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  1. #1
    Founder Galvin_Omon's Avatar
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    Feb 2006
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    163

    Default DDOZ build 8wiz/12monk Monwizbie :)

    Hi,

    I have made this build to fit in with my Static/Warforge TR group which I run with. I would love some feedback. I was inspired by AnsharDarkangel Wiz/monk Zombie the "Epic Zombie Dreadnought" Now this guy is in a Mech TR group so I went Warforged for that reason. I will take him to 20 then TR, I want to eat up my monk life. This guy is attempting to get to completionist.

    I won't have the top end handwraps but having TR'd multiple times and have the 12/16 Mabar handwraps and docents, I have a Torc, a con/op item and most of the named items which have dropped over the past 6 years. Also what I don't have I can make myself with Canith crafting.

    I have changed out some feats and enhancements from AnsharDarkangel's build. First the obvious is I am Warforged and not Halfling. The biggest diff was to remove Extend and Greater Two Weapon Fighting. I have replaced these with Cleave and Great Cleave which will give me regular 1W and 2W attacks.

    I was thinking of removing dodge and replace it with Stunning blow but I am not sure if trading the Dodge off for another stun will be worth it.

    So please take a look and tell me what you think I am interested in any comments thanks so is the build.

    Also here is AnasharDarkangel's build Link to compare

    http://forums.ddo.com/showthread.php?t=390214



    This build has no equipment so its bare bones

    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page

    Level 20 Lawful Good Warforged Male
    (12 Monk / 8 Wizard)
    Hit Points: 325
    Spell Points: 446

    BAB: 13/13/18/23
    Fortitude: 16
    Reflex: 13
    Will: 17

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 20)
    Strength 16 22
    Dexterity 14 17
    Constitution 18 22
    Intelligence 12 16
    Wisdom 12 16
    Charisma 6 9

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 6 30
    Bluff -2 -1
    Concentration 8 29
    Diplomacy -2 -1
    Disable Device n/a n/a
    Haggle -2 -1
    Heal 1 3
    Hide 2 7
    Intimidate -2 -1
    Jump 7 31
    Listen 2 13
    Move Silently 2 7
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 1 3
    Search 1 3
    Spot 5 26
    Swim 3 6
    Tumble 5 8.5
    Use Magic Device n/a n/a

    Level 1 (Monk)
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Toughness

    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell

    Level 3 (Wizard)
    Feat: (Selected) Maximize Spell

    Level 4 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting

    Level 5 (Wizard)

    Level 6 (Wizard)
    Feat: (Selected) Power Attack

    Level 7 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy

    Level 8 (Wizard)

    Level 9 (Wizard)
    Feat: (Selected) Cleave

    Level 10 (Wizard)

    Level 11 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 13 (Monk)

    Level 14 (Monk)
    Feat: (Monk Bonus) Dodge

    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons

    Level 16 (Monk)

    Level 17 (Monk)

    Level 18 (Monk)
    Feat: (Selected) Great Cleave

    Level 19 (Monk)

    Level 20 (Monk)
    Enhancement: Static Charge
    Enhancement: Way of the Faithful Hound I
    Enhancement: Way of the Faithful Hound II
    Enhancement: Way of the Faithful Hound III
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Unbalancing Strike
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    Last edited by Galvin_Omon; 11-18-2012 at 09:03 AM. Reason: boo boos
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