Results 1 to 20 of 40

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default Three Ring Circus - Staff-wielding Acrobat II Builds

    The humble quarterstaff has been attracting DDO players for years, despite - or perhaps because - of its lousy base damage and crit profile. Purely in DPS terms, there's little reason to choose a staff...except, maybe, that nothing says "you got your @$$ kicked by a master!" quite like beating the stuffing outta someone with a broom handle.

    This thread will contain my current staff builds, aimed at everyone from the F2P newbie to the TR junkie (I hope). They all start from the same fundamental concepts, though:

    • Rogue 13 / Acrobat II is the base, which provides 7D6+12 sneak dmg (another +3D6 on builds with Improved Sneak Atk epic feat), +15% atk speed w/staves, +10% run speed, knockdown immunity, adds DEX modifier to sneak atk dmg, Opportunist, Imp Evasion, Imp Uncanny Dodge, Haste Boost IV, and of course a whole lotta skill pts.
    • Sneak atks with proc on Cleave atks but not with glancing blows, so all of them are built to take Cleave & Great Cleave; for those with Epic Destinies, Lay Waste & Momentum Swing are definitely meant to be added. Overwhelming Critical is also added, for obvious reasons.
    • Improved Feint acts as an AoE Bluff on targets in front of you; thus the idea is to use Imp Feint, then atk w/your Cleaves while they're vulnerable for mondo sneak atks. Imp Feint is on a separate timer from Bluff/Diplo/Intim, so you can use Imp Feint, then use one of those skills immediately if need be. The only downside to IF is there is a delay between activating the ability and the Bluff effect procing; atk too soon and you cancel the feint, while if you wait too long, the effect wears off before you've finished all of your Cleaves. So once you have IF, the first thing you have to do to disable auto-atk and learn how to get the timing right.

    The main difference between each build is what I do with the remaining 7 levels, plus what other feats I take, which I'll go over in each build.


    Beginner's Class (dwarf rog 13 / ftr 6 / barb 1)


    This is the 28-pt F2P option, with fairly modest tome requirements. Ftr 6 adds 4 feats, +2 STR, HPs, and Kensai I; the barb splash add +1 Power Atk enh for a bit more DPS, a single use of Rage, and +10% run speed which stacks w/Acro II +10% run speed for zerger in us all.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (6 Fighter \ 1 Barbarian \ 13 Rogue) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 14
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            12                    18
    Constitution         18                    18
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Intelligence used at level 11
    +2 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                 2                    22
    Concentration         4                     5
    Diplomacy             2                    22
    Disable Device        5                    24
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  1                     4
    Intimidate           -2                    -1
    Jump                  3                    12
    Listen               -1                    -1
    Move Silently         1                     4
    Open Lock             5                    16
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    26
    Spot                  3                    11
    Swim                  3                     7
    Tumble                2                    11
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Barbarian)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Rogue)
    Skill: Bluff (+3)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    Skill: Jump (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 11 (Rogue)
    Skill: Bluff (+4)
    Skill: Disable Device (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Combat Expertise
    
    
    Level 13 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Barbarian Power Attack I
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand and Scroll Mastery II
    
    
    Level 14 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Feint
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Wand and Scroll Mastery III
    Enhancement: Rogue Wand and Scroll Mastery IV
    Epic feats: Overwhelming Critical (req's +2 STR tome) and epic Toughness (req's +3 CON tome)

    Feat options: you could drop Stunning Blow, Imp Sunder, and epic Toughness for the THF chain; it depends on whether you favor tactics + extra HPs vs. raw DPS. If you can take the +1 INT tome sooner, that would enable you to move up CE+Imp Feint, probably by delaying WF+WS:Blunt (and Kensai I).

    F2P race options: human would add an extra feat (e.g. Imp Trip), but you wouldn't be able to get epic Toughness, so that would have to be replaced. You could try to add Versatility or heal amp, but as you can see APs are very tight already. You can't afford any racial enhs without dropping something useful, like Haste Boost IV or W&S Mastery; so which race you go with is more about base bonuses.

    Skills: the key skills are Bluff and UMD, but since she has so many skill pts, I maxed out trap skills as well, because why not? I also maxed out Diplomacy, because I like having a backup when IF fails. Extra pts were spread between Balance, Spot, and Open Lock; other options include Haggle, stealth, maybe even Intim if you want to try a novel hate-tank who draws aggro, then uses IF to get their sneak atks in.

    Coming up: the HOrcrobat.
    Last edited by unbongwah; 11-21-2012 at 06:52 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload