Hi,
I have made this build to fit in with my Static/Warforge TR group which I run with. I would love some feedback. I was inspired by AnsharDarkangel Wiz/monk Zombie the "Epic Zombie Dreadnought" Now this guy is in a Mech TR group so I went Warforged for that reason. I will take him to 20 then TR, I want to eat up my monk life. This guy is attempting to get to completionist.
I won't have the top end handwraps but having TR'd multiple times and have the 12/16 Mabar handwraps and docents, I have a Torc, a con/op item and most of the named items which have dropped over the past 6 years. Also what I don't have I can make myself with Canith crafting.
I have changed out some feats and enhancements from AnsharDarkangel's build. First the obvious is I am Warforged and not Halfling. The biggest diff was to remove Extend and Greater Two Weapon Fighting. I have replaced these with Cleave and Great Cleave which will give me regular 1W and 2W attacks.
I was thinking of removing dodge and replace it with Stunning blow but I am not sure if trading the Dodge off for another stun will be worth it.
So please take a look and tell me what you think I am interested in any comments thanks so is the build.
Also here is AnasharDarkangel's build Link to compare
http://forums.ddo.com/showthread.php?t=390214
This build has no equipment so its bare bones
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(12 Monk / 8 Wizard)
Hit Points: 325
Spell Points: 446
BAB: 13/13/18/23
Fortitude: 16
Reflex: 13
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 14 17
Constitution 18 22
Intelligence 12 16
Wisdom 12 16
Charisma 6 9
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -2 -1
Concentration 8 29
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 1 3
Hide 2 7
Intimidate -2 -1
Jump 7 31
Listen 2 13
Move Silently 2 7
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spot 5 26
Swim 3 6
Tumble 5 8.5
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Sorcerer
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Level 4 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Power Attack
Level 7 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Cleave
Level 10 (Wizard)
Level 11 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Great Cleave
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Static Charge
Enhancement: Way of the Faithful Hound I
Enhancement: Way of the Faithful Hound II
Enhancement: Way of the Faithful Hound III
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Monk Wisdom I
Enhancement: Warforged Constitution I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie