Off the bat, I know variations similar to this build have been done before, but I couldn't find anything quite like this.
I recently TRed my paladin and I wanted a monk fighting style melee toon, but not a pure monk, and not quite the God Hand build, so I came up with this.
Not going for the "My heal amp is so uber, cure light wounds heals in the thousands" but I did want some, so gear might include Leviks (20%) and Purple Dragon Knights gloves (30%).
Heal: PL: Paladin (5%) + Leviks (20%) + Dragon Knights (30%) + Human Imp Recovery (30%) + Monk Imp Recovery (10%) + Ship (10%) = 257%? Anything I miss?
Also, would the build benefit from 6 paladin (tier 1 prestige) and only 2 monk (losing heal amp and path)?
The feats are not in the perfect order and are subject to change (change order, not change feat selection)
Skill Points were very hastily allotted. Should I take intimidate?
Build:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Clemeiit MORE MONK
Level 20 Lawful Good Human Male
(12 Fighter \ 5 Paladin \ 3 Monk)
Hit Points: 400
Spell Points: 63
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 16
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 15 17
Constitution 16 18
Intelligence 8 10
Wisdom 12 14
Charisma 14 16
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 23
Bluff 2 5
Concentration 3 14
Diplomacy 2 5
Disable Device n/a n/a
Haggle 2 4
Heal 1 2
Hide 3 3
Intimidate 2 5
Jump 2 15
Listen 1 2
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 2
Swim 2 6
Tumble 4 4
Use Magic Device 4 11
Level 1 (Fighter)
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Toughness
Level 4 (Fighter)
Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Level 7 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Selected) Power Critical
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 10 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Unarmed Specialization I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility III
Enhancement: Way of the Clever Monkey I
Enhancement: Void Strike I
Enhancement: Fighter Toughness II
Level 15 (Paladin)
Feat: (Selected) Toughness
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Paladin)
Level 20 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Strategy (Stunning Blow) IV
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility IV
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Divine Might I
Went human for extra feat, human versatility (damage boost), human imp recovery.
Took 12 fighter for 20% haste boost, extra feats, kensei.
Took 5 paladin for smite, limited "holy ****" LoH heal, 1 spell (divine favor), and divine might (+2 damage).
Took 3 monk for evasion, monk fighting style, extra feats, monk imp recovery.
Strength should hit: 14 base +5 level up +6 item +1 enhancement +8 power surge +6 titans +4 madstone +2 tome = 46 (I'm missing some stuff I think)
So for bursts I think it would be quite a fun build.
Any feedback is nice. I don't really want to change the class levels, but I'm currently level 10 so I could if needed.