your rage too often, maybe when theres many mobs or something, idk. just go crazy and whup them! use high CON/STR item so with all bonuses might reach CON-58 and STR-80 roughly estimated 1100 HP at max(total max) buffed. insanse build with insane survivability woo pls try out, still on my barb life.

  2. #2
    Community Member
    Join Date
    May 2010
    Posts
    66

    Default

    HOLY COW! 1-9(greataxe) 10-25([epic] SoS!!!!)
    Min lvl 10!!! woo thats epicness, of course just high slahs damage, no added effects my barb will be farming continuosly now

  3. #3
    Community Member Anthios888's Avatar
    Join Date
    Mar 2007
    Posts
    2,414

    Default

    I put the bad into my Badtlewizarr
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  4. #4
    Community Member darthhento's Avatar
    Join Date
    Sep 2011
    Posts
    197

    Default

    So how exactly do you suppose you'll be utilising your holds with dumped INT? Or any CC-type spells for that matter?
    =$==$==$==$==$==$==$==ORIEN==$==$==$==$==$==$==$=
    Darthwolf **(?_?) Zendarth m(?_?m) Darthnoheals \(?_?)
    =$==$==$==$==$==$==House Do'Urden==$==$==$==$==$==$=

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