Hello there! This'll be my first thread and subsequently the first build idea I've ever posted. I'm by no means a stranger to creating/trying to come up with builds and I tend to overdo it slightly - usually resulting in having a few too many choices of what to TR into.
This one's something that's been on my mind for a couple of months - something that I'm itching to TR into, and I'd love some help with optimizing it further as I've still got a minimum of three ranger lives to run through until I feel my character is worthy of becoming one. I could do it straight away though, but having that +6 past life ranged damage (I have 3 monk past lives already for +3, and soon a fighter one for +1 to hit) would make the build feel far more finalized.
My goal with this build, granted it's purely theoretical at this point, is to be able to just walk through any trap without being worried about failing the save - even on a 1. Impress all your friends by piking on a trap they need to get past! Also, I want the build to be able to buff chests, deal decent ranged damage, be immune to slippery surfaces and to be immune to knockdown effects.
I must stress that I've intentionally avoided mentioning equipment as much as possible as I'm by no means certain of what I want to go for. (Maybe you could offer up suggestions ^^)
The main epic destiny will be Grandmaster of Flowers.
Summary of primary build goals:
-Immunity to reflex-based traps/spells
-Immunity to slippery surfaces
-Immunity to knockdown
-Ability to disable/find any trap
-Ability to open any lock
-Ability to stealth well and use bluff to lure certain targets
-Being able to bless chests for those shiny new +5 tomes
-Being able to deal decent/good ranged damage
-Being able to use scrolls perfectly fine
-Built-in True Sight/Ghost Touch
-Sizeable Fortification Bypass
Anyway, without further ado - here's my "Trapwalker" build. Feel free to make suggestions or to point out glaring mistakes that I may have made.
36 Point Build
Race: Human
Gender: Male
Alignment: Lawful Good
Class Distribution: 12 Rogue/6 Artificer/2 Paladin
Stats
Strength: 8+2(tome)
Dexterity: 16+3(tome)+3(levels)+1(enhancements)+5(epic destiny)
Constitution: 16+2(tome)
Intelligence: 16+3(tome)+3(levels)+2(enhancements)
Wisdom: 8+2(tome)
Charisma: 14+2(tome)+2(enhancements)
Stats Total (Before items, which I won't cover)
Strength: 10
Dexterity: 28
Constitution: 18
Intelligence: 24
Wisdom: 10
Charisma: 18
Tomes:
Level 3: +1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Level 7: +2(Upgrade) to Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Level 11: +3(Upgrade) to Dexterity, Intelligence
Hit Points
238 Heroic Levels
50 Epic Levels
30 Greater False Life
20 Toughness (Item)
10 Draconic Vitality
45 Green Steel
Total: 393 (Before constitution on equipment)
Optional goal(?): Chimera's Crown as I have 3 dragonmarks.
Reflex Save (Breakdown)
11 Heroic levels
2 Epic levels
7 Resistance
4 Insightful
2 Good Luck
9 (Base) Dexterity
4 (Base) Charisma
6 Perfection of Soul (Grandmaster of Flowers, also removes the automatic fail on a 1 - essential to the build idea)
6 Lithe (Tier 2 Twist)
6 Unearthly Reactions (Tier 1 Twist)
6 Draconic Perception (Tier 1 Twist)
+6 (8+3+1 Item Dexterity)
+4 (6+2 Item Charisma)
1 (The roll that you usually don't want)
Total: 74
+8 Trap Sense IV
+4 Rogue Mechanic II
Trap Total: 86
Question: Is this enough reflex to never fail a save on EE? I ask this because I want to exchange Improved Evasion for something like Defensive Roll or Opportunist (If the fort bypass works with repeaters).
I still haven't included any buffs or potential rogue PL's - I may also have missed something, aside from rogue Past Life x3.
Levels/feat Breakdown
1 Rogue Feat: (Human Bonus) Point Blank Shot, Feat: (Selected) Rapid Shot
2 Artificer Feat: (Granted) Rapid Reload
3 Artificer Feat: Least Dragonmark of Finding
4 Artificer Ability Raise: Intelligence
5 Artificer Feat(Artificer Bonus): Precise Shot
6 Artificer Feat: Precision
7 Artificer
8 Rogue Ability Raise: Intelligence
9 Paladin Feat: Least Dragonmark of Finding
10 Paladin
11 Rogue
12 Rogue Feat: Improved Critical: Ranged Weapons, Ability Raise: Intelligence
13 Rogue
14 Rogue
15 Rogue Feat: Lesser Dragonmark of Finding
16 Rogue Ability Raise: Dexterity
17 Rogue
18 Rogue Feat: Greater Dragonmark of Finding, Feat(Rogue Bonus): Improved Evasion*
19 Rogue
20 Rogue Ability Raise: Dexterity
21 Epic Feat: Combat Archery
22 Epic
23 Epic
24 Epic Feat: Improved Sneak Attack, Ability Raise: Dexterity
25 Epic
*Exchanged when high enough reflex save has been achieved
Skills at 25 (No Equipment)
Balance: 34
Bluff: 32
Concentration: 9
Diplomacy: 32
Disable Device: 43
Haggle: 12
Heal: 5
Hide: 34
Intimidate: 9
Jump: 28
Listen: 5
Move Silently: 34
Open Lock: 42
Repair: 16
Search: 39
Spot: 32
Swim: 5
Tumble: 15
Use Magic Device: 32
Enhancements (Open for suggestions, some are negotiable - already considering dropping rank 3 and 4 of Skill Boost as my potential disable skill could end up in the region of 70+ prior to buffs):
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Skill Boost IV
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Rogue Acid Trap Lore I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Human Adaptability Charisma I
Enhancement: Rogue Mechanic I
Enhancement: Rogue Mechanic II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Disable Device III
Enhancement: Improved Disable Device IV
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Open Lock III
Enhancement: Improved Open Lock IV
Enhancement: Improved Use Magic Device I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Improved Trap Sense III
Enhancement: Rogue Improved Trap Sense IV
Enhancement: Rogue Wand and Scroll Mastery I
For chest blessing I would make sure to have a set of Cha gear to bump it up to 30 unbuffed, 32 ship buffed - this seems to be a good number according to the many discussions I've seen regarding chest blessing success rates.
Anyway, that wraps it up for now. I'll make changes if I get useful critique/information or if someone corrects an error.