Offensive spells to hold aggro and PRR with shield - not too familiar with pale master or wizards, not quite sure what advantage of unarmed lich is ( been reading Endgame Pale Master thread... )
bored mental exercise like I said, hope to learn something and may actually build it for fun
Code:
Character Plan by DDO Character Planner Version 03.14.02
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Palemonk
Level 20 Lawful Neutral Halfling Male
(2 Monk \ 18 Wizard)
Hit Points: 242
Spell Points: 1546
BAB: 10\10\15\20
Fortitude: 13
Reflex: 18
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 10 10 11
Constitution 16 16 16
Intelligence 18 23 26
Wisdom 10 10 10
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 23 24
Bluff -1 -1 -1
Concentration 7 26 28
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal 0 0 0
Hide 0 0 4
Intimidate -1 -1 -1
Jump 4 15 17
Listen 0 0 2
Move Silently 4 4 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 8 8
Search 4 8 8
Spot 4 23 24
Swim 2 2 3
Tumble 4 4 4
Use Magic Device 1 10.5 10.5
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Haggle (+1)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Swim (+2)
Skill: Tumble (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Insightful Reflexes
Feat: (Monk Bonus) Toughness
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Improved Balance I
Enhancement: Improved Concentration I
Enhancement: Improved Spot I
Enhancement: Improved Swim I
Level 2 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Spell (1): Detect Secret Doors
Spell (1): Cause Fear
Spell (1): Charm Person
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Jump
Spell (1): Hypnotism
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Magic Missile
Spell (1): Niac's Cold Ray
Enhancement: Wizard Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Wizard Wand and Scroll Mastery I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (2): Knock
Enhancement: Corrosive Spellcasting I
Enhancement: Glacial Spellcasting I
Enhancement: Wizard Intelligence I
Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Touch of Idiocy
Spell (2): Lesser Death Aura
Enhancement: Halfling Dexterity I
Enhancement: Improved Concentration II
Enhancement: Force Manipulation I
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Flame Manipulation II
Enhancement: Force Manipulation II
Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Spell (3): Haste
Spell (3): Heroism
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Rage
Spell (3): Protection From Energy
Level 9 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (4): Negative Energy Burst
Spell (4): Death Aura
Enhancement: Corrosive Spellcasting II
Enhancement: Glacial Spellcasting II
Enhancement: Wizard Wand Heightening I
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 10 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Acid Rain
Enhancement: Wizard Intelligence II
Level 11 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Niac's Biting Cold
Spell (5): Cloudkill
Enhancement: Acid Manipulation III
Enhancement: Frost Manipulation III
Enhancement: Wizard Wand and Scroll Mastery II
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Eschew Materials
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Dimension Door
Spell (4): Stoneskin
Enhancement: Corrosive Spellcasting III
Enhancement: Wizard Energy of the Scholar III
Level 13 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Necrotic Ray
Spell (6): Circle of Death
Enhancement: Wizard Spell Penetration II
Level 14 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Acid Fog
Spell (6): Disintegrate
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Pale Master II
Level 15 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (7): Finger of Death
Spell (7): Otto's Sphere of Dancing
Enhancement: Glacial Spellcasting III
Enhancement: Acid Manipulation IV
Enhancement: Frost Manipulation IV
Enhancement: Shroud of the Wraith
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Wizard Improved Heightening I
Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (8): Black Dragon Bolt
Spell (8): Polar Ray
Level 18 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Shield Proficiency (General)
Spell (8): Trap the Soul
Spell (8): Incendiary Cloud
Enhancement: Acid Manipulation V
Enhancement: Frost Manipulation V
Enhancement: Wizard Intelligence III
Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Wail of the Banshee
Spell (9): Meteor Swarm
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Power Word: Kill
Spell (9): Energy Drain
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
I know this is probably borked
, prolly didn't take 2nd monk level at right time for optimizing, got caught up in Pale Master prestige - something which I'm not that familiar with - and forgot about my shield mastery feat
like I said I'm not that good with whole building thing but trying to get better ![Smile](/forums/images/smilies/smile.png)
Didn't add in any tomes, will be a self-discovered toon if I build it. Unless a certain tome at a certain time will make/break the build in which case I can plan to buy one on auction house. Also didn't add in any gear to build, and also was trying to avoid quicken with concentration but ran out of class feat options. Lastly trying to maximize UMD.